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- class Tornado {
- int xPos = 0;
- int yPos = 0;
- int lineWidth = 0;
- int tornadoWidth = 0;
-
- Tornado(int x, int y, int width, int tWidth) {
- this.xPos = x;
- this.yPos = y;
- this.lineWidth = width;
- this.tornadoWidth = tWidth;
- }
-
- void draw(int moveX) {
- stroke(255, 255, 255);
- int offset = (this.tornadoWidth - this.lineWidth) / 2;
- line(this.xPos + offset + moveX, this.yPos, this.lineWidth + offset + moveX, this.yPos);
-
- }
- }
- Tornado[] lines = new Tornado[40];
- int lastWidth = 200;
- int lastTop = 0;
- int tornadoWidth = 200;
- void setup() {
- size(300, 250);
- background(0,0,0);
- for(int i = 0; i < lines.length; i++) {
- lines[i] = new Tornado(40, lastTop + 40, lastWidth + 40, tornadoWidth);
-
- int randomWidthVariance = int(random(0,10));
- int newWidth = lastWidth - randomWidthVariance;
- lastWidth = newWidth;
-
- int randomVariance = int(random(2, 8));
- int newY = randomVariance + lastTop;
- lastTop = newY;
- }
- }
- int frameDelay = 10;
- void draw() {
- if(frameDelay ==0) {
- background(0,0,0);
- for(int i = 0; i < lines.length; i++) {
- int xPos = int(random(0, 40));
- lines[i].draw(xPos);
- }
- frameDelay = 10;
- } else {
- frameDelay--;
- }
- }
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