index-67601255.js 579 KB

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  1. (function(){const e=document.createElement("link").relList;if(e&&e.supports&&e.supports("modulepreload"))return;for(const i of document.querySelectorAll('link[rel="modulepreload"]'))n(i);new MutationObserver(i=>{for(const r of i)if(r.type==="childList")for(const a of r.addedNodes)a.tagName==="LINK"&&a.rel==="modulepreload"&&n(a)}).observe(document,{childList:!0,subtree:!0});function t(i){const r={};return i.integrity&&(r.integrity=i.integrity),i.referrerPolicy&&(r.referrerPolicy=i.referrerPolicy),i.crossOrigin==="use-credentials"?r.credentials="include":i.crossOrigin==="anonymous"?r.credentials="omit":r.credentials="same-origin",r}function n(i){if(i.ep)return;i.ep=!0;const r=t(i);fetch(i.href,r)}})();/**
  2. * lil-gui
  3. * https://lil-gui.georgealways.com
  4. * @version 0.19.2
  5. * @author George Michael Brower
  6. * @license MIT
  7. */class $t{constructor(e,t,n,i,r="div"){this.parent=e,this.object=t,this.property=n,this._disabled=!1,this._hidden=!1,this.initialValue=this.getValue(),this.domElement=document.createElement(r),this.domElement.classList.add("controller"),this.domElement.classList.add(i),this.$name=document.createElement("div"),this.$name.classList.add("name"),$t.nextNameID=$t.nextNameID||0,this.$name.id=`lil-gui-name-${++$t.nextNameID}`,this.$widget=document.createElement("div"),this.$widget.classList.add("widget"),this.$disable=this.$widget,this.domElement.appendChild(this.$name),this.domElement.appendChild(this.$widget),this.domElement.addEventListener("keydown",a=>a.stopPropagation()),this.domElement.addEventListener("keyup",a=>a.stopPropagation()),this.parent.children.push(this),this.parent.controllers.push(this),this.parent.$children.appendChild(this.domElement),this._listenCallback=this._listenCallback.bind(this),this.name(n)}name(e){return this._name=e,this.$name.textContent=e,this}onChange(e){return this._onChange=e,this}_callOnChange(){this.parent._callOnChange(this),this._onChange!==void 0&&this._onChange.call(this,this.getValue()),this._changed=!0}onFinishChange(e){return this._onFinishChange=e,this}_callOnFinishChange(){this._changed&&(this.parent._callOnFinishChange(this),this._onFinishChange!==void 0&&this._onFinishChange.call(this,this.getValue())),this._changed=!1}reset(){return this.setValue(this.initialValue),this._callOnFinishChange(),this}enable(e=!0){return this.disable(!e)}disable(e=!0){return e===this._disabled?this:(this._disabled=e,this.domElement.classList.toggle("disabled",e),this.$disable.toggleAttribute("disabled",e),this)}show(e=!0){return this._hidden=!e,this.domElement.style.display=this._hidden?"none":"",this}hide(){return this.show(!1)}options(e){const t=this.parent.add(this.object,this.property,e);return t.name(this._name),this.destroy(),t}min(e){return this}max(e){return this}step(e){return this}decimals(e){return this}listen(e=!0){return this._listening=e,this._listenCallbackID!==void 0&&(cancelAnimationFrame(this._listenCallbackID),this._listenCallbackID=void 0),this._listening&&this._listenCallback(),this}_listenCallback(){this._listenCallbackID=requestAnimationFrame(this._listenCallback);const e=this.save();e!==this._listenPrevValue&&this.updateDisplay(),this._listenPrevValue=e}getValue(){return this.object[this.property]}setValue(e){return this.getValue()!==e&&(this.object[this.property]=e,this._callOnChange(),this.updateDisplay()),this}updateDisplay(){return this}load(e){return this.setValue(e),this._callOnFinishChange(),this}save(){return this.getValue()}destroy(){this.listen(!1),this.parent.children.splice(this.parent.children.indexOf(this),1),this.parent.controllers.splice(this.parent.controllers.indexOf(this),1),this.parent.$children.removeChild(this.domElement)}}class Tc extends $t{constructor(e,t,n){super(e,t,n,"boolean","label"),this.$input=document.createElement("input"),this.$input.setAttribute("type","checkbox"),this.$input.setAttribute("aria-labelledby",this.$name.id),this.$widget.appendChild(this.$input),this.$input.addEventListener("change",()=>{this.setValue(this.$input.checked),this._callOnFinishChange()}),this.$disable=this.$input,this.updateDisplay()}updateDisplay(){return this.$input.checked=this.getValue(),this}}function Fr(s){let e,t;return(e=s.match(/(#|0x)?([a-f0-9]{6})/i))?t=e[2]:(e=s.match(/rgb\(\s*(\d*)\s*,\s*(\d*)\s*,\s*(\d*)\s*\)/))?t=parseInt(e[1]).toString(16).padStart(2,0)+parseInt(e[2]).toString(16).padStart(2,0)+parseInt(e[3]).toString(16).padStart(2,0):(e=s.match(/^#?([a-f0-9])([a-f0-9])([a-f0-9])$/i))&&(t=e[1]+e[1]+e[2]+e[2]+e[3]+e[3]),t?"#"+t:!1}const Ac={isPrimitive:!0,match:s=>typeof s=="string",fromHexString:Fr,toHexString:Fr},qi={isPrimitive:!0,match:s=>typeof s=="number",fromHexString:s=>parseInt(s.substring(1),16),toHexString:s=>"#"+s.toString(16).padStart(6,0)},bc={isPrimitive:!1,match:s=>Array.isArray(s),fromHexString(s,e,t=1){const n=qi.fromHexString(s);e[0]=(n>>16&255)/255*t,e[1]=(n>>8&255)/255*t,e[2]=(n&255)/255*t},toHexString([s,e,t],n=1){n=255/n;const i=s*n<<16^e*n<<8^t*n<<0;return qi.toHexString(i)}},wc={isPrimitive:!1,match:s=>Object(s)===s,fromHexString(s,e,t=1){const n=qi.fromHexString(s);e.r=(n>>16&255)/255*t,e.g=(n>>8&255)/255*t,e.b=(n&255)/255*t},toHexString({r:s,g:e,b:t},n=1){n=255/n;const i=s*n<<16^e*n<<8^t*n<<0;return qi.toHexString(i)}},Rc=[Ac,qi,bc,wc];function Cc(s){return Rc.find(e=>e.match(s))}class Lc extends $t{constructor(e,t,n,i){super(e,t,n,"color"),this.$input=document.createElement("input"),this.$input.setAttribute("type","color"),this.$input.setAttribute("tabindex",-1),this.$input.setAttribute("aria-labelledby",this.$name.id),this.$text=document.createElement("input"),this.$text.setAttribute("type","text"),this.$text.setAttribute("spellcheck","false"),this.$text.setAttribute("aria-labelledby",this.$name.id),this.$display=document.createElement("div"),this.$display.classList.add("display"),this.$display.appendChild(this.$input),this.$widget.appendChild(this.$display),this.$widget.appendChild(this.$text),this._format=Cc(this.initialValue),this._rgbScale=i,this._initialValueHexString=this.save(),this._textFocused=!1,this.$input.addEventListener("input",()=>{this._setValueFromHexString(this.$input.value)}),this.$input.addEventListener("blur",()=>{this._callOnFinishChange()}),this.$text.addEventListener("input",()=>{const r=Fr(this.$text.value);r&&this._setValueFromHexString(r)}),this.$text.addEventListener("focus",()=>{this._textFocused=!0,this.$text.select()}),this.$text.addEventListener("blur",()=>{this._textFocused=!1,this.updateDisplay(),this._callOnFinishChange()}),this.$disable=this.$text,this.updateDisplay()}reset(){return this._setValueFromHexString(this._initialValueHexString),this}_setValueFromHexString(e){if(this._format.isPrimitive){const t=this._format.fromHexString(e);this.setValue(t)}else this._format.fromHexString(e,this.getValue(),this._rgbScale),this._callOnChange(),this.updateDisplay()}save(){return this._format.toHexString(this.getValue(),this._rgbScale)}load(e){return this._setValueFromHexString(e),this._callOnFinishChange(),this}updateDisplay(){return this.$input.value=this._format.toHexString(this.getValue(),this._rgbScale),this._textFocused||(this.$text.value=this.$input.value.substring(1)),this.$display.style.backgroundColor=this.$input.value,this}}class Js extends $t{constructor(e,t,n){super(e,t,n,"function"),this.$button=document.createElement("button"),this.$button.appendChild(this.$name),this.$widget.appendChild(this.$button),this.$button.addEventListener("click",i=>{i.preventDefault(),this.getValue().call(this.object),this._callOnChange()}),this.$button.addEventListener("touchstart",()=>{},{passive:!0}),this.$disable=this.$button}}class Pc extends $t{constructor(e,t,n,i,r,a){super(e,t,n,"number"),this._initInput(),this.min(i),this.max(r);const o=a!==void 0;this.step(o?a:this._getImplicitStep(),o),this.updateDisplay()}decimals(e){return this._decimals=e,this.updateDisplay(),this}min(e){return this._min=e,this._onUpdateMinMax(),this}max(e){return this._max=e,this._onUpdateMinMax(),this}step(e,t=!0){return this._step=e,this._stepExplicit=t,this}updateDisplay(){const e=this.getValue();if(this._hasSlider){let t=(e-this._min)/(this._max-this._min);t=Math.max(0,Math.min(t,1)),this.$fill.style.width=t*100+"%"}return this._inputFocused||(this.$input.value=this._decimals===void 0?e:e.toFixed(this._decimals)),this}_initInput(){this.$input=document.createElement("input"),this.$input.setAttribute("type","text"),this.$input.setAttribute("aria-labelledby",this.$name.id),window.matchMedia("(pointer: coarse)").matches&&(this.$input.setAttribute("type","number"),this.$input.setAttribute("step","any")),this.$widget.appendChild(this.$input),this.$disable=this.$input;const t=()=>{let y=parseFloat(this.$input.value);isNaN(y)||(this._stepExplicit&&(y=this._snap(y)),this.setValue(this._clamp(y)))},n=y=>{const x=parseFloat(this.$input.value);isNaN(x)||(this._snapClampSetValue(x+y),this.$input.value=this.getValue())},i=y=>{y.key==="Enter"&&this.$input.blur(),y.code==="ArrowUp"&&(y.preventDefault(),n(this._step*this._arrowKeyMultiplier(y))),y.code==="ArrowDown"&&(y.preventDefault(),n(this._step*this._arrowKeyMultiplier(y)*-1))},r=y=>{this._inputFocused&&(y.preventDefault(),n(this._step*this._normalizeMouseWheel(y)))};let a=!1,o,l,c,h,u;const d=5,m=y=>{o=y.clientX,l=c=y.clientY,a=!0,h=this.getValue(),u=0,window.addEventListener("mousemove",g),window.addEventListener("mouseup",_)},g=y=>{if(a){const x=y.clientX-o,E=y.clientY-l;Math.abs(E)>d?(y.preventDefault(),this.$input.blur(),a=!1,this._setDraggingStyle(!0,"vertical")):Math.abs(x)>d&&_()}if(!a){const x=y.clientY-c;u-=x*this._step*this._arrowKeyMultiplier(y),h+u>this._max?u=this._max-h:h+u<this._min&&(u=this._min-h),this._snapClampSetValue(h+u)}c=y.clientY},_=()=>{this._setDraggingStyle(!1,"vertical"),this._callOnFinishChange(),window.removeEventListener("mousemove",g),window.removeEventListener("mouseup",_)},p=()=>{this._inputFocused=!0},f=()=>{this._inputFocused=!1,this.updateDisplay(),this._callOnFinishChange()};this.$input.addEventListener("input",t),this.$input.addEventListener("keydown",i),this.$input.addEventListener("wheel",r,{passive:!1}),this.$input.addEventListener("mousedown",m),this.$input.addEventListener("focus",p),this.$input.addEventListener("blur",f)}_initSlider(){this._hasSlider=!0,this.$slider=document.createElement("div"),this.$slider.classList.add("slider"),this.$fill=document.createElement("div"),this.$fill.classList.add("fill"),this.$slider.appendChild(this.$fill),this.$widget.insertBefore(this.$slider,this.$input),this.domElement.classList.add("hasSlider");const e=(f,y,x,E,A)=>(f-y)/(x-y)*(A-E)+E,t=f=>{const y=this.$slider.getBoundingClientRect();let x=e(f,y.left,y.right,this._min,this._max);this._snapClampSetValue(x)},n=f=>{this._setDraggingStyle(!0),t(f.clientX),window.addEventListener("mousemove",i),window.addEventListener("mouseup",r)},i=f=>{t(f.clientX)},r=()=>{this._callOnFinishChange(),this._setDraggingStyle(!1),window.removeEventListener("mousemove",i),window.removeEventListener("mouseup",r)};let a=!1,o,l;const c=f=>{f.preventDefault(),this._setDraggingStyle(!0),t(f.touches[0].clientX),a=!1},h=f=>{f.touches.length>1||(this._hasScrollBar?(o=f.touches[0].clientX,l=f.touches[0].clientY,a=!0):c(f),window.addEventListener("touchmove",u,{passive:!1}),window.addEventListener("touchend",d))},u=f=>{if(a){const y=f.touches[0].clientX-o,x=f.touches[0].clientY-l;Math.abs(y)>Math.abs(x)?c(f):(window.removeEventListener("touchmove",u),window.removeEventListener("touchend",d))}else f.preventDefault(),t(f.touches[0].clientX)},d=()=>{this._callOnFinishChange(),this._setDraggingStyle(!1),window.removeEventListener("touchmove",u),window.removeEventListener("touchend",d)},m=this._callOnFinishChange.bind(this),g=400;let _;const p=f=>{if(Math.abs(f.deltaX)<Math.abs(f.deltaY)&&this._hasScrollBar)return;f.preventDefault();const x=this._normalizeMouseWheel(f)*this._step;this._snapClampSetValue(this.getValue()+x),this.$input.value=this.getValue(),clearTimeout(_),_=setTimeout(m,g)};this.$slider.addEventListener("mousedown",n),this.$slider.addEventListener("touchstart",h,{passive:!1}),this.$slider.addEventListener("wheel",p,{passive:!1})}_setDraggingStyle(e,t="horizontal"){this.$slider&&this.$slider.classList.toggle("active",e),document.body.classList.toggle("lil-gui-dragging",e),document.body.classList.toggle(`lil-gui-${t}`,e)}_getImplicitStep(){return this._hasMin&&this._hasMax?(this._max-this._min)/1e3:.1}_onUpdateMinMax(){!this._hasSlider&&this._hasMin&&this._hasMax&&(this._stepExplicit||this.step(this._getImplicitStep(),!1),this._initSlider(),this.updateDisplay())}_normalizeMouseWheel(e){let{deltaX:t,deltaY:n}=e;return Math.floor(e.deltaY)!==e.deltaY&&e.wheelDelta&&(t=0,n=-e.wheelDelta/120,n*=this._stepExplicit?1:10),t+-n}_arrowKeyMultiplier(e){let t=this._stepExplicit?1:10;return e.shiftKey?t*=10:e.altKey&&(t/=10),t}_snap(e){const t=Math.round(e/this._step)*this._step;return parseFloat(t.toPrecision(15))}_clamp(e){return e<this._min&&(e=this._min),e>this._max&&(e=this._max),e}_snapClampSetValue(e){this.setValue(this._clamp(this._snap(e)))}get _hasScrollBar(){const e=this.parent.root.$children;return e.scrollHeight>e.clientHeight}get _hasMin(){return this._min!==void 0}get _hasMax(){return this._max!==void 0}}class Dc extends $t{constructor(e,t,n,i){super(e,t,n,"option"),this.$select=document.createElement("select"),this.$select.setAttribute("aria-labelledby",this.$name.id),this.$display=document.createElement("div"),this.$display.classList.add("display"),this.$select.addEventListener("change",()=>{this.setValue(this._values[this.$select.selectedIndex]),this._callOnFinishChange()}),this.$select.addEventListener("focus",()=>{this.$display.classList.add("focus")}),this.$select.addEventListener("blur",()=>{this.$display.classList.remove("focus")}),this.$widget.appendChild(this.$select),this.$widget.appendChild(this.$display),this.$disable=this.$select,this.options(i)}options(e){return this._values=Array.isArray(e)?e:Object.values(e),this._names=Array.isArray(e)?e:Object.keys(e),this.$select.replaceChildren(),this._names.forEach(t=>{const n=document.createElement("option");n.textContent=t,this.$select.appendChild(n)}),this.updateDisplay(),this}updateDisplay(){const e=this.getValue(),t=this._values.indexOf(e);return this.$select.selectedIndex=t,this.$display.textContent=t===-1?e:this._names[t],this}}class Ic extends $t{constructor(e,t,n){super(e,t,n,"string"),this.$input=document.createElement("input"),this.$input.setAttribute("type","text"),this.$input.setAttribute("spellcheck","false"),this.$input.setAttribute("aria-labelledby",this.$name.id),this.$input.addEventListener("input",()=>{this.setValue(this.$input.value)}),this.$input.addEventListener("keydown",i=>{i.code==="Enter"&&this.$input.blur()}),this.$input.addEventListener("blur",()=>{this._callOnFinishChange()}),this.$widget.appendChild(this.$input),this.$disable=this.$input,this.updateDisplay()}updateDisplay(){return this.$input.value=this.getValue(),this}}const Uc=`.lil-gui {
  8. font-family: var(--font-family);
  9. font-size: var(--font-size);
  10. line-height: 1;
  11. font-weight: normal;
  12. font-style: normal;
  13. text-align: left;
  14. color: var(--text-color);
  15. user-select: none;
  16. -webkit-user-select: none;
  17. touch-action: manipulation;
  18. --background-color: #1f1f1f;
  19. --text-color: #ebebeb;
  20. --title-background-color: #111111;
  21. --title-text-color: #ebebeb;
  22. --widget-color: #424242;
  23. --hover-color: #4f4f4f;
  24. --focus-color: #595959;
  25. --number-color: #2cc9ff;
  26. --string-color: #a2db3c;
  27. --font-size: 11px;
  28. --input-font-size: 11px;
  29. --font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Arial, sans-serif;
  30. --font-family-mono: Menlo, Monaco, Consolas, "Droid Sans Mono", monospace;
  31. --padding: 4px;
  32. --spacing: 4px;
  33. --widget-height: 20px;
  34. --title-height: calc(var(--widget-height) + var(--spacing) * 1.25);
  35. --name-width: 45%;
  36. --slider-knob-width: 2px;
  37. --slider-input-width: 27%;
  38. --color-input-width: 27%;
  39. --slider-input-min-width: 45px;
  40. --color-input-min-width: 45px;
  41. --folder-indent: 7px;
  42. --widget-padding: 0 0 0 3px;
  43. --widget-border-radius: 2px;
  44. --checkbox-size: calc(0.75 * var(--widget-height));
  45. --scrollbar-width: 5px;
  46. }
  47. .lil-gui, .lil-gui * {
  48. box-sizing: border-box;
  49. margin: 0;
  50. padding: 0;
  51. }
  52. .lil-gui.root {
  53. width: var(--width, 245px);
  54. display: flex;
  55. flex-direction: column;
  56. background: var(--background-color);
  57. }
  58. .lil-gui.root > .title {
  59. background: var(--title-background-color);
  60. color: var(--title-text-color);
  61. }
  62. .lil-gui.root > .children {
  63. overflow-x: hidden;
  64. overflow-y: auto;
  65. }
  66. .lil-gui.root > .children::-webkit-scrollbar {
  67. width: var(--scrollbar-width);
  68. height: var(--scrollbar-width);
  69. background: var(--background-color);
  70. }
  71. .lil-gui.root > .children::-webkit-scrollbar-thumb {
  72. border-radius: var(--scrollbar-width);
  73. background: var(--focus-color);
  74. }
  75. @media (pointer: coarse) {
  76. .lil-gui.allow-touch-styles, .lil-gui.allow-touch-styles .lil-gui {
  77. --widget-height: 28px;
  78. --padding: 6px;
  79. --spacing: 6px;
  80. --font-size: 13px;
  81. --input-font-size: 16px;
  82. --folder-indent: 10px;
  83. --scrollbar-width: 7px;
  84. --slider-input-min-width: 50px;
  85. --color-input-min-width: 65px;
  86. }
  87. }
  88. .lil-gui.force-touch-styles, .lil-gui.force-touch-styles .lil-gui {
  89. --widget-height: 28px;
  90. --padding: 6px;
  91. --spacing: 6px;
  92. --font-size: 13px;
  93. --input-font-size: 16px;
  94. --folder-indent: 10px;
  95. --scrollbar-width: 7px;
  96. --slider-input-min-width: 50px;
  97. --color-input-min-width: 65px;
  98. }
  99. .lil-gui.autoPlace {
  100. max-height: 100%;
  101. position: fixed;
  102. top: 0;
  103. right: 15px;
  104. z-index: 1001;
  105. }
  106. .lil-gui .controller {
  107. display: flex;
  108. align-items: center;
  109. padding: 0 var(--padding);
  110. margin: var(--spacing) 0;
  111. }
  112. .lil-gui .controller.disabled {
  113. opacity: 0.5;
  114. }
  115. .lil-gui .controller.disabled, .lil-gui .controller.disabled * {
  116. pointer-events: none !important;
  117. }
  118. .lil-gui .controller > .name {
  119. min-width: var(--name-width);
  120. flex-shrink: 0;
  121. white-space: pre;
  122. padding-right: var(--spacing);
  123. line-height: var(--widget-height);
  124. }
  125. .lil-gui .controller .widget {
  126. position: relative;
  127. display: flex;
  128. align-items: center;
  129. width: 100%;
  130. min-height: var(--widget-height);
  131. }
  132. .lil-gui .controller.string input {
  133. color: var(--string-color);
  134. }
  135. .lil-gui .controller.boolean {
  136. cursor: pointer;
  137. }
  138. .lil-gui .controller.color .display {
  139. width: 100%;
  140. height: var(--widget-height);
  141. border-radius: var(--widget-border-radius);
  142. position: relative;
  143. }
  144. @media (hover: hover) {
  145. .lil-gui .controller.color .display:hover:before {
  146. content: " ";
  147. display: block;
  148. position: absolute;
  149. border-radius: var(--widget-border-radius);
  150. border: 1px solid #fff9;
  151. top: 0;
  152. right: 0;
  153. bottom: 0;
  154. left: 0;
  155. }
  156. }
  157. .lil-gui .controller.color input[type=color] {
  158. opacity: 0;
  159. width: 100%;
  160. height: 100%;
  161. cursor: pointer;
  162. }
  163. .lil-gui .controller.color input[type=text] {
  164. margin-left: var(--spacing);
  165. font-family: var(--font-family-mono);
  166. min-width: var(--color-input-min-width);
  167. width: var(--color-input-width);
  168. flex-shrink: 0;
  169. }
  170. .lil-gui .controller.option select {
  171. opacity: 0;
  172. position: absolute;
  173. width: 100%;
  174. max-width: 100%;
  175. }
  176. .lil-gui .controller.option .display {
  177. position: relative;
  178. pointer-events: none;
  179. border-radius: var(--widget-border-radius);
  180. height: var(--widget-height);
  181. line-height: var(--widget-height);
  182. max-width: 100%;
  183. overflow: hidden;
  184. word-break: break-all;
  185. padding-left: 0.55em;
  186. padding-right: 1.75em;
  187. background: var(--widget-color);
  188. }
  189. @media (hover: hover) {
  190. .lil-gui .controller.option .display.focus {
  191. background: var(--focus-color);
  192. }
  193. }
  194. .lil-gui .controller.option .display.active {
  195. background: var(--focus-color);
  196. }
  197. .lil-gui .controller.option .display:after {
  198. font-family: "lil-gui";
  199. content: "↕";
  200. position: absolute;
  201. top: 0;
  202. right: 0;
  203. bottom: 0;
  204. padding-right: 0.375em;
  205. }
  206. .lil-gui .controller.option .widget,
  207. .lil-gui .controller.option select {
  208. cursor: pointer;
  209. }
  210. @media (hover: hover) {
  211. .lil-gui .controller.option .widget:hover .display {
  212. background: var(--hover-color);
  213. }
  214. }
  215. .lil-gui .controller.number input {
  216. color: var(--number-color);
  217. }
  218. .lil-gui .controller.number.hasSlider input {
  219. margin-left: var(--spacing);
  220. width: var(--slider-input-width);
  221. min-width: var(--slider-input-min-width);
  222. flex-shrink: 0;
  223. }
  224. .lil-gui .controller.number .slider {
  225. width: 100%;
  226. height: var(--widget-height);
  227. background: var(--widget-color);
  228. border-radius: var(--widget-border-radius);
  229. padding-right: var(--slider-knob-width);
  230. overflow: hidden;
  231. cursor: ew-resize;
  232. touch-action: pan-y;
  233. }
  234. @media (hover: hover) {
  235. .lil-gui .controller.number .slider:hover {
  236. background: var(--hover-color);
  237. }
  238. }
  239. .lil-gui .controller.number .slider.active {
  240. background: var(--focus-color);
  241. }
  242. .lil-gui .controller.number .slider.active .fill {
  243. opacity: 0.95;
  244. }
  245. .lil-gui .controller.number .fill {
  246. height: 100%;
  247. border-right: var(--slider-knob-width) solid var(--number-color);
  248. box-sizing: content-box;
  249. }
  250. .lil-gui-dragging .lil-gui {
  251. --hover-color: var(--widget-color);
  252. }
  253. .lil-gui-dragging * {
  254. cursor: ew-resize !important;
  255. }
  256. .lil-gui-dragging.lil-gui-vertical * {
  257. cursor: ns-resize !important;
  258. }
  259. .lil-gui .title {
  260. height: var(--title-height);
  261. line-height: calc(var(--title-height) - 4px);
  262. font-weight: 600;
  263. padding: 0 var(--padding);
  264. -webkit-tap-highlight-color: transparent;
  265. cursor: pointer;
  266. outline: none;
  267. text-decoration-skip: objects;
  268. }
  269. .lil-gui .title:before {
  270. font-family: "lil-gui";
  271. content: "▾";
  272. padding-right: 2px;
  273. display: inline-block;
  274. }
  275. .lil-gui .title:active {
  276. background: var(--title-background-color);
  277. opacity: 0.75;
  278. }
  279. @media (hover: hover) {
  280. body:not(.lil-gui-dragging) .lil-gui .title:hover {
  281. background: var(--title-background-color);
  282. opacity: 0.85;
  283. }
  284. .lil-gui .title:focus {
  285. text-decoration: underline var(--focus-color);
  286. }
  287. }
  288. .lil-gui.root > .title:focus {
  289. text-decoration: none !important;
  290. }
  291. .lil-gui.closed > .title:before {
  292. content: "▸";
  293. }
  294. .lil-gui.closed > .children {
  295. transform: translateY(-7px);
  296. opacity: 0;
  297. }
  298. .lil-gui.closed:not(.transition) > .children {
  299. display: none;
  300. }
  301. .lil-gui.transition > .children {
  302. transition-duration: 300ms;
  303. transition-property: height, opacity, transform;
  304. transition-timing-function: cubic-bezier(0.2, 0.6, 0.35, 1);
  305. overflow: hidden;
  306. pointer-events: none;
  307. }
  308. .lil-gui .children:empty:before {
  309. content: "Empty";
  310. padding: 0 var(--padding);
  311. margin: var(--spacing) 0;
  312. display: block;
  313. height: var(--widget-height);
  314. font-style: italic;
  315. line-height: var(--widget-height);
  316. opacity: 0.5;
  317. }
  318. .lil-gui.root > .children > .lil-gui > .title {
  319. border: 0 solid var(--widget-color);
  320. border-width: 1px 0;
  321. transition: border-color 300ms;
  322. }
  323. .lil-gui.root > .children > .lil-gui.closed > .title {
  324. border-bottom-color: transparent;
  325. }
  326. .lil-gui + .controller {
  327. border-top: 1px solid var(--widget-color);
  328. margin-top: 0;
  329. padding-top: var(--spacing);
  330. }
  331. .lil-gui .lil-gui .lil-gui > .title {
  332. border: none;
  333. }
  334. .lil-gui .lil-gui .lil-gui > .children {
  335. border: none;
  336. margin-left: var(--folder-indent);
  337. border-left: 2px solid var(--widget-color);
  338. }
  339. .lil-gui .lil-gui .controller {
  340. border: none;
  341. }
  342. .lil-gui label, .lil-gui input, .lil-gui button {
  343. -webkit-tap-highlight-color: transparent;
  344. }
  345. .lil-gui input {
  346. border: 0;
  347. outline: none;
  348. font-family: var(--font-family);
  349. font-size: var(--input-font-size);
  350. border-radius: var(--widget-border-radius);
  351. height: var(--widget-height);
  352. background: var(--widget-color);
  353. color: var(--text-color);
  354. width: 100%;
  355. }
  356. @media (hover: hover) {
  357. .lil-gui input:hover {
  358. background: var(--hover-color);
  359. }
  360. .lil-gui input:active {
  361. background: var(--focus-color);
  362. }
  363. }
  364. .lil-gui input:disabled {
  365. opacity: 1;
  366. }
  367. .lil-gui input[type=text],
  368. .lil-gui input[type=number] {
  369. padding: var(--widget-padding);
  370. -moz-appearance: textfield;
  371. }
  372. .lil-gui input[type=text]:focus,
  373. .lil-gui input[type=number]:focus {
  374. background: var(--focus-color);
  375. }
  376. .lil-gui input[type=checkbox] {
  377. appearance: none;
  378. width: var(--checkbox-size);
  379. height: var(--checkbox-size);
  380. border-radius: var(--widget-border-radius);
  381. text-align: center;
  382. cursor: pointer;
  383. }
  384. .lil-gui input[type=checkbox]:checked:before {
  385. font-family: "lil-gui";
  386. content: "✓";
  387. font-size: var(--checkbox-size);
  388. line-height: var(--checkbox-size);
  389. }
  390. @media (hover: hover) {
  391. .lil-gui input[type=checkbox]:focus {
  392. box-shadow: inset 0 0 0 1px var(--focus-color);
  393. }
  394. }
  395. .lil-gui button {
  396. outline: none;
  397. cursor: pointer;
  398. font-family: var(--font-family);
  399. font-size: var(--font-size);
  400. color: var(--text-color);
  401. width: 100%;
  402. height: var(--widget-height);
  403. text-transform: none;
  404. background: var(--widget-color);
  405. border-radius: var(--widget-border-radius);
  406. border: none;
  407. }
  408. @media (hover: hover) {
  409. .lil-gui button:hover {
  410. background: var(--hover-color);
  411. }
  412. .lil-gui button:focus {
  413. box-shadow: inset 0 0 0 1px var(--focus-color);
  414. }
  415. }
  416. .lil-gui button:active {
  417. background: var(--focus-color);
  418. }
  419. @font-face {
  420. font-family: "lil-gui";
  421. src: url("data:application/font-woff;charset=utf-8;base64,d09GRgABAAAAAAUsAAsAAAAACJwAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAABHU1VCAAABCAAAAH4AAADAImwmYE9TLzIAAAGIAAAAPwAAAGBKqH5SY21hcAAAAcgAAAD0AAACrukyyJBnbHlmAAACvAAAAF8AAACEIZpWH2hlYWQAAAMcAAAAJwAAADZfcj2zaGhlYQAAA0QAAAAYAAAAJAC5AHhobXR4AAADXAAAABAAAABMAZAAAGxvY2EAAANsAAAAFAAAACgCEgIybWF4cAAAA4AAAAAeAAAAIAEfABJuYW1lAAADoAAAASIAAAIK9SUU/XBvc3QAAATEAAAAZgAAAJCTcMc2eJxVjbEOgjAURU+hFRBK1dGRL+ALnAiToyMLEzFpnPz/eAshwSa97517c/MwwJmeB9kwPl+0cf5+uGPZXsqPu4nvZabcSZldZ6kfyWnomFY/eScKqZNWupKJO6kXN3K9uCVoL7iInPr1X5baXs3tjuMqCtzEuagm/AAlzQgPAAB4nGNgYRBlnMDAysDAYM/gBiT5oLQBAwuDJAMDEwMrMwNWEJDmmsJwgCFeXZghBcjlZMgFCzOiKOIFAB71Bb8AeJy1kjFuwkAQRZ+DwRAwBtNQRUGKQ8OdKCAWUhAgKLhIuAsVSpWz5Bbkj3dEgYiUIszqWdpZe+Z7/wB1oCYmIoboiwiLT2WjKl/jscrHfGg/pKdMkyklC5Zs2LEfHYpjcRoPzme9MWWmk3dWbK9ObkWkikOetJ554fWyoEsmdSlt+uR0pCJR34b6t/TVg1SY3sYvdf8vuiKrpyaDXDISiegp17p7579Gp3p++y7HPAiY9pmTibljrr85qSidtlg4+l25GLCaS8e6rRxNBmsnERunKbaOObRz7N72ju5vdAjYpBXHgJylOAVsMseDAPEP8LYoUHicY2BiAAEfhiAGJgZWBgZ7RnFRdnVJELCQlBSRlATJMoLV2DK4glSYs6ubq5vbKrJLSbGrgEmovDuDJVhe3VzcXFwNLCOILB/C4IuQ1xTn5FPilBTj5FPmBAB4WwoqAHicY2BkYGAA4sk1sR/j+W2+MnAzpDBgAyEMQUCSg4EJxAEAwUgFHgB4nGNgZGBgSGFggJMhDIwMqEAYAByHATJ4nGNgAIIUNEwmAABl3AGReJxjYAACIQYlBiMGJ3wQAEcQBEV4nGNgZGBgEGZgY2BiAAEQyQWEDAz/wXwGAAsPATIAAHicXdBNSsNAHAXwl35iA0UQXYnMShfS9GPZA7T7LgIu03SSpkwzYTIt1BN4Ak/gKTyAeCxfw39jZkjymzcvAwmAW/wgwHUEGDb36+jQQ3GXGot79L24jxCP4gHzF/EIr4jEIe7wxhOC3g2TMYy4Q7+Lu/SHuEd/ivt4wJd4wPxbPEKMX3GI5+DJFGaSn4qNzk8mcbKSR6xdXdhSzaOZJGtdapd4vVPbi6rP+cL7TGXOHtXKll4bY1Xl7EGnPtp7Xy2n00zyKLVHfkHBa4IcJ2oD3cgggWvt/V/FbDrUlEUJhTn/0azVWbNTNr0Ens8de1tceK9xZmfB1CPjOmPH4kitmvOubcNpmVTN3oFJyjzCvnmrwhJTzqzVj9jiSX911FjeAAB4nG3HMRKCMBBA0f0giiKi4DU8k0V2GWbIZDOh4PoWWvq6J5V8If9NVNQcaDhyouXMhY4rPTcG7jwYmXhKq8Wz+p762aNaeYXom2n3m2dLTVgsrCgFJ7OTmIkYbwIbC6vIB7WmFfAAAA==") format("woff");
  422. }`;function Nc(s){const e=document.createElement("style");e.innerHTML=s;const t=document.querySelector("head link[rel=stylesheet], head style");t?document.head.insertBefore(e,t):document.head.appendChild(e)}let Ra=!1;class ea{constructor({parent:e,autoPlace:t=e===void 0,container:n,width:i,title:r="Controls",closeFolders:a=!1,injectStyles:o=!0,touchStyles:l=!0}={}){if(this.parent=e,this.root=e?e.root:this,this.children=[],this.controllers=[],this.folders=[],this._closed=!1,this._hidden=!1,this.domElement=document.createElement("div"),this.domElement.classList.add("lil-gui"),this.$title=document.createElement("div"),this.$title.classList.add("title"),this.$title.setAttribute("role","button"),this.$title.setAttribute("aria-expanded",!0),this.$title.setAttribute("tabindex",0),this.$title.addEventListener("click",()=>this.openAnimated(this._closed)),this.$title.addEventListener("keydown",c=>{(c.code==="Enter"||c.code==="Space")&&(c.preventDefault(),this.$title.click())}),this.$title.addEventListener("touchstart",()=>{},{passive:!0}),this.$children=document.createElement("div"),this.$children.classList.add("children"),this.domElement.appendChild(this.$title),this.domElement.appendChild(this.$children),this.title(r),this.parent){this.parent.children.push(this),this.parent.folders.push(this),this.parent.$children.appendChild(this.domElement);return}this.domElement.classList.add("root"),l&&this.domElement.classList.add("allow-touch-styles"),!Ra&&o&&(Nc(Uc),Ra=!0),n?n.appendChild(this.domElement):t&&(this.domElement.classList.add("autoPlace"),document.body.appendChild(this.domElement)),i&&this.domElement.style.setProperty("--width",i+"px"),this._closeFolders=a}add(e,t,n,i,r){if(Object(n)===n)return new Dc(this,e,t,n);const a=e[t];switch(typeof a){case"number":return new Pc(this,e,t,n,i,r);case"boolean":return new Tc(this,e,t);case"string":return new Ic(this,e,t);case"function":return new Js(this,e,t)}console.error(`gui.add failed
  423. property:`,t,`
  424. object:`,e,`
  425. value:`,a)}addColor(e,t,n=1){return new Lc(this,e,t,n)}addFolder(e){const t=new ea({parent:this,title:e});return this.root._closeFolders&&t.close(),t}load(e,t=!0){return e.controllers&&this.controllers.forEach(n=>{n instanceof Js||n._name in e.controllers&&n.load(e.controllers[n._name])}),t&&e.folders&&this.folders.forEach(n=>{n._title in e.folders&&n.load(e.folders[n._title])}),this}save(e=!0){const t={controllers:{},folders:{}};return this.controllers.forEach(n=>{if(!(n instanceof Js)){if(n._name in t.controllers)throw new Error(`Cannot save GUI with duplicate property "${n._name}"`);t.controllers[n._name]=n.save()}}),e&&this.folders.forEach(n=>{if(n._title in t.folders)throw new Error(`Cannot save GUI with duplicate folder "${n._title}"`);t.folders[n._title]=n.save()}),t}open(e=!0){return this._setClosed(!e),this.$title.setAttribute("aria-expanded",!this._closed),this.domElement.classList.toggle("closed",this._closed),this}close(){return this.open(!1)}_setClosed(e){this._closed!==e&&(this._closed=e,this._callOnOpenClose(this))}show(e=!0){return this._hidden=!e,this.domElement.style.display=this._hidden?"none":"",this}hide(){return this.show(!1)}openAnimated(e=!0){return this._setClosed(!e),this.$title.setAttribute("aria-expanded",!this._closed),requestAnimationFrame(()=>{const t=this.$children.clientHeight;this.$children.style.height=t+"px",this.domElement.classList.add("transition");const n=r=>{r.target===this.$children&&(this.$children.style.height="",this.domElement.classList.remove("transition"),this.$children.removeEventListener("transitionend",n))};this.$children.addEventListener("transitionend",n);const i=e?this.$children.scrollHeight:0;this.domElement.classList.toggle("closed",!e),requestAnimationFrame(()=>{this.$children.style.height=i+"px"})}),this}title(e){return this._title=e,this.$title.textContent=e,this}reset(e=!0){return(e?this.controllersRecursive():this.controllers).forEach(n=>n.reset()),this}onChange(e){return this._onChange=e,this}_callOnChange(e){this.parent&&this.parent._callOnChange(e),this._onChange!==void 0&&this._onChange.call(this,{object:e.object,property:e.property,value:e.getValue(),controller:e})}onFinishChange(e){return this._onFinishChange=e,this}_callOnFinishChange(e){this.parent&&this.parent._callOnFinishChange(e),this._onFinishChange!==void 0&&this._onFinishChange.call(this,{object:e.object,property:e.property,value:e.getValue(),controller:e})}onOpenClose(e){return this._onOpenClose=e,this}_callOnOpenClose(e){this.parent&&this.parent._callOnOpenClose(e),this._onOpenClose!==void 0&&this._onOpenClose.call(this,e)}destroy(){this.parent&&(this.parent.children.splice(this.parent.children.indexOf(this),1),this.parent.folders.splice(this.parent.folders.indexOf(this),1)),this.domElement.parentElement&&this.domElement.parentElement.removeChild(this.domElement),Array.from(this.children).forEach(e=>e.destroy())}controllersRecursive(){let e=Array.from(this.controllers);return this.folders.forEach(t=>{e=e.concat(t.controllersRecursive())}),e}foldersRecursive(){let e=Array.from(this.folders);return this.folders.forEach(t=>{e=e.concat(t.foldersRecursive())}),e}}const Oc=ea;/**
  426. * @license
  427. * Copyright 2010-2023 Three.js Authors
  428. * SPDX-License-Identifier: MIT
  429. */const 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kl={DEG2RAD:Xi,RAD2DEG:Ai,generateUUID:Wt,clamp:pt,euclideanModulo:sa,mapLinear:Hh,inverseLerp:zh,lerp:Yi,damp:kh,pingpong:Vh,smoothstep:Gh,smootherstep:Wh,randInt:Xh,randFloat:Yh,randFloatSpread:jh,seededRandom:qh,degToRad:Kh,radToDeg:$h,isPowerOfTwo:jr,ceilPowerOfTwo:zl,floorPowerOfTwo:Vs,setQuaternionFromProperEuler:Zh,normalize:qe,denormalize:Kt};class Re{constructor(e=0,t=0){Re.prototype.isVector2=!0,this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e){return this.x+=e.x,this.y+=e.y,this}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this}subScalar(e){return this.x-=e,this.y-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this}multiply(e){return this.x*=e.x,this.y*=e.y,this}multiplyScalar(e){return this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){const t=this.x,n=this.y,i=e.elements;return this.x=i[0]*t+i[3]*n+i[6],this.y=i[1]*t+i[4]*n+i[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(pt(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y;return t*t+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){const n=Math.cos(t),i=Math.sin(t),r=this.x-e.x,a=this.y-e.y;return this.x=r*n-a*i+e.x,this.y=r*i+a*n+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class Be{constructor(e,t,n,i,r,a,o,l,c){Be.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],e!==void 0&&this.set(e,t,n,i,r,a,o,l,c)}set(e,t,n,i,r,a,o,l,c){const h=this.elements;return h[0]=e,h[1]=i,h[2]=o,h[3]=t,h[4]=r,h[5]=l,h[6]=n,h[7]=a,h[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],this}extractBasis(e,t,n){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,a=n[0],o=n[3],l=n[6],c=n[1],h=n[4],u=n[7],d=n[2],m=n[5],g=n[8],_=i[0],p=i[3],f=i[6],y=i[1],x=i[4],E=i[7],A=i[2],C=i[5],b=i[8];return r[0]=a*_+o*y+l*A,r[3]=a*p+o*x+l*C,r[6]=a*f+o*E+l*b,r[1]=c*_+h*y+u*A,r[4]=c*p+h*x+u*C,r[7]=c*f+h*E+u*b,r[2]=d*_+m*y+g*A,r[5]=d*p+m*x+g*C,r[8]=d*f+m*E+g*b,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8];return t*a*h-t*o*c-n*r*h+n*o*l+i*r*c-i*a*l}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8],u=h*a-o*c,d=o*l-h*r,m=c*r-a*l,g=t*u+n*d+i*m;if(g===0)return this.set(0,0,0,0,0,0,0,0,0);const _=1/g;return e[0]=u*_,e[1]=(i*c-h*n)*_,e[2]=(o*n-i*a)*_,e[3]=d*_,e[4]=(h*t-i*l)*_,e[5]=(i*r-o*t)*_,e[6]=m*_,e[7]=(n*l-c*t)*_,e[8]=(a*t-n*r)*_,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,i,r,a,o){const l=Math.cos(r),c=Math.sin(r);return this.set(n*l,n*c,-n*(l*a+c*o)+a+e,-i*c,i*l,-i*(-c*a+l*o)+o+t,0,0,1),this}scale(e,t){return this.premultiply(rr.makeScale(e,t)),this}rotate(e){return this.premultiply(rr.makeRotation(-e)),this}translate(e,t){return this.premultiply(rr.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,n,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<9;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return new this.constructor().fromArray(this.elements)}}const rr=new Be;function Vl(s){for(let e=s.length-1;e>=0;--e)if(s[e]>=65535)return!0;return!1}function Zi(s){return document.createElementNS("http://www.w3.org/1999/xhtml",s)}function Jh(){const s=Zi("canvas");return s.style.display="block",s}const fo={};function ji(s){s in fo||(fo[s]=!0,console.warn(s))}const po=new Be().set(.8224621,.177538,0,.0331941,.9668058,0,.0170827,.0723974,.9105199),mo=new Be().set(1.2249401,-.2249404,0,-.0420569,1.0420571,0,-.0196376,-.0786361,1.0982735),ss={[_t]:{transfer:Bs,primaries:Hs,toReference:s=>s,fromReference:s=>s},[et]:{transfer:Je,primaries:Hs,toReference:s=>s.convertSRGBToLinear(),fromReference:s=>s.convertLinearToSRGB()},[Ws]:{transfer:Bs,primaries:zs,toReference:s=>s.applyMatrix3(mo),fromReference:s=>s.applyMatrix3(po)},[ia]:{transfer:Je,primaries:zs,toReference:s=>s.convertSRGBToLinear().applyMatrix3(mo),fromReference:s=>s.applyMatrix3(po).convertLinearToSRGB()}},Qh=new Set([_t,Ws]),Ye={enabled:!0,_workingColorSpace:_t,get legacyMode(){return console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."),!this.enabled},set legacyMode(s){console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."),this.enabled=!s},get workingColorSpace(){return this._workingColorSpace},set workingColorSpace(s){if(!Qh.has(s))throw new Error(`Unsupported working color space, "${s}".`);this._workingColorSpace=s},convert:function(s,e,t){if(this.enabled===!1||e===t||!e||!t)return s;const n=ss[e].toReference,i=ss[t].fromReference;return i(n(s))},fromWorkingColorSpace:function(s,e){return this.convert(s,this._workingColorSpace,e)},toWorkingColorSpace:function(s,e){return this.convert(s,e,this._workingColorSpace)},getPrimaries:function(s){return ss[s].primaries},getTransfer:function(s){return s===Ft?Bs:ss[s].transfer}};function vi(s){return s<.04045?s*.0773993808:Math.pow(s*.9478672986+.0521327014,2.4)}function ar(s){return s<.0031308?s*12.92:1.055*Math.pow(s,.41666)-.055}let ei;class Gl{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{ei===void 0&&(ei=Zi("canvas")),ei.width=e.width,ei.height=e.height;const n=ei.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=ei}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const t=Zi("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const i=n.getImageData(0,0,e.width,e.height),r=i.data;for(let a=0;a<r.length;a++)r[a]=vi(r[a]/255)*255;return n.putImageData(i,0,0),t}else if(e.data){const t=e.data.slice(0);for(let n=0;n<t.length;n++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[n]=Math.floor(vi(t[n]/255)*255):t[n]=vi(t[n]);return{data:t,width:e.width,height:e.height}}else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let eu=0;class Wl{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:eu++}),this.uuid=Wt(),this.data=e,this.version=0}set needsUpdate(e){e===!0&&this.version++}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.images[this.uuid]!==void 0)return e.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(i!==null){let r;if(Array.isArray(i)){r=[];for(let a=0,o=i.length;a<o;a++)i[a].isDataTexture?r.push(or(i[a].image)):r.push(or(i[a]))}else r=or(i);n.url=r}return t||(e.images[this.uuid]=n),n}}function or(s){return typeof HTMLImageElement<"u"&&s instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&s instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&s instanceof ImageBitmap?Gl.getDataURL(s):s.data?{data:Array.from(s.data),width:s.width,height:s.height,type:s.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let tu=0;class mt extends Kn{constructor(e=mt.DEFAULT_IMAGE,t=mt.DEFAULT_MAPPING,n=Nt,i=Nt,r=bt,a=Yn,o=Ot,l=Rn,c=mt.DEFAULT_ANISOTROPY,h=Ft){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:tu++}),this.uuid=Wt(),this.name="",this.source=new Wl(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=a,this.anisotropy=c,this.format=o,this.internalFormat=null,this.type=l,this.offset=new Re(0,0),this.repeat=new Re(1,1),this.center=new Re(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Be,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,typeof h=="string"?this.colorSpace=h:(ji("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=h===Xn?et:Ft),this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==Cl)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case yi:e.x=e.x-Math.floor(e.x);break;case Nt:e.x=e.x<0?0:1;break;case Fs:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case yi:e.y=e.y-Math.floor(e.y);break;case Nt:e.y=e.y<0?0:1;break;case Fs:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}get encoding(){return ji("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace===et?Xn:Bl}set encoding(e){ji("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=e===Xn?et:Ft}}mt.DEFAULT_IMAGE=null;mt.DEFAULT_MAPPING=Cl;mt.DEFAULT_ANISOTROPY=1;class Ke{constructor(e=0,t=0,n=0,i=1){Ke.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*n+a[8]*i+a[12]*r,this.y=a[1]*t+a[5]*n+a[9]*i+a[13]*r,this.z=a[2]*t+a[6]*n+a[10]*i+a[14]*r,this.w=a[3]*t+a[7]*n+a[11]*i+a[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const l=e.elements,c=l[0],h=l[4],u=l[8],d=l[1],m=l[5],g=l[9],_=l[2],p=l[6],f=l[10];if(Math.abs(h-d)<.01&&Math.abs(u-_)<.01&&Math.abs(g-p)<.01){if(Math.abs(h+d)<.1&&Math.abs(u+_)<.1&&Math.abs(g+p)<.1&&Math.abs(c+m+f-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const x=(c+1)/2,E=(m+1)/2,A=(f+1)/2,C=(h+d)/4,b=(u+_)/4,V=(g+p)/4;return x>E&&x>A?x<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(x),i=C/n,r=b/n):E>A?E<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(E),n=C/i,r=V/i):A<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(A),n=b/r,i=V/r),this.set(n,i,r,t),this}let y=Math.sqrt((p-g)*(p-g)+(u-_)*(u-_)+(d-h)*(d-h));return Math.abs(y)<.001&&(y=1),this.x=(p-g)/y,this.y=(u-_)/y,this.z=(d-h)/y,this.w=Math.acos((c+m+f-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class nu extends Kn{constructor(e=1,t=1,n={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new Ke(0,0,e,t),this.scissorTest=!1,this.viewport=new Ke(0,0,e,t);const i={width:e,height:t,depth:1};n.encoding!==void 0&&(ji("THREE.WebGLRenderTarget: option.encoding has been replaced by option.colorSpace."),n.colorSpace=n.encoding===Xn?et:Ft),n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:bt,depthBuffer:!0,stencilBuffer:!1,depthTexture:null,samples:0},n),this.texture=new mt(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.flipY=!1,this.texture.generateMipmaps=n.generateMipmaps,this.texture.internalFormat=n.internalFormat,this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.depthTexture=n.depthTexture,this.samples=n.samples}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.isRenderTargetTexture=!0;const t=Object.assign({},e.texture.image);return this.texture.source=new Wl(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class jn extends nu{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}}class Xl extends mt{constructor(e=null,t=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=ft,this.minFilter=ft,this.wrapR=Nt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class iu extends mt{constructor(e=null,t=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=ft,this.minFilter=ft,this.wrapR=Nt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class Jt{constructor(e=0,t=0,n=0,i=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=n,this._w=i}static slerpFlat(e,t,n,i,r,a,o){let l=n[i+0],c=n[i+1],h=n[i+2],u=n[i+3];const d=r[a+0],m=r[a+1],g=r[a+2],_=r[a+3];if(o===0){e[t+0]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u;return}if(o===1){e[t+0]=d,e[t+1]=m,e[t+2]=g,e[t+3]=_;return}if(u!==_||l!==d||c!==m||h!==g){let p=1-o;const f=l*d+c*m+h*g+u*_,y=f>=0?1:-1,x=1-f*f;if(x>Number.EPSILON){const A=Math.sqrt(x),C=Math.atan2(A,f*y);p=Math.sin(p*C)/A,o=Math.sin(o*C)/A}const E=o*y;if(l=l*p+d*E,c=c*p+m*E,h=h*p+g*E,u=u*p+_*E,p===1-o){const A=1/Math.sqrt(l*l+c*c+h*h+u*u);l*=A,c*=A,h*=A,u*=A}}e[t]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u}static multiplyQuaternionsFlat(e,t,n,i,r,a){const o=n[i],l=n[i+1],c=n[i+2],h=n[i+3],u=r[a],d=r[a+1],m=r[a+2],g=r[a+3];return e[t]=o*g+h*u+l*m-c*d,e[t+1]=l*g+h*d+c*u-o*m,e[t+2]=c*g+h*m+o*d-l*u,e[t+3]=h*g-o*u-l*d-c*m,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){const n=e._x,i=e._y,r=e._z,a=e._order,o=Math.cos,l=Math.sin,c=o(n/2),h=o(i/2),u=o(r/2),d=l(n/2),m=l(i/2),g=l(r/2);switch(a){case"XYZ":this._x=d*h*u+c*m*g,this._y=c*m*u-d*h*g,this._z=c*h*g+d*m*u,this._w=c*h*u-d*m*g;break;case"YXZ":this._x=d*h*u+c*m*g,this._y=c*m*u-d*h*g,this._z=c*h*g-d*m*u,this._w=c*h*u+d*m*g;break;case"ZXY":this._x=d*h*u-c*m*g,this._y=c*m*u+d*h*g,this._z=c*h*g+d*m*u,this._w=c*h*u-d*m*g;break;case"ZYX":this._x=d*h*u-c*m*g,this._y=c*m*u+d*h*g,this._z=c*h*g-d*m*u,this._w=c*h*u+d*m*g;break;case"YZX":this._x=d*h*u+c*m*g,this._y=c*m*u+d*h*g,this._z=c*h*g-d*m*u,this._w=c*h*u-d*m*g;break;case"XZY":this._x=d*h*u-c*m*g,this._y=c*m*u-d*h*g,this._z=c*h*g+d*m*u,this._w=c*h*u+d*m*g;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],a=t[1],o=t[5],l=t[9],c=t[2],h=t[6],u=t[10],d=n+o+u;if(d>0){const m=.5/Math.sqrt(d+1);this._w=.25/m,this._x=(h-l)*m,this._y=(r-c)*m,this._z=(a-i)*m}else if(n>o&&n>u){const m=2*Math.sqrt(1+n-o-u);this._w=(h-l)/m,this._x=.25*m,this._y=(i+a)/m,this._z=(r+c)/m}else if(o>u){const m=2*Math.sqrt(1+o-n-u);this._w=(r-c)/m,this._x=(i+a)/m,this._y=.25*m,this._z=(l+h)/m}else{const m=2*Math.sqrt(1+u-n-o);this._w=(a-i)/m,this._x=(r+c)/m,this._y=(l+h)/m,this._z=.25*m}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(pt(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,a=e._w,o=t._x,l=t._y,c=t._z,h=t._w;return this._x=n*h+a*o+i*c-r*l,this._y=i*h+a*l+r*o-n*c,this._z=r*h+a*c+n*l-i*o,this._w=a*h-n*o-i*l-r*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,r=this._z,a=this._w;let o=a*e._w+n*e._x+i*e._y+r*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=a,this._x=n,this._y=i,this._z=r,this;const l=1-o*o;if(l<=Number.EPSILON){const m=1-t;return this._w=m*a+t*this._w,this._x=m*n+t*this._x,this._y=m*i+t*this._y,this._z=m*r+t*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(l),h=Math.atan2(c,o),u=Math.sin((1-t)*h)/c,d=Math.sin(t*h)/c;return this._w=a*u+this._w*d,this._x=n*u+this._x*d,this._y=i*u+this._y*d,this._z=r*u+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(r),n*Math.cos(r),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class P{constructor(e=0,t=0,n=0){P.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(go.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(go.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,a=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*a,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*a,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*a,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,a=e.y,o=e.z,l=e.w,c=2*(a*i-o*n),h=2*(o*t-r*i),u=2*(r*n-a*t);return this.x=t+l*c+a*u-o*h,this.y=n+l*h+o*c-r*u,this.z=i+l*u+r*h-a*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,a=t.x,o=t.y,l=t.z;return this.x=i*l-r*o,this.y=r*a-n*l,this.z=n*o-i*a,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return lr.copy(this).projectOnVector(e),this.sub(lr)}reflect(e){return this.sub(lr.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(pt(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,n=Math.sqrt(1-e**2);return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const lr=new P,go=new Jt;class gn{constructor(e=new P(1/0,1/0,1/0),t=new P(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(Ht.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(Ht.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Ht.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(n!==void 0){const r=n.getAttribute("position");if(t===!0&&r!==void 0&&e.isInstancedMesh!==!0)for(let a=0,o=r.count;a<o;a++)e.isMesh===!0?e.getVertexPosition(a,Ht):Ht.fromBufferAttribute(r,a),Ht.applyMatrix4(e.matrixWorld),this.expandByPoint(Ht);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),rs.copy(e.boundingBox)):(n.boundingBox===null&&n.computeBoundingBox(),rs.copy(n.boundingBox)),rs.applyMatrix4(e.matrixWorld),this.union(rs)}const i=e.children;for(let r=0,a=i.length;r<a;r++)this.expandByObject(i[r],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,Ht),Ht.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Oi),as.subVectors(this.max,Oi),ti.subVectors(e.a,Oi),ni.subVectors(e.b,Oi),ii.subVectors(e.c,Oi),_n.subVectors(ni,ti),vn.subVectors(ii,ni),Un.subVectors(ti,ii);let t=[0,-_n.z,_n.y,0,-vn.z,vn.y,0,-Un.z,Un.y,_n.z,0,-_n.x,vn.z,0,-vn.x,Un.z,0,-Un.x,-_n.y,_n.x,0,-vn.y,vn.x,0,-Un.y,Un.x,0];return!cr(t,ti,ni,ii,as)||(t=[1,0,0,0,1,0,0,0,1],!cr(t,ti,ni,ii,as))?!1:(os.crossVectors(_n,vn),t=[os.x,os.y,os.z],cr(t,ti,ni,ii,as))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Ht).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(Ht).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(nn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),nn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),nn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),nn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),nn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),nn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),nn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),nn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(nn),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const nn=[new P,new P,new P,new P,new P,new P,new P,new P],Ht=new P,rs=new gn,ti=new P,ni=new P,ii=new P,_n=new P,vn=new P,Un=new P,Oi=new P,as=new P,os=new P,Nn=new P;function cr(s,e,t,n,i){for(let r=0,a=s.length-3;r<=a;r+=3){Nn.fromArray(s,r);const o=i.x*Math.abs(Nn.x)+i.y*Math.abs(Nn.y)+i.z*Math.abs(Nn.z),l=e.dot(Nn),c=t.dot(Nn),h=n.dot(Nn);if(Math.max(-Math.max(l,c,h),Math.min(l,c,h))>o)return!1}return!0}const su=new gn,Fi=new P,hr=new P;class Qt{constructor(e=new P,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):su.setFromPoints(e).getCenter(n);let i=0;for(let r=0,a=e.length;r<a;r++)i=Math.max(i,n.distanceToSquared(e[r]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;Fi.subVectors(e,this.center);const t=Fi.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.addScaledVector(Fi,i/n),this.radius+=i}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(hr.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(Fi.copy(e.center).add(hr)),this.expandByPoint(Fi.copy(e.center).sub(hr))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const sn=new P,ur=new P,ls=new P,xn=new P,dr=new P,cs=new P,fr=new P;class Ji{constructor(e=new P,t=new P(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,sn)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=sn.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(sn.copy(this.origin).addScaledVector(this.direction,t),sn.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){ur.copy(e).add(t).multiplyScalar(.5),ls.copy(t).sub(e).normalize(),xn.copy(this.origin).sub(ur);const r=e.distanceTo(t)*.5,a=-this.direction.dot(ls),o=xn.dot(this.direction),l=-xn.dot(ls),c=xn.lengthSq(),h=Math.abs(1-a*a);let u,d,m,g;if(h>0)if(u=a*l-o,d=a*o-l,g=r*h,u>=0)if(d>=-g)if(d<=g){const _=1/h;u*=_,d*=_,m=u*(u+a*d+2*o)+d*(a*u+d+2*l)+c}else d=r,u=Math.max(0,-(a*d+o)),m=-u*u+d*(d+2*l)+c;else d=-r,u=Math.max(0,-(a*d+o)),m=-u*u+d*(d+2*l)+c;else d<=-g?(u=Math.max(0,-(-a*r+o)),d=u>0?-r:Math.min(Math.max(-r,-l),r),m=-u*u+d*(d+2*l)+c):d<=g?(u=0,d=Math.min(Math.max(-r,-l),r),m=d*(d+2*l)+c):(u=Math.max(0,-(a*r+o)),d=u>0?r:Math.min(Math.max(-r,-l),r),m=-u*u+d*(d+2*l)+c);else d=a>0?-r:r,u=Math.max(0,-(a*d+o)),m=-u*u+d*(d+2*l)+c;return n&&n.copy(this.origin).addScaledVector(this.direction,u),i&&i.copy(ur).addScaledVector(ls,d),m}intersectSphere(e,t){sn.subVectors(e.center,this.origin);const n=sn.dot(this.direction),i=sn.dot(sn)-n*n,r=e.radius*e.radius;if(i>r)return null;const a=Math.sqrt(r-i),o=n-a,l=n+a;return l<0?null:o<0?this.at(l,t):this.at(o,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,a,o,l;const c=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,d=this.origin;return c>=0?(n=(e.min.x-d.x)*c,i=(e.max.x-d.x)*c):(n=(e.max.x-d.x)*c,i=(e.min.x-d.x)*c),h>=0?(r=(e.min.y-d.y)*h,a=(e.max.y-d.y)*h):(r=(e.max.y-d.y)*h,a=(e.min.y-d.y)*h),n>a||r>i||((r>n||isNaN(n))&&(n=r),(a<i||isNaN(i))&&(i=a),u>=0?(o=(e.min.z-d.z)*u,l=(e.max.z-d.z)*u):(o=(e.max.z-d.z)*u,l=(e.min.z-d.z)*u),n>l||o>i)||((o>n||n!==n)&&(n=o),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,sn)!==null}intersectTriangle(e,t,n,i,r){dr.subVectors(t,e),cs.subVectors(n,e),fr.crossVectors(dr,cs);let a=this.direction.dot(fr),o;if(a>0){if(i)return null;o=1}else if(a<0)o=-1,a=-a;else return null;xn.subVectors(this.origin,e);const l=o*this.direction.dot(cs.crossVectors(xn,cs));if(l<0)return null;const c=o*this.direction.dot(dr.cross(xn));if(c<0||l+c>a)return null;const h=-o*xn.dot(fr);return h<0?null:this.at(h/a,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class He{constructor(e,t,n,i,r,a,o,l,c,h,u,d,m,g,_,p){He.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,n,i,r,a,o,l,c,h,u,d,m,g,_,p)}set(e,t,n,i,r,a,o,l,c,h,u,d,m,g,_,p){const f=this.elements;return f[0]=e,f[4]=t,f[8]=n,f[12]=i,f[1]=r,f[5]=a,f[9]=o,f[13]=l,f[2]=c,f[6]=h,f[10]=u,f[14]=d,f[3]=m,f[7]=g,f[11]=_,f[15]=p,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new He().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/si.setFromMatrixColumn(e,0).length(),r=1/si.setFromMatrixColumn(e,1).length(),a=1/si.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,i=e.y,r=e.z,a=Math.cos(n),o=Math.sin(n),l=Math.cos(i),c=Math.sin(i),h=Math.cos(r),u=Math.sin(r);if(e.order==="XYZ"){const d=a*h,m=a*u,g=o*h,_=o*u;t[0]=l*h,t[4]=-l*u,t[8]=c,t[1]=m+g*c,t[5]=d-_*c,t[9]=-o*l,t[2]=_-d*c,t[6]=g+m*c,t[10]=a*l}else if(e.order==="YXZ"){const d=l*h,m=l*u,g=c*h,_=c*u;t[0]=d+_*o,t[4]=g*o-m,t[8]=a*c,t[1]=a*u,t[5]=a*h,t[9]=-o,t[2]=m*o-g,t[6]=_+d*o,t[10]=a*l}else if(e.order==="ZXY"){const d=l*h,m=l*u,g=c*h,_=c*u;t[0]=d-_*o,t[4]=-a*u,t[8]=g+m*o,t[1]=m+g*o,t[5]=a*h,t[9]=_-d*o,t[2]=-a*c,t[6]=o,t[10]=a*l}else if(e.order==="ZYX"){const d=a*h,m=a*u,g=o*h,_=o*u;t[0]=l*h,t[4]=g*c-m,t[8]=d*c+_,t[1]=l*u,t[5]=_*c+d,t[9]=m*c-g,t[2]=-c,t[6]=o*l,t[10]=a*l}else if(e.order==="YZX"){const d=a*l,m=a*c,g=o*l,_=o*c;t[0]=l*h,t[4]=_-d*u,t[8]=g*u+m,t[1]=u,t[5]=a*h,t[9]=-o*h,t[2]=-c*h,t[6]=m*u+g,t[10]=d-_*u}else if(e.order==="XZY"){const d=a*l,m=a*c,g=o*l,_=o*c;t[0]=l*h,t[4]=-u,t[8]=c*h,t[1]=d*u+_,t[5]=a*h,t[9]=m*u-g,t[2]=g*u-m,t[6]=o*h,t[10]=_*u+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(ru,e,au)}lookAt(e,t,n){const i=this.elements;return Lt.subVectors(e,t),Lt.lengthSq()===0&&(Lt.z=1),Lt.normalize(),Mn.crossVectors(n,Lt),Mn.lengthSq()===0&&(Math.abs(n.z)===1?Lt.x+=1e-4:Lt.z+=1e-4,Lt.normalize(),Mn.crossVectors(n,Lt)),Mn.normalize(),hs.crossVectors(Lt,Mn),i[0]=Mn.x,i[4]=hs.x,i[8]=Lt.x,i[1]=Mn.y,i[5]=hs.y,i[9]=Lt.y,i[2]=Mn.z,i[6]=hs.z,i[10]=Lt.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,a=n[0],o=n[4],l=n[8],c=n[12],h=n[1],u=n[5],d=n[9],m=n[13],g=n[2],_=n[6],p=n[10],f=n[14],y=n[3],x=n[7],E=n[11],A=n[15],C=i[0],b=i[4],V=i[8],S=i[12],w=i[1],X=i[5],K=i[9],Q=i[13],D=i[2],k=i[6],j=i[10],W=i[14],ie=i[3],$=i[7],q=i[11],I=i[15];return r[0]=a*C+o*w+l*D+c*ie,r[4]=a*b+o*X+l*k+c*$,r[8]=a*V+o*K+l*j+c*q,r[12]=a*S+o*Q+l*W+c*I,r[1]=h*C+u*w+d*D+m*ie,r[5]=h*b+u*X+d*k+m*$,r[9]=h*V+u*K+d*j+m*q,r[13]=h*S+u*Q+d*W+m*I,r[2]=g*C+_*w+p*D+f*ie,r[6]=g*b+_*X+p*k+f*$,r[10]=g*V+_*K+p*j+f*q,r[14]=g*S+_*Q+p*W+f*I,r[3]=y*C+x*w+E*D+A*ie,r[7]=y*b+x*X+E*k+A*$,r[11]=y*V+x*K+E*j+A*q,r[15]=y*S+x*Q+E*W+A*I,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],a=e[1],o=e[5],l=e[9],c=e[13],h=e[2],u=e[6],d=e[10],m=e[14],g=e[3],_=e[7],p=e[11],f=e[15];return g*(+r*l*u-i*c*u-r*o*d+n*c*d+i*o*m-n*l*m)+_*(+t*l*m-t*c*d+r*a*d-i*a*m+i*c*h-r*l*h)+p*(+t*c*u-t*o*m-r*a*u+n*a*m+r*o*h-n*c*h)+f*(-i*o*h-t*l*u+t*o*d+i*a*u-n*a*d+n*l*h)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],o=e[5],l=e[6],c=e[7],h=e[8],u=e[9],d=e[10],m=e[11],g=e[12],_=e[13],p=e[14],f=e[15],y=u*p*c-_*d*c+_*l*m-o*p*m-u*l*f+o*d*f,x=g*d*c-h*p*c-g*l*m+a*p*m+h*l*f-a*d*f,E=h*_*c-g*u*c+g*o*m-a*_*m-h*o*f+a*u*f,A=g*u*l-h*_*l-g*o*d+a*_*d+h*o*p-a*u*p,C=t*y+n*x+i*E+r*A;if(C===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/C;return e[0]=y*b,e[1]=(_*d*r-u*p*r-_*i*m+n*p*m+u*i*f-n*d*f)*b,e[2]=(o*p*r-_*l*r+_*i*c-n*p*c-o*i*f+n*l*f)*b,e[3]=(u*l*r-o*d*r-u*i*c+n*d*c+o*i*m-n*l*m)*b,e[4]=x*b,e[5]=(h*p*r-g*d*r+g*i*m-t*p*m-h*i*f+t*d*f)*b,e[6]=(g*l*r-a*p*r-g*i*c+t*p*c+a*i*f-t*l*f)*b,e[7]=(a*d*r-h*l*r+h*i*c-t*d*c-a*i*m+t*l*m)*b,e[8]=E*b,e[9]=(g*u*r-h*_*r-g*n*m+t*_*m+h*n*f-t*u*f)*b,e[10]=(a*_*r-g*o*r+g*n*c-t*_*c-a*n*f+t*o*f)*b,e[11]=(h*o*r-a*u*r-h*n*c+t*u*c+a*n*m-t*o*m)*b,e[12]=A*b,e[13]=(h*_*i-g*u*i+g*n*d-t*_*d-h*n*p+t*u*p)*b,e[14]=(g*o*i-a*_*i-g*n*l+t*_*l+a*n*p-t*o*p)*b,e[15]=(a*u*i-h*o*i+h*n*l-t*u*l-a*n*d+t*o*d)*b,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,a=e.x,o=e.y,l=e.z,c=r*a,h=r*o;return this.set(c*a+n,c*o-i*l,c*l+i*o,0,c*o+i*l,h*o+n,h*l-i*a,0,c*l-i*o,h*l+i*a,r*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,a){return this.set(1,n,r,0,e,1,a,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,a=t._y,o=t._z,l=t._w,c=r+r,h=a+a,u=o+o,d=r*c,m=r*h,g=r*u,_=a*h,p=a*u,f=o*u,y=l*c,x=l*h,E=l*u,A=n.x,C=n.y,b=n.z;return i[0]=(1-(_+f))*A,i[1]=(m+E)*A,i[2]=(g-x)*A,i[3]=0,i[4]=(m-E)*C,i[5]=(1-(d+f))*C,i[6]=(p+y)*C,i[7]=0,i[8]=(g+x)*b,i[9]=(p-y)*b,i[10]=(1-(d+_))*b,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=si.set(i[0],i[1],i[2]).length();const a=si.set(i[4],i[5],i[6]).length(),o=si.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],zt.copy(this);const c=1/r,h=1/a,u=1/o;return zt.elements[0]*=c,zt.elements[1]*=c,zt.elements[2]*=c,zt.elements[4]*=h,zt.elements[5]*=h,zt.elements[6]*=h,zt.elements[8]*=u,zt.elements[9]*=u,zt.elements[10]*=u,t.setFromRotationMatrix(zt),n.x=r,n.y=a,n.z=o,this}makePerspective(e,t,n,i,r,a,o=un){const l=this.elements,c=2*r/(t-e),h=2*r/(n-i),u=(t+e)/(t-e),d=(n+i)/(n-i);let m,g;if(o===un)m=-(a+r)/(a-r),g=-2*a*r/(a-r);else if(o===ks)m=-a/(a-r),g=-a*r/(a-r);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return l[0]=c,l[4]=0,l[8]=u,l[12]=0,l[1]=0,l[5]=h,l[9]=d,l[13]=0,l[2]=0,l[6]=0,l[10]=m,l[14]=g,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(e,t,n,i,r,a,o=un){const l=this.elements,c=1/(t-e),h=1/(n-i),u=1/(a-r),d=(t+e)*c,m=(n+i)*h;let g,_;if(o===un)g=(a+r)*u,_=-2*u;else if(o===ks)g=r*u,_=-1*u;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return l[0]=2*c,l[4]=0,l[8]=0,l[12]=-d,l[1]=0,l[5]=2*h,l[9]=0,l[13]=-m,l[2]=0,l[6]=0,l[10]=_,l[14]=-g,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const si=new P,zt=new He,ru=new P(0,0,0),au=new P(1,1,1),Mn=new P,hs=new P,Lt=new P,_o=new He,vo=new Jt;class Xs{constructor(e=0,t=0,n=0,i=Xs.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],a=i[4],o=i[8],l=i[1],c=i[5],h=i[9],u=i[2],d=i[6],m=i[10];switch(t){case"XYZ":this._y=Math.asin(pt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-h,m),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-pt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(o,m),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(pt(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,m),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-pt(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,m),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-a,c));break;case"YZX":this._z=Math.asin(pt(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(o,m));break;case"XZY":this._z=Math.asin(-pt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-h,m),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return _o.makeRotationFromQuaternion(e),this.setFromRotationMatrix(_o,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return vo.setFromEuler(this),this.setFromQuaternion(vo,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}Xs.DEFAULT_ORDER="XYZ";class Yl{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let ou=0;const xo=new P,ri=new Jt,rn=new He,us=new P,Bi=new P,lu=new P,cu=new Jt,Mo=new P(1,0,0),So=new P(0,1,0),yo=new P(0,0,1),hu={type:"added"},uu={type:"removed"};class tt extends Kn{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:ou++}),this.uuid=Wt(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=tt.DEFAULT_UP.clone();const e=new P,t=new Xs,n=new Jt,i=new P(1,1,1);function r(){n.setFromEuler(t,!1)}function a(){t.setFromQuaternion(n,void 0,!1)}t._onChange(r),n._onChange(a),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new He},normalMatrix:{value:new Be}}),this.matrix=new He,this.matrixWorld=new He,this.matrixAutoUpdate=tt.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.matrixWorldAutoUpdate=tt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.layers=new Yl,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return ri.setFromAxisAngle(e,t),this.quaternion.multiply(ri),this}rotateOnWorldAxis(e,t){return ri.setFromAxisAngle(e,t),this.quaternion.premultiply(ri),this}rotateX(e){return this.rotateOnAxis(Mo,e)}rotateY(e){return this.rotateOnAxis(So,e)}rotateZ(e){return this.rotateOnAxis(yo,e)}translateOnAxis(e,t){return xo.copy(e).applyQuaternion(this.quaternion),this.position.add(xo.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Mo,e)}translateY(e){return this.translateOnAxis(So,e)}translateZ(e){return this.translateOnAxis(yo,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(rn.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?us.copy(e):us.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),Bi.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?rn.lookAt(Bi,us,this.up):rn.lookAt(us,Bi,this.up),this.quaternion.setFromRotationMatrix(rn),i&&(rn.extractRotation(i.matrixWorld),ri.setFromRotationMatrix(rn),this.quaternion.premultiply(ri.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(hu)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(uu)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),rn.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),rn.multiply(e.parent.matrixWorld)),e.applyMatrix4(rn),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const a=this.children[n].getObjectByProperty(e,t);if(a!==void 0)return a}}getObjectsByProperty(e,t){let n=[];this[e]===t&&n.push(this);for(let i=0,r=this.children.length;i<r;i++){const a=this.children[i].getObjectsByProperty(e,t);a.length>0&&(n=n.concat(a))}return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Bi,e,lu),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Bi,cu,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++){const r=t[n];(r.matrixWorldAutoUpdate===!0||e===!0)&&r.updateMatrixWorld(e)}}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.matrixWorldAutoUpdate===!0&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let r=0,a=i.length;r<a;r++){const o=i[r];o.matrixWorldAutoUpdate===!0&&o.updateWorldMatrix(!1,!0)}}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function r(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const l=o.shapes;if(Array.isArray(l))for(let c=0,h=l.length;c<h;c++){const u=l[c];r(e.shapes,u)}else r(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const o=[];for(let l=0,c=this.material.length;l<c;l++)o.push(r(e.materials,this.material[l]));i.material=o}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let o=0;o<this.children.length;o++)i.children.push(this.children[o].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let o=0;o<this.animations.length;o++){const l=this.animations[o];i.animations.push(r(e.animations,l))}}if(t){const o=a(e.geometries),l=a(e.materials),c=a(e.textures),h=a(e.images),u=a(e.shapes),d=a(e.skeletons),m=a(e.animations),g=a(e.nodes);o.length>0&&(n.geometries=o),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),h.length>0&&(n.images=h),u.length>0&&(n.shapes=u),d.length>0&&(n.skeletons=d),m.length>0&&(n.animations=m),g.length>0&&(n.nodes=g)}return n.object=i,n;function a(o){const l=[];for(const c in o){const h=o[c];delete h.metadata,l.push(h)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}tt.DEFAULT_UP=new P(0,1,0);tt.DEFAULT_MATRIX_AUTO_UPDATE=!0;tt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const kt=new P,an=new P,pr=new P,on=new P,ai=new P,oi=new P,Eo=new P,mr=new P,gr=new P,_r=new P;let ds=!1;class Vt{constructor(e=new P,t=new P,n=new P){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),kt.subVectors(e,t),i.cross(kt);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){kt.subVectors(i,t),an.subVectors(n,t),pr.subVectors(e,t);const a=kt.dot(kt),o=kt.dot(an),l=kt.dot(pr),c=an.dot(an),h=an.dot(pr),u=a*c-o*o;if(u===0)return r.set(-2,-1,-1);const d=1/u,m=(c*l-o*h)*d,g=(a*h-o*l)*d;return r.set(1-m-g,g,m)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,on),on.x>=0&&on.y>=0&&on.x+on.y<=1}static getUV(e,t,n,i,r,a,o,l){return ds===!1&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),ds=!0),this.getInterpolation(e,t,n,i,r,a,o,l)}static getInterpolation(e,t,n,i,r,a,o,l){return this.getBarycoord(e,t,n,i,on),l.setScalar(0),l.addScaledVector(r,on.x),l.addScaledVector(a,on.y),l.addScaledVector(o,on.z),l}static isFrontFacing(e,t,n,i){return kt.subVectors(n,t),an.subVectors(e,t),kt.cross(an).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return kt.subVectors(this.c,this.b),an.subVectors(this.a,this.b),kt.cross(an).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Vt.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return Vt.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,r){return ds===!1&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),ds=!0),Vt.getInterpolation(e,this.a,this.b,this.c,t,n,i,r)}getInterpolation(e,t,n,i,r){return Vt.getInterpolation(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return Vt.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Vt.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let a,o;ai.subVectors(i,n),oi.subVectors(r,n),mr.subVectors(e,n);const l=ai.dot(mr),c=oi.dot(mr);if(l<=0&&c<=0)return t.copy(n);gr.subVectors(e,i);const h=ai.dot(gr),u=oi.dot(gr);if(h>=0&&u<=h)return t.copy(i);const d=l*u-h*c;if(d<=0&&l>=0&&h<=0)return a=l/(l-h),t.copy(n).addScaledVector(ai,a);_r.subVectors(e,r);const m=ai.dot(_r),g=oi.dot(_r);if(g>=0&&m<=g)return t.copy(r);const _=m*c-l*g;if(_<=0&&c>=0&&g<=0)return o=c/(c-g),t.copy(n).addScaledVector(oi,o);const p=h*g-m*u;if(p<=0&&u-h>=0&&m-g>=0)return Eo.subVectors(r,i),o=(u-h)/(u-h+(m-g)),t.copy(i).addScaledVector(Eo,o);const f=1/(p+_+d);return a=_*f,o=d*f,t.copy(n).addScaledVector(ai,a).addScaledVector(oi,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const jl={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Sn={h:0,s:0,l:0},fs={h:0,s:0,l:0};function vr(s,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?s+(e-s)*6*t:t<1/2?e:t<2/3?s+(e-s)*6*(2/3-t):s}class Ce{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(t===void 0&&n===void 0){const i=e;i&&i.isColor?this.copy(i):typeof i=="number"?this.setHex(i):typeof i=="string"&&this.setStyle(i)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=et){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,Ye.toWorkingColorSpace(this,t),this}setRGB(e,t,n,i=Ye.workingColorSpace){return this.r=e,this.g=t,this.b=n,Ye.toWorkingColorSpace(this,i),this}setHSL(e,t,n,i=Ye.workingColorSpace){if(e=sa(e,1),t=pt(t,0,1),n=pt(n,0,1),t===0)this.r=this.g=this.b=n;else{const r=n<=.5?n*(1+t):n+t-n*t,a=2*n-r;this.r=vr(a,r,e+1/3),this.g=vr(a,r,e),this.b=vr(a,r,e-1/3)}return Ye.toWorkingColorSpace(this,i),this}setStyle(e,t=et){function n(r){r!==void 0&&parseFloat(r)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let r;const a=i[1],o=i[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const r=i[1],a=r.length;if(a===3)return this.setRGB(parseInt(r.charAt(0),16)/15,parseInt(r.charAt(1),16)/15,parseInt(r.charAt(2),16)/15,t);if(a===6)return this.setHex(parseInt(r,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=et){const n=jl[e.toLowerCase()];return n!==void 0?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=vi(e.r),this.g=vi(e.g),this.b=vi(e.b),this}copyLinearToSRGB(e){return this.r=ar(e.r),this.g=ar(e.g),this.b=ar(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=et){return Ye.fromWorkingColorSpace(Mt.copy(this),e),Math.round(pt(Mt.r*255,0,255))*65536+Math.round(pt(Mt.g*255,0,255))*256+Math.round(pt(Mt.b*255,0,255))}getHexString(e=et){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=Ye.workingColorSpace){Ye.fromWorkingColorSpace(Mt.copy(this),t);const n=Mt.r,i=Mt.g,r=Mt.b,a=Math.max(n,i,r),o=Math.min(n,i,r);let l,c;const h=(o+a)/2;if(o===a)l=0,c=0;else{const u=a-o;switch(c=h<=.5?u/(a+o):u/(2-a-o),a){case n:l=(i-r)/u+(i<r?6:0);break;case i:l=(r-n)/u+2;break;case r:l=(n-i)/u+4;break}l/=6}return e.h=l,e.s=c,e.l=h,e}getRGB(e,t=Ye.workingColorSpace){return Ye.fromWorkingColorSpace(Mt.copy(this),t),e.r=Mt.r,e.g=Mt.g,e.b=Mt.b,e}getStyle(e=et){Ye.fromWorkingColorSpace(Mt.copy(this),e);const t=Mt.r,n=Mt.g,i=Mt.b;return e!==et?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(t*255)},${Math.round(n*255)},${Math.round(i*255)})`}offsetHSL(e,t,n){return this.getHSL(Sn),this.setHSL(Sn.h+e,Sn.s+t,Sn.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Sn),e.getHSL(fs);const n=Yi(Sn.h,fs.h,t),i=Yi(Sn.s,fs.s,t),r=Yi(Sn.l,fs.l,t);return this.setHSL(n,i,r),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,n=this.g,i=this.b,r=e.elements;return this.r=r[0]*t+r[3]*n+r[6]*i,this.g=r[1]*t+r[4]*n+r[7]*i,this.b=r[2]*t+r[5]*n+r[8]*i,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const Mt=new Ce;Ce.NAMES=jl;let du=0;class Zt extends Kn{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:du++}),this.uuid=Wt(),this.name="",this.type="Material",this.blending=_i,this.side=pn,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=Hr,this.blendDst=zr,this.blendEquation=zn,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new Ce(0,0,0),this.blendAlpha=0,this.depthFunc=Os,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=co,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Qn,this.stencilZFail=Qn,this.stencilZPass=Qn,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}const i=this[t];if(i===void 0){console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`);continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.iridescence!==void 0&&(n.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(n.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(n.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==_i&&(n.blending=this.blending),this.side!==pn&&(n.side=this.side),this.vertexColors===!0&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.transparent===!0&&(n.transparent=!0),this.blendSrc!==Hr&&(n.blendSrc=this.blendSrc),this.blendDst!==zr&&(n.blendDst=this.blendDst),this.blendEquation!==zn&&(n.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(n.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(n.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(n.blendAlpha=this.blendAlpha),this.depthFunc!==Os&&(n.depthFunc=this.depthFunc),this.depthTest===!1&&(n.depthTest=this.depthTest),this.depthWrite===!1&&(n.depthWrite=this.depthWrite),this.colorWrite===!1&&(n.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(n.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==co&&(n.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(n.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Qn&&(n.stencilFail=this.stencilFail),this.stencilZFail!==Qn&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==Qn&&(n.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(n.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaHash===!0&&(n.alphaHash=!0),this.alphaToCoverage===!0&&(n.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=!0),this.forceSinglePass===!0&&(n.forceSinglePass=!0),this.wireframe===!0&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=!0),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),this.fog===!1&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData);function i(r){const a=[];for(const o in r){const l=r[o];delete l.metadata,a.push(l)}return a}if(t){const r=i(e.textures),a=i(e.images);r.length>0&&(n.textures=r),a.length>0&&(n.images=a)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}class dn extends Zt{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Ce(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Rl,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const ot=new P,ps=new Re;class gt{constructor(e,t,n=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n,this.usage=Xr,this.updateRange={offset:0,count:-1},this.gpuType=hn,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)ps.fromBufferAttribute(this,t),ps.applyMatrix3(e),this.setXY(t,ps.x,ps.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)ot.fromBufferAttribute(this,t),ot.applyMatrix3(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)ot.fromBufferAttribute(this,t),ot.applyMatrix4(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)ot.fromBufferAttribute(this,t),ot.applyNormalMatrix(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)ot.fromBufferAttribute(this,t),ot.transformDirection(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let n=this.array[e*this.itemSize+t];return this.normalized&&(n=Kt(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=qe(n,this.array)),this.array[e*this.itemSize+t]=n,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=Kt(t,this.array)),t}setX(e,t){return this.normalized&&(t=qe(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=Kt(t,this.array)),t}setY(e,t){return this.normalized&&(t=qe(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=Kt(t,this.array)),t}setZ(e,t){return this.normalized&&(t=qe(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=Kt(t,this.array)),t}setW(e,t){return this.normalized&&(t=qe(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=qe(t,this.array),n=qe(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.normalized&&(t=qe(t,this.array),n=qe(n,this.array),i=qe(i,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.normalized&&(t=qe(t,this.array),n=qe(n,this.array),i=qe(i,this.array),r=qe(r,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==Xr&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}class ql extends gt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class Kl extends gt{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class fn extends gt{constructor(e,t,n){super(new Float32Array(e),t,n)}}let fu=0;const It=new He,xr=new tt,li=new P,Pt=new gn,Hi=new gn,dt=new P;class Xt extends Kn{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:fu++}),this.uuid=Wt(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Vl(e)?Kl:ql)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new Be().getNormalMatrix(e);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return It.makeRotationFromQuaternion(e),this.applyMatrix4(It),this}rotateX(e){return It.makeRotationX(e),this.applyMatrix4(It),this}rotateY(e){return It.makeRotationY(e),this.applyMatrix4(It),this}rotateZ(e){return It.makeRotationZ(e),this.applyMatrix4(It),this}translate(e,t,n){return It.makeTranslation(e,t,n),this.applyMatrix4(It),this}scale(e,t,n){return It.makeScale(e,t,n),this.applyMatrix4(It),this}lookAt(e){return xr.lookAt(e),xr.updateMatrix(),this.applyMatrix4(xr.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(li).negate(),this.translate(li.x,li.y,li.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const r=e[n];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new fn(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new gn);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new P(-1/0,-1/0,-1/0),new P(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const r=t[n];Pt.setFromBufferAttribute(r),this.morphTargetsRelative?(dt.addVectors(this.boundingBox.min,Pt.min),this.boundingBox.expandByPoint(dt),dt.addVectors(this.boundingBox.max,Pt.max),this.boundingBox.expandByPoint(dt)):(this.boundingBox.expandByPoint(Pt.min),this.boundingBox.expandByPoint(Pt.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Qt);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new P,1/0);return}if(e){const n=this.boundingSphere.center;if(Pt.setFromBufferAttribute(e),t)for(let r=0,a=t.length;r<a;r++){const o=t[r];Hi.setFromBufferAttribute(o),this.morphTargetsRelative?(dt.addVectors(Pt.min,Hi.min),Pt.expandByPoint(dt),dt.addVectors(Pt.max,Hi.max),Pt.expandByPoint(dt)):(Pt.expandByPoint(Hi.min),Pt.expandByPoint(Hi.max))}Pt.getCenter(n);let i=0;for(let r=0,a=e.count;r<a;r++)dt.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(dt));if(t)for(let r=0,a=t.length;r<a;r++){const o=t[r],l=this.morphTargetsRelative;for(let c=0,h=o.count;c<h;c++)dt.fromBufferAttribute(o,c),l&&(li.fromBufferAttribute(e,c),dt.add(li)),i=Math.max(i,n.distanceToSquared(dt))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,r=t.normal.array,a=t.uv.array,o=i.length/3;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new gt(new Float32Array(4*o),4));const l=this.getAttribute("tangent").array,c=[],h=[];for(let w=0;w<o;w++)c[w]=new P,h[w]=new P;const u=new P,d=new P,m=new P,g=new Re,_=new Re,p=new Re,f=new P,y=new P;function x(w,X,K){u.fromArray(i,w*3),d.fromArray(i,X*3),m.fromArray(i,K*3),g.fromArray(a,w*2),_.fromArray(a,X*2),p.fromArray(a,K*2),d.sub(u),m.sub(u),_.sub(g),p.sub(g);const Q=1/(_.x*p.y-p.x*_.y);isFinite(Q)&&(f.copy(d).multiplyScalar(p.y).addScaledVector(m,-_.y).multiplyScalar(Q),y.copy(m).multiplyScalar(_.x).addScaledVector(d,-p.x).multiplyScalar(Q),c[w].add(f),c[X].add(f),c[K].add(f),h[w].add(y),h[X].add(y),h[K].add(y))}let E=this.groups;E.length===0&&(E=[{start:0,count:n.length}]);for(let w=0,X=E.length;w<X;++w){const K=E[w],Q=K.start,D=K.count;for(let k=Q,j=Q+D;k<j;k+=3)x(n[k+0],n[k+1],n[k+2])}const A=new P,C=new P,b=new P,V=new P;function S(w){b.fromArray(r,w*3),V.copy(b);const X=c[w];A.copy(X),A.sub(b.multiplyScalar(b.dot(X))).normalize(),C.crossVectors(V,X);const Q=C.dot(h[w])<0?-1:1;l[w*4]=A.x,l[w*4+1]=A.y,l[w*4+2]=A.z,l[w*4+3]=Q}for(let w=0,X=E.length;w<X;++w){const K=E[w],Q=K.start,D=K.count;for(let k=Q,j=Q+D;k<j;k+=3)S(n[k+0]),S(n[k+1]),S(n[k+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new gt(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let d=0,m=n.count;d<m;d++)n.setXYZ(d,0,0,0);const i=new P,r=new P,a=new P,o=new P,l=new P,c=new P,h=new P,u=new P;if(e)for(let d=0,m=e.count;d<m;d+=3){const g=e.getX(d+0),_=e.getX(d+1),p=e.getX(d+2);i.fromBufferAttribute(t,g),r.fromBufferAttribute(t,_),a.fromBufferAttribute(t,p),h.subVectors(a,r),u.subVectors(i,r),h.cross(u),o.fromBufferAttribute(n,g),l.fromBufferAttribute(n,_),c.fromBufferAttribute(n,p),o.add(h),l.add(h),c.add(h),n.setXYZ(g,o.x,o.y,o.z),n.setXYZ(_,l.x,l.y,l.z),n.setXYZ(p,c.x,c.y,c.z)}else for(let d=0,m=t.count;d<m;d+=3)i.fromBufferAttribute(t,d+0),r.fromBufferAttribute(t,d+1),a.fromBufferAttribute(t,d+2),h.subVectors(a,r),u.subVectors(i,r),h.cross(u),n.setXYZ(d+0,h.x,h.y,h.z),n.setXYZ(d+1,h.x,h.y,h.z),n.setXYZ(d+2,h.x,h.y,h.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)dt.fromBufferAttribute(e,t),dt.normalize(),e.setXYZ(t,dt.x,dt.y,dt.z)}toNonIndexed(){function e(o,l){const c=o.array,h=o.itemSize,u=o.normalized,d=new c.constructor(l.length*h);let m=0,g=0;for(let _=0,p=l.length;_<p;_++){o.isInterleavedBufferAttribute?m=l[_]*o.data.stride+o.offset:m=l[_]*h;for(let f=0;f<h;f++)d[g++]=c[m++]}return new gt(d,h,u)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new Xt,n=this.index.array,i=this.attributes;for(const o in i){const l=i[o],c=e(l,n);t.setAttribute(o,c)}const r=this.morphAttributes;for(const o in r){const l=[],c=r[o];for(let h=0,u=c.length;h<u;h++){const d=c[h],m=e(d,n);l.push(m)}t.morphAttributes[o]=l}t.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let o=0,l=a.length;o<l;o++){const c=a[o];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],h=[];for(let u=0,d=c.length;u<d;u++){const m=c[u];h.push(m.toJSON(e.data))}h.length>0&&(i[l]=h,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return o!==null&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const c in i){const h=i[c];this.setAttribute(c,h.clone(t))}const r=e.morphAttributes;for(const c in r){const h=[],u=r[c];for(let d=0,m=u.length;d<m;d++)h.push(u[d].clone(t));this.morphAttributes[c]=h}this.morphTargetsRelative=e.morphTargetsRelative;const a=e.groups;for(let c=0,h=a.length;c<h;c++){const u=a[c];this.addGroup(u.start,u.count,u.materialIndex)}const o=e.boundingBox;o!==null&&(this.boundingBox=o.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const To=new He,On=new Ji,ms=new Qt,Ao=new P,ci=new P,hi=new P,ui=new P,Mr=new P,gs=new P,_s=new Re,vs=new Re,xs=new Re,bo=new P,wo=new P,Ro=new P,Ms=new P,Ss=new P;class Bt extends tt{constructor(e=new Xt,t=new dn){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=i.length;r<a;r++){const o=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}getVertexPosition(e,t){const n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(i,e);const o=this.morphTargetInfluences;if(r&&o){gs.set(0,0,0);for(let l=0,c=r.length;l<c;l++){const h=o[l],u=r[l];h!==0&&(Mr.fromBufferAttribute(u,e),a?gs.addScaledVector(Mr,h):gs.addScaledVector(Mr.sub(t),h))}t.add(gs)}return t}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;i!==void 0&&(n.boundingSphere===null&&n.computeBoundingSphere(),ms.copy(n.boundingSphere),ms.applyMatrix4(r),On.copy(e.ray).recast(e.near),!(ms.containsPoint(On.origin)===!1&&(On.intersectSphere(ms,Ao)===null||On.origin.distanceToSquared(Ao)>(e.far-e.near)**2))&&(To.copy(r).invert(),On.copy(e.ray).applyMatrix4(To),!(n.boundingBox!==null&&On.intersectsBox(n.boundingBox)===!1)&&this._computeIntersections(e,t,On)))}_computeIntersections(e,t,n){let i;const r=this.geometry,a=this.material,o=r.index,l=r.attributes.position,c=r.attributes.uv,h=r.attributes.uv1,u=r.attributes.normal,d=r.groups,m=r.drawRange;if(o!==null)if(Array.isArray(a))for(let g=0,_=d.length;g<_;g++){const p=d[g],f=a[p.materialIndex],y=Math.max(p.start,m.start),x=Math.min(o.count,Math.min(p.start+p.count,m.start+m.count));for(let E=y,A=x;E<A;E+=3){const C=o.getX(E),b=o.getX(E+1),V=o.getX(E+2);i=ys(this,f,e,n,c,h,u,C,b,V),i&&(i.faceIndex=Math.floor(E/3),i.face.materialIndex=p.materialIndex,t.push(i))}}else{const g=Math.max(0,m.start),_=Math.min(o.count,m.start+m.count);for(let p=g,f=_;p<f;p+=3){const y=o.getX(p),x=o.getX(p+1),E=o.getX(p+2);i=ys(this,a,e,n,c,h,u,y,x,E),i&&(i.faceIndex=Math.floor(p/3),t.push(i))}}else if(l!==void 0)if(Array.isArray(a))for(let g=0,_=d.length;g<_;g++){const p=d[g],f=a[p.materialIndex],y=Math.max(p.start,m.start),x=Math.min(l.count,Math.min(p.start+p.count,m.start+m.count));for(let E=y,A=x;E<A;E+=3){const C=E,b=E+1,V=E+2;i=ys(this,f,e,n,c,h,u,C,b,V),i&&(i.faceIndex=Math.floor(E/3),i.face.materialIndex=p.materialIndex,t.push(i))}}else{const g=Math.max(0,m.start),_=Math.min(l.count,m.start+m.count);for(let p=g,f=_;p<f;p+=3){const y=p,x=p+1,E=p+2;i=ys(this,a,e,n,c,h,u,y,x,E),i&&(i.faceIndex=Math.floor(p/3),t.push(i))}}}}function pu(s,e,t,n,i,r,a,o){let l;if(e.side===wt?l=n.intersectTriangle(a,r,i,!0,o):l=n.intersectTriangle(i,r,a,e.side===pn,o),l===null)return null;Ss.copy(o),Ss.applyMatrix4(s.matrixWorld);const c=t.ray.origin.distanceTo(Ss);return c<t.near||c>t.far?null:{distance:c,point:Ss.clone(),object:s}}function ys(s,e,t,n,i,r,a,o,l,c){s.getVertexPosition(o,ci),s.getVertexPosition(l,hi),s.getVertexPosition(c,ui);const h=pu(s,e,t,n,ci,hi,ui,Ms);if(h){i&&(_s.fromBufferAttribute(i,o),vs.fromBufferAttribute(i,l),xs.fromBufferAttribute(i,c),h.uv=Vt.getInterpolation(Ms,ci,hi,ui,_s,vs,xs,new Re)),r&&(_s.fromBufferAttribute(r,o),vs.fromBufferAttribute(r,l),xs.fromBufferAttribute(r,c),h.uv1=Vt.getInterpolation(Ms,ci,hi,ui,_s,vs,xs,new Re),h.uv2=h.uv1),a&&(bo.fromBufferAttribute(a,o),wo.fromBufferAttribute(a,l),Ro.fromBufferAttribute(a,c),h.normal=Vt.getInterpolation(Ms,ci,hi,ui,bo,wo,Ro,new P),h.normal.dot(n.direction)>0&&h.normal.multiplyScalar(-1));const u={a:o,b:l,c,normal:new P,materialIndex:0};Vt.getNormal(ci,hi,ui,u.normal),h.face=u}return h}class Qi extends Xt{constructor(e=1,t=1,n=1,i=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:a};const o=this;i=Math.floor(i),r=Math.floor(r),a=Math.floor(a);const l=[],c=[],h=[],u=[];let d=0,m=0;g("z","y","x",-1,-1,n,t,e,a,r,0),g("z","y","x",1,-1,n,t,-e,a,r,1),g("x","z","y",1,1,e,n,t,i,a,2),g("x","z","y",1,-1,e,n,-t,i,a,3),g("x","y","z",1,-1,e,t,n,i,r,4),g("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(l),this.setAttribute("position",new fn(c,3)),this.setAttribute("normal",new fn(h,3)),this.setAttribute("uv",new fn(u,2));function g(_,p,f,y,x,E,A,C,b,V,S){const w=E/b,X=A/V,K=E/2,Q=A/2,D=C/2,k=b+1,j=V+1;let W=0,ie=0;const $=new P;for(let q=0;q<j;q++){const I=q*X-Q;for(let z=0;z<k;z++){const ce=z*w-K;$[_]=ce*y,$[p]=I*x,$[f]=D,c.push($.x,$.y,$.z),$[_]=0,$[p]=0,$[f]=C>0?1:-1,h.push($.x,$.y,$.z),u.push(z/b),u.push(1-q/V),W+=1}}for(let q=0;q<V;q++)for(let I=0;I<b;I++){const z=d+I+k*q,ce=d+I+k*(q+1),he=d+(I+1)+k*(q+1),fe=d+(I+1)+k*q;l.push(z,ce,fe),l.push(ce,he,fe),ie+=6}o.addGroup(m,ie,S),m+=ie,d+=W}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Qi(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function bi(s){const e={};for(const t in s){e[t]={};for(const n in s[t]){const i=s[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?i.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[t][n]=null):e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function Tt(s){const e={};for(let t=0;t<s.length;t++){const n=bi(s[t]);for(const i in n)e[i]=n[i]}return e}function mu(s){const e=[];for(let t=0;t<s.length;t++)e.push(s[t].clone());return e}function $l(s){return s.getRenderTarget()===null?s.outputColorSpace:Ye.workingColorSpace}const gu={clone:bi,merge:Tt};var _u=`void main() {
  430. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  431. }`,vu=`void main() {
  432. gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
  433. }`;class mn extends Zt{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=_u,this.fragmentShader=vu,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=bi(e.uniforms),this.uniformsGroups=mu(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const a=this.uniforms[i].value;a&&a.isTexture?t.uniforms[i]={type:"t",value:a.toJSON(e).uuid}:a&&a.isColor?t.uniforms[i]={type:"c",value:a.getHex()}:a&&a.isVector2?t.uniforms[i]={type:"v2",value:a.toArray()}:a&&a.isVector3?t.uniforms[i]={type:"v3",value:a.toArray()}:a&&a.isVector4?t.uniforms[i]={type:"v4",value:a.toArray()}:a&&a.isMatrix3?t.uniforms[i]={type:"m3",value:a.toArray()}:a&&a.isMatrix4?t.uniforms[i]={type:"m4",value:a.toArray()}:t.uniforms[i]={value:a}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class Zl extends tt{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new He,this.projectionMatrix=new He,this.projectionMatrixInverse=new He,this.coordinateSystem=un}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}class At extends Zl{constructor(e=50,t=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Ai*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Xi*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Ai*2*Math.atan(Math.tan(Xi*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,r,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(Xi*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const a=this.view;if(this.view!==null&&this.view.enabled){const l=a.fullWidth,c=a.fullHeight;r+=a.offsetX*i/l,t-=a.offsetY*n/c,i*=a.width/l,n*=a.height/c}const o=this.filmOffset;o!==0&&(r+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const di=-90,fi=1;class xu extends tt{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new At(di,fi,e,t);i.layers=this.layers,this.add(i);const r=new At(di,fi,e,t);r.layers=this.layers,this.add(r);const a=new At(di,fi,e,t);a.layers=this.layers,this.add(a);const o=new At(di,fi,e,t);o.layers=this.layers,this.add(o);const l=new At(di,fi,e,t);l.layers=this.layers,this.add(l);const c=new At(di,fi,e,t);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,i,r,a,o,l]=t;for(const c of t)this.remove(c);if(e===un)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===ks)n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const c of t)this.add(c),c.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[r,a,o,l,c,h]=this.children,u=e.getRenderTarget(),d=e.getActiveCubeFace(),m=e.getActiveMipmapLevel(),g=e.xr.enabled;e.xr.enabled=!1;const _=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0,i),e.render(t,r),e.setRenderTarget(n,1,i),e.render(t,a),e.setRenderTarget(n,2,i),e.render(t,o),e.setRenderTarget(n,3,i),e.render(t,l),e.setRenderTarget(n,4,i),e.render(t,c),n.texture.generateMipmaps=_,e.setRenderTarget(n,5,i),e.render(t,h),e.setRenderTarget(u,d,m),e.xr.enabled=g,n.texture.needsPMREMUpdate=!0}}class Jl extends mt{constructor(e,t,n,i,r,a,o,l,c,h){e=e!==void 0?e:[],t=t!==void 0?t:Mi,super(e,t,n,i,r,a,o,l,c,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class Mu extends jn{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];t.encoding!==void 0&&(ji("THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace."),t.colorSpace=t.encoding===Xn?et:Ft),this.texture=new Jl(i,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:bt}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
  434. varying vec3 vWorldDirection;
  435. vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
  436. return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
  437. }
  438. void main() {
  439. vWorldDirection = transformDirection( position, modelMatrix );
  440. #include <begin_vertex>
  441. #include <project_vertex>
  442. }
  443. `,fragmentShader:`
  444. uniform sampler2D tEquirect;
  445. varying vec3 vWorldDirection;
  446. #include <common>
  447. void main() {
  448. vec3 direction = normalize( vWorldDirection );
  449. vec2 sampleUV = equirectUv( direction );
  450. gl_FragColor = texture2D( tEquirect, sampleUV );
  451. }
  452. `},i=new Qi(5,5,5),r=new mn({name:"CubemapFromEquirect",uniforms:bi(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:wt,blending:bn});r.uniforms.tEquirect.value=t;const a=new Bt(i,r),o=t.minFilter;return t.minFilter===Yn&&(t.minFilter=bt),new xu(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let a=0;a<6;a++)e.setRenderTarget(this,a),e.clear(t,n,i);e.setRenderTarget(r)}}const Sr=new P,Su=new P,yu=new Be;class En{constructor(e=new P(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=Sr.subVectors(n,t).cross(Su.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const n=e.delta(Sr),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(e.start).addScaledVector(n,r)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||yu.getNormalMatrix(e),i=this.coplanarPoint(Sr).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const Fn=new Qt,Es=new P;class ra{constructor(e=new En,t=new En,n=new En,i=new En,r=new En,a=new En){this.planes=[e,t,n,i,r,a]}set(e,t,n,i,r,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(i),o[4].copy(r),o[5].copy(a),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=un){const n=this.planes,i=e.elements,r=i[0],a=i[1],o=i[2],l=i[3],c=i[4],h=i[5],u=i[6],d=i[7],m=i[8],g=i[9],_=i[10],p=i[11],f=i[12],y=i[13],x=i[14],E=i[15];if(n[0].setComponents(l-r,d-c,p-m,E-f).normalize(),n[1].setComponents(l+r,d+c,p+m,E+f).normalize(),n[2].setComponents(l+a,d+h,p+g,E+y).normalize(),n[3].setComponents(l-a,d-h,p-g,E-y).normalize(),n[4].setComponents(l-o,d-u,p-_,E-x).normalize(),t===un)n[5].setComponents(l+o,d+u,p+_,E+x).normalize();else if(t===ks)n[5].setComponents(o,u,_,x).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),Fn.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),Fn.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Fn)}intersectsSprite(e){return Fn.center.set(0,0,0),Fn.radius=.7071067811865476,Fn.applyMatrix4(e.matrixWorld),this.intersectsSphere(Fn)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(Es.x=i.normal.x>0?e.max.x:e.min.x,Es.y=i.normal.y>0?e.max.y:e.min.y,Es.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Es)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function Ql(){let s=null,e=!1,t=null,n=null;function i(r,a){t(r,a),n=s.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=s.requestAnimationFrame(i),e=!0)},stop:function(){s.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){s=r}}}function Eu(s,e){const t=e.isWebGL2,n=new WeakMap;function i(c,h){const u=c.array,d=c.usage,m=s.createBuffer();s.bindBuffer(h,m),s.bufferData(h,u,d),c.onUploadCallback();let g;if(u instanceof Float32Array)g=s.FLOAT;else if(u instanceof Uint16Array)if(c.isFloat16BufferAttribute)if(t)g=s.HALF_FLOAT;else throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");else g=s.UNSIGNED_SHORT;else if(u instanceof Int16Array)g=s.SHORT;else if(u instanceof Uint32Array)g=s.UNSIGNED_INT;else if(u instanceof Int32Array)g=s.INT;else if(u instanceof Int8Array)g=s.BYTE;else if(u instanceof Uint8Array)g=s.UNSIGNED_BYTE;else if(u instanceof Uint8ClampedArray)g=s.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+u);return{buffer:m,type:g,bytesPerElement:u.BYTES_PER_ELEMENT,version:c.version}}function r(c,h,u){const d=h.array,m=h.updateRange;s.bindBuffer(u,c),m.count===-1?s.bufferSubData(u,0,d):(t?s.bufferSubData(u,m.offset*d.BYTES_PER_ELEMENT,d,m.offset,m.count):s.bufferSubData(u,m.offset*d.BYTES_PER_ELEMENT,d.subarray(m.offset,m.offset+m.count)),m.count=-1),h.onUploadCallback()}function a(c){return c.isInterleavedBufferAttribute&&(c=c.data),n.get(c)}function o(c){c.isInterleavedBufferAttribute&&(c=c.data);const h=n.get(c);h&&(s.deleteBuffer(h.buffer),n.delete(c))}function l(c,h){if(c.isGLBufferAttribute){const d=n.get(c);(!d||d.version<c.version)&&n.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const u=n.get(c);u===void 0?n.set(c,i(c,h)):u.version<c.version&&(r(u.buffer,c,h),u.version=c.version)}return{get:a,remove:o,update:l}}class aa extends Xt{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,a=t/2,o=Math.floor(n),l=Math.floor(i),c=o+1,h=l+1,u=e/o,d=t/l,m=[],g=[],_=[],p=[];for(let f=0;f<h;f++){const y=f*d-a;for(let x=0;x<c;x++){const E=x*u-r;g.push(E,-y,0),_.push(0,0,1),p.push(x/o),p.push(1-f/l)}}for(let f=0;f<l;f++)for(let y=0;y<o;y++){const x=y+c*f,E=y+c*(f+1),A=y+1+c*(f+1),C=y+1+c*f;m.push(x,E,C),m.push(E,A,C)}this.setIndex(m),this.setAttribute("position",new fn(g,3)),this.setAttribute("normal",new fn(_,3)),this.setAttribute("uv",new fn(p,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new aa(e.width,e.height,e.widthSegments,e.heightSegments)}}var Tu=`#ifdef USE_ALPHAHASH
  453. if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
  454. #endif`,Au=`#ifdef USE_ALPHAHASH
  455. const float ALPHA_HASH_SCALE = 0.05;
  456. float hash2D( vec2 value ) {
  457. return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
  458. }
  459. float hash3D( vec3 value ) {
  460. return hash2D( vec2( hash2D( value.xy ), value.z ) );
  461. }
  462. float getAlphaHashThreshold( vec3 position ) {
  463. float maxDeriv = max(
  464. length( dFdx( position.xyz ) ),
  465. length( dFdy( position.xyz ) )
  466. );
  467. float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
  468. vec2 pixScales = vec2(
  469. exp2( floor( log2( pixScale ) ) ),
  470. exp2( ceil( log2( pixScale ) ) )
  471. );
  472. vec2 alpha = vec2(
  473. hash3D( floor( pixScales.x * position.xyz ) ),
  474. hash3D( floor( pixScales.y * position.xyz ) )
  475. );
  476. float lerpFactor = fract( log2( pixScale ) );
  477. float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
  478. float a = min( lerpFactor, 1.0 - lerpFactor );
  479. vec3 cases = vec3(
  480. x * x / ( 2.0 * a * ( 1.0 - a ) ),
  481. ( x - 0.5 * a ) / ( 1.0 - a ),
  482. 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
  483. );
  484. float threshold = ( x < ( 1.0 - a ) )
  485. ? ( ( x < a ) ? cases.x : cases.y )
  486. : cases.z;
  487. return clamp( threshold , 1.0e-6, 1.0 );
  488. }
  489. #endif`,bu=`#ifdef USE_ALPHAMAP
  490. diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
  491. #endif`,wu=`#ifdef USE_ALPHAMAP
  492. uniform sampler2D alphaMap;
  493. #endif`,Ru=`#ifdef USE_ALPHATEST
  494. if ( diffuseColor.a < alphaTest ) discard;
  495. #endif`,Cu=`#ifdef USE_ALPHATEST
  496. uniform float alphaTest;
  497. #endif`,Lu=`#ifdef USE_AOMAP
  498. float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
  499. reflectedLight.indirectDiffuse *= ambientOcclusion;
  500. #if defined( USE_CLEARCOAT )
  501. clearcoatSpecularIndirect *= ambientOcclusion;
  502. #endif
  503. #if defined( USE_SHEEN )
  504. sheenSpecularIndirect *= ambientOcclusion;
  505. #endif
  506. #if defined( USE_ENVMAP ) && defined( STANDARD )
  507. float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
  508. reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
  509. #endif
  510. #endif`,Pu=`#ifdef USE_AOMAP
  511. uniform sampler2D aoMap;
  512. uniform float aoMapIntensity;
  513. #endif`,Du=`vec3 transformed = vec3( position );
  514. #ifdef USE_ALPHAHASH
  515. vPosition = vec3( position );
  516. #endif`,Iu=`vec3 objectNormal = vec3( normal );
  517. #ifdef USE_TANGENT
  518. vec3 objectTangent = vec3( tangent.xyz );
  519. #endif`,Uu=`float G_BlinnPhong_Implicit( ) {
  520. return 0.25;
  521. }
  522. float D_BlinnPhong( const in float shininess, const in float dotNH ) {
  523. return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
  524. }
  525. vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
  526. vec3 halfDir = normalize( lightDir + viewDir );
  527. float dotNH = saturate( dot( normal, halfDir ) );
  528. float dotVH = saturate( dot( viewDir, halfDir ) );
  529. vec3 F = F_Schlick( specularColor, 1.0, dotVH );
  530. float G = G_BlinnPhong_Implicit( );
  531. float D = D_BlinnPhong( shininess, dotNH );
  532. return F * ( G * D );
  533. } // validated`,Nu=`#ifdef USE_IRIDESCENCE
  534. const mat3 XYZ_TO_REC709 = mat3(
  535. 3.2404542, -0.9692660, 0.0556434,
  536. -1.5371385, 1.8760108, -0.2040259,
  537. -0.4985314, 0.0415560, 1.0572252
  538. );
  539. vec3 Fresnel0ToIor( vec3 fresnel0 ) {
  540. vec3 sqrtF0 = sqrt( fresnel0 );
  541. return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
  542. }
  543. vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
  544. return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
  545. }
  546. float IorToFresnel0( float transmittedIor, float incidentIor ) {
  547. return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
  548. }
  549. vec3 evalSensitivity( float OPD, vec3 shift ) {
  550. float phase = 2.0 * PI * OPD * 1.0e-9;
  551. vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
  552. vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
  553. vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
  554. vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
  555. xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
  556. xyz /= 1.0685e-7;
  557. vec3 rgb = XYZ_TO_REC709 * xyz;
  558. return rgb;
  559. }
  560. vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
  561. vec3 I;
  562. float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
  563. float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
  564. float cosTheta2Sq = 1.0 - sinTheta2Sq;
  565. if ( cosTheta2Sq < 0.0 ) {
  566. return vec3( 1.0 );
  567. }
  568. float cosTheta2 = sqrt( cosTheta2Sq );
  569. float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
  570. float R12 = F_Schlick( R0, 1.0, cosTheta1 );
  571. float T121 = 1.0 - R12;
  572. float phi12 = 0.0;
  573. if ( iridescenceIOR < outsideIOR ) phi12 = PI;
  574. float phi21 = PI - phi12;
  575. vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
  576. vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
  577. vec3 phi23 = vec3( 0.0 );
  578. if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
  579. if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
  580. if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
  581. float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
  582. vec3 phi = vec3( phi21 ) + phi23;
  583. vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
  584. vec3 r123 = sqrt( R123 );
  585. vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
  586. vec3 C0 = R12 + Rs;
  587. I = C0;
  588. vec3 Cm = Rs - T121;
  589. for ( int m = 1; m <= 2; ++ m ) {
  590. Cm *= r123;
  591. vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
  592. I += Cm * Sm;
  593. }
  594. return max( I, vec3( 0.0 ) );
  595. }
  596. #endif`,Ou=`#ifdef USE_BUMPMAP
  597. uniform sampler2D bumpMap;
  598. uniform float bumpScale;
  599. vec2 dHdxy_fwd() {
  600. vec2 dSTdx = dFdx( vBumpMapUv );
  601. vec2 dSTdy = dFdy( vBumpMapUv );
  602. float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
  603. float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
  604. float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
  605. return vec2( dBx, dBy );
  606. }
  607. vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
  608. vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
  609. vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
  610. vec3 vN = surf_norm;
  611. vec3 R1 = cross( vSigmaY, vN );
  612. vec3 R2 = cross( vN, vSigmaX );
  613. float fDet = dot( vSigmaX, R1 ) * faceDirection;
  614. vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
  615. return normalize( abs( fDet ) * surf_norm - vGrad );
  616. }
  617. #endif`,Fu=`#if NUM_CLIPPING_PLANES > 0
  618. vec4 plane;
  619. #pragma unroll_loop_start
  620. for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
  621. plane = clippingPlanes[ i ];
  622. if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
  623. }
  624. #pragma unroll_loop_end
  625. #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
  626. bool clipped = true;
  627. #pragma unroll_loop_start
  628. for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
  629. plane = clippingPlanes[ i ];
  630. clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
  631. }
  632. #pragma unroll_loop_end
  633. if ( clipped ) discard;
  634. #endif
  635. #endif`,Bu=`#if NUM_CLIPPING_PLANES > 0
  636. varying vec3 vClipPosition;
  637. uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
  638. #endif`,Hu=`#if NUM_CLIPPING_PLANES > 0
  639. varying vec3 vClipPosition;
  640. #endif`,zu=`#if NUM_CLIPPING_PLANES > 0
  641. vClipPosition = - mvPosition.xyz;
  642. #endif`,ku=`#if defined( USE_COLOR_ALPHA )
  643. diffuseColor *= vColor;
  644. #elif defined( USE_COLOR )
  645. diffuseColor.rgb *= vColor;
  646. #endif`,Vu=`#if defined( USE_COLOR_ALPHA )
  647. varying vec4 vColor;
  648. #elif defined( USE_COLOR )
  649. varying vec3 vColor;
  650. #endif`,Gu=`#if defined( USE_COLOR_ALPHA )
  651. varying vec4 vColor;
  652. #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
  653. varying vec3 vColor;
  654. #endif`,Wu=`#if defined( USE_COLOR_ALPHA )
  655. vColor = vec4( 1.0 );
  656. #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
  657. vColor = vec3( 1.0 );
  658. #endif
  659. #ifdef USE_COLOR
  660. vColor *= color;
  661. #endif
  662. #ifdef USE_INSTANCING_COLOR
  663. vColor.xyz *= instanceColor.xyz;
  664. #endif`,Xu=`#define PI 3.141592653589793
  665. #define PI2 6.283185307179586
  666. #define PI_HALF 1.5707963267948966
  667. #define RECIPROCAL_PI 0.3183098861837907
  668. #define RECIPROCAL_PI2 0.15915494309189535
  669. #define EPSILON 1e-6
  670. #ifndef saturate
  671. #define saturate( a ) clamp( a, 0.0, 1.0 )
  672. #endif
  673. #define whiteComplement( a ) ( 1.0 - saturate( a ) )
  674. float pow2( const in float x ) { return x*x; }
  675. vec3 pow2( const in vec3 x ) { return x*x; }
  676. float pow3( const in float x ) { return x*x*x; }
  677. float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
  678. float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
  679. float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
  680. highp float rand( const in vec2 uv ) {
  681. const highp float a = 12.9898, b = 78.233, c = 43758.5453;
  682. highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
  683. return fract( sin( sn ) * c );
  684. }
  685. #ifdef HIGH_PRECISION
  686. float precisionSafeLength( vec3 v ) { return length( v ); }
  687. #else
  688. float precisionSafeLength( vec3 v ) {
  689. float maxComponent = max3( abs( v ) );
  690. return length( v / maxComponent ) * maxComponent;
  691. }
  692. #endif
  693. struct IncidentLight {
  694. vec3 color;
  695. vec3 direction;
  696. bool visible;
  697. };
  698. struct ReflectedLight {
  699. vec3 directDiffuse;
  700. vec3 directSpecular;
  701. vec3 indirectDiffuse;
  702. vec3 indirectSpecular;
  703. };
  704. #ifdef USE_ALPHAHASH
  705. varying vec3 vPosition;
  706. #endif
  707. vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
  708. return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
  709. }
  710. vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
  711. return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
  712. }
  713. mat3 transposeMat3( const in mat3 m ) {
  714. mat3 tmp;
  715. tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
  716. tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
  717. tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
  718. return tmp;
  719. }
  720. float luminance( const in vec3 rgb ) {
  721. const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );
  722. return dot( weights, rgb );
  723. }
  724. bool isPerspectiveMatrix( mat4 m ) {
  725. return m[ 2 ][ 3 ] == - 1.0;
  726. }
  727. vec2 equirectUv( in vec3 dir ) {
  728. float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
  729. float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
  730. return vec2( u, v );
  731. }
  732. vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
  733. return RECIPROCAL_PI * diffuseColor;
  734. }
  735. vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
  736. float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
  737. return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
  738. }
  739. float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
  740. float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
  741. return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
  742. } // validated`,Yu=`#ifdef ENVMAP_TYPE_CUBE_UV
  743. #define cubeUV_minMipLevel 4.0
  744. #define cubeUV_minTileSize 16.0
  745. float getFace( vec3 direction ) {
  746. vec3 absDirection = abs( direction );
  747. float face = - 1.0;
  748. if ( absDirection.x > absDirection.z ) {
  749. if ( absDirection.x > absDirection.y )
  750. face = direction.x > 0.0 ? 0.0 : 3.0;
  751. else
  752. face = direction.y > 0.0 ? 1.0 : 4.0;
  753. } else {
  754. if ( absDirection.z > absDirection.y )
  755. face = direction.z > 0.0 ? 2.0 : 5.0;
  756. else
  757. face = direction.y > 0.0 ? 1.0 : 4.0;
  758. }
  759. return face;
  760. }
  761. vec2 getUV( vec3 direction, float face ) {
  762. vec2 uv;
  763. if ( face == 0.0 ) {
  764. uv = vec2( direction.z, direction.y ) / abs( direction.x );
  765. } else if ( face == 1.0 ) {
  766. uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
  767. } else if ( face == 2.0 ) {
  768. uv = vec2( - direction.x, direction.y ) / abs( direction.z );
  769. } else if ( face == 3.0 ) {
  770. uv = vec2( - direction.z, direction.y ) / abs( direction.x );
  771. } else if ( face == 4.0 ) {
  772. uv = vec2( - direction.x, direction.z ) / abs( direction.y );
  773. } else {
  774. uv = vec2( direction.x, direction.y ) / abs( direction.z );
  775. }
  776. return 0.5 * ( uv + 1.0 );
  777. }
  778. vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
  779. float face = getFace( direction );
  780. float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
  781. mipInt = max( mipInt, cubeUV_minMipLevel );
  782. float faceSize = exp2( mipInt );
  783. highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
  784. if ( face > 2.0 ) {
  785. uv.y += faceSize;
  786. face -= 3.0;
  787. }
  788. uv.x += face * faceSize;
  789. uv.x += filterInt * 3.0 * cubeUV_minTileSize;
  790. uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
  791. uv.x *= CUBEUV_TEXEL_WIDTH;
  792. uv.y *= CUBEUV_TEXEL_HEIGHT;
  793. #ifdef texture2DGradEXT
  794. return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
  795. #else
  796. return texture2D( envMap, uv ).rgb;
  797. #endif
  798. }
  799. #define cubeUV_r0 1.0
  800. #define cubeUV_v0 0.339
  801. #define cubeUV_m0 - 2.0
  802. #define cubeUV_r1 0.8
  803. #define cubeUV_v1 0.276
  804. #define cubeUV_m1 - 1.0
  805. #define cubeUV_r4 0.4
  806. #define cubeUV_v4 0.046
  807. #define cubeUV_m4 2.0
  808. #define cubeUV_r5 0.305
  809. #define cubeUV_v5 0.016
  810. #define cubeUV_m5 3.0
  811. #define cubeUV_r6 0.21
  812. #define cubeUV_v6 0.0038
  813. #define cubeUV_m6 4.0
  814. float roughnessToMip( float roughness ) {
  815. float mip = 0.0;
  816. if ( roughness >= cubeUV_r1 ) {
  817. mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
  818. } else if ( roughness >= cubeUV_r4 ) {
  819. mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
  820. } else if ( roughness >= cubeUV_r5 ) {
  821. mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
  822. } else if ( roughness >= cubeUV_r6 ) {
  823. mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
  824. } else {
  825. mip = - 2.0 * log2( 1.16 * roughness ); }
  826. return mip;
  827. }
  828. vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
  829. float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
  830. float mipF = fract( mip );
  831. float mipInt = floor( mip );
  832. vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
  833. if ( mipF == 0.0 ) {
  834. return vec4( color0, 1.0 );
  835. } else {
  836. vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
  837. return vec4( mix( color0, color1, mipF ), 1.0 );
  838. }
  839. }
  840. #endif`,ju=`vec3 transformedNormal = objectNormal;
  841. #ifdef USE_INSTANCING
  842. mat3 m = mat3( instanceMatrix );
  843. transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
  844. transformedNormal = m * transformedNormal;
  845. #endif
  846. transformedNormal = normalMatrix * transformedNormal;
  847. #ifdef FLIP_SIDED
  848. transformedNormal = - transformedNormal;
  849. #endif
  850. #ifdef USE_TANGENT
  851. vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
  852. #ifdef FLIP_SIDED
  853. transformedTangent = - transformedTangent;
  854. #endif
  855. #endif`,qu=`#ifdef USE_DISPLACEMENTMAP
  856. uniform sampler2D displacementMap;
  857. uniform float displacementScale;
  858. uniform float displacementBias;
  859. #endif`,Ku=`#ifdef USE_DISPLACEMENTMAP
  860. transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
  861. #endif`,$u=`#ifdef USE_EMISSIVEMAP
  862. vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
  863. totalEmissiveRadiance *= emissiveColor.rgb;
  864. #endif`,Zu=`#ifdef USE_EMISSIVEMAP
  865. uniform sampler2D emissiveMap;
  866. #endif`,Ju="gl_FragColor = linearToOutputTexel( gl_FragColor );",Qu=`
  867. const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(
  868. vec3( 0.8224621, 0.177538, 0.0 ),
  869. vec3( 0.0331941, 0.9668058, 0.0 ),
  870. vec3( 0.0170827, 0.0723974, 0.9105199 )
  871. );
  872. const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(
  873. vec3( 1.2249401, - 0.2249404, 0.0 ),
  874. vec3( - 0.0420569, 1.0420571, 0.0 ),
  875. vec3( - 0.0196376, - 0.0786361, 1.0982735 )
  876. );
  877. vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {
  878. return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );
  879. }
  880. vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {
  881. return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );
  882. }
  883. vec4 LinearTransferOETF( in vec4 value ) {
  884. return value;
  885. }
  886. vec4 sRGBTransferOETF( in vec4 value ) {
  887. return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
  888. }
  889. vec4 LinearToLinear( in vec4 value ) {
  890. return value;
  891. }
  892. vec4 LinearTosRGB( in vec4 value ) {
  893. return sRGBTransferOETF( value );
  894. }`,ed=`#ifdef USE_ENVMAP
  895. #ifdef ENV_WORLDPOS
  896. vec3 cameraToFrag;
  897. if ( isOrthographic ) {
  898. cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
  899. } else {
  900. cameraToFrag = normalize( vWorldPosition - cameraPosition );
  901. }
  902. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  903. #ifdef ENVMAP_MODE_REFLECTION
  904. vec3 reflectVec = reflect( cameraToFrag, worldNormal );
  905. #else
  906. vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
  907. #endif
  908. #else
  909. vec3 reflectVec = vReflect;
  910. #endif
  911. #ifdef ENVMAP_TYPE_CUBE
  912. vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
  913. #else
  914. vec4 envColor = vec4( 0.0 );
  915. #endif
  916. #ifdef ENVMAP_BLENDING_MULTIPLY
  917. outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
  918. #elif defined( ENVMAP_BLENDING_MIX )
  919. outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
  920. #elif defined( ENVMAP_BLENDING_ADD )
  921. outgoingLight += envColor.xyz * specularStrength * reflectivity;
  922. #endif
  923. #endif`,td=`#ifdef USE_ENVMAP
  924. uniform float envMapIntensity;
  925. uniform float flipEnvMap;
  926. #ifdef ENVMAP_TYPE_CUBE
  927. uniform samplerCube envMap;
  928. #else
  929. uniform sampler2D envMap;
  930. #endif
  931. #endif`,nd=`#ifdef USE_ENVMAP
  932. uniform float reflectivity;
  933. #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
  934. #define ENV_WORLDPOS
  935. #endif
  936. #ifdef ENV_WORLDPOS
  937. varying vec3 vWorldPosition;
  938. uniform float refractionRatio;
  939. #else
  940. varying vec3 vReflect;
  941. #endif
  942. #endif`,id=`#ifdef USE_ENVMAP
  943. #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
  944. #define ENV_WORLDPOS
  945. #endif
  946. #ifdef ENV_WORLDPOS
  947. varying vec3 vWorldPosition;
  948. #else
  949. varying vec3 vReflect;
  950. uniform float refractionRatio;
  951. #endif
  952. #endif`,sd=`#ifdef USE_ENVMAP
  953. #ifdef ENV_WORLDPOS
  954. vWorldPosition = worldPosition.xyz;
  955. #else
  956. vec3 cameraToVertex;
  957. if ( isOrthographic ) {
  958. cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
  959. } else {
  960. cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
  961. }
  962. vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
  963. #ifdef ENVMAP_MODE_REFLECTION
  964. vReflect = reflect( cameraToVertex, worldNormal );
  965. #else
  966. vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
  967. #endif
  968. #endif
  969. #endif`,rd=`#ifdef USE_FOG
  970. vFogDepth = - mvPosition.z;
  971. #endif`,ad=`#ifdef USE_FOG
  972. varying float vFogDepth;
  973. #endif`,od=`#ifdef USE_FOG
  974. #ifdef FOG_EXP2
  975. float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
  976. #else
  977. float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
  978. #endif
  979. gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
  980. #endif`,ld=`#ifdef USE_FOG
  981. uniform vec3 fogColor;
  982. varying float vFogDepth;
  983. #ifdef FOG_EXP2
  984. uniform float fogDensity;
  985. #else
  986. uniform float fogNear;
  987. uniform float fogFar;
  988. #endif
  989. #endif`,cd=`#ifdef USE_GRADIENTMAP
  990. uniform sampler2D gradientMap;
  991. #endif
  992. vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
  993. float dotNL = dot( normal, lightDirection );
  994. vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
  995. #ifdef USE_GRADIENTMAP
  996. return vec3( texture2D( gradientMap, coord ).r );
  997. #else
  998. vec2 fw = fwidth( coord ) * 0.5;
  999. return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
  1000. #endif
  1001. }`,hd=`#ifdef USE_LIGHTMAP
  1002. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  1003. vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
  1004. reflectedLight.indirectDiffuse += lightMapIrradiance;
  1005. #endif`,ud=`#ifdef USE_LIGHTMAP
  1006. uniform sampler2D lightMap;
  1007. uniform float lightMapIntensity;
  1008. #endif`,dd=`LambertMaterial material;
  1009. material.diffuseColor = diffuseColor.rgb;
  1010. material.specularStrength = specularStrength;`,fd=`varying vec3 vViewPosition;
  1011. struct LambertMaterial {
  1012. vec3 diffuseColor;
  1013. float specularStrength;
  1014. };
  1015. void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
  1016. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  1017. vec3 irradiance = dotNL * directLight.color;
  1018. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1019. }
  1020. void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
  1021. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1022. }
  1023. #define RE_Direct RE_Direct_Lambert
  1024. #define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,pd=`uniform bool receiveShadow;
  1025. uniform vec3 ambientLightColor;
  1026. #if defined( USE_LIGHT_PROBES )
  1027. uniform vec3 lightProbe[ 9 ];
  1028. #endif
  1029. vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
  1030. float x = normal.x, y = normal.y, z = normal.z;
  1031. vec3 result = shCoefficients[ 0 ] * 0.886227;
  1032. result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
  1033. result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
  1034. result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
  1035. result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
  1036. result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
  1037. result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
  1038. result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
  1039. result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
  1040. return result;
  1041. }
  1042. vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
  1043. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  1044. vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
  1045. return irradiance;
  1046. }
  1047. vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
  1048. vec3 irradiance = ambientLightColor;
  1049. return irradiance;
  1050. }
  1051. float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
  1052. #if defined ( LEGACY_LIGHTS )
  1053. if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
  1054. return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
  1055. }
  1056. return 1.0;
  1057. #else
  1058. float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
  1059. if ( cutoffDistance > 0.0 ) {
  1060. distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
  1061. }
  1062. return distanceFalloff;
  1063. #endif
  1064. }
  1065. float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
  1066. return smoothstep( coneCosine, penumbraCosine, angleCosine );
  1067. }
  1068. #if NUM_DIR_LIGHTS > 0
  1069. struct DirectionalLight {
  1070. vec3 direction;
  1071. vec3 color;
  1072. };
  1073. uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
  1074. void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
  1075. light.color = directionalLight.color;
  1076. light.direction = directionalLight.direction;
  1077. light.visible = true;
  1078. }
  1079. #endif
  1080. #if NUM_POINT_LIGHTS > 0
  1081. struct PointLight {
  1082. vec3 position;
  1083. vec3 color;
  1084. float distance;
  1085. float decay;
  1086. };
  1087. uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
  1088. void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
  1089. vec3 lVector = pointLight.position - geometryPosition;
  1090. light.direction = normalize( lVector );
  1091. float lightDistance = length( lVector );
  1092. light.color = pointLight.color;
  1093. light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
  1094. light.visible = ( light.color != vec3( 0.0 ) );
  1095. }
  1096. #endif
  1097. #if NUM_SPOT_LIGHTS > 0
  1098. struct SpotLight {
  1099. vec3 position;
  1100. vec3 direction;
  1101. vec3 color;
  1102. float distance;
  1103. float decay;
  1104. float coneCos;
  1105. float penumbraCos;
  1106. };
  1107. uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
  1108. void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
  1109. vec3 lVector = spotLight.position - geometryPosition;
  1110. light.direction = normalize( lVector );
  1111. float angleCos = dot( light.direction, spotLight.direction );
  1112. float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
  1113. if ( spotAttenuation > 0.0 ) {
  1114. float lightDistance = length( lVector );
  1115. light.color = spotLight.color * spotAttenuation;
  1116. light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
  1117. light.visible = ( light.color != vec3( 0.0 ) );
  1118. } else {
  1119. light.color = vec3( 0.0 );
  1120. light.visible = false;
  1121. }
  1122. }
  1123. #endif
  1124. #if NUM_RECT_AREA_LIGHTS > 0
  1125. struct RectAreaLight {
  1126. vec3 color;
  1127. vec3 position;
  1128. vec3 halfWidth;
  1129. vec3 halfHeight;
  1130. };
  1131. uniform sampler2D ltc_1; uniform sampler2D ltc_2;
  1132. uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
  1133. #endif
  1134. #if NUM_HEMI_LIGHTS > 0
  1135. struct HemisphereLight {
  1136. vec3 direction;
  1137. vec3 skyColor;
  1138. vec3 groundColor;
  1139. };
  1140. uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
  1141. vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
  1142. float dotNL = dot( normal, hemiLight.direction );
  1143. float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
  1144. vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
  1145. return irradiance;
  1146. }
  1147. #endif`,md=`#ifdef USE_ENVMAP
  1148. vec3 getIBLIrradiance( const in vec3 normal ) {
  1149. #ifdef ENVMAP_TYPE_CUBE_UV
  1150. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  1151. vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
  1152. return PI * envMapColor.rgb * envMapIntensity;
  1153. #else
  1154. return vec3( 0.0 );
  1155. #endif
  1156. }
  1157. vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
  1158. #ifdef ENVMAP_TYPE_CUBE_UV
  1159. vec3 reflectVec = reflect( - viewDir, normal );
  1160. reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
  1161. reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
  1162. vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
  1163. return envMapColor.rgb * envMapIntensity;
  1164. #else
  1165. return vec3( 0.0 );
  1166. #endif
  1167. }
  1168. #ifdef USE_ANISOTROPY
  1169. vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
  1170. #ifdef ENVMAP_TYPE_CUBE_UV
  1171. vec3 bentNormal = cross( bitangent, viewDir );
  1172. bentNormal = normalize( cross( bentNormal, bitangent ) );
  1173. bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
  1174. return getIBLRadiance( viewDir, bentNormal, roughness );
  1175. #else
  1176. return vec3( 0.0 );
  1177. #endif
  1178. }
  1179. #endif
  1180. #endif`,gd=`ToonMaterial material;
  1181. material.diffuseColor = diffuseColor.rgb;`,_d=`varying vec3 vViewPosition;
  1182. struct ToonMaterial {
  1183. vec3 diffuseColor;
  1184. };
  1185. void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
  1186. vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
  1187. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1188. }
  1189. void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
  1190. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1191. }
  1192. #define RE_Direct RE_Direct_Toon
  1193. #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,vd=`BlinnPhongMaterial material;
  1194. material.diffuseColor = diffuseColor.rgb;
  1195. material.specularColor = specular;
  1196. material.specularShininess = shininess;
  1197. material.specularStrength = specularStrength;`,xd=`varying vec3 vViewPosition;
  1198. struct BlinnPhongMaterial {
  1199. vec3 diffuseColor;
  1200. vec3 specularColor;
  1201. float specularShininess;
  1202. float specularStrength;
  1203. };
  1204. void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
  1205. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  1206. vec3 irradiance = dotNL * directLight.color;
  1207. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1208. reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
  1209. }
  1210. void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
  1211. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1212. }
  1213. #define RE_Direct RE_Direct_BlinnPhong
  1214. #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,Md=`PhysicalMaterial material;
  1215. material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
  1216. vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
  1217. float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
  1218. material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
  1219. material.roughness = min( material.roughness, 1.0 );
  1220. #ifdef IOR
  1221. material.ior = ior;
  1222. #ifdef USE_SPECULAR
  1223. float specularIntensityFactor = specularIntensity;
  1224. vec3 specularColorFactor = specularColor;
  1225. #ifdef USE_SPECULAR_COLORMAP
  1226. specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
  1227. #endif
  1228. #ifdef USE_SPECULAR_INTENSITYMAP
  1229. specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
  1230. #endif
  1231. material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
  1232. #else
  1233. float specularIntensityFactor = 1.0;
  1234. vec3 specularColorFactor = vec3( 1.0 );
  1235. material.specularF90 = 1.0;
  1236. #endif
  1237. material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
  1238. #else
  1239. material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
  1240. material.specularF90 = 1.0;
  1241. #endif
  1242. #ifdef USE_CLEARCOAT
  1243. material.clearcoat = clearcoat;
  1244. material.clearcoatRoughness = clearcoatRoughness;
  1245. material.clearcoatF0 = vec3( 0.04 );
  1246. material.clearcoatF90 = 1.0;
  1247. #ifdef USE_CLEARCOATMAP
  1248. material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
  1249. #endif
  1250. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  1251. material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
  1252. #endif
  1253. material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
  1254. material.clearcoatRoughness += geometryRoughness;
  1255. material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
  1256. #endif
  1257. #ifdef USE_IRIDESCENCE
  1258. material.iridescence = iridescence;
  1259. material.iridescenceIOR = iridescenceIOR;
  1260. #ifdef USE_IRIDESCENCEMAP
  1261. material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
  1262. #endif
  1263. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  1264. material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
  1265. #else
  1266. material.iridescenceThickness = iridescenceThicknessMaximum;
  1267. #endif
  1268. #endif
  1269. #ifdef USE_SHEEN
  1270. material.sheenColor = sheenColor;
  1271. #ifdef USE_SHEEN_COLORMAP
  1272. material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
  1273. #endif
  1274. material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
  1275. #ifdef USE_SHEEN_ROUGHNESSMAP
  1276. material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
  1277. #endif
  1278. #endif
  1279. #ifdef USE_ANISOTROPY
  1280. #ifdef USE_ANISOTROPYMAP
  1281. mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
  1282. vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
  1283. vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
  1284. #else
  1285. vec2 anisotropyV = anisotropyVector;
  1286. #endif
  1287. material.anisotropy = length( anisotropyV );
  1288. anisotropyV /= material.anisotropy;
  1289. material.anisotropy = saturate( material.anisotropy );
  1290. material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
  1291. material.anisotropyT = tbn[ 0 ] * anisotropyV.x - tbn[ 1 ] * anisotropyV.y;
  1292. material.anisotropyB = tbn[ 1 ] * anisotropyV.x + tbn[ 0 ] * anisotropyV.y;
  1293. #endif`,Sd=`struct PhysicalMaterial {
  1294. vec3 diffuseColor;
  1295. float roughness;
  1296. vec3 specularColor;
  1297. float specularF90;
  1298. #ifdef USE_CLEARCOAT
  1299. float clearcoat;
  1300. float clearcoatRoughness;
  1301. vec3 clearcoatF0;
  1302. float clearcoatF90;
  1303. #endif
  1304. #ifdef USE_IRIDESCENCE
  1305. float iridescence;
  1306. float iridescenceIOR;
  1307. float iridescenceThickness;
  1308. vec3 iridescenceFresnel;
  1309. vec3 iridescenceF0;
  1310. #endif
  1311. #ifdef USE_SHEEN
  1312. vec3 sheenColor;
  1313. float sheenRoughness;
  1314. #endif
  1315. #ifdef IOR
  1316. float ior;
  1317. #endif
  1318. #ifdef USE_TRANSMISSION
  1319. float transmission;
  1320. float transmissionAlpha;
  1321. float thickness;
  1322. float attenuationDistance;
  1323. vec3 attenuationColor;
  1324. #endif
  1325. #ifdef USE_ANISOTROPY
  1326. float anisotropy;
  1327. float alphaT;
  1328. vec3 anisotropyT;
  1329. vec3 anisotropyB;
  1330. #endif
  1331. };
  1332. vec3 clearcoatSpecularDirect = vec3( 0.0 );
  1333. vec3 clearcoatSpecularIndirect = vec3( 0.0 );
  1334. vec3 sheenSpecularDirect = vec3( 0.0 );
  1335. vec3 sheenSpecularIndirect = vec3(0.0 );
  1336. vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
  1337. float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
  1338. float x2 = x * x;
  1339. float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
  1340. return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
  1341. }
  1342. float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
  1343. float a2 = pow2( alpha );
  1344. float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
  1345. float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
  1346. return 0.5 / max( gv + gl, EPSILON );
  1347. }
  1348. float D_GGX( const in float alpha, const in float dotNH ) {
  1349. float a2 = pow2( alpha );
  1350. float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
  1351. return RECIPROCAL_PI * a2 / pow2( denom );
  1352. }
  1353. #ifdef USE_ANISOTROPY
  1354. float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
  1355. float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
  1356. float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
  1357. float v = 0.5 / ( gv + gl );
  1358. return saturate(v);
  1359. }
  1360. float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
  1361. float a2 = alphaT * alphaB;
  1362. highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
  1363. highp float v2 = dot( v, v );
  1364. float w2 = a2 / v2;
  1365. return RECIPROCAL_PI * a2 * pow2 ( w2 );
  1366. }
  1367. #endif
  1368. #ifdef USE_CLEARCOAT
  1369. vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
  1370. vec3 f0 = material.clearcoatF0;
  1371. float f90 = material.clearcoatF90;
  1372. float roughness = material.clearcoatRoughness;
  1373. float alpha = pow2( roughness );
  1374. vec3 halfDir = normalize( lightDir + viewDir );
  1375. float dotNL = saturate( dot( normal, lightDir ) );
  1376. float dotNV = saturate( dot( normal, viewDir ) );
  1377. float dotNH = saturate( dot( normal, halfDir ) );
  1378. float dotVH = saturate( dot( viewDir, halfDir ) );
  1379. vec3 F = F_Schlick( f0, f90, dotVH );
  1380. float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
  1381. float D = D_GGX( alpha, dotNH );
  1382. return F * ( V * D );
  1383. }
  1384. #endif
  1385. vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
  1386. vec3 f0 = material.specularColor;
  1387. float f90 = material.specularF90;
  1388. float roughness = material.roughness;
  1389. float alpha = pow2( roughness );
  1390. vec3 halfDir = normalize( lightDir + viewDir );
  1391. float dotNL = saturate( dot( normal, lightDir ) );
  1392. float dotNV = saturate( dot( normal, viewDir ) );
  1393. float dotNH = saturate( dot( normal, halfDir ) );
  1394. float dotVH = saturate( dot( viewDir, halfDir ) );
  1395. vec3 F = F_Schlick( f0, f90, dotVH );
  1396. #ifdef USE_IRIDESCENCE
  1397. F = mix( F, material.iridescenceFresnel, material.iridescence );
  1398. #endif
  1399. #ifdef USE_ANISOTROPY
  1400. float dotTL = dot( material.anisotropyT, lightDir );
  1401. float dotTV = dot( material.anisotropyT, viewDir );
  1402. float dotTH = dot( material.anisotropyT, halfDir );
  1403. float dotBL = dot( material.anisotropyB, lightDir );
  1404. float dotBV = dot( material.anisotropyB, viewDir );
  1405. float dotBH = dot( material.anisotropyB, halfDir );
  1406. float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
  1407. float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
  1408. #else
  1409. float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
  1410. float D = D_GGX( alpha, dotNH );
  1411. #endif
  1412. return F * ( V * D );
  1413. }
  1414. vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
  1415. const float LUT_SIZE = 64.0;
  1416. const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
  1417. const float LUT_BIAS = 0.5 / LUT_SIZE;
  1418. float dotNV = saturate( dot( N, V ) );
  1419. vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
  1420. uv = uv * LUT_SCALE + LUT_BIAS;
  1421. return uv;
  1422. }
  1423. float LTC_ClippedSphereFormFactor( const in vec3 f ) {
  1424. float l = length( f );
  1425. return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
  1426. }
  1427. vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
  1428. float x = dot( v1, v2 );
  1429. float y = abs( x );
  1430. float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
  1431. float b = 3.4175940 + ( 4.1616724 + y ) * y;
  1432. float v = a / b;
  1433. float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
  1434. return cross( v1, v2 ) * theta_sintheta;
  1435. }
  1436. vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
  1437. vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
  1438. vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
  1439. vec3 lightNormal = cross( v1, v2 );
  1440. if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
  1441. vec3 T1, T2;
  1442. T1 = normalize( V - N * dot( V, N ) );
  1443. T2 = - cross( N, T1 );
  1444. mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
  1445. vec3 coords[ 4 ];
  1446. coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
  1447. coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
  1448. coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
  1449. coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
  1450. coords[ 0 ] = normalize( coords[ 0 ] );
  1451. coords[ 1 ] = normalize( coords[ 1 ] );
  1452. coords[ 2 ] = normalize( coords[ 2 ] );
  1453. coords[ 3 ] = normalize( coords[ 3 ] );
  1454. vec3 vectorFormFactor = vec3( 0.0 );
  1455. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
  1456. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
  1457. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
  1458. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
  1459. float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
  1460. return vec3( result );
  1461. }
  1462. #if defined( USE_SHEEN )
  1463. float D_Charlie( float roughness, float dotNH ) {
  1464. float alpha = pow2( roughness );
  1465. float invAlpha = 1.0 / alpha;
  1466. float cos2h = dotNH * dotNH;
  1467. float sin2h = max( 1.0 - cos2h, 0.0078125 );
  1468. return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
  1469. }
  1470. float V_Neubelt( float dotNV, float dotNL ) {
  1471. return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
  1472. }
  1473. vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
  1474. vec3 halfDir = normalize( lightDir + viewDir );
  1475. float dotNL = saturate( dot( normal, lightDir ) );
  1476. float dotNV = saturate( dot( normal, viewDir ) );
  1477. float dotNH = saturate( dot( normal, halfDir ) );
  1478. float D = D_Charlie( sheenRoughness, dotNH );
  1479. float V = V_Neubelt( dotNV, dotNL );
  1480. return sheenColor * ( D * V );
  1481. }
  1482. #endif
  1483. float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
  1484. float dotNV = saturate( dot( normal, viewDir ) );
  1485. float r2 = roughness * roughness;
  1486. float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
  1487. float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
  1488. float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
  1489. return saturate( DG * RECIPROCAL_PI );
  1490. }
  1491. vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
  1492. float dotNV = saturate( dot( normal, viewDir ) );
  1493. const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
  1494. const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
  1495. vec4 r = roughness * c0 + c1;
  1496. float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
  1497. vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
  1498. return fab;
  1499. }
  1500. vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
  1501. vec2 fab = DFGApprox( normal, viewDir, roughness );
  1502. return specularColor * fab.x + specularF90 * fab.y;
  1503. }
  1504. #ifdef USE_IRIDESCENCE
  1505. void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
  1506. #else
  1507. void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
  1508. #endif
  1509. vec2 fab = DFGApprox( normal, viewDir, roughness );
  1510. #ifdef USE_IRIDESCENCE
  1511. vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
  1512. #else
  1513. vec3 Fr = specularColor;
  1514. #endif
  1515. vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
  1516. float Ess = fab.x + fab.y;
  1517. float Ems = 1.0 - Ess;
  1518. vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
  1519. singleScatter += FssEss;
  1520. multiScatter += Fms * Ems;
  1521. }
  1522. #if NUM_RECT_AREA_LIGHTS > 0
  1523. void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1524. vec3 normal = geometryNormal;
  1525. vec3 viewDir = geometryViewDir;
  1526. vec3 position = geometryPosition;
  1527. vec3 lightPos = rectAreaLight.position;
  1528. vec3 halfWidth = rectAreaLight.halfWidth;
  1529. vec3 halfHeight = rectAreaLight.halfHeight;
  1530. vec3 lightColor = rectAreaLight.color;
  1531. float roughness = material.roughness;
  1532. vec3 rectCoords[ 4 ];
  1533. rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
  1534. rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
  1535. rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
  1536. vec2 uv = LTC_Uv( normal, viewDir, roughness );
  1537. vec4 t1 = texture2D( ltc_1, uv );
  1538. vec4 t2 = texture2D( ltc_2, uv );
  1539. mat3 mInv = mat3(
  1540. vec3( t1.x, 0, t1.y ),
  1541. vec3( 0, 1, 0 ),
  1542. vec3( t1.z, 0, t1.w )
  1543. );
  1544. vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
  1545. reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
  1546. reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
  1547. }
  1548. #endif
  1549. void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1550. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  1551. vec3 irradiance = dotNL * directLight.color;
  1552. #ifdef USE_CLEARCOAT
  1553. float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
  1554. vec3 ccIrradiance = dotNLcc * directLight.color;
  1555. clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
  1556. #endif
  1557. #ifdef USE_SHEEN
  1558. sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
  1559. #endif
  1560. reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );
  1561. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1562. }
  1563. void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1564. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1565. }
  1566. void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
  1567. #ifdef USE_CLEARCOAT
  1568. clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
  1569. #endif
  1570. #ifdef USE_SHEEN
  1571. sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
  1572. #endif
  1573. vec3 singleScattering = vec3( 0.0 );
  1574. vec3 multiScattering = vec3( 0.0 );
  1575. vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
  1576. #ifdef USE_IRIDESCENCE
  1577. computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
  1578. #else
  1579. computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
  1580. #endif
  1581. vec3 totalScattering = singleScattering + multiScattering;
  1582. vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
  1583. reflectedLight.indirectSpecular += radiance * singleScattering;
  1584. reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
  1585. reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
  1586. }
  1587. #define RE_Direct RE_Direct_Physical
  1588. #define RE_Direct_RectArea RE_Direct_RectArea_Physical
  1589. #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
  1590. #define RE_IndirectSpecular RE_IndirectSpecular_Physical
  1591. float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
  1592. return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
  1593. }`,yd=`
  1594. vec3 geometryPosition = - vViewPosition;
  1595. vec3 geometryNormal = normal;
  1596. vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
  1597. vec3 geometryClearcoatNormal = vec3( 0.0 );
  1598. #ifdef USE_CLEARCOAT
  1599. geometryClearcoatNormal = clearcoatNormal;
  1600. #endif
  1601. #ifdef USE_IRIDESCENCE
  1602. float dotNVi = saturate( dot( normal, geometryViewDir ) );
  1603. if ( material.iridescenceThickness == 0.0 ) {
  1604. material.iridescence = 0.0;
  1605. } else {
  1606. material.iridescence = saturate( material.iridescence );
  1607. }
  1608. if ( material.iridescence > 0.0 ) {
  1609. material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
  1610. material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
  1611. }
  1612. #endif
  1613. IncidentLight directLight;
  1614. #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
  1615. PointLight pointLight;
  1616. #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
  1617. PointLightShadow pointLightShadow;
  1618. #endif
  1619. #pragma unroll_loop_start
  1620. for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
  1621. pointLight = pointLights[ i ];
  1622. getPointLightInfo( pointLight, geometryPosition, directLight );
  1623. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
  1624. pointLightShadow = pointLightShadows[ i ];
  1625. directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
  1626. #endif
  1627. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1628. }
  1629. #pragma unroll_loop_end
  1630. #endif
  1631. #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
  1632. SpotLight spotLight;
  1633. vec4 spotColor;
  1634. vec3 spotLightCoord;
  1635. bool inSpotLightMap;
  1636. #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
  1637. SpotLightShadow spotLightShadow;
  1638. #endif
  1639. #pragma unroll_loop_start
  1640. for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
  1641. spotLight = spotLights[ i ];
  1642. getSpotLightInfo( spotLight, geometryPosition, directLight );
  1643. #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
  1644. #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
  1645. #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  1646. #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
  1647. #else
  1648. #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
  1649. #endif
  1650. #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
  1651. spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
  1652. inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
  1653. spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
  1654. directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
  1655. #endif
  1656. #undef SPOT_LIGHT_MAP_INDEX
  1657. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  1658. spotLightShadow = spotLightShadows[ i ];
  1659. directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
  1660. #endif
  1661. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1662. }
  1663. #pragma unroll_loop_end
  1664. #endif
  1665. #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
  1666. DirectionalLight directionalLight;
  1667. #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
  1668. DirectionalLightShadow directionalLightShadow;
  1669. #endif
  1670. #pragma unroll_loop_start
  1671. for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
  1672. directionalLight = directionalLights[ i ];
  1673. getDirectionalLightInfo( directionalLight, directLight );
  1674. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
  1675. directionalLightShadow = directionalLightShadows[ i ];
  1676. directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
  1677. #endif
  1678. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1679. }
  1680. #pragma unroll_loop_end
  1681. #endif
  1682. #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
  1683. RectAreaLight rectAreaLight;
  1684. #pragma unroll_loop_start
  1685. for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
  1686. rectAreaLight = rectAreaLights[ i ];
  1687. RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1688. }
  1689. #pragma unroll_loop_end
  1690. #endif
  1691. #if defined( RE_IndirectDiffuse )
  1692. vec3 iblIrradiance = vec3( 0.0 );
  1693. vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
  1694. #if defined( USE_LIGHT_PROBES )
  1695. irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
  1696. #endif
  1697. #if ( NUM_HEMI_LIGHTS > 0 )
  1698. #pragma unroll_loop_start
  1699. for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
  1700. irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
  1701. }
  1702. #pragma unroll_loop_end
  1703. #endif
  1704. #endif
  1705. #if defined( RE_IndirectSpecular )
  1706. vec3 radiance = vec3( 0.0 );
  1707. vec3 clearcoatRadiance = vec3( 0.0 );
  1708. #endif`,Ed=`#if defined( RE_IndirectDiffuse )
  1709. #ifdef USE_LIGHTMAP
  1710. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  1711. vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
  1712. irradiance += lightMapIrradiance;
  1713. #endif
  1714. #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
  1715. iblIrradiance += getIBLIrradiance( geometryNormal );
  1716. #endif
  1717. #endif
  1718. #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
  1719. #ifdef USE_ANISOTROPY
  1720. radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
  1721. #else
  1722. radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
  1723. #endif
  1724. #ifdef USE_CLEARCOAT
  1725. clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
  1726. #endif
  1727. #endif`,Td=`#if defined( RE_IndirectDiffuse )
  1728. RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1729. #endif
  1730. #if defined( RE_IndirectSpecular )
  1731. RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1732. #endif`,Ad=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
  1733. gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
  1734. #endif`,bd=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
  1735. uniform float logDepthBufFC;
  1736. varying float vFragDepth;
  1737. varying float vIsPerspective;
  1738. #endif`,wd=`#ifdef USE_LOGDEPTHBUF
  1739. #ifdef USE_LOGDEPTHBUF_EXT
  1740. varying float vFragDepth;
  1741. varying float vIsPerspective;
  1742. #else
  1743. uniform float logDepthBufFC;
  1744. #endif
  1745. #endif`,Rd=`#ifdef USE_LOGDEPTHBUF
  1746. #ifdef USE_LOGDEPTHBUF_EXT
  1747. vFragDepth = 1.0 + gl_Position.w;
  1748. vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
  1749. #else
  1750. if ( isPerspectiveMatrix( projectionMatrix ) ) {
  1751. gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
  1752. gl_Position.z *= gl_Position.w;
  1753. }
  1754. #endif
  1755. #endif`,Cd=`#ifdef USE_MAP
  1756. vec4 sampledDiffuseColor = texture2D( map, vMapUv );
  1757. #ifdef DECODE_VIDEO_TEXTURE
  1758. sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
  1759. #endif
  1760. diffuseColor *= sampledDiffuseColor;
  1761. #endif`,Ld=`#ifdef USE_MAP
  1762. uniform sampler2D map;
  1763. #endif`,Pd=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
  1764. #if defined( USE_POINTS_UV )
  1765. vec2 uv = vUv;
  1766. #else
  1767. vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
  1768. #endif
  1769. #endif
  1770. #ifdef USE_MAP
  1771. diffuseColor *= texture2D( map, uv );
  1772. #endif
  1773. #ifdef USE_ALPHAMAP
  1774. diffuseColor.a *= texture2D( alphaMap, uv ).g;
  1775. #endif`,Dd=`#if defined( USE_POINTS_UV )
  1776. varying vec2 vUv;
  1777. #else
  1778. #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
  1779. uniform mat3 uvTransform;
  1780. #endif
  1781. #endif
  1782. #ifdef USE_MAP
  1783. uniform sampler2D map;
  1784. #endif
  1785. #ifdef USE_ALPHAMAP
  1786. uniform sampler2D alphaMap;
  1787. #endif`,Id=`float metalnessFactor = metalness;
  1788. #ifdef USE_METALNESSMAP
  1789. vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
  1790. metalnessFactor *= texelMetalness.b;
  1791. #endif`,Ud=`#ifdef USE_METALNESSMAP
  1792. uniform sampler2D metalnessMap;
  1793. #endif`,Nd=`#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )
  1794. vColor *= morphTargetBaseInfluence;
  1795. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1796. #if defined( USE_COLOR_ALPHA )
  1797. if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
  1798. #elif defined( USE_COLOR )
  1799. if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
  1800. #endif
  1801. }
  1802. #endif`,Od=`#ifdef USE_MORPHNORMALS
  1803. objectNormal *= morphTargetBaseInfluence;
  1804. #ifdef MORPHTARGETS_TEXTURE
  1805. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1806. if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
  1807. }
  1808. #else
  1809. objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
  1810. objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
  1811. objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
  1812. objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
  1813. #endif
  1814. #endif`,Fd=`#ifdef USE_MORPHTARGETS
  1815. uniform float morphTargetBaseInfluence;
  1816. #ifdef MORPHTARGETS_TEXTURE
  1817. uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
  1818. uniform sampler2DArray morphTargetsTexture;
  1819. uniform ivec2 morphTargetsTextureSize;
  1820. vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
  1821. int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
  1822. int y = texelIndex / morphTargetsTextureSize.x;
  1823. int x = texelIndex - y * morphTargetsTextureSize.x;
  1824. ivec3 morphUV = ivec3( x, y, morphTargetIndex );
  1825. return texelFetch( morphTargetsTexture, morphUV, 0 );
  1826. }
  1827. #else
  1828. #ifndef USE_MORPHNORMALS
  1829. uniform float morphTargetInfluences[ 8 ];
  1830. #else
  1831. uniform float morphTargetInfluences[ 4 ];
  1832. #endif
  1833. #endif
  1834. #endif`,Bd=`#ifdef USE_MORPHTARGETS
  1835. transformed *= morphTargetBaseInfluence;
  1836. #ifdef MORPHTARGETS_TEXTURE
  1837. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1838. if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
  1839. }
  1840. #else
  1841. transformed += morphTarget0 * morphTargetInfluences[ 0 ];
  1842. transformed += morphTarget1 * morphTargetInfluences[ 1 ];
  1843. transformed += morphTarget2 * morphTargetInfluences[ 2 ];
  1844. transformed += morphTarget3 * morphTargetInfluences[ 3 ];
  1845. #ifndef USE_MORPHNORMALS
  1846. transformed += morphTarget4 * morphTargetInfluences[ 4 ];
  1847. transformed += morphTarget5 * morphTargetInfluences[ 5 ];
  1848. transformed += morphTarget6 * morphTargetInfluences[ 6 ];
  1849. transformed += morphTarget7 * morphTargetInfluences[ 7 ];
  1850. #endif
  1851. #endif
  1852. #endif`,Hd=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
  1853. #ifdef FLAT_SHADED
  1854. vec3 fdx = dFdx( vViewPosition );
  1855. vec3 fdy = dFdy( vViewPosition );
  1856. vec3 normal = normalize( cross( fdx, fdy ) );
  1857. #else
  1858. vec3 normal = normalize( vNormal );
  1859. #ifdef DOUBLE_SIDED
  1860. normal *= faceDirection;
  1861. #endif
  1862. #endif
  1863. #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
  1864. #ifdef USE_TANGENT
  1865. mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
  1866. #else
  1867. mat3 tbn = getTangentFrame( - vViewPosition, normal,
  1868. #if defined( USE_NORMALMAP )
  1869. vNormalMapUv
  1870. #elif defined( USE_CLEARCOAT_NORMALMAP )
  1871. vClearcoatNormalMapUv
  1872. #else
  1873. vUv
  1874. #endif
  1875. );
  1876. #endif
  1877. #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
  1878. tbn[0] *= faceDirection;
  1879. tbn[1] *= faceDirection;
  1880. #endif
  1881. #endif
  1882. #ifdef USE_CLEARCOAT_NORMALMAP
  1883. #ifdef USE_TANGENT
  1884. mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
  1885. #else
  1886. mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
  1887. #endif
  1888. #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
  1889. tbn2[0] *= faceDirection;
  1890. tbn2[1] *= faceDirection;
  1891. #endif
  1892. #endif
  1893. vec3 nonPerturbedNormal = normal;`,zd=`#ifdef USE_NORMALMAP_OBJECTSPACE
  1894. normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
  1895. #ifdef FLIP_SIDED
  1896. normal = - normal;
  1897. #endif
  1898. #ifdef DOUBLE_SIDED
  1899. normal = normal * faceDirection;
  1900. #endif
  1901. normal = normalize( normalMatrix * normal );
  1902. #elif defined( USE_NORMALMAP_TANGENTSPACE )
  1903. vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
  1904. mapN.xy *= normalScale;
  1905. normal = normalize( tbn * mapN );
  1906. #elif defined( USE_BUMPMAP )
  1907. normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
  1908. #endif`,kd=`#ifndef FLAT_SHADED
  1909. varying vec3 vNormal;
  1910. #ifdef USE_TANGENT
  1911. varying vec3 vTangent;
  1912. varying vec3 vBitangent;
  1913. #endif
  1914. #endif`,Vd=`#ifndef FLAT_SHADED
  1915. varying vec3 vNormal;
  1916. #ifdef USE_TANGENT
  1917. varying vec3 vTangent;
  1918. varying vec3 vBitangent;
  1919. #endif
  1920. #endif`,Gd=`#ifndef FLAT_SHADED
  1921. vNormal = normalize( transformedNormal );
  1922. #ifdef USE_TANGENT
  1923. vTangent = normalize( transformedTangent );
  1924. vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
  1925. #endif
  1926. #endif`,Wd=`#ifdef USE_NORMALMAP
  1927. uniform sampler2D normalMap;
  1928. uniform vec2 normalScale;
  1929. #endif
  1930. #ifdef USE_NORMALMAP_OBJECTSPACE
  1931. uniform mat3 normalMatrix;
  1932. #endif
  1933. #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
  1934. mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
  1935. vec3 q0 = dFdx( eye_pos.xyz );
  1936. vec3 q1 = dFdy( eye_pos.xyz );
  1937. vec2 st0 = dFdx( uv.st );
  1938. vec2 st1 = dFdy( uv.st );
  1939. vec3 N = surf_norm;
  1940. vec3 q1perp = cross( q1, N );
  1941. vec3 q0perp = cross( N, q0 );
  1942. vec3 T = q1perp * st0.x + q0perp * st1.x;
  1943. vec3 B = q1perp * st0.y + q0perp * st1.y;
  1944. float det = max( dot( T, T ), dot( B, B ) );
  1945. float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
  1946. return mat3( T * scale, B * scale, N );
  1947. }
  1948. #endif`,Xd=`#ifdef USE_CLEARCOAT
  1949. vec3 clearcoatNormal = nonPerturbedNormal;
  1950. #endif`,Yd=`#ifdef USE_CLEARCOAT_NORMALMAP
  1951. vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
  1952. clearcoatMapN.xy *= clearcoatNormalScale;
  1953. clearcoatNormal = normalize( tbn2 * clearcoatMapN );
  1954. #endif`,jd=`#ifdef USE_CLEARCOATMAP
  1955. uniform sampler2D clearcoatMap;
  1956. #endif
  1957. #ifdef USE_CLEARCOAT_NORMALMAP
  1958. uniform sampler2D clearcoatNormalMap;
  1959. uniform vec2 clearcoatNormalScale;
  1960. #endif
  1961. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  1962. uniform sampler2D clearcoatRoughnessMap;
  1963. #endif`,qd=`#ifdef USE_IRIDESCENCEMAP
  1964. uniform sampler2D iridescenceMap;
  1965. #endif
  1966. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  1967. uniform sampler2D iridescenceThicknessMap;
  1968. #endif`,Kd=`#ifdef OPAQUE
  1969. diffuseColor.a = 1.0;
  1970. #endif
  1971. #ifdef USE_TRANSMISSION
  1972. diffuseColor.a *= material.transmissionAlpha;
  1973. #endif
  1974. gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,$d=`vec3 packNormalToRGB( const in vec3 normal ) {
  1975. return normalize( normal ) * 0.5 + 0.5;
  1976. }
  1977. vec3 unpackRGBToNormal( const in vec3 rgb ) {
  1978. return 2.0 * rgb.xyz - 1.0;
  1979. }
  1980. const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
  1981. const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
  1982. const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
  1983. const float ShiftRight8 = 1. / 256.;
  1984. vec4 packDepthToRGBA( const in float v ) {
  1985. vec4 r = vec4( fract( v * PackFactors ), v );
  1986. r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
  1987. }
  1988. float unpackRGBAToDepth( const in vec4 v ) {
  1989. return dot( v, UnpackFactors );
  1990. }
  1991. vec2 packDepthToRG( in highp float v ) {
  1992. return packDepthToRGBA( v ).yx;
  1993. }
  1994. float unpackRGToDepth( const in highp vec2 v ) {
  1995. return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );
  1996. }
  1997. vec4 pack2HalfToRGBA( vec2 v ) {
  1998. vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
  1999. return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
  2000. }
  2001. vec2 unpackRGBATo2Half( vec4 v ) {
  2002. return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
  2003. }
  2004. float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
  2005. return ( viewZ + near ) / ( near - far );
  2006. }
  2007. float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
  2008. return depth * ( near - far ) - near;
  2009. }
  2010. float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
  2011. return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
  2012. }
  2013. float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
  2014. return ( near * far ) / ( ( far - near ) * depth - far );
  2015. }`,Zd=`#ifdef PREMULTIPLIED_ALPHA
  2016. gl_FragColor.rgb *= gl_FragColor.a;
  2017. #endif`,Jd=`vec4 mvPosition = vec4( transformed, 1.0 );
  2018. #ifdef USE_INSTANCING
  2019. mvPosition = instanceMatrix * mvPosition;
  2020. #endif
  2021. mvPosition = modelViewMatrix * mvPosition;
  2022. gl_Position = projectionMatrix * mvPosition;`,Qd=`#ifdef DITHERING
  2023. gl_FragColor.rgb = dithering( gl_FragColor.rgb );
  2024. #endif`,ef=`#ifdef DITHERING
  2025. vec3 dithering( vec3 color ) {
  2026. float grid_position = rand( gl_FragCoord.xy );
  2027. vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
  2028. dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
  2029. return color + dither_shift_RGB;
  2030. }
  2031. #endif`,tf=`float roughnessFactor = roughness;
  2032. #ifdef USE_ROUGHNESSMAP
  2033. vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
  2034. roughnessFactor *= texelRoughness.g;
  2035. #endif`,nf=`#ifdef USE_ROUGHNESSMAP
  2036. uniform sampler2D roughnessMap;
  2037. #endif`,sf=`#if NUM_SPOT_LIGHT_COORDS > 0
  2038. varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
  2039. #endif
  2040. #if NUM_SPOT_LIGHT_MAPS > 0
  2041. uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
  2042. #endif
  2043. #ifdef USE_SHADOWMAP
  2044. #if NUM_DIR_LIGHT_SHADOWS > 0
  2045. uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
  2046. varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
  2047. struct DirectionalLightShadow {
  2048. float shadowBias;
  2049. float shadowNormalBias;
  2050. float shadowRadius;
  2051. vec2 shadowMapSize;
  2052. };
  2053. uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
  2054. #endif
  2055. #if NUM_SPOT_LIGHT_SHADOWS > 0
  2056. uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
  2057. struct SpotLightShadow {
  2058. float shadowBias;
  2059. float shadowNormalBias;
  2060. float shadowRadius;
  2061. vec2 shadowMapSize;
  2062. };
  2063. uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
  2064. #endif
  2065. #if NUM_POINT_LIGHT_SHADOWS > 0
  2066. uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
  2067. varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
  2068. struct PointLightShadow {
  2069. float shadowBias;
  2070. float shadowNormalBias;
  2071. float shadowRadius;
  2072. vec2 shadowMapSize;
  2073. float shadowCameraNear;
  2074. float shadowCameraFar;
  2075. };
  2076. uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
  2077. #endif
  2078. float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
  2079. return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
  2080. }
  2081. vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
  2082. return unpackRGBATo2Half( texture2D( shadow, uv ) );
  2083. }
  2084. float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
  2085. float occlusion = 1.0;
  2086. vec2 distribution = texture2DDistribution( shadow, uv );
  2087. float hard_shadow = step( compare , distribution.x );
  2088. if (hard_shadow != 1.0 ) {
  2089. float distance = compare - distribution.x ;
  2090. float variance = max( 0.00000, distribution.y * distribution.y );
  2091. float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
  2092. }
  2093. return occlusion;
  2094. }
  2095. float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
  2096. float shadow = 1.0;
  2097. shadowCoord.xyz /= shadowCoord.w;
  2098. shadowCoord.z += shadowBias;
  2099. bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
  2100. bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
  2101. if ( frustumTest ) {
  2102. #if defined( SHADOWMAP_TYPE_PCF )
  2103. vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
  2104. float dx0 = - texelSize.x * shadowRadius;
  2105. float dy0 = - texelSize.y * shadowRadius;
  2106. float dx1 = + texelSize.x * shadowRadius;
  2107. float dy1 = + texelSize.y * shadowRadius;
  2108. float dx2 = dx0 / 2.0;
  2109. float dy2 = dy0 / 2.0;
  2110. float dx3 = dx1 / 2.0;
  2111. float dy3 = dy1 / 2.0;
  2112. shadow = (
  2113. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
  2114. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
  2115. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
  2116. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
  2117. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
  2118. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
  2119. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
  2120. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
  2121. texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
  2122. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
  2123. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
  2124. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
  2125. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
  2126. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
  2127. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
  2128. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
  2129. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
  2130. ) * ( 1.0 / 17.0 );
  2131. #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
  2132. vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
  2133. float dx = texelSize.x;
  2134. float dy = texelSize.y;
  2135. vec2 uv = shadowCoord.xy;
  2136. vec2 f = fract( uv * shadowMapSize + 0.5 );
  2137. uv -= f * texelSize;
  2138. shadow = (
  2139. texture2DCompare( shadowMap, uv, shadowCoord.z ) +
  2140. texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
  2141. texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
  2142. texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
  2143. mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
  2144. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
  2145. f.x ) +
  2146. mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
  2147. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
  2148. f.x ) +
  2149. mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
  2150. texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
  2151. f.y ) +
  2152. mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
  2153. texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
  2154. f.y ) +
  2155. mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
  2156. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
  2157. f.x ),
  2158. mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
  2159. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
  2160. f.x ),
  2161. f.y )
  2162. ) * ( 1.0 / 9.0 );
  2163. #elif defined( SHADOWMAP_TYPE_VSM )
  2164. shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
  2165. #else
  2166. shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
  2167. #endif
  2168. }
  2169. return shadow;
  2170. }
  2171. vec2 cubeToUV( vec3 v, float texelSizeY ) {
  2172. vec3 absV = abs( v );
  2173. float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
  2174. absV *= scaleToCube;
  2175. v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
  2176. vec2 planar = v.xy;
  2177. float almostATexel = 1.5 * texelSizeY;
  2178. float almostOne = 1.0 - almostATexel;
  2179. if ( absV.z >= almostOne ) {
  2180. if ( v.z > 0.0 )
  2181. planar.x = 4.0 - v.x;
  2182. } else if ( absV.x >= almostOne ) {
  2183. float signX = sign( v.x );
  2184. planar.x = v.z * signX + 2.0 * signX;
  2185. } else if ( absV.y >= almostOne ) {
  2186. float signY = sign( v.y );
  2187. planar.x = v.x + 2.0 * signY + 2.0;
  2188. planar.y = v.z * signY - 2.0;
  2189. }
  2190. return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
  2191. }
  2192. float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
  2193. vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
  2194. vec3 lightToPosition = shadowCoord.xyz;
  2195. float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
  2196. vec3 bd3D = normalize( lightToPosition );
  2197. #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
  2198. vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
  2199. return (
  2200. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
  2201. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
  2202. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
  2203. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
  2204. texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
  2205. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
  2206. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
  2207. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
  2208. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
  2209. ) * ( 1.0 / 9.0 );
  2210. #else
  2211. return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
  2212. #endif
  2213. }
  2214. #endif`,rf=`#if NUM_SPOT_LIGHT_COORDS > 0
  2215. uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
  2216. varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
  2217. #endif
  2218. #ifdef USE_SHADOWMAP
  2219. #if NUM_DIR_LIGHT_SHADOWS > 0
  2220. uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
  2221. varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
  2222. struct DirectionalLightShadow {
  2223. float shadowBias;
  2224. float shadowNormalBias;
  2225. float shadowRadius;
  2226. vec2 shadowMapSize;
  2227. };
  2228. uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
  2229. #endif
  2230. #if NUM_SPOT_LIGHT_SHADOWS > 0
  2231. struct SpotLightShadow {
  2232. float shadowBias;
  2233. float shadowNormalBias;
  2234. float shadowRadius;
  2235. vec2 shadowMapSize;
  2236. };
  2237. uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
  2238. #endif
  2239. #if NUM_POINT_LIGHT_SHADOWS > 0
  2240. uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
  2241. varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
  2242. struct PointLightShadow {
  2243. float shadowBias;
  2244. float shadowNormalBias;
  2245. float shadowRadius;
  2246. vec2 shadowMapSize;
  2247. float shadowCameraNear;
  2248. float shadowCameraFar;
  2249. };
  2250. uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
  2251. #endif
  2252. #endif`,af=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
  2253. vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
  2254. vec4 shadowWorldPosition;
  2255. #endif
  2256. #if defined( USE_SHADOWMAP )
  2257. #if NUM_DIR_LIGHT_SHADOWS > 0
  2258. #pragma unroll_loop_start
  2259. for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
  2260. shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
  2261. vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
  2262. }
  2263. #pragma unroll_loop_end
  2264. #endif
  2265. #if NUM_POINT_LIGHT_SHADOWS > 0
  2266. #pragma unroll_loop_start
  2267. for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
  2268. shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
  2269. vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
  2270. }
  2271. #pragma unroll_loop_end
  2272. #endif
  2273. #endif
  2274. #if NUM_SPOT_LIGHT_COORDS > 0
  2275. #pragma unroll_loop_start
  2276. for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
  2277. shadowWorldPosition = worldPosition;
  2278. #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  2279. shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
  2280. #endif
  2281. vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
  2282. }
  2283. #pragma unroll_loop_end
  2284. #endif`,of=`float getShadowMask() {
  2285. float shadow = 1.0;
  2286. #ifdef USE_SHADOWMAP
  2287. #if NUM_DIR_LIGHT_SHADOWS > 0
  2288. DirectionalLightShadow directionalLight;
  2289. #pragma unroll_loop_start
  2290. for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
  2291. directionalLight = directionalLightShadows[ i ];
  2292. shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
  2293. }
  2294. #pragma unroll_loop_end
  2295. #endif
  2296. #if NUM_SPOT_LIGHT_SHADOWS > 0
  2297. SpotLightShadow spotLight;
  2298. #pragma unroll_loop_start
  2299. for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
  2300. spotLight = spotLightShadows[ i ];
  2301. shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
  2302. }
  2303. #pragma unroll_loop_end
  2304. #endif
  2305. #if NUM_POINT_LIGHT_SHADOWS > 0
  2306. PointLightShadow pointLight;
  2307. #pragma unroll_loop_start
  2308. for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
  2309. pointLight = pointLightShadows[ i ];
  2310. shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
  2311. }
  2312. #pragma unroll_loop_end
  2313. #endif
  2314. #endif
  2315. return shadow;
  2316. }`,lf=`#ifdef USE_SKINNING
  2317. mat4 boneMatX = getBoneMatrix( skinIndex.x );
  2318. mat4 boneMatY = getBoneMatrix( skinIndex.y );
  2319. mat4 boneMatZ = getBoneMatrix( skinIndex.z );
  2320. mat4 boneMatW = getBoneMatrix( skinIndex.w );
  2321. #endif`,cf=`#ifdef USE_SKINNING
  2322. uniform mat4 bindMatrix;
  2323. uniform mat4 bindMatrixInverse;
  2324. uniform highp sampler2D boneTexture;
  2325. uniform int boneTextureSize;
  2326. mat4 getBoneMatrix( const in float i ) {
  2327. float j = i * 4.0;
  2328. float x = mod( j, float( boneTextureSize ) );
  2329. float y = floor( j / float( boneTextureSize ) );
  2330. float dx = 1.0 / float( boneTextureSize );
  2331. float dy = 1.0 / float( boneTextureSize );
  2332. y = dy * ( y + 0.5 );
  2333. vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
  2334. vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
  2335. vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
  2336. vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
  2337. mat4 bone = mat4( v1, v2, v3, v4 );
  2338. return bone;
  2339. }
  2340. #endif`,hf=`#ifdef USE_SKINNING
  2341. vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
  2342. vec4 skinned = vec4( 0.0 );
  2343. skinned += boneMatX * skinVertex * skinWeight.x;
  2344. skinned += boneMatY * skinVertex * skinWeight.y;
  2345. skinned += boneMatZ * skinVertex * skinWeight.z;
  2346. skinned += boneMatW * skinVertex * skinWeight.w;
  2347. transformed = ( bindMatrixInverse * skinned ).xyz;
  2348. #endif`,uf=`#ifdef USE_SKINNING
  2349. mat4 skinMatrix = mat4( 0.0 );
  2350. skinMatrix += skinWeight.x * boneMatX;
  2351. skinMatrix += skinWeight.y * boneMatY;
  2352. skinMatrix += skinWeight.z * boneMatZ;
  2353. skinMatrix += skinWeight.w * boneMatW;
  2354. skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
  2355. objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
  2356. #ifdef USE_TANGENT
  2357. objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
  2358. #endif
  2359. #endif`,df=`float specularStrength;
  2360. #ifdef USE_SPECULARMAP
  2361. vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
  2362. specularStrength = texelSpecular.r;
  2363. #else
  2364. specularStrength = 1.0;
  2365. #endif`,ff=`#ifdef USE_SPECULARMAP
  2366. uniform sampler2D specularMap;
  2367. #endif`,pf=`#if defined( TONE_MAPPING )
  2368. gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
  2369. #endif`,mf=`#ifndef saturate
  2370. #define saturate( a ) clamp( a, 0.0, 1.0 )
  2371. #endif
  2372. uniform float toneMappingExposure;
  2373. vec3 LinearToneMapping( vec3 color ) {
  2374. return saturate( toneMappingExposure * color );
  2375. }
  2376. vec3 ReinhardToneMapping( vec3 color ) {
  2377. color *= toneMappingExposure;
  2378. return saturate( color / ( vec3( 1.0 ) + color ) );
  2379. }
  2380. vec3 OptimizedCineonToneMapping( vec3 color ) {
  2381. color *= toneMappingExposure;
  2382. color = max( vec3( 0.0 ), color - 0.004 );
  2383. return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
  2384. }
  2385. vec3 RRTAndODTFit( vec3 v ) {
  2386. vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
  2387. vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
  2388. return a / b;
  2389. }
  2390. vec3 ACESFilmicToneMapping( vec3 color ) {
  2391. const mat3 ACESInputMat = mat3(
  2392. vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
  2393. vec3( 0.04823, 0.01566, 0.83777 )
  2394. );
  2395. const mat3 ACESOutputMat = mat3(
  2396. vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
  2397. vec3( -0.07367, -0.00605, 1.07602 )
  2398. );
  2399. color *= toneMappingExposure / 0.6;
  2400. color = ACESInputMat * color;
  2401. color = RRTAndODTFit( color );
  2402. color = ACESOutputMat * color;
  2403. return saturate( color );
  2404. }
  2405. vec3 CustomToneMapping( vec3 color ) { return color; }`,gf=`#ifdef USE_TRANSMISSION
  2406. material.transmission = transmission;
  2407. material.transmissionAlpha = 1.0;
  2408. material.thickness = thickness;
  2409. material.attenuationDistance = attenuationDistance;
  2410. material.attenuationColor = attenuationColor;
  2411. #ifdef USE_TRANSMISSIONMAP
  2412. material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
  2413. #endif
  2414. #ifdef USE_THICKNESSMAP
  2415. material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
  2416. #endif
  2417. vec3 pos = vWorldPosition;
  2418. vec3 v = normalize( cameraPosition - pos );
  2419. vec3 n = inverseTransformDirection( normal, viewMatrix );
  2420. vec4 transmitted = getIBLVolumeRefraction(
  2421. n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
  2422. pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,
  2423. material.attenuationColor, material.attenuationDistance );
  2424. material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
  2425. totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
  2426. #endif`,_f=`#ifdef USE_TRANSMISSION
  2427. uniform float transmission;
  2428. uniform float thickness;
  2429. uniform float attenuationDistance;
  2430. uniform vec3 attenuationColor;
  2431. #ifdef USE_TRANSMISSIONMAP
  2432. uniform sampler2D transmissionMap;
  2433. #endif
  2434. #ifdef USE_THICKNESSMAP
  2435. uniform sampler2D thicknessMap;
  2436. #endif
  2437. uniform vec2 transmissionSamplerSize;
  2438. uniform sampler2D transmissionSamplerMap;
  2439. uniform mat4 modelMatrix;
  2440. uniform mat4 projectionMatrix;
  2441. varying vec3 vWorldPosition;
  2442. float w0( float a ) {
  2443. return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
  2444. }
  2445. float w1( float a ) {
  2446. return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
  2447. }
  2448. float w2( float a ){
  2449. return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
  2450. }
  2451. float w3( float a ) {
  2452. return ( 1.0 / 6.0 ) * ( a * a * a );
  2453. }
  2454. float g0( float a ) {
  2455. return w0( a ) + w1( a );
  2456. }
  2457. float g1( float a ) {
  2458. return w2( a ) + w3( a );
  2459. }
  2460. float h0( float a ) {
  2461. return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
  2462. }
  2463. float h1( float a ) {
  2464. return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
  2465. }
  2466. vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
  2467. uv = uv * texelSize.zw + 0.5;
  2468. vec2 iuv = floor( uv );
  2469. vec2 fuv = fract( uv );
  2470. float g0x = g0( fuv.x );
  2471. float g1x = g1( fuv.x );
  2472. float h0x = h0( fuv.x );
  2473. float h1x = h1( fuv.x );
  2474. float h0y = h0( fuv.y );
  2475. float h1y = h1( fuv.y );
  2476. vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
  2477. vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
  2478. vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
  2479. vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
  2480. return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
  2481. g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
  2482. }
  2483. vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
  2484. vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
  2485. vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
  2486. vec2 fLodSizeInv = 1.0 / fLodSize;
  2487. vec2 cLodSizeInv = 1.0 / cLodSize;
  2488. vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
  2489. vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
  2490. return mix( fSample, cSample, fract( lod ) );
  2491. }
  2492. vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
  2493. vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
  2494. vec3 modelScale;
  2495. modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
  2496. modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
  2497. modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
  2498. return normalize( refractionVector ) * thickness * modelScale;
  2499. }
  2500. float applyIorToRoughness( const in float roughness, const in float ior ) {
  2501. return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
  2502. }
  2503. vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
  2504. float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
  2505. return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
  2506. }
  2507. vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
  2508. if ( isinf( attenuationDistance ) ) {
  2509. return vec3( 1.0 );
  2510. } else {
  2511. vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
  2512. vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
  2513. }
  2514. }
  2515. vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
  2516. const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
  2517. const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,
  2518. const in vec3 attenuationColor, const in float attenuationDistance ) {
  2519. vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
  2520. vec3 refractedRayExit = position + transmissionRay;
  2521. vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
  2522. vec2 refractionCoords = ndcPos.xy / ndcPos.w;
  2523. refractionCoords += 1.0;
  2524. refractionCoords /= 2.0;
  2525. vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
  2526. vec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
  2527. vec3 attenuatedColor = transmittance * transmittedLight.rgb;
  2528. vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
  2529. float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
  2530. return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
  2531. }
  2532. #endif`,vf=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2533. varying vec2 vUv;
  2534. #endif
  2535. #ifdef USE_MAP
  2536. varying vec2 vMapUv;
  2537. #endif
  2538. #ifdef USE_ALPHAMAP
  2539. varying vec2 vAlphaMapUv;
  2540. #endif
  2541. #ifdef USE_LIGHTMAP
  2542. varying vec2 vLightMapUv;
  2543. #endif
  2544. #ifdef USE_AOMAP
  2545. varying vec2 vAoMapUv;
  2546. #endif
  2547. #ifdef USE_BUMPMAP
  2548. varying vec2 vBumpMapUv;
  2549. #endif
  2550. #ifdef USE_NORMALMAP
  2551. varying vec2 vNormalMapUv;
  2552. #endif
  2553. #ifdef USE_EMISSIVEMAP
  2554. varying vec2 vEmissiveMapUv;
  2555. #endif
  2556. #ifdef USE_METALNESSMAP
  2557. varying vec2 vMetalnessMapUv;
  2558. #endif
  2559. #ifdef USE_ROUGHNESSMAP
  2560. varying vec2 vRoughnessMapUv;
  2561. #endif
  2562. #ifdef USE_ANISOTROPYMAP
  2563. varying vec2 vAnisotropyMapUv;
  2564. #endif
  2565. #ifdef USE_CLEARCOATMAP
  2566. varying vec2 vClearcoatMapUv;
  2567. #endif
  2568. #ifdef USE_CLEARCOAT_NORMALMAP
  2569. varying vec2 vClearcoatNormalMapUv;
  2570. #endif
  2571. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2572. varying vec2 vClearcoatRoughnessMapUv;
  2573. #endif
  2574. #ifdef USE_IRIDESCENCEMAP
  2575. varying vec2 vIridescenceMapUv;
  2576. #endif
  2577. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2578. varying vec2 vIridescenceThicknessMapUv;
  2579. #endif
  2580. #ifdef USE_SHEEN_COLORMAP
  2581. varying vec2 vSheenColorMapUv;
  2582. #endif
  2583. #ifdef USE_SHEEN_ROUGHNESSMAP
  2584. varying vec2 vSheenRoughnessMapUv;
  2585. #endif
  2586. #ifdef USE_SPECULARMAP
  2587. varying vec2 vSpecularMapUv;
  2588. #endif
  2589. #ifdef USE_SPECULAR_COLORMAP
  2590. varying vec2 vSpecularColorMapUv;
  2591. #endif
  2592. #ifdef USE_SPECULAR_INTENSITYMAP
  2593. varying vec2 vSpecularIntensityMapUv;
  2594. #endif
  2595. #ifdef USE_TRANSMISSIONMAP
  2596. uniform mat3 transmissionMapTransform;
  2597. varying vec2 vTransmissionMapUv;
  2598. #endif
  2599. #ifdef USE_THICKNESSMAP
  2600. uniform mat3 thicknessMapTransform;
  2601. varying vec2 vThicknessMapUv;
  2602. #endif`,xf=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2603. varying vec2 vUv;
  2604. #endif
  2605. #ifdef USE_MAP
  2606. uniform mat3 mapTransform;
  2607. varying vec2 vMapUv;
  2608. #endif
  2609. #ifdef USE_ALPHAMAP
  2610. uniform mat3 alphaMapTransform;
  2611. varying vec2 vAlphaMapUv;
  2612. #endif
  2613. #ifdef USE_LIGHTMAP
  2614. uniform mat3 lightMapTransform;
  2615. varying vec2 vLightMapUv;
  2616. #endif
  2617. #ifdef USE_AOMAP
  2618. uniform mat3 aoMapTransform;
  2619. varying vec2 vAoMapUv;
  2620. #endif
  2621. #ifdef USE_BUMPMAP
  2622. uniform mat3 bumpMapTransform;
  2623. varying vec2 vBumpMapUv;
  2624. #endif
  2625. #ifdef USE_NORMALMAP
  2626. uniform mat3 normalMapTransform;
  2627. varying vec2 vNormalMapUv;
  2628. #endif
  2629. #ifdef USE_DISPLACEMENTMAP
  2630. uniform mat3 displacementMapTransform;
  2631. varying vec2 vDisplacementMapUv;
  2632. #endif
  2633. #ifdef USE_EMISSIVEMAP
  2634. uniform mat3 emissiveMapTransform;
  2635. varying vec2 vEmissiveMapUv;
  2636. #endif
  2637. #ifdef USE_METALNESSMAP
  2638. uniform mat3 metalnessMapTransform;
  2639. varying vec2 vMetalnessMapUv;
  2640. #endif
  2641. #ifdef USE_ROUGHNESSMAP
  2642. uniform mat3 roughnessMapTransform;
  2643. varying vec2 vRoughnessMapUv;
  2644. #endif
  2645. #ifdef USE_ANISOTROPYMAP
  2646. uniform mat3 anisotropyMapTransform;
  2647. varying vec2 vAnisotropyMapUv;
  2648. #endif
  2649. #ifdef USE_CLEARCOATMAP
  2650. uniform mat3 clearcoatMapTransform;
  2651. varying vec2 vClearcoatMapUv;
  2652. #endif
  2653. #ifdef USE_CLEARCOAT_NORMALMAP
  2654. uniform mat3 clearcoatNormalMapTransform;
  2655. varying vec2 vClearcoatNormalMapUv;
  2656. #endif
  2657. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2658. uniform mat3 clearcoatRoughnessMapTransform;
  2659. varying vec2 vClearcoatRoughnessMapUv;
  2660. #endif
  2661. #ifdef USE_SHEEN_COLORMAP
  2662. uniform mat3 sheenColorMapTransform;
  2663. varying vec2 vSheenColorMapUv;
  2664. #endif
  2665. #ifdef USE_SHEEN_ROUGHNESSMAP
  2666. uniform mat3 sheenRoughnessMapTransform;
  2667. varying vec2 vSheenRoughnessMapUv;
  2668. #endif
  2669. #ifdef USE_IRIDESCENCEMAP
  2670. uniform mat3 iridescenceMapTransform;
  2671. varying vec2 vIridescenceMapUv;
  2672. #endif
  2673. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2674. uniform mat3 iridescenceThicknessMapTransform;
  2675. varying vec2 vIridescenceThicknessMapUv;
  2676. #endif
  2677. #ifdef USE_SPECULARMAP
  2678. uniform mat3 specularMapTransform;
  2679. varying vec2 vSpecularMapUv;
  2680. #endif
  2681. #ifdef USE_SPECULAR_COLORMAP
  2682. uniform mat3 specularColorMapTransform;
  2683. varying vec2 vSpecularColorMapUv;
  2684. #endif
  2685. #ifdef USE_SPECULAR_INTENSITYMAP
  2686. uniform mat3 specularIntensityMapTransform;
  2687. varying vec2 vSpecularIntensityMapUv;
  2688. #endif
  2689. #ifdef USE_TRANSMISSIONMAP
  2690. uniform mat3 transmissionMapTransform;
  2691. varying vec2 vTransmissionMapUv;
  2692. #endif
  2693. #ifdef USE_THICKNESSMAP
  2694. uniform mat3 thicknessMapTransform;
  2695. varying vec2 vThicknessMapUv;
  2696. #endif`,Mf=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2697. vUv = vec3( uv, 1 ).xy;
  2698. #endif
  2699. #ifdef USE_MAP
  2700. vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
  2701. #endif
  2702. #ifdef USE_ALPHAMAP
  2703. vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
  2704. #endif
  2705. #ifdef USE_LIGHTMAP
  2706. vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
  2707. #endif
  2708. #ifdef USE_AOMAP
  2709. vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
  2710. #endif
  2711. #ifdef USE_BUMPMAP
  2712. vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
  2713. #endif
  2714. #ifdef USE_NORMALMAP
  2715. vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
  2716. #endif
  2717. #ifdef USE_DISPLACEMENTMAP
  2718. vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
  2719. #endif
  2720. #ifdef USE_EMISSIVEMAP
  2721. vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
  2722. #endif
  2723. #ifdef USE_METALNESSMAP
  2724. vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
  2725. #endif
  2726. #ifdef USE_ROUGHNESSMAP
  2727. vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
  2728. #endif
  2729. #ifdef USE_ANISOTROPYMAP
  2730. vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
  2731. #endif
  2732. #ifdef USE_CLEARCOATMAP
  2733. vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
  2734. #endif
  2735. #ifdef USE_CLEARCOAT_NORMALMAP
  2736. vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
  2737. #endif
  2738. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2739. vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
  2740. #endif
  2741. #ifdef USE_IRIDESCENCEMAP
  2742. vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
  2743. #endif
  2744. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2745. vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
  2746. #endif
  2747. #ifdef USE_SHEEN_COLORMAP
  2748. vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
  2749. #endif
  2750. #ifdef USE_SHEEN_ROUGHNESSMAP
  2751. vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
  2752. #endif
  2753. #ifdef USE_SPECULARMAP
  2754. vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
  2755. #endif
  2756. #ifdef USE_SPECULAR_COLORMAP
  2757. vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
  2758. #endif
  2759. #ifdef USE_SPECULAR_INTENSITYMAP
  2760. vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
  2761. #endif
  2762. #ifdef USE_TRANSMISSIONMAP
  2763. vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
  2764. #endif
  2765. #ifdef USE_THICKNESSMAP
  2766. vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
  2767. #endif`,Sf=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
  2768. vec4 worldPosition = vec4( transformed, 1.0 );
  2769. #ifdef USE_INSTANCING
  2770. worldPosition = instanceMatrix * worldPosition;
  2771. #endif
  2772. worldPosition = modelMatrix * worldPosition;
  2773. #endif`;const yf=`varying vec2 vUv;
  2774. uniform mat3 uvTransform;
  2775. void main() {
  2776. vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
  2777. gl_Position = vec4( position.xy, 1.0, 1.0 );
  2778. }`,Ef=`uniform sampler2D t2D;
  2779. uniform float backgroundIntensity;
  2780. varying vec2 vUv;
  2781. void main() {
  2782. vec4 texColor = texture2D( t2D, vUv );
  2783. #ifdef DECODE_VIDEO_TEXTURE
  2784. texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
  2785. #endif
  2786. texColor.rgb *= backgroundIntensity;
  2787. gl_FragColor = texColor;
  2788. #include <tonemapping_fragment>
  2789. #include <colorspace_fragment>
  2790. }`,Tf=`varying vec3 vWorldDirection;
  2791. #include <common>
  2792. void main() {
  2793. vWorldDirection = transformDirection( position, modelMatrix );
  2794. #include <begin_vertex>
  2795. #include <project_vertex>
  2796. gl_Position.z = gl_Position.w;
  2797. }`,Af=`#ifdef ENVMAP_TYPE_CUBE
  2798. uniform samplerCube envMap;
  2799. #elif defined( ENVMAP_TYPE_CUBE_UV )
  2800. uniform sampler2D envMap;
  2801. #endif
  2802. uniform float flipEnvMap;
  2803. uniform float backgroundBlurriness;
  2804. uniform float backgroundIntensity;
  2805. varying vec3 vWorldDirection;
  2806. #include <cube_uv_reflection_fragment>
  2807. void main() {
  2808. #ifdef ENVMAP_TYPE_CUBE
  2809. vec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
  2810. #elif defined( ENVMAP_TYPE_CUBE_UV )
  2811. vec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );
  2812. #else
  2813. vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  2814. #endif
  2815. texColor.rgb *= backgroundIntensity;
  2816. gl_FragColor = texColor;
  2817. #include <tonemapping_fragment>
  2818. #include <colorspace_fragment>
  2819. }`,bf=`varying vec3 vWorldDirection;
  2820. #include <common>
  2821. void main() {
  2822. vWorldDirection = transformDirection( position, modelMatrix );
  2823. #include <begin_vertex>
  2824. #include <project_vertex>
  2825. gl_Position.z = gl_Position.w;
  2826. }`,wf=`uniform samplerCube tCube;
  2827. uniform float tFlip;
  2828. uniform float opacity;
  2829. varying vec3 vWorldDirection;
  2830. void main() {
  2831. vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
  2832. gl_FragColor = texColor;
  2833. gl_FragColor.a *= opacity;
  2834. #include <tonemapping_fragment>
  2835. #include <colorspace_fragment>
  2836. }`,Rf=`#include <common>
  2837. #include <uv_pars_vertex>
  2838. #include <displacementmap_pars_vertex>
  2839. #include <morphtarget_pars_vertex>
  2840. #include <skinning_pars_vertex>
  2841. #include <logdepthbuf_pars_vertex>
  2842. #include <clipping_planes_pars_vertex>
  2843. varying vec2 vHighPrecisionZW;
  2844. void main() {
  2845. #include <uv_vertex>
  2846. #include <skinbase_vertex>
  2847. #ifdef USE_DISPLACEMENTMAP
  2848. #include <beginnormal_vertex>
  2849. #include <morphnormal_vertex>
  2850. #include <skinnormal_vertex>
  2851. #endif
  2852. #include <begin_vertex>
  2853. #include <morphtarget_vertex>
  2854. #include <skinning_vertex>
  2855. #include <displacementmap_vertex>
  2856. #include <project_vertex>
  2857. #include <logdepthbuf_vertex>
  2858. #include <clipping_planes_vertex>
  2859. vHighPrecisionZW = gl_Position.zw;
  2860. }`,Cf=`#if DEPTH_PACKING == 3200
  2861. uniform float opacity;
  2862. #endif
  2863. #include <common>
  2864. #include <packing>
  2865. #include <uv_pars_fragment>
  2866. #include <map_pars_fragment>
  2867. #include <alphamap_pars_fragment>
  2868. #include <alphatest_pars_fragment>
  2869. #include <alphahash_pars_fragment>
  2870. #include <logdepthbuf_pars_fragment>
  2871. #include <clipping_planes_pars_fragment>
  2872. varying vec2 vHighPrecisionZW;
  2873. void main() {
  2874. #include <clipping_planes_fragment>
  2875. vec4 diffuseColor = vec4( 1.0 );
  2876. #if DEPTH_PACKING == 3200
  2877. diffuseColor.a = opacity;
  2878. #endif
  2879. #include <map_fragment>
  2880. #include <alphamap_fragment>
  2881. #include <alphatest_fragment>
  2882. #include <alphahash_fragment>
  2883. #include <logdepthbuf_fragment>
  2884. float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
  2885. #if DEPTH_PACKING == 3200
  2886. gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
  2887. #elif DEPTH_PACKING == 3201
  2888. gl_FragColor = packDepthToRGBA( fragCoordZ );
  2889. #endif
  2890. }`,Lf=`#define DISTANCE
  2891. varying vec3 vWorldPosition;
  2892. #include <common>
  2893. #include <uv_pars_vertex>
  2894. #include <displacementmap_pars_vertex>
  2895. #include <morphtarget_pars_vertex>
  2896. #include <skinning_pars_vertex>
  2897. #include <clipping_planes_pars_vertex>
  2898. void main() {
  2899. #include <uv_vertex>
  2900. #include <skinbase_vertex>
  2901. #ifdef USE_DISPLACEMENTMAP
  2902. #include <beginnormal_vertex>
  2903. #include <morphnormal_vertex>
  2904. #include <skinnormal_vertex>
  2905. #endif
  2906. #include <begin_vertex>
  2907. #include <morphtarget_vertex>
  2908. #include <skinning_vertex>
  2909. #include <displacementmap_vertex>
  2910. #include <project_vertex>
  2911. #include <worldpos_vertex>
  2912. #include <clipping_planes_vertex>
  2913. vWorldPosition = worldPosition.xyz;
  2914. }`,Pf=`#define DISTANCE
  2915. uniform vec3 referencePosition;
  2916. uniform float nearDistance;
  2917. uniform float farDistance;
  2918. varying vec3 vWorldPosition;
  2919. #include <common>
  2920. #include <packing>
  2921. #include <uv_pars_fragment>
  2922. #include <map_pars_fragment>
  2923. #include <alphamap_pars_fragment>
  2924. #include <alphatest_pars_fragment>
  2925. #include <alphahash_pars_fragment>
  2926. #include <clipping_planes_pars_fragment>
  2927. void main () {
  2928. #include <clipping_planes_fragment>
  2929. vec4 diffuseColor = vec4( 1.0 );
  2930. #include <map_fragment>
  2931. #include <alphamap_fragment>
  2932. #include <alphatest_fragment>
  2933. #include <alphahash_fragment>
  2934. float dist = length( vWorldPosition - referencePosition );
  2935. dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
  2936. dist = saturate( dist );
  2937. gl_FragColor = packDepthToRGBA( dist );
  2938. }`,Df=`varying vec3 vWorldDirection;
  2939. #include <common>
  2940. void main() {
  2941. vWorldDirection = transformDirection( position, modelMatrix );
  2942. #include <begin_vertex>
  2943. #include <project_vertex>
  2944. }`,If=`uniform sampler2D tEquirect;
  2945. varying vec3 vWorldDirection;
  2946. #include <common>
  2947. void main() {
  2948. vec3 direction = normalize( vWorldDirection );
  2949. vec2 sampleUV = equirectUv( direction );
  2950. gl_FragColor = texture2D( tEquirect, sampleUV );
  2951. #include <tonemapping_fragment>
  2952. #include <colorspace_fragment>
  2953. }`,Uf=`uniform float scale;
  2954. attribute float lineDistance;
  2955. varying float vLineDistance;
  2956. #include <common>
  2957. #include <uv_pars_vertex>
  2958. #include <color_pars_vertex>
  2959. #include <fog_pars_vertex>
  2960. #include <morphtarget_pars_vertex>
  2961. #include <logdepthbuf_pars_vertex>
  2962. #include <clipping_planes_pars_vertex>
  2963. void main() {
  2964. vLineDistance = scale * lineDistance;
  2965. #include <uv_vertex>
  2966. #include <color_vertex>
  2967. #include <morphcolor_vertex>
  2968. #include <begin_vertex>
  2969. #include <morphtarget_vertex>
  2970. #include <project_vertex>
  2971. #include <logdepthbuf_vertex>
  2972. #include <clipping_planes_vertex>
  2973. #include <fog_vertex>
  2974. }`,Nf=`uniform vec3 diffuse;
  2975. uniform float opacity;
  2976. uniform float dashSize;
  2977. uniform float totalSize;
  2978. varying float vLineDistance;
  2979. #include <common>
  2980. #include <color_pars_fragment>
  2981. #include <uv_pars_fragment>
  2982. #include <map_pars_fragment>
  2983. #include <fog_pars_fragment>
  2984. #include <logdepthbuf_pars_fragment>
  2985. #include <clipping_planes_pars_fragment>
  2986. void main() {
  2987. #include <clipping_planes_fragment>
  2988. if ( mod( vLineDistance, totalSize ) > dashSize ) {
  2989. discard;
  2990. }
  2991. vec3 outgoingLight = vec3( 0.0 );
  2992. vec4 diffuseColor = vec4( diffuse, opacity );
  2993. #include <logdepthbuf_fragment>
  2994. #include <map_fragment>
  2995. #include <color_fragment>
  2996. outgoingLight = diffuseColor.rgb;
  2997. #include <opaque_fragment>
  2998. #include <tonemapping_fragment>
  2999. #include <colorspace_fragment>
  3000. #include <fog_fragment>
  3001. #include <premultiplied_alpha_fragment>
  3002. }`,Of=`#include <common>
  3003. #include <uv_pars_vertex>
  3004. #include <envmap_pars_vertex>
  3005. #include <color_pars_vertex>
  3006. #include <fog_pars_vertex>
  3007. #include <morphtarget_pars_vertex>
  3008. #include <skinning_pars_vertex>
  3009. #include <logdepthbuf_pars_vertex>
  3010. #include <clipping_planes_pars_vertex>
  3011. void main() {
  3012. #include <uv_vertex>
  3013. #include <color_vertex>
  3014. #include <morphcolor_vertex>
  3015. #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
  3016. #include <beginnormal_vertex>
  3017. #include <morphnormal_vertex>
  3018. #include <skinbase_vertex>
  3019. #include <skinnormal_vertex>
  3020. #include <defaultnormal_vertex>
  3021. #endif
  3022. #include <begin_vertex>
  3023. #include <morphtarget_vertex>
  3024. #include <skinning_vertex>
  3025. #include <project_vertex>
  3026. #include <logdepthbuf_vertex>
  3027. #include <clipping_planes_vertex>
  3028. #include <worldpos_vertex>
  3029. #include <envmap_vertex>
  3030. #include <fog_vertex>
  3031. }`,Ff=`uniform vec3 diffuse;
  3032. uniform float opacity;
  3033. #ifndef FLAT_SHADED
  3034. varying vec3 vNormal;
  3035. #endif
  3036. #include <common>
  3037. #include <dithering_pars_fragment>
  3038. #include <color_pars_fragment>
  3039. #include <uv_pars_fragment>
  3040. #include <map_pars_fragment>
  3041. #include <alphamap_pars_fragment>
  3042. #include <alphatest_pars_fragment>
  3043. #include <alphahash_pars_fragment>
  3044. #include <aomap_pars_fragment>
  3045. #include <lightmap_pars_fragment>
  3046. #include <envmap_common_pars_fragment>
  3047. #include <envmap_pars_fragment>
  3048. #include <fog_pars_fragment>
  3049. #include <specularmap_pars_fragment>
  3050. #include <logdepthbuf_pars_fragment>
  3051. #include <clipping_planes_pars_fragment>
  3052. void main() {
  3053. #include <clipping_planes_fragment>
  3054. vec4 diffuseColor = vec4( diffuse, opacity );
  3055. #include <logdepthbuf_fragment>
  3056. #include <map_fragment>
  3057. #include <color_fragment>
  3058. #include <alphamap_fragment>
  3059. #include <alphatest_fragment>
  3060. #include <alphahash_fragment>
  3061. #include <specularmap_fragment>
  3062. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3063. #ifdef USE_LIGHTMAP
  3064. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  3065. reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
  3066. #else
  3067. reflectedLight.indirectDiffuse += vec3( 1.0 );
  3068. #endif
  3069. #include <aomap_fragment>
  3070. reflectedLight.indirectDiffuse *= diffuseColor.rgb;
  3071. vec3 outgoingLight = reflectedLight.indirectDiffuse;
  3072. #include <envmap_fragment>
  3073. #include <opaque_fragment>
  3074. #include <tonemapping_fragment>
  3075. #include <colorspace_fragment>
  3076. #include <fog_fragment>
  3077. #include <premultiplied_alpha_fragment>
  3078. #include <dithering_fragment>
  3079. }`,Bf=`#define LAMBERT
  3080. varying vec3 vViewPosition;
  3081. #include <common>
  3082. #include <uv_pars_vertex>
  3083. #include <displacementmap_pars_vertex>
  3084. #include <envmap_pars_vertex>
  3085. #include <color_pars_vertex>
  3086. #include <fog_pars_vertex>
  3087. #include <normal_pars_vertex>
  3088. #include <morphtarget_pars_vertex>
  3089. #include <skinning_pars_vertex>
  3090. #include <shadowmap_pars_vertex>
  3091. #include <logdepthbuf_pars_vertex>
  3092. #include <clipping_planes_pars_vertex>
  3093. void main() {
  3094. #include <uv_vertex>
  3095. #include <color_vertex>
  3096. #include <morphcolor_vertex>
  3097. #include <beginnormal_vertex>
  3098. #include <morphnormal_vertex>
  3099. #include <skinbase_vertex>
  3100. #include <skinnormal_vertex>
  3101. #include <defaultnormal_vertex>
  3102. #include <normal_vertex>
  3103. #include <begin_vertex>
  3104. #include <morphtarget_vertex>
  3105. #include <skinning_vertex>
  3106. #include <displacementmap_vertex>
  3107. #include <project_vertex>
  3108. #include <logdepthbuf_vertex>
  3109. #include <clipping_planes_vertex>
  3110. vViewPosition = - mvPosition.xyz;
  3111. #include <worldpos_vertex>
  3112. #include <envmap_vertex>
  3113. #include <shadowmap_vertex>
  3114. #include <fog_vertex>
  3115. }`,Hf=`#define LAMBERT
  3116. uniform vec3 diffuse;
  3117. uniform vec3 emissive;
  3118. uniform float opacity;
  3119. #include <common>
  3120. #include <packing>
  3121. #include <dithering_pars_fragment>
  3122. #include <color_pars_fragment>
  3123. #include <uv_pars_fragment>
  3124. #include <map_pars_fragment>
  3125. #include <alphamap_pars_fragment>
  3126. #include <alphatest_pars_fragment>
  3127. #include <alphahash_pars_fragment>
  3128. #include <aomap_pars_fragment>
  3129. #include <lightmap_pars_fragment>
  3130. #include <emissivemap_pars_fragment>
  3131. #include <envmap_common_pars_fragment>
  3132. #include <envmap_pars_fragment>
  3133. #include <fog_pars_fragment>
  3134. #include <bsdfs>
  3135. #include <lights_pars_begin>
  3136. #include <normal_pars_fragment>
  3137. #include <lights_lambert_pars_fragment>
  3138. #include <shadowmap_pars_fragment>
  3139. #include <bumpmap_pars_fragment>
  3140. #include <normalmap_pars_fragment>
  3141. #include <specularmap_pars_fragment>
  3142. #include <logdepthbuf_pars_fragment>
  3143. #include <clipping_planes_pars_fragment>
  3144. void main() {
  3145. #include <clipping_planes_fragment>
  3146. vec4 diffuseColor = vec4( diffuse, opacity );
  3147. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3148. vec3 totalEmissiveRadiance = emissive;
  3149. #include <logdepthbuf_fragment>
  3150. #include <map_fragment>
  3151. #include <color_fragment>
  3152. #include <alphamap_fragment>
  3153. #include <alphatest_fragment>
  3154. #include <alphahash_fragment>
  3155. #include <specularmap_fragment>
  3156. #include <normal_fragment_begin>
  3157. #include <normal_fragment_maps>
  3158. #include <emissivemap_fragment>
  3159. #include <lights_lambert_fragment>
  3160. #include <lights_fragment_begin>
  3161. #include <lights_fragment_maps>
  3162. #include <lights_fragment_end>
  3163. #include <aomap_fragment>
  3164. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
  3165. #include <envmap_fragment>
  3166. #include <opaque_fragment>
  3167. #include <tonemapping_fragment>
  3168. #include <colorspace_fragment>
  3169. #include <fog_fragment>
  3170. #include <premultiplied_alpha_fragment>
  3171. #include <dithering_fragment>
  3172. }`,zf=`#define MATCAP
  3173. varying vec3 vViewPosition;
  3174. #include <common>
  3175. #include <uv_pars_vertex>
  3176. #include <color_pars_vertex>
  3177. #include <displacementmap_pars_vertex>
  3178. #include <fog_pars_vertex>
  3179. #include <normal_pars_vertex>
  3180. #include <morphtarget_pars_vertex>
  3181. #include <skinning_pars_vertex>
  3182. #include <logdepthbuf_pars_vertex>
  3183. #include <clipping_planes_pars_vertex>
  3184. void main() {
  3185. #include <uv_vertex>
  3186. #include <color_vertex>
  3187. #include <morphcolor_vertex>
  3188. #include <beginnormal_vertex>
  3189. #include <morphnormal_vertex>
  3190. #include <skinbase_vertex>
  3191. #include <skinnormal_vertex>
  3192. #include <defaultnormal_vertex>
  3193. #include <normal_vertex>
  3194. #include <begin_vertex>
  3195. #include <morphtarget_vertex>
  3196. #include <skinning_vertex>
  3197. #include <displacementmap_vertex>
  3198. #include <project_vertex>
  3199. #include <logdepthbuf_vertex>
  3200. #include <clipping_planes_vertex>
  3201. #include <fog_vertex>
  3202. vViewPosition = - mvPosition.xyz;
  3203. }`,kf=`#define MATCAP
  3204. uniform vec3 diffuse;
  3205. uniform float opacity;
  3206. uniform sampler2D matcap;
  3207. varying vec3 vViewPosition;
  3208. #include <common>
  3209. #include <dithering_pars_fragment>
  3210. #include <color_pars_fragment>
  3211. #include <uv_pars_fragment>
  3212. #include <map_pars_fragment>
  3213. #include <alphamap_pars_fragment>
  3214. #include <alphatest_pars_fragment>
  3215. #include <alphahash_pars_fragment>
  3216. #include <fog_pars_fragment>
  3217. #include <normal_pars_fragment>
  3218. #include <bumpmap_pars_fragment>
  3219. #include <normalmap_pars_fragment>
  3220. #include <logdepthbuf_pars_fragment>
  3221. #include <clipping_planes_pars_fragment>
  3222. void main() {
  3223. #include <clipping_planes_fragment>
  3224. vec4 diffuseColor = vec4( diffuse, opacity );
  3225. #include <logdepthbuf_fragment>
  3226. #include <map_fragment>
  3227. #include <color_fragment>
  3228. #include <alphamap_fragment>
  3229. #include <alphatest_fragment>
  3230. #include <alphahash_fragment>
  3231. #include <normal_fragment_begin>
  3232. #include <normal_fragment_maps>
  3233. vec3 viewDir = normalize( vViewPosition );
  3234. vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
  3235. vec3 y = cross( viewDir, x );
  3236. vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
  3237. #ifdef USE_MATCAP
  3238. vec4 matcapColor = texture2D( matcap, uv );
  3239. #else
  3240. vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
  3241. #endif
  3242. vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
  3243. #include <opaque_fragment>
  3244. #include <tonemapping_fragment>
  3245. #include <colorspace_fragment>
  3246. #include <fog_fragment>
  3247. #include <premultiplied_alpha_fragment>
  3248. #include <dithering_fragment>
  3249. }`,Vf=`#define NORMAL
  3250. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  3251. varying vec3 vViewPosition;
  3252. #endif
  3253. #include <common>
  3254. #include <uv_pars_vertex>
  3255. #include <displacementmap_pars_vertex>
  3256. #include <normal_pars_vertex>
  3257. #include <morphtarget_pars_vertex>
  3258. #include <skinning_pars_vertex>
  3259. #include <logdepthbuf_pars_vertex>
  3260. #include <clipping_planes_pars_vertex>
  3261. void main() {
  3262. #include <uv_vertex>
  3263. #include <beginnormal_vertex>
  3264. #include <morphnormal_vertex>
  3265. #include <skinbase_vertex>
  3266. #include <skinnormal_vertex>
  3267. #include <defaultnormal_vertex>
  3268. #include <normal_vertex>
  3269. #include <begin_vertex>
  3270. #include <morphtarget_vertex>
  3271. #include <skinning_vertex>
  3272. #include <displacementmap_vertex>
  3273. #include <project_vertex>
  3274. #include <logdepthbuf_vertex>
  3275. #include <clipping_planes_vertex>
  3276. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  3277. vViewPosition = - mvPosition.xyz;
  3278. #endif
  3279. }`,Gf=`#define NORMAL
  3280. uniform float opacity;
  3281. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  3282. varying vec3 vViewPosition;
  3283. #endif
  3284. #include <packing>
  3285. #include <uv_pars_fragment>
  3286. #include <normal_pars_fragment>
  3287. #include <bumpmap_pars_fragment>
  3288. #include <normalmap_pars_fragment>
  3289. #include <logdepthbuf_pars_fragment>
  3290. #include <clipping_planes_pars_fragment>
  3291. void main() {
  3292. #include <clipping_planes_fragment>
  3293. #include <logdepthbuf_fragment>
  3294. #include <normal_fragment_begin>
  3295. #include <normal_fragment_maps>
  3296. gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
  3297. #ifdef OPAQUE
  3298. gl_FragColor.a = 1.0;
  3299. #endif
  3300. }`,Wf=`#define PHONG
  3301. varying vec3 vViewPosition;
  3302. #include <common>
  3303. #include <uv_pars_vertex>
  3304. #include <displacementmap_pars_vertex>
  3305. #include <envmap_pars_vertex>
  3306. #include <color_pars_vertex>
  3307. #include <fog_pars_vertex>
  3308. #include <normal_pars_vertex>
  3309. #include <morphtarget_pars_vertex>
  3310. #include <skinning_pars_vertex>
  3311. #include <shadowmap_pars_vertex>
  3312. #include <logdepthbuf_pars_vertex>
  3313. #include <clipping_planes_pars_vertex>
  3314. void main() {
  3315. #include <uv_vertex>
  3316. #include <color_vertex>
  3317. #include <morphcolor_vertex>
  3318. #include <beginnormal_vertex>
  3319. #include <morphnormal_vertex>
  3320. #include <skinbase_vertex>
  3321. #include <skinnormal_vertex>
  3322. #include <defaultnormal_vertex>
  3323. #include <normal_vertex>
  3324. #include <begin_vertex>
  3325. #include <morphtarget_vertex>
  3326. #include <skinning_vertex>
  3327. #include <displacementmap_vertex>
  3328. #include <project_vertex>
  3329. #include <logdepthbuf_vertex>
  3330. #include <clipping_planes_vertex>
  3331. vViewPosition = - mvPosition.xyz;
  3332. #include <worldpos_vertex>
  3333. #include <envmap_vertex>
  3334. #include <shadowmap_vertex>
  3335. #include <fog_vertex>
  3336. }`,Xf=`#define PHONG
  3337. uniform vec3 diffuse;
  3338. uniform vec3 emissive;
  3339. uniform vec3 specular;
  3340. uniform float shininess;
  3341. uniform float opacity;
  3342. #include <common>
  3343. #include <packing>
  3344. #include <dithering_pars_fragment>
  3345. #include <color_pars_fragment>
  3346. #include <uv_pars_fragment>
  3347. #include <map_pars_fragment>
  3348. #include <alphamap_pars_fragment>
  3349. #include <alphatest_pars_fragment>
  3350. #include <alphahash_pars_fragment>
  3351. #include <aomap_pars_fragment>
  3352. #include <lightmap_pars_fragment>
  3353. #include <emissivemap_pars_fragment>
  3354. #include <envmap_common_pars_fragment>
  3355. #include <envmap_pars_fragment>
  3356. #include <fog_pars_fragment>
  3357. #include <bsdfs>
  3358. #include <lights_pars_begin>
  3359. #include <normal_pars_fragment>
  3360. #include <lights_phong_pars_fragment>
  3361. #include <shadowmap_pars_fragment>
  3362. #include <bumpmap_pars_fragment>
  3363. #include <normalmap_pars_fragment>
  3364. #include <specularmap_pars_fragment>
  3365. #include <logdepthbuf_pars_fragment>
  3366. #include <clipping_planes_pars_fragment>
  3367. void main() {
  3368. #include <clipping_planes_fragment>
  3369. vec4 diffuseColor = vec4( diffuse, opacity );
  3370. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3371. vec3 totalEmissiveRadiance = emissive;
  3372. #include <logdepthbuf_fragment>
  3373. #include <map_fragment>
  3374. #include <color_fragment>
  3375. #include <alphamap_fragment>
  3376. #include <alphatest_fragment>
  3377. #include <alphahash_fragment>
  3378. #include <specularmap_fragment>
  3379. #include <normal_fragment_begin>
  3380. #include <normal_fragment_maps>
  3381. #include <emissivemap_fragment>
  3382. #include <lights_phong_fragment>
  3383. #include <lights_fragment_begin>
  3384. #include <lights_fragment_maps>
  3385. #include <lights_fragment_end>
  3386. #include <aomap_fragment>
  3387. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
  3388. #include <envmap_fragment>
  3389. #include <opaque_fragment>
  3390. #include <tonemapping_fragment>
  3391. #include <colorspace_fragment>
  3392. #include <fog_fragment>
  3393. #include <premultiplied_alpha_fragment>
  3394. #include <dithering_fragment>
  3395. }`,Yf=`#define STANDARD
  3396. varying vec3 vViewPosition;
  3397. #ifdef USE_TRANSMISSION
  3398. varying vec3 vWorldPosition;
  3399. #endif
  3400. #include <common>
  3401. #include <uv_pars_vertex>
  3402. #include <displacementmap_pars_vertex>
  3403. #include <color_pars_vertex>
  3404. #include <fog_pars_vertex>
  3405. #include <normal_pars_vertex>
  3406. #include <morphtarget_pars_vertex>
  3407. #include <skinning_pars_vertex>
  3408. #include <shadowmap_pars_vertex>
  3409. #include <logdepthbuf_pars_vertex>
  3410. #include <clipping_planes_pars_vertex>
  3411. void main() {
  3412. #include <uv_vertex>
  3413. #include <color_vertex>
  3414. #include <morphcolor_vertex>
  3415. #include <beginnormal_vertex>
  3416. #include <morphnormal_vertex>
  3417. #include <skinbase_vertex>
  3418. #include <skinnormal_vertex>
  3419. #include <defaultnormal_vertex>
  3420. #include <normal_vertex>
  3421. #include <begin_vertex>
  3422. #include <morphtarget_vertex>
  3423. #include <skinning_vertex>
  3424. #include <displacementmap_vertex>
  3425. #include <project_vertex>
  3426. #include <logdepthbuf_vertex>
  3427. #include <clipping_planes_vertex>
  3428. vViewPosition = - mvPosition.xyz;
  3429. #include <worldpos_vertex>
  3430. #include <shadowmap_vertex>
  3431. #include <fog_vertex>
  3432. #ifdef USE_TRANSMISSION
  3433. vWorldPosition = worldPosition.xyz;
  3434. #endif
  3435. }`,jf=`#define STANDARD
  3436. #ifdef PHYSICAL
  3437. #define IOR
  3438. #define USE_SPECULAR
  3439. #endif
  3440. uniform vec3 diffuse;
  3441. uniform vec3 emissive;
  3442. uniform float roughness;
  3443. uniform float metalness;
  3444. uniform float opacity;
  3445. #ifdef IOR
  3446. uniform float ior;
  3447. #endif
  3448. #ifdef USE_SPECULAR
  3449. uniform float specularIntensity;
  3450. uniform vec3 specularColor;
  3451. #ifdef USE_SPECULAR_COLORMAP
  3452. uniform sampler2D specularColorMap;
  3453. #endif
  3454. #ifdef USE_SPECULAR_INTENSITYMAP
  3455. uniform sampler2D specularIntensityMap;
  3456. #endif
  3457. #endif
  3458. #ifdef USE_CLEARCOAT
  3459. uniform float clearcoat;
  3460. uniform float clearcoatRoughness;
  3461. #endif
  3462. #ifdef USE_IRIDESCENCE
  3463. uniform float iridescence;
  3464. uniform float iridescenceIOR;
  3465. uniform float iridescenceThicknessMinimum;
  3466. uniform float iridescenceThicknessMaximum;
  3467. #endif
  3468. #ifdef USE_SHEEN
  3469. uniform vec3 sheenColor;
  3470. uniform float sheenRoughness;
  3471. #ifdef USE_SHEEN_COLORMAP
  3472. uniform sampler2D sheenColorMap;
  3473. #endif
  3474. #ifdef USE_SHEEN_ROUGHNESSMAP
  3475. uniform sampler2D sheenRoughnessMap;
  3476. #endif
  3477. #endif
  3478. #ifdef USE_ANISOTROPY
  3479. uniform vec2 anisotropyVector;
  3480. #ifdef USE_ANISOTROPYMAP
  3481. uniform sampler2D anisotropyMap;
  3482. #endif
  3483. #endif
  3484. varying vec3 vViewPosition;
  3485. #include <common>
  3486. #include <packing>
  3487. #include <dithering_pars_fragment>
  3488. #include <color_pars_fragment>
  3489. #include <uv_pars_fragment>
  3490. #include <map_pars_fragment>
  3491. #include <alphamap_pars_fragment>
  3492. #include <alphatest_pars_fragment>
  3493. #include <alphahash_pars_fragment>
  3494. #include <aomap_pars_fragment>
  3495. #include <lightmap_pars_fragment>
  3496. #include <emissivemap_pars_fragment>
  3497. #include <iridescence_fragment>
  3498. #include <cube_uv_reflection_fragment>
  3499. #include <envmap_common_pars_fragment>
  3500. #include <envmap_physical_pars_fragment>
  3501. #include <fog_pars_fragment>
  3502. #include <lights_pars_begin>
  3503. #include <normal_pars_fragment>
  3504. #include <lights_physical_pars_fragment>
  3505. #include <transmission_pars_fragment>
  3506. #include <shadowmap_pars_fragment>
  3507. #include <bumpmap_pars_fragment>
  3508. #include <normalmap_pars_fragment>
  3509. #include <clearcoat_pars_fragment>
  3510. #include <iridescence_pars_fragment>
  3511. #include <roughnessmap_pars_fragment>
  3512. #include <metalnessmap_pars_fragment>
  3513. #include <logdepthbuf_pars_fragment>
  3514. #include <clipping_planes_pars_fragment>
  3515. void main() {
  3516. #include <clipping_planes_fragment>
  3517. vec4 diffuseColor = vec4( diffuse, opacity );
  3518. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3519. vec3 totalEmissiveRadiance = emissive;
  3520. #include <logdepthbuf_fragment>
  3521. #include <map_fragment>
  3522. #include <color_fragment>
  3523. #include <alphamap_fragment>
  3524. #include <alphatest_fragment>
  3525. #include <alphahash_fragment>
  3526. #include <roughnessmap_fragment>
  3527. #include <metalnessmap_fragment>
  3528. #include <normal_fragment_begin>
  3529. #include <normal_fragment_maps>
  3530. #include <clearcoat_normal_fragment_begin>
  3531. #include <clearcoat_normal_fragment_maps>
  3532. #include <emissivemap_fragment>
  3533. #include <lights_physical_fragment>
  3534. #include <lights_fragment_begin>
  3535. #include <lights_fragment_maps>
  3536. #include <lights_fragment_end>
  3537. #include <aomap_fragment>
  3538. vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
  3539. vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
  3540. #include <transmission_fragment>
  3541. vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
  3542. #ifdef USE_SHEEN
  3543. float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
  3544. outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
  3545. #endif
  3546. #ifdef USE_CLEARCOAT
  3547. float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
  3548. vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
  3549. outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
  3550. #endif
  3551. #include <opaque_fragment>
  3552. #include <tonemapping_fragment>
  3553. #include <colorspace_fragment>
  3554. #include <fog_fragment>
  3555. #include <premultiplied_alpha_fragment>
  3556. #include <dithering_fragment>
  3557. }`,qf=`#define TOON
  3558. varying vec3 vViewPosition;
  3559. #include <common>
  3560. #include <uv_pars_vertex>
  3561. #include <displacementmap_pars_vertex>
  3562. #include <color_pars_vertex>
  3563. #include <fog_pars_vertex>
  3564. #include <normal_pars_vertex>
  3565. #include <morphtarget_pars_vertex>
  3566. #include <skinning_pars_vertex>
  3567. #include <shadowmap_pars_vertex>
  3568. #include <logdepthbuf_pars_vertex>
  3569. #include <clipping_planes_pars_vertex>
  3570. void main() {
  3571. #include <uv_vertex>
  3572. #include <color_vertex>
  3573. #include <morphcolor_vertex>
  3574. #include <beginnormal_vertex>
  3575. #include <morphnormal_vertex>
  3576. #include <skinbase_vertex>
  3577. #include <skinnormal_vertex>
  3578. #include <defaultnormal_vertex>
  3579. #include <normal_vertex>
  3580. #include <begin_vertex>
  3581. #include <morphtarget_vertex>
  3582. #include <skinning_vertex>
  3583. #include <displacementmap_vertex>
  3584. #include <project_vertex>
  3585. #include <logdepthbuf_vertex>
  3586. #include <clipping_planes_vertex>
  3587. vViewPosition = - mvPosition.xyz;
  3588. #include <worldpos_vertex>
  3589. #include <shadowmap_vertex>
  3590. #include <fog_vertex>
  3591. }`,Kf=`#define TOON
  3592. uniform vec3 diffuse;
  3593. uniform vec3 emissive;
  3594. uniform float opacity;
  3595. #include <common>
  3596. #include <packing>
  3597. #include <dithering_pars_fragment>
  3598. #include <color_pars_fragment>
  3599. #include <uv_pars_fragment>
  3600. #include <map_pars_fragment>
  3601. #include <alphamap_pars_fragment>
  3602. #include <alphatest_pars_fragment>
  3603. #include <alphahash_pars_fragment>
  3604. #include <aomap_pars_fragment>
  3605. #include <lightmap_pars_fragment>
  3606. #include <emissivemap_pars_fragment>
  3607. #include <gradientmap_pars_fragment>
  3608. #include <fog_pars_fragment>
  3609. #include <bsdfs>
  3610. #include <lights_pars_begin>
  3611. #include <normal_pars_fragment>
  3612. #include <lights_toon_pars_fragment>
  3613. #include <shadowmap_pars_fragment>
  3614. #include <bumpmap_pars_fragment>
  3615. #include <normalmap_pars_fragment>
  3616. #include <logdepthbuf_pars_fragment>
  3617. #include <clipping_planes_pars_fragment>
  3618. void main() {
  3619. #include <clipping_planes_fragment>
  3620. vec4 diffuseColor = vec4( diffuse, opacity );
  3621. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3622. vec3 totalEmissiveRadiance = emissive;
  3623. #include <logdepthbuf_fragment>
  3624. #include <map_fragment>
  3625. #include <color_fragment>
  3626. #include <alphamap_fragment>
  3627. #include <alphatest_fragment>
  3628. #include <alphahash_fragment>
  3629. #include <normal_fragment_begin>
  3630. #include <normal_fragment_maps>
  3631. #include <emissivemap_fragment>
  3632. #include <lights_toon_fragment>
  3633. #include <lights_fragment_begin>
  3634. #include <lights_fragment_maps>
  3635. #include <lights_fragment_end>
  3636. #include <aomap_fragment>
  3637. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
  3638. #include <opaque_fragment>
  3639. #include <tonemapping_fragment>
  3640. #include <colorspace_fragment>
  3641. #include <fog_fragment>
  3642. #include <premultiplied_alpha_fragment>
  3643. #include <dithering_fragment>
  3644. }`,$f=`uniform float size;
  3645. uniform float scale;
  3646. #include <common>
  3647. #include <color_pars_vertex>
  3648. #include <fog_pars_vertex>
  3649. #include <morphtarget_pars_vertex>
  3650. #include <logdepthbuf_pars_vertex>
  3651. #include <clipping_planes_pars_vertex>
  3652. #ifdef USE_POINTS_UV
  3653. varying vec2 vUv;
  3654. uniform mat3 uvTransform;
  3655. #endif
  3656. void main() {
  3657. #ifdef USE_POINTS_UV
  3658. vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
  3659. #endif
  3660. #include <color_vertex>
  3661. #include <morphcolor_vertex>
  3662. #include <begin_vertex>
  3663. #include <morphtarget_vertex>
  3664. #include <project_vertex>
  3665. gl_PointSize = size;
  3666. #ifdef USE_SIZEATTENUATION
  3667. bool isPerspective = isPerspectiveMatrix( projectionMatrix );
  3668. if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
  3669. #endif
  3670. #include <logdepthbuf_vertex>
  3671. #include <clipping_planes_vertex>
  3672. #include <worldpos_vertex>
  3673. #include <fog_vertex>
  3674. }`,Zf=`uniform vec3 diffuse;
  3675. uniform float opacity;
  3676. #include <common>
  3677. #include <color_pars_fragment>
  3678. #include <map_particle_pars_fragment>
  3679. #include <alphatest_pars_fragment>
  3680. #include <alphahash_pars_fragment>
  3681. #include <fog_pars_fragment>
  3682. #include <logdepthbuf_pars_fragment>
  3683. #include <clipping_planes_pars_fragment>
  3684. void main() {
  3685. #include <clipping_planes_fragment>
  3686. vec3 outgoingLight = vec3( 0.0 );
  3687. vec4 diffuseColor = vec4( diffuse, opacity );
  3688. #include <logdepthbuf_fragment>
  3689. #include <map_particle_fragment>
  3690. #include <color_fragment>
  3691. #include <alphatest_fragment>
  3692. #include <alphahash_fragment>
  3693. outgoingLight = diffuseColor.rgb;
  3694. #include <opaque_fragment>
  3695. #include <tonemapping_fragment>
  3696. #include <colorspace_fragment>
  3697. #include <fog_fragment>
  3698. #include <premultiplied_alpha_fragment>
  3699. }`,Jf=`#include <common>
  3700. #include <fog_pars_vertex>
  3701. #include <morphtarget_pars_vertex>
  3702. #include <skinning_pars_vertex>
  3703. #include <logdepthbuf_pars_vertex>
  3704. #include <shadowmap_pars_vertex>
  3705. void main() {
  3706. #include <beginnormal_vertex>
  3707. #include <morphnormal_vertex>
  3708. #include <skinbase_vertex>
  3709. #include <skinnormal_vertex>
  3710. #include <defaultnormal_vertex>
  3711. #include <begin_vertex>
  3712. #include <morphtarget_vertex>
  3713. #include <skinning_vertex>
  3714. #include <project_vertex>
  3715. #include <logdepthbuf_vertex>
  3716. #include <worldpos_vertex>
  3717. #include <shadowmap_vertex>
  3718. #include <fog_vertex>
  3719. }`,Qf=`uniform vec3 color;
  3720. uniform float opacity;
  3721. #include <common>
  3722. #include <packing>
  3723. #include <fog_pars_fragment>
  3724. #include <bsdfs>
  3725. #include <lights_pars_begin>
  3726. #include <logdepthbuf_pars_fragment>
  3727. #include <shadowmap_pars_fragment>
  3728. #include <shadowmask_pars_fragment>
  3729. void main() {
  3730. #include <logdepthbuf_fragment>
  3731. gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
  3732. #include <tonemapping_fragment>
  3733. #include <colorspace_fragment>
  3734. #include <fog_fragment>
  3735. }`,ep=`uniform float rotation;
  3736. uniform vec2 center;
  3737. #include <common>
  3738. #include <uv_pars_vertex>
  3739. #include <fog_pars_vertex>
  3740. #include <logdepthbuf_pars_vertex>
  3741. #include <clipping_planes_pars_vertex>
  3742. void main() {
  3743. #include <uv_vertex>
  3744. vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
  3745. vec2 scale;
  3746. scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
  3747. scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
  3748. #ifndef USE_SIZEATTENUATION
  3749. bool isPerspective = isPerspectiveMatrix( projectionMatrix );
  3750. if ( isPerspective ) scale *= - mvPosition.z;
  3751. #endif
  3752. vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
  3753. vec2 rotatedPosition;
  3754. rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
  3755. rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
  3756. mvPosition.xy += rotatedPosition;
  3757. gl_Position = projectionMatrix * mvPosition;
  3758. #include <logdepthbuf_vertex>
  3759. #include <clipping_planes_vertex>
  3760. #include <fog_vertex>
  3761. }`,tp=`uniform vec3 diffuse;
  3762. uniform float opacity;
  3763. #include <common>
  3764. #include <uv_pars_fragment>
  3765. #include <map_pars_fragment>
  3766. #include <alphamap_pars_fragment>
  3767. #include <alphatest_pars_fragment>
  3768. #include <alphahash_pars_fragment>
  3769. #include <fog_pars_fragment>
  3770. #include <logdepthbuf_pars_fragment>
  3771. #include <clipping_planes_pars_fragment>
  3772. void main() {
  3773. #include <clipping_planes_fragment>
  3774. vec3 outgoingLight = vec3( 0.0 );
  3775. vec4 diffuseColor = vec4( diffuse, opacity );
  3776. #include <logdepthbuf_fragment>
  3777. #include <map_fragment>
  3778. #include <alphamap_fragment>
  3779. #include <alphatest_fragment>
  3780. #include <alphahash_fragment>
  3781. outgoingLight = diffuseColor.rgb;
  3782. #include <opaque_fragment>
  3783. #include <tonemapping_fragment>
  3784. #include <colorspace_fragment>
  3785. #include <fog_fragment>
  3786. }`,Oe={alphahash_fragment:Tu,alphahash_pars_fragment:Au,alphamap_fragment:bu,alphamap_pars_fragment:wu,alphatest_fragment:Ru,alphatest_pars_fragment:Cu,aomap_fragment:Lu,aomap_pars_fragment:Pu,begin_vertex:Du,beginnormal_vertex:Iu,bsdfs:Uu,iridescence_fragment:Nu,bumpmap_pars_fragment:Ou,clipping_planes_fragment:Fu,clipping_planes_pars_fragment:Bu,clipping_planes_pars_vertex:Hu,clipping_planes_vertex:zu,color_fragment:ku,color_pars_fragment:Vu,color_pars_vertex:Gu,color_vertex:Wu,common:Xu,cube_uv_reflection_fragment:Yu,defaultnormal_vertex:ju,displacementmap_pars_vertex:qu,displacementmap_vertex:Ku,emissivemap_fragment:$u,emissivemap_pars_fragment:Zu,colorspace_fragment:Ju,colorspace_pars_fragment:Qu,envmap_fragment:ed,envmap_common_pars_fragment:td,envmap_pars_fragment:nd,envmap_pars_vertex:id,envmap_physical_pars_fragment:md,envmap_vertex:sd,fog_vertex:rd,fog_pars_vertex:ad,fog_fragment:od,fog_pars_fragment:ld,gradientmap_pars_fragment:cd,lightmap_fragment:hd,lightmap_pars_fragment:ud,lights_lambert_fragment:dd,lights_lambert_pars_fragment:fd,lights_pars_begin:pd,lights_toon_fragment:gd,lights_toon_pars_fragment:_d,lights_phong_fragment:vd,lights_phong_pars_fragment:xd,lights_physical_fragment:Md,lights_physical_pars_fragment:Sd,lights_fragment_begin:yd,lights_fragment_maps:Ed,lights_fragment_end:Td,logdepthbuf_fragment:Ad,logdepthbuf_pars_fragment:bd,logdepthbuf_pars_vertex:wd,logdepthbuf_vertex:Rd,map_fragment:Cd,map_pars_fragment:Ld,map_particle_fragment:Pd,map_particle_pars_fragment:Dd,metalnessmap_fragment:Id,metalnessmap_pars_fragment:Ud,morphcolor_vertex:Nd,morphnormal_vertex:Od,morphtarget_pars_vertex:Fd,morphtarget_vertex:Bd,normal_fragment_begin:Hd,normal_fragment_maps:zd,normal_pars_fragment:kd,normal_pars_vertex:Vd,normal_vertex:Gd,normalmap_pars_fragment:Wd,clearcoat_normal_fragment_begin:Xd,clearcoat_normal_fragment_maps:Yd,clearcoat_pars_fragment:jd,iridescence_pars_fragment:qd,opaque_fragment:Kd,packing:$d,premultiplied_alpha_fragment:Zd,project_vertex:Jd,dithering_fragment:Qd,dithering_pars_fragment:ef,roughnessmap_fragment:tf,roughnessmap_pars_fragment:nf,shadowmap_pars_fragment:sf,shadowmap_pars_vertex:rf,shadowmap_vertex:af,shadowmask_pars_fragment:of,skinbase_vertex:lf,skinning_pars_vertex:cf,skinning_vertex:hf,skinnormal_vertex:uf,specularmap_fragment:df,specularmap_pars_fragment:ff,tonemapping_fragment:pf,tonemapping_pars_fragment:mf,transmission_fragment:gf,transmission_pars_fragment:_f,uv_pars_fragment:vf,uv_pars_vertex:xf,uv_vertex:Mf,worldpos_vertex:Sf,background_vert:yf,background_frag:Ef,backgroundCube_vert:Tf,backgroundCube_frag:Af,cube_vert:bf,cube_frag:wf,depth_vert:Rf,depth_frag:Cf,distanceRGBA_vert:Lf,distanceRGBA_frag:Pf,equirect_vert:Df,equirect_frag:If,linedashed_vert:Uf,linedashed_frag:Nf,meshbasic_vert:Of,meshbasic_frag:Ff,meshlambert_vert:Bf,meshlambert_frag:Hf,meshmatcap_vert:zf,meshmatcap_frag:kf,meshnormal_vert:Vf,meshnormal_frag:Gf,meshphong_vert:Wf,meshphong_frag:Xf,meshphysical_vert:Yf,meshphysical_frag:jf,meshtoon_vert:qf,meshtoon_frag:Kf,points_vert:$f,points_frag:Zf,shadow_vert:Jf,shadow_frag:Qf,sprite_vert:ep,sprite_frag:tp},oe={common:{diffuse:{value:new Ce(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Be},alphaMap:{value:null},alphaMapTransform:{value:new Be},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Be}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Be}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Be}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Be},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Be},normalScale:{value:new Re(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Be},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Be}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Be}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Be}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ce(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Ce(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Be},alphaTest:{value:0},uvTransform:{value:new Be}},sprite:{diffuse:{value:new Ce(16777215)},opacity:{value:1},center:{value:new Re(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Be},alphaMap:{value:null},alphaMapTransform:{value:new Be},alphaTest:{value:0}}},jt={basic:{uniforms:Tt([oe.common,oe.specularmap,oe.envmap,oe.aomap,oe.lightmap,oe.fog]),vertexShader:Oe.meshbasic_vert,fragmentShader:Oe.meshbasic_frag},lambert:{uniforms:Tt([oe.common,oe.specularmap,oe.envmap,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.fog,oe.lights,{emissive:{value:new Ce(0)}}]),vertexShader:Oe.meshlambert_vert,fragmentShader:Oe.meshlambert_frag},phong:{uniforms:Tt([oe.common,oe.specularmap,oe.envmap,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.fog,oe.lights,{emissive:{value:new Ce(0)},specular:{value:new Ce(1118481)},shininess:{value:30}}]),vertexShader:Oe.meshphong_vert,fragmentShader:Oe.meshphong_frag},standard:{uniforms:Tt([oe.common,oe.envmap,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.roughnessmap,oe.metalnessmap,oe.fog,oe.lights,{emissive:{value:new Ce(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Oe.meshphysical_vert,fragmentShader:Oe.meshphysical_frag},toon:{uniforms:Tt([oe.common,oe.aomap,oe.lightmap,oe.emissivemap,oe.bumpmap,oe.normalmap,oe.displacementmap,oe.gradientmap,oe.fog,oe.lights,{emissive:{value:new 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Ce(0)},opacity:{value:1}}]),vertexShader:Oe.shadow_vert,fragmentShader:Oe.shadow_frag}};jt.physical={uniforms:Tt([jt.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new Be},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new Be},clearcoatNormalScale:{value:new Re(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new Be},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new Be},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new Be},sheen:{value:0},sheenColor:{value:new Ce(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new Be},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new 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Zl{constructor(e=-1,t=1,n=1,i=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,a){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,a=n+e,o=i+t,l=i-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,h=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,a=r+c*this.view.width,o-=h*this.view.offsetY,l=o-h*this.view.height}this.projectionMatrix.makeOrthographic(r,a,o,l,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}const gi=4,Co=[.125,.215,.35,.446,.526,.582],kn=20,yr=new oa,Lo=new Ce;let Er=null,Tr=0,Ar=0;const Hn=(1+Math.sqrt(5))/2,pi=1/Hn,Po=[new P(1,1,1),new P(-1,1,1),new P(1,1,-1),new P(-1,1,-1),new P(0,Hn,pi),new P(0,Hn,-pi),new P(pi,0,Hn),new P(-pi,0,Hn),new P(Hn,pi,0),new P(-Hn,pi,0)];class Do{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){Er=this._renderer.getRenderTarget(),Tr=this._renderer.getActiveCubeFace(),Ar=this._renderer.getActiveMipmapLevel(),this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=No(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=Uo(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(Er,Tr,Ar),e.scissorTest=!1,As(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===Mi||e.mapping===Si?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),Er=this._renderer.getRenderTarget(),Tr=this._renderer.getActiveCubeFace(),Ar=this._renderer.getActiveMipmapLevel();const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:bt,minFilter:bt,generateMipmaps:!1,type:Ki,format:Ot,colorSpace:_t,depthBuffer:!1},i=Io(e,t,n);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=Io(e,t,n);const{_lodMax:r}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=lp(r)),this._blurMaterial=cp(r,e,t)}return i}_compileMaterial(e){const t=new Bt(this._lodPlanes[0],e);this._renderer.compile(t,yr)}_sceneToCubeUV(e,t,n,i){const o=new At(90,1,t,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],h=this._renderer,u=h.autoClear,d=h.toneMapping;h.getClearColor(Lo),h.toneMapping=wn,h.autoClear=!1;const m=new dn({name:"PMREM.Background",side:wt,depthWrite:!1,depthTest:!1}),g=new Bt(new Qi,m);let _=!1;const p=e.background;p?p.isColor&&(m.color.copy(p),e.background=null,_=!0):(m.color.copy(Lo),_=!0);for(let f=0;f<6;f++){const y=f%3;y===0?(o.up.set(0,l[f],0),o.lookAt(c[f],0,0)):y===1?(o.up.set(0,0,l[f]),o.lookAt(0,c[f],0)):(o.up.set(0,l[f],0),o.lookAt(0,0,c[f]));const x=this._cubeSize;As(i,y*x,f>2?x:0,x,x),h.setRenderTarget(i),_&&h.render(g,o),h.render(e,o)}g.geometry.dispose(),g.material.dispose(),h.toneMapping=d,h.autoClear=u,e.background=p}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===Mi||e.mapping===Si;i?(this._cubemapMaterial===null&&(this._cubemapMaterial=No()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=Uo());const r=i?this._cubemapMaterial:this._equirectMaterial,a=new Bt(this._lodPlanes[0],r),o=r.uniforms;o.envMap.value=e;const l=this._cubeSize;As(t,0,0,3*l,2*l),n.setRenderTarget(t),n.render(a,yr)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let i=1;i<this._lodPlanes.length;i++){const r=Math.sqrt(this._sigmas[i]*this._sigmas[i]-this._sigmas[i-1]*this._sigmas[i-1]),a=Po[(i-1)%Po.length];this._blur(e,i-1,i,r,a)}t.autoClear=n}_blur(e,t,n,i,r){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,i,"latitudinal",r),this._halfBlur(a,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,a,o){const l=this._renderer,c=this._blurMaterial;a!=="latitudinal"&&a!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const h=3,u=new Bt(this._lodPlanes[i],c),d=c.uniforms,m=this._sizeLods[n]-1,g=isFinite(r)?Math.PI/(2*m):2*Math.PI/(2*kn-1),_=r/g,p=isFinite(r)?1+Math.floor(h*_):kn;p>kn&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${p} samples when the maximum is set to ${kn}`);const f=[];let y=0;for(let b=0;b<kn;++b){const V=b/_,S=Math.exp(-V*V/2);f.push(S),b===0?y+=S:b<p&&(y+=2*S)}for(let b=0;b<f.length;b++)f[b]=f[b]/y;d.envMap.value=e.texture,d.samples.value=p,d.weights.value=f,d.latitudinal.value=a==="latitudinal",o&&(d.poleAxis.value=o);const{_lodMax:x}=this;d.dTheta.value=g,d.mipInt.value=x-n;const E=this._sizeLods[i],A=3*E*(i>x-gi?i-x+gi:0),C=4*(this._cubeSize-E);As(t,A,C,3*E,2*E),l.setRenderTarget(t),l.render(u,yr)}}function lp(s){const e=[],t=[],n=[];let i=s;const r=s-gi+1+Co.length;for(let a=0;a<r;a++){const o=Math.pow(2,i);t.push(o);let l=1/o;a>s-gi?l=Co[a-s+gi-1]:a===0&&(l=0),n.push(l);const c=1/(o-2),h=-c,u=1+c,d=[h,h,u,h,u,u,h,h,u,u,h,u],m=6,g=6,_=3,p=2,f=1,y=new Float32Array(_*g*m),x=new Float32Array(p*g*m),E=new Float32Array(f*g*m);for(let C=0;C<m;C++){const b=C%3*2/3-1,V=C>2?0:-1,S=[b,V,0,b+2/3,V,0,b+2/3,V+1,0,b,V,0,b+2/3,V+1,0,b,V+1,0];y.set(S,_*g*C),x.set(d,p*g*C);const w=[C,C,C,C,C,C];E.set(w,f*g*C)}const A=new Xt;A.setAttribute("position",new gt(y,_)),A.setAttribute("uv",new gt(x,p)),A.setAttribute("faceIndex",new gt(E,f)),e.push(A),i>gi&&i--}return{lodPlanes:e,sizeLods:t,sigmas:n}}function Io(s,e,t){const n=new jn(s,e,t);return n.texture.mapping=Gs,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function As(s,e,t,n,i){s.viewport.set(e,t,n,i),s.scissor.set(e,t,n,i)}function cp(s,e,t){const n=new Float32Array(kn),i=new P(0,1,0);return new mn({name:"SphericalGaussianBlur",defines:{n:kn,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${s}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:la(),fragmentShader:`
  3787. precision mediump float;
  3788. precision mediump int;
  3789. varying vec3 vOutputDirection;
  3790. uniform sampler2D envMap;
  3791. uniform int samples;
  3792. uniform float weights[ n ];
  3793. uniform bool latitudinal;
  3794. uniform float dTheta;
  3795. uniform float mipInt;
  3796. uniform vec3 poleAxis;
  3797. #define ENVMAP_TYPE_CUBE_UV
  3798. #include <cube_uv_reflection_fragment>
  3799. vec3 getSample( float theta, vec3 axis ) {
  3800. float cosTheta = cos( theta );
  3801. // Rodrigues' axis-angle rotation
  3802. vec3 sampleDirection = vOutputDirection * cosTheta
  3803. + cross( axis, vOutputDirection ) * sin( theta )
  3804. + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
  3805. return bilinearCubeUV( envMap, sampleDirection, mipInt );
  3806. }
  3807. void main() {
  3808. vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
  3809. if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
  3810. axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
  3811. }
  3812. axis = normalize( axis );
  3813. gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  3814. gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
  3815. for ( int i = 1; i < n; i++ ) {
  3816. if ( i >= samples ) {
  3817. break;
  3818. }
  3819. float theta = dTheta * float( i );
  3820. gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
  3821. gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
  3822. }
  3823. }
  3824. `,blending:bn,depthTest:!1,depthWrite:!1})}function Uo(){return new mn({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:la(),fragmentShader:`
  3825. precision mediump float;
  3826. precision mediump int;
  3827. varying vec3 vOutputDirection;
  3828. uniform sampler2D envMap;
  3829. #include <common>
  3830. void main() {
  3831. vec3 outputDirection = normalize( vOutputDirection );
  3832. vec2 uv = equirectUv( outputDirection );
  3833. gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
  3834. }
  3835. `,blending:bn,depthTest:!1,depthWrite:!1})}function No(){return new mn({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:la(),fragmentShader:`
  3836. precision mediump float;
  3837. precision mediump int;
  3838. uniform float flipEnvMap;
  3839. varying vec3 vOutputDirection;
  3840. uniform samplerCube envMap;
  3841. void main() {
  3842. gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
  3843. }
  3844. `,blending:bn,depthTest:!1,depthWrite:!1})}function la(){return`
  3845. precision mediump float;
  3846. precision mediump int;
  3847. attribute float faceIndex;
  3848. varying vec3 vOutputDirection;
  3849. // RH coordinate system; PMREM face-indexing convention
  3850. vec3 getDirection( vec2 uv, float face ) {
  3851. uv = 2.0 * uv - 1.0;
  3852. vec3 direction = vec3( uv, 1.0 );
  3853. if ( face == 0.0 ) {
  3854. direction = direction.zyx; // ( 1, v, u ) pos x
  3855. } else if ( face == 1.0 ) {
  3856. direction = direction.xzy;
  3857. direction.xz *= -1.0; // ( -u, 1, -v ) pos y
  3858. } else if ( face == 2.0 ) {
  3859. direction.x *= -1.0; // ( -u, v, 1 ) pos z
  3860. } else if ( face == 3.0 ) {
  3861. direction = direction.zyx;
  3862. direction.xz *= -1.0; // ( -1, v, -u ) neg x
  3863. } else if ( face == 4.0 ) {
  3864. direction = direction.xzy;
  3865. direction.xy *= -1.0; // ( -u, -1, v ) neg y
  3866. } else if ( face == 5.0 ) {
  3867. direction.z *= -1.0; // ( u, v, -1 ) neg z
  3868. }
  3869. return direction;
  3870. }
  3871. void main() {
  3872. vOutputDirection = getDirection( uv, faceIndex );
  3873. gl_Position = vec4( position, 1.0 );
  3874. }
  3875. `}function hp(s){let e=new WeakMap,t=null;function n(o){if(o&&o.isTexture){const l=o.mapping,c=l===kr||l===Vr,h=l===Mi||l===Si;if(c||h)if(o.isRenderTargetTexture&&o.needsPMREMUpdate===!0){o.needsPMREMUpdate=!1;let u=e.get(o);return t===null&&(t=new Do(s)),u=c?t.fromEquirectangular(o,u):t.fromCubemap(o,u),e.set(o,u),u.texture}else{if(e.has(o))return e.get(o).texture;{const u=o.image;if(c&&u&&u.height>0||h&&u&&i(u)){t===null&&(t=new Do(s));const d=c?t.fromEquirectangular(o):t.fromCubemap(o);return e.set(o,d),o.addEventListener("dispose",r),d.texture}else return null}}}return o}function i(o){let l=0;const c=6;for(let h=0;h<c;h++)o[h]!==void 0&&l++;return l===c}function r(o){const l=o.target;l.removeEventListener("dispose",r);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function a(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:a}}function up(s){const e={};function t(n){if(e[n]!==void 0)return e[n];let 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w=h.attributes.position.count*S,X=1;w>e.maxTextureSize&&(X=Math.ceil(w/e.maxTextureSize),w=e.maxTextureSize);const K=new Float32Array(w*X*4*_),Q=new Xl(K,w,X,_);Q.type=hn,Q.needsUpdate=!0;const D=S*4;for(let j=0;j<_;j++){const W=C[j],ie=b[j],$=V[j],q=w*X*4*j;for(let I=0;I<W.count;I++){const z=I*D;x===!0&&(a.fromBufferAttribute(W,I),K[q+z+0]=a.x,K[q+z+1]=a.y,K[q+z+2]=a.z,K[q+z+3]=0),E===!0&&(a.fromBufferAttribute(ie,I),K[q+z+4]=a.x,K[q+z+5]=a.y,K[q+z+6]=a.z,K[q+z+7]=0),A===!0&&(a.fromBufferAttribute($,I),K[q+z+8]=a.x,K[q+z+9]=a.y,K[q+z+10]=a.z,K[q+z+11]=$.itemSize===4?a.w:1)}}p={count:_,texture:Q,size:new Re(w,X)},r.set(h,p),h.addEventListener("dispose",k)}let f=0;for(let x=0;x<d.length;x++)f+=d[x];const y=h.morphTargetsRelative?1:1-f;u.getUniforms().setValue(s,"morphTargetBaseInfluence",y),u.getUniforms().setValue(s,"morphTargetInfluences",d),u.getUniforms().setValue(s,"morphTargetsTexture",p.texture,t),u.getUniforms().setValue(s,"morphTargetsTextureSize",p.size)}else{const g=d===void 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c=n.render.frame,h=l.geometry,u=e.get(l,h);if(i.get(u)!==c&&(e.update(u),i.set(u,c)),l.isInstancedMesh&&(l.hasEventListener("dispose",o)===!1&&l.addEventListener("dispose",o),i.get(l)!==c&&(t.update(l.instanceMatrix,s.ARRAY_BUFFER),l.instanceColor!==null&&t.update(l.instanceColor,s.ARRAY_BUFFER),i.set(l,c))),l.isSkinnedMesh){const d=l.skeleton;i.get(d)!==c&&(d.update(),i.set(d,c))}return u}function a(){i=new WeakMap}function o(l){const c=l.target;c.removeEventListener("dispose",o),t.remove(c.instanceMatrix),c.instanceColor!==null&&t.remove(c.instanceColor)}return{update:r,dispose:a}}const ec=new mt,tc=new Xl,nc=new iu,ic=new Jl,Oo=[],Fo=[],Bo=new Float32Array(16),Ho=new Float32Array(9),zo=new Float32Array(4);function Pi(s,e,t){const n=s[0];if(n<=0||n>0)return s;const i=e*t;let r=Oo[i];if(r===void 0&&(r=new Float32Array(i),Oo[i]=r),e!==0){n.toArray(r,0);for(let a=1,o=0;a!==e;++a)o+=t,s[a].toArray(r,o)}return r}function lt(s,e){if(s.length!==e.length)return!1;for(let t=0,n=s.length;t<n;t++)if(s[t]!==e[t])return!1;return!0}function ct(s,e){for(let t=0,n=e.length;t<n;t++)s[t]=e[t]}function Ys(s,e){let t=Fo[e];t===void 0&&(t=new Int32Array(e),Fo[e]=t);for(let n=0;n!==e;++n)t[n]=s.allocateTextureUnit();return t}function xp(s,e){const t=this.cache;t[0]!==e&&(s.uniform1f(this.addr,e),t[0]=e)}function Mp(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(lt(t,e))return;s.uniform2fv(this.addr,e),ct(t,e)}}function Sp(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(s.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(lt(t,e))return;s.uniform3fv(this.addr,e),ct(t,e)}}function yp(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(lt(t,e))return;s.uniform4fv(this.addr,e),ct(t,e)}}function Ep(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(lt(t,e))return;s.uniformMatrix2fv(this.addr,!1,e),ct(t,e)}else{if(lt(t,n))return;zo.set(n),s.uniformMatrix2fv(this.addr,!1,zo),ct(t,n)}}function Tp(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(lt(t,e))return;s.uniformMatrix3fv(this.addr,!1,e),ct(t,e)}else{if(lt(t,n))return;Ho.set(n),s.uniformMatrix3fv(this.addr,!1,Ho),ct(t,n)}}function Ap(s,e){const t=this.cache,n=e.elements;if(n===void 0){if(lt(t,e))return;s.uniformMatrix4fv(this.addr,!1,e),ct(t,e)}else{if(lt(t,n))return;Bo.set(n),s.uniformMatrix4fv(this.addr,!1,Bo),ct(t,n)}}function bp(s,e){const t=this.cache;t[0]!==e&&(s.uniform1i(this.addr,e),t[0]=e)}function wp(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2i(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(lt(t,e))return;s.uniform2iv(this.addr,e),ct(t,e)}}function Rp(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3i(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else{if(lt(t,e))return;s.uniform3iv(this.addr,e),ct(t,e)}}function Cp(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4i(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(lt(t,e))return;s.uniform4iv(this.addr,e),ct(t,e)}}function Lp(s,e){const t=this.cache;t[0]!==e&&(s.uniform1ui(this.addr,e),t[0]=e)}function Pp(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(s.uniform2ui(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(lt(t,e))return;s.uniform2uiv(this.addr,e),ct(t,e)}}function Dp(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(s.uniform3ui(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else{if(lt(t,e))return;s.uniform3uiv(this.addr,e),ct(t,e)}}function Ip(s,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(s.uniform4ui(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(lt(t,e))return;s.uniform4uiv(this.addr,e),ct(t,e)}}function Up(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture2D(e||ec,i)}function Np(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture3D(e||nc,i)}function Op(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTextureCube(e||ic,i)}function Fp(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture2DArray(e||tc,i)}function Bp(s){switch(s){case 5126:return xp;case 35664:return Mp;case 35665:return Sp;case 35666:return yp;case 35674:return Ep;case 35675:return Tp;case 35676:return Ap;case 5124:case 35670:return bp;case 35667:case 35671:return wp;case 35668:case 35672:return Rp;case 35669:case 35673:return Cp;case 5125:return Lp;case 36294:return Pp;case 36295:return Dp;case 36296:return Ip;case 35678:case 36198:case 36298:case 36306:case 35682:return Up;case 35679:case 36299:case 36307:return Np;case 35680:case 36300:case 36308:case 36293:return Op;case 36289:case 36303:case 36311:case 36292:return Fp}}function Hp(s,e){s.uniform1fv(this.addr,e)}function zp(s,e){const t=Pi(e,this.size,2);s.uniform2fv(this.addr,t)}function kp(s,e){const t=Pi(e,this.size,3);s.uniform3fv(this.addr,t)}function Vp(s,e){const t=Pi(e,this.size,4);s.uniform4fv(this.addr,t)}function Gp(s,e){const t=Pi(e,this.size,4);s.uniformMatrix2fv(this.addr,!1,t)}function Wp(s,e){const t=Pi(e,this.size,9);s.uniformMatrix3fv(this.addr,!1,t)}function Xp(s,e){const t=Pi(e,this.size,16);s.uniformMatrix4fv(this.addr,!1,t)}function Yp(s,e){s.uniform1iv(this.addr,e)}function jp(s,e){s.uniform2iv(this.addr,e)}function qp(s,e){s.uniform3iv(this.addr,e)}function Kp(s,e){s.uniform4iv(this.addr,e)}function $p(s,e){s.uniform1uiv(this.addr,e)}function Zp(s,e){s.uniform2uiv(this.addr,e)}function Jp(s,e){s.uniform3uiv(this.addr,e)}function Qp(s,e){s.uniform4uiv(this.addr,e)}function em(s,e,t){const n=this.cache,i=e.length,r=Ys(t,i);lt(n,r)||(s.uniform1iv(this.addr,r),ct(n,r));for(let a=0;a!==i;++a)t.setTexture2D(e[a]||ec,r[a])}function tm(s,e,t){const n=this.cache,i=e.length,r=Ys(t,i);lt(n,r)||(s.uniform1iv(this.addr,r),ct(n,r));for(let a=0;a!==i;++a)t.setTexture3D(e[a]||nc,r[a])}function nm(s,e,t){const n=this.cache,i=e.length,r=Ys(t,i);lt(n,r)||(s.uniform1iv(this.addr,r),ct(n,r));for(let a=0;a!==i;++a)t.setTextureCube(e[a]||ic,r[a])}function im(s,e,t){const n=this.cache,i=e.length,r=Ys(t,i);lt(n,r)||(s.uniform1iv(this.addr,r),ct(n,r));for(let a=0;a!==i;++a)t.setTexture2DArray(e[a]||tc,r[a])}function sm(s){switch(s){case 5126:return Hp;case 35664:return zp;case 35665:return kp;case 35666:return Vp;case 35674:return Gp;case 35675:return Wp;case 35676:return Xp;case 5124:case 35670:return Yp;case 35667:case 35671:return jp;case 35668:case 35672:return qp;case 35669:case 35673:return Kp;case 5125:return $p;case 36294:return Zp;case 36295:return Jp;case 36296:return Qp;case 35678:case 36198:case 36298:case 36306:case 35682:return em;case 35679:case 36299:case 36307:return tm;case 35680:case 36300:case 36308:case 36293:return nm;case 36289:case 36303:case 36311:case 36292:return im}}class rm{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.setValue=Bp(t.type)}}class am{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.size=t.size,this.setValue=sm(t.type)}}class om{constructor(e){this.id=e,this.seq=[],this.map={}}setValue(e,t,n){const i=this.seq;for(let r=0,a=i.length;r!==a;++r){const 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n=s.createShader(e);return s.shaderSource(n,t),s.compileShader(n),n}const cm=37297;let hm=0;function um(s,e){const t=s.split(`
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  3884. #define MEDIUM_PRECISION`:s.precision==="lowp"&&(e+=`
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  3886. `:"";t.isRawShaderMaterial?(p=["#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g].filter(Wi).join(`
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  3888. `),f=[m,"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g].filter(Wi).join(`
  3889. `),f.length>0&&(f+=`
  3890. `)):(p=[jo(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g,t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+h:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.displacementMap?"#define USE_DISPLACEMENTMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.mapUv?"#define MAP_UV "+t.mapUv:"",t.alphaMapUv?"#define ALPHAMAP_UV "+t.alphaMapUv:"",t.lightMapUv?"#define LIGHTMAP_UV "+t.lightMapUv:"",t.aoMapUv?"#define AOMAP_UV "+t.aoMapUv:"",t.emissiveMapUv?"#define EMISSIVEMAP_UV "+t.emissiveMapUv:"",t.bumpMapUv?"#define BUMPMAP_UV "+t.bumpMapUv:"",t.normalMapUv?"#define NORMALMAP_UV "+t.normalMapUv:"",t.displacementMapUv?"#define DISPLACEMENTMAP_UV "+t.displacementMapUv:"",t.metalnessMapUv?"#define METALNESSMAP_UV "+t.metalnessMapUv:"",t.roughnessMapUv?"#define ROUGHNESSMAP_UV "+t.roughnessMapUv:"",t.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+t.anisotropyMapUv:"",t.clearcoatMapUv?"#define CLEARCOATMAP_UV "+t.clearcoatMapUv:"",t.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+t.clearcoatNormalMapUv:"",t.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+t.clearcoatRoughnessMapUv:"",t.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+t.iridescenceMapUv:"",t.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+t.iridescenceThicknessMapUv:"",t.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+t.sheenColorMapUv:"",t.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+t.sheenRoughnessMapUv:"",t.specularMapUv?"#define SPECULARMAP_UV "+t.specularMapUv:"",t.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+t.specularColorMapUv:"",t.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+t.specularIntensityMapUv:"",t.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+t.transmissionMapUv:"",t.thicknessMapUv?"#define THICKNESSMAP_UV "+t.thicknessMapUv:"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphColors&&t.isWebGL2?"#define USE_MORPHCOLORS":"",t.morphTargetsCount>0&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",t.morphTargetsCount>0&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE_STRIDE "+t.morphTextureStride:"",t.morphTargetsCount>0&&t.isWebGL2?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.useLegacyLights?"#define LEGACY_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )"," attribute vec3 morphTarget0;"," attribute vec3 morphTarget1;"," attribute vec3 morphTarget2;"," attribute vec3 morphTarget3;"," #ifdef USE_MORPHNORMALS"," attribute vec3 morphNormal0;"," attribute vec3 morphNormal1;"," attribute vec3 morphNormal2;"," attribute vec3 morphNormal3;"," #else"," attribute vec3 morphTarget4;"," attribute vec3 morphTarget5;"," attribute vec3 morphTarget6;"," attribute vec3 morphTarget7;"," #endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
  3891. `].filter(Wi).join(`
  3892. `),f=[m,jo(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,g,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+h:"",t.envMap?"#define "+u:"",d?"#define CUBEUV_TEXEL_WIDTH "+d.texelWidth:"",d?"#define CUBEUV_TEXEL_HEIGHT "+d.texelHeight:"",d?"#define CUBEUV_MAX_MIP "+d.maxMip+".0":"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.iridescence?"#define USE_IRIDESCENCE":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.useLegacyLights?"#define LEGACY_LIGHTS":"",t.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==wn?"#define TONE_MAPPING":"",t.toneMapping!==wn?Oe.tonemapping_pars_fragment:"",t.toneMapping!==wn?pm("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.opaque?"#define OPAQUE":"",Oe.colorspace_pars_fragment,fm("linearToOutputTexel",t.outputColorSpace),t.useDepthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
  3893. `].filter(Wi).join(`
  3894. `)),a=qr(a),a=Wo(a,t),a=Xo(a,t),o=qr(o),o=Wo(o,t),o=Xo(o,t),a=Yo(a),o=Yo(o),t.isWebGL2&&t.isRawShaderMaterial!==!0&&(y=`#version 300 es
  3895. `,p=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
  3896. `)+`
  3897. `+p,f=["precision mediump sampler2DArray;","#define varying in",t.glslVersion===ho?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===ho?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
  3898. `)+`
  3899. `+f);const x=y+p+a,E=y+f+o,A=Vo(i,i.VERTEX_SHADER,x),C=Vo(i,i.FRAGMENT_SHADER,E);i.attachShader(_,A),i.attachShader(_,C),t.index0AttributeName!==void 0?i.bindAttribLocation(_,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(_,0,"position"),i.linkProgram(_);function b(X){if(s.debug.checkShaderErrors){const K=i.getProgramInfoLog(_).trim(),Q=i.getShaderInfoLog(A).trim(),D=i.getShaderInfoLog(C).trim();let k=!0,j=!0;if(i.getProgramParameter(_,i.LINK_STATUS)===!1)if(k=!1,typeof s.debug.onShaderError=="function")s.debug.onShaderError(i,_,A,C);else{const W=Go(i,A,"vertex"),ie=Go(i,C,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(_,i.VALIDATE_STATUS)+`
  3900. Program Info Log: `+K+`
  3901. `+W+`
  3902. `+ie)}else K!==""?console.warn("THREE.WebGLProgram: Program Info Log:",K):(Q===""||D==="")&&(j=!1);j&&(X.diagnostics={runnable:k,programLog:K,vertexShader:{log:Q,prefix:p},fragmentShader:{log:D,prefix:f}})}i.deleteShader(A),i.deleteShader(C),V=new Us(i,_),S=_m(i,_)}let V;this.getUniforms=function(){return V===void 0&&b(this),V};let S;this.getAttributes=function(){return S===void 0&&b(this),S};let w=t.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return w===!1&&(w=i.getProgramParameter(_,cm)),w},this.destroy=function(){n.releaseStatesOfProgram(this),i.deleteProgram(_),this.program=void 0},this.type=t.shaderType,this.name=t.shaderName,this.id=hm++,this.cacheKey=e,this.usedTimes=1,this.program=_,this.vertexShader=A,this.fragmentShader=C,this}let Cm=0;class Lm{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),r=this._getShaderStage(n),a=this._getShaderCacheForMaterial(e);return a.has(i)===!1&&(a.add(i),i.usedTimes++),a.has(r)===!1&&(a.add(r),r.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const n of t)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;let n=t.get(e);return n===void 0&&(n=new Set,t.set(e,n)),n}_getShaderStage(e){const t=this.shaderCache;let n=t.get(e);return n===void 0&&(n=new Pm(e),t.set(e,n)),n}}class Pm{constructor(e){this.id=Cm++,this.code=e,this.usedTimes=0}}function Dm(s,e,t,n,i,r,a){const o=new Yl,l=new Lm,c=[],h=i.isWebGL2,u=i.logarithmicDepthBuffer,d=i.vertexTextures;let m=i.precision;const g={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function _(S){return S===0?"uv":`uv${S}`}function p(S,w,X,K,Q){const D=K.fog,k=Q.geometry,j=S.isMeshStandardMaterial?K.environment:null,W=(S.isMeshStandardMaterial?t:e).get(S.envMap||j),ie=W&&W.mapping===Gs?W.image.height:null,$=g[S.type];S.precision!==null&&(m=i.getMaxPrecision(S.precision),m!==S.precision&&console.warn("THREE.WebGLProgram.getParameters:",S.precision,"not supported, using",m,"instead."));const q=k.morphAttributes.position||k.morphAttributes.normal||k.morphAttributes.color,I=q!==void 0?q.length:0;let z=0;k.morphAttributes.position!==void 0&&(z=1),k.morphAttributes.normal!==void 0&&(z=2),k.morphAttributes.color!==void 0&&(z=3);let ce,he,fe,Ee;if($){const rt=jt[$];ce=rt.vertexShader,he=rt.fragmentShader}else ce=S.vertexShader,he=S.fragmentShader,l.update(S),fe=l.getVertexShaderID(S),Ee=l.getFragmentShaderID(S);const ze=s.getRenderTarget(),Te=Q.isInstancedMesh===!0,Le=!!S.map,Ze=!!S.matcap,Ne=!!W,N=!!S.aoMap,vt=!!S.lightMap,xe=!!S.bumpMap,Ae=!!S.normalMap,be=!!S.displacementMap,Qe=!!S.emissiveMap,Ie=!!S.metalnessMap,Pe=!!S.roughnessMap,Xe=S.anisotropy>0,st=S.clearcoat>0,ht=S.iridescence>0,T=S.sheen>0,v=S.transmission>0,O=Xe&&!!S.anisotropyMap,ee=st&&!!S.clearcoatMap,Z=st&&!!S.clearcoatNormalMap,te=st&&!!S.clearcoatRoughnessMap,me=ht&&!!S.iridescenceMap,re=ht&&!!S.iridescenceThicknessMap,le=T&&!!S.sheenColorMap,R=T&&!!S.sheenRoughnessMap,se=!!S.specularMap,Y=!!S.specularColorMap,Se=!!S.specularIntensityMap,ge=v&&!!S.transmissionMap,Me=v&&!!S.thicknessMap,pe=!!S.gradientMap,de=!!S.alphaMap,ke=S.alphaTest>0,L=!!S.alphaHash,ae=!!S.extensions,J=!!k.attributes.uv1,G=!!k.attributes.uv2,ne=!!k.attributes.uv3;let ve=wn;return S.toneMapped&&(ze===null||ze.isXRRenderTarget===!0)&&(ve=s.toneMapping),{isWebGL2:h,shaderID:$,shaderType:S.type,shaderName:S.name,vertexShader:ce,fragmentShader:he,defines:S.defines,customVertexShaderID:fe,customFragmentShaderID:Ee,isRawShaderMaterial:S.isRawShaderMaterial===!0,glslVersion:S.glslVersion,precision:m,instancing:Te,instancingColor:Te&&Q.instanceColor!==null,supportsVertexTextures:d,outputColorSpace:ze===null?s.outputColorSpace:ze.isXRRenderTarget===!0?ze.texture.colorSpace:_t,map:Le,matcap:Ze,envMap:Ne,envMapMode:Ne&&W.mapping,envMapCubeUVHeight:ie,aoMap:N,lightMap:vt,bumpMap:xe,normalMap:Ae,displacementMap:d&&be,emissiveMap:Qe,normalMapObjectSpace:Ae&&S.normalMapType===Lh,normalMapTangentSpace:Ae&&S.normalMapType===Hl,metalnessMap:Ie,roughnessMap:Pe,anisotropy:Xe,anisotropyMap:O,clearcoat:st,clearcoatMap:ee,clearcoatNormalMap:Z,clearcoatRoughnessMap:te,iridescence:ht,iridescenceMap:me,iridescenceThicknessMap:re,sheen:T,sheenColorMap:le,sheenRoughnessMap:R,specularMap:se,specularColorMap:Y,specularIntensityMap:Se,transmission:v,transmissionMap:ge,thicknessMap:Me,gradientMap:pe,opaque:S.transparent===!1&&S.blending===_i,alphaMap:de,alphaTest:ke,alphaHash:L,combine:S.combine,mapUv:Le&&_(S.map.channel),aoMapUv:N&&_(S.aoMap.channel),lightMapUv:vt&&_(S.lightMap.channel),bumpMapUv:xe&&_(S.bumpMap.channel),normalMapUv:Ae&&_(S.normalMap.channel),displacementMapUv:be&&_(S.displacementMap.channel),emissiveMapUv:Qe&&_(S.emissiveMap.channel),metalnessMapUv:Ie&&_(S.metalnessMap.channel),roughnessMapUv:Pe&&_(S.roughnessMap.channel),anisotropyMapUv:O&&_(S.anisotropyMap.channel),clearcoatMapUv:ee&&_(S.clearcoatMap.channel),clearcoatNormalMapUv:Z&&_(S.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:te&&_(S.clearcoatRoughnessMap.channel),iridescenceMapUv:me&&_(S.iridescenceMap.channel),iridescenceThicknessMapUv:re&&_(S.iridescenceThicknessMap.channel),sheenColorMapUv:le&&_(S.sheenColorMap.channel),sheenRoughnessMapUv:R&&_(S.sheenRoughnessMap.channel),specularMapUv:se&&_(S.specularMap.channel),specularColorMapUv:Y&&_(S.specularColorMap.channel),specularIntensityMapUv:Se&&_(S.specularIntensityMap.channel),transmissionMapUv:ge&&_(S.transmissionMap.channel),thicknessMapUv:Me&&_(S.thicknessMap.channel),alphaMapUv:de&&_(S.alphaMap.channel),vertexTangents:!!k.attributes.tangent&&(Ae||Xe),vertexColors:S.vertexColors,vertexAlphas:S.vertexColors===!0&&!!k.attributes.color&&k.attributes.color.itemSize===4,vertexUv1s:J,vertexUv2s:G,vertexUv3s:ne,pointsUvs:Q.isPoints===!0&&!!k.attributes.uv&&(Le||de),fog:!!D,useFog:S.fog===!0,fogExp2:D&&D.isFogExp2,flatShading:S.flatShading===!0,sizeAttenuation:S.sizeAttenuation===!0,logarithmicDepthBuffer:u,skinning:Q.isSkinnedMesh===!0,morphTargets:k.morphAttributes.position!==void 0,morphNormals:k.morphAttributes.normal!==void 0,morphColors:k.morphAttributes.color!==void 0,morphTargetsCount:I,morphTextureStride:z,numDirLights:w.directional.length,numPointLights:w.point.length,numSpotLights:w.spot.length,numSpotLightMaps:w.spotLightMap.length,numRectAreaLights:w.rectArea.length,numHemiLights:w.hemi.length,numDirLightShadows:w.directionalShadowMap.length,numPointLightShadows:w.pointShadowMap.length,numSpotLightShadows:w.spotShadowMap.length,numSpotLightShadowsWithMaps:w.numSpotLightShadowsWithMaps,numLightProbes:w.numLightProbes,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,dithering:S.dithering,shadowMapEnabled:s.shadowMap.enabled&&X.length>0,shadowMapType:s.shadowMap.type,toneMapping:ve,useLegacyLights:s._useLegacyLights,decodeVideoTexture:Le&&S.map.isVideoTexture===!0&&Ye.getTransfer(S.map.colorSpace)===Je,premultipliedAlpha:S.premultipliedAlpha,doubleSided:S.side===Gt,flipSided:S.side===wt,useDepthPacking:S.depthPacking>=0,depthPacking:S.depthPacking||0,index0AttributeName:S.index0AttributeName,extensionDerivatives:ae&&S.extensions.derivatives===!0,extensionFragDepth:ae&&S.extensions.fragDepth===!0,extensionDrawBuffers:ae&&S.extensions.drawBuffers===!0,extensionShaderTextureLOD:ae&&S.extensions.shaderTextureLOD===!0,rendererExtensionFragDepth:h||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:h||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:h||n.has("EXT_shader_texture_lod"),rendererExtensionParallelShaderCompile:n.has("KHR_parallel_shader_compile"),customProgramCacheKey:S.customProgramCacheKey()}}function f(S){const w=[];if(S.shaderID?w.push(S.shaderID):(w.push(S.customVertexShaderID),w.push(S.customFragmentShaderID)),S.defines!==void 0)for(const X in S.defines)w.push(X),w.push(S.defines[X]);return S.isRawShaderMaterial===!1&&(y(w,S),x(w,S),w.push(s.outputColorSpace)),w.push(S.customProgramCacheKey),w.join()}function y(S,w){S.push(w.precision),S.push(w.outputColorSpace),S.push(w.envMapMode),S.push(w.envMapCubeUVHeight),S.push(w.mapUv),S.push(w.alphaMapUv),S.push(w.lightMapUv),S.push(w.aoMapUv),S.push(w.bumpMapUv),S.push(w.normalMapUv),S.push(w.displacementMapUv),S.push(w.emissiveMapUv),S.push(w.metalnessMapUv),S.push(w.roughnessMapUv),S.push(w.anisotropyMapUv),S.push(w.clearcoatMapUv),S.push(w.clearcoatNormalMapUv),S.push(w.clearcoatRoughnessMapUv),S.push(w.iridescenceMapUv),S.push(w.iridescenceThicknessMapUv),S.push(w.sheenColorMapUv),S.push(w.sheenRoughnessMapUv),S.push(w.specularMapUv),S.push(w.specularColorMapUv),S.push(w.specularIntensityMapUv),S.push(w.transmissionMapUv),S.push(w.thicknessMapUv),S.push(w.combine),S.push(w.fogExp2),S.push(w.sizeAttenuation),S.push(w.morphTargetsCount),S.push(w.morphAttributeCount),S.push(w.numDirLights),S.push(w.numPointLights),S.push(w.numSpotLights),S.push(w.numSpotLightMaps),S.push(w.numHemiLights),S.push(w.numRectAreaLights),S.push(w.numDirLightShadows),S.push(w.numPointLightShadows),S.push(w.numSpotLightShadows),S.push(w.numSpotLightShadowsWithMaps),S.push(w.numLightProbes),S.push(w.shadowMapType),S.push(w.toneMapping),S.push(w.numClippingPlanes),S.push(w.numClipIntersection),S.push(w.depthPacking)}function x(S,w){o.disableAll(),w.isWebGL2&&o.enable(0),w.supportsVertexTextures&&o.enable(1),w.instancing&&o.enable(2),w.instancingColor&&o.enable(3),w.matcap&&o.enable(4),w.envMap&&o.enable(5),w.normalMapObjectSpace&&o.enable(6),w.normalMapTangentSpace&&o.enable(7),w.clearcoat&&o.enable(8),w.iridescence&&o.enable(9),w.alphaTest&&o.enable(10),w.vertexColors&&o.enable(11),w.vertexAlphas&&o.enable(12),w.vertexUv1s&&o.enable(13),w.vertexUv2s&&o.enable(14),w.vertexUv3s&&o.enable(15),w.vertexTangents&&o.enable(16),w.anisotropy&&o.enable(17),w.alphaHash&&o.enable(18),S.push(o.mask),o.disableAll(),w.fog&&o.enable(0),w.useFog&&o.enable(1),w.flatShading&&o.enable(2),w.logarithmicDepthBuffer&&o.enable(3),w.skinning&&o.enable(4),w.morphTargets&&o.enable(5),w.morphNormals&&o.enable(6),w.morphColors&&o.enable(7),w.premultipliedAlpha&&o.enable(8),w.shadowMapEnabled&&o.enable(9),w.useLegacyLights&&o.enable(10),w.doubleSided&&o.enable(11),w.flipSided&&o.enable(12),w.useDepthPacking&&o.enable(13),w.dithering&&o.enable(14),w.transmission&&o.enable(15),w.sheen&&o.enable(16),w.opaque&&o.enable(17),w.pointsUvs&&o.enable(18),w.decodeVideoTexture&&o.enable(19),S.push(o.mask)}function E(S){const w=g[S.type];let X;if(w){const K=jt[w];X=gu.clone(K.uniforms)}else X=S.uniforms;return X}function A(S,w){let X;for(let K=0,Q=c.length;K<Q;K++){const D=c[K];if(D.cacheKey===w){X=D,++X.usedTimes;break}}return X===void 0&&(X=new Rm(s,w,S,r),c.push(X)),X}function C(S){if(--S.usedTimes===0){const w=c.indexOf(S);c[w]=c[c.length-1],c.pop(),S.destroy()}}function b(S){l.remove(S)}function V(){l.dispose()}return{getParameters:p,getProgramCacheKey:f,getUniforms:E,acquireProgram:A,releaseProgram:C,releaseShaderCache:b,programs:c,dispose:V}}function Im(){let s=new WeakMap;function e(r){let a=s.get(r);return a===void 0&&(a={},s.set(r,a)),a}function t(r){s.delete(r)}function n(r,a,o){s.get(r)[a]=o}function i(){s=new WeakMap}return{get:e,remove:t,update:n,dispose:i}}function Um(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.material.id!==e.material.id?s.material.id-e.material.id:s.z!==e.z?s.z-e.z:s.id-e.id}function qo(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.z!==e.z?e.z-s.z:s.id-e.id}function Ko(){const s=[];let e=0;const t=[],n=[],i=[];function r(){e=0,t.length=0,n.length=0,i.length=0}function a(u,d,m,g,_,p){let f=s[e];return f===void 0?(f={id:u.id,object:u,geometry:d,material:m,groupOrder:g,renderOrder:u.renderOrder,z:_,group:p},s[e]=f):(f.id=u.id,f.object=u,f.geometry=d,f.material=m,f.groupOrder=g,f.renderOrder=u.renderOrder,f.z=_,f.group=p),e++,f}function o(u,d,m,g,_,p){const f=a(u,d,m,g,_,p);m.transmission>0?n.push(f):m.transparent===!0?i.push(f):t.push(f)}function l(u,d,m,g,_,p){const f=a(u,d,m,g,_,p);m.transmission>0?n.unshift(f):m.transparent===!0?i.unshift(f):t.unshift(f)}function c(u,d){t.length>1&&t.sort(u||Um),n.length>1&&n.sort(d||qo),i.length>1&&i.sort(d||qo)}function h(){for(let u=e,d=s.length;u<d;u++){const m=s[u];if(m.id===null)break;m.id=null,m.object=null,m.geometry=null,m.material=null,m.group=null}}return{opaque:t,transmissive:n,transparent:i,init:r,push:o,unshift:l,finish:h,sort:c}}function Nm(){let s=new WeakMap;function e(n,i){const r=s.get(n);let a;return r===void 0?(a=new Ko,s.set(n,[a])):i>=r.length?(a=new Ko,r.push(a)):a=r[i],a}function t(){s=new WeakMap}return{get:e,dispose:t}}function Om(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new P,color:new Ce};break;case"SpotLight":t={position:new P,direction:new P,color:new Ce,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new P,color:new Ce,distance:0,decay:0};break;case"HemisphereLight":t={direction:new P,skyColor:new Ce,groundColor:new Ce};break;case"RectAreaLight":t={color:new Ce,position:new P,halfWidth:new P,halfHeight:new P};break}return s[e.id]=t,t}}}function Fm(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Re};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Re};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Re,shadowCameraNear:1,shadowCameraFar:1e3};break}return s[e.id]=t,t}}}let Bm=0;function Hm(s,e){return(e.castShadow?2:0)-(s.castShadow?2:0)+(e.map?1:0)-(s.map?1:0)}function zm(s,e){const t=new Om,n=Fm(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let h=0;h<9;h++)i.probe.push(new P);const r=new P,a=new He,o=new He;function l(h,u){let d=0,m=0,g=0;for(let K=0;K<9;K++)i.probe[K].set(0,0,0);let _=0,p=0,f=0,y=0,x=0,E=0,A=0,C=0,b=0,V=0,S=0;h.sort(Hm);const w=u===!0?Math.PI:1;for(let K=0,Q=h.length;K<Q;K++){const D=h[K],k=D.color,j=D.intensity,W=D.distance,ie=D.shadow&&D.shadow.map?D.shadow.map.texture:null;if(D.isAmbientLight)d+=k.r*j*w,m+=k.g*j*w,g+=k.b*j*w;else if(D.isLightProbe){for(let $=0;$<9;$++)i.probe[$].addScaledVector(D.sh.coefficients[$],j);S++}else if(D.isDirectionalLight){const $=t.get(D);if($.color.copy(D.color).multiplyScalar(D.intensity*w),D.castShadow){const q=D.shadow,I=n.get(D);I.shadowBias=q.bias,I.shadowNormalBias=q.normalBias,I.shadowRadius=q.radius,I.shadowMapSize=q.mapSize,i.directionalShadow[_]=I,i.directionalShadowMap[_]=ie,i.directionalShadowMatrix[_]=D.shadow.matrix,E++}i.directional[_]=$,_++}else if(D.isSpotLight){const $=t.get(D);$.position.setFromMatrixPosition(D.matrixWorld),$.color.copy(k).multiplyScalar(j*w),$.distance=W,$.coneCos=Math.cos(D.angle),$.penumbraCos=Math.cos(D.angle*(1-D.penumbra)),$.decay=D.decay,i.spot[f]=$;const q=D.shadow;if(D.map&&(i.spotLightMap[b]=D.map,b++,q.updateMatrices(D),D.castShadow&&V++),i.spotLightMatrix[f]=q.matrix,D.castShadow){const I=n.get(D);I.shadowBias=q.bias,I.shadowNormalBias=q.normalBias,I.shadowRadius=q.radius,I.shadowMapSize=q.mapSize,i.spotShadow[f]=I,i.spotShadowMap[f]=ie,C++}f++}else if(D.isRectAreaLight){const $=t.get(D);$.color.copy(k).multiplyScalar(j),$.halfWidth.set(D.width*.5,0,0),$.halfHeight.set(0,D.height*.5,0),i.rectArea[y]=$,y++}else if(D.isPointLight){const $=t.get(D);if($.color.copy(D.color).multiplyScalar(D.intensity*w),$.distance=D.distance,$.decay=D.decay,D.castShadow){const q=D.shadow,I=n.get(D);I.shadowBias=q.bias,I.shadowNormalBias=q.normalBias,I.shadowRadius=q.radius,I.shadowMapSize=q.mapSize,I.shadowCameraNear=q.camera.near,I.shadowCameraFar=q.camera.far,i.pointShadow[p]=I,i.pointShadowMap[p]=ie,i.pointShadowMatrix[p]=D.shadow.matrix,A++}i.point[p]=$,p++}else if(D.isHemisphereLight){const $=t.get(D);$.skyColor.copy(D.color).multiplyScalar(j*w),$.groundColor.copy(D.groundColor).multiplyScalar(j*w),i.hemi[x]=$,x++}}y>0&&(e.isWebGL2||s.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=oe.LTC_FLOAT_1,i.rectAreaLTC2=oe.LTC_FLOAT_2):s.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=oe.LTC_HALF_1,i.rectAreaLTC2=oe.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=d,i.ambient[1]=m,i.ambient[2]=g;const X=i.hash;(X.directionalLength!==_||X.pointLength!==p||X.spotLength!==f||X.rectAreaLength!==y||X.hemiLength!==x||X.numDirectionalShadows!==E||X.numPointShadows!==A||X.numSpotShadows!==C||X.numSpotMaps!==b||X.numLightProbes!==S)&&(i.directional.length=_,i.spot.length=f,i.rectArea.length=y,i.point.length=p,i.hemi.length=x,i.directionalShadow.length=E,i.directionalShadowMap.length=E,i.pointShadow.length=A,i.pointShadowMap.length=A,i.spotShadow.length=C,i.spotShadowMap.length=C,i.directionalShadowMatrix.length=E,i.pointShadowMatrix.length=A,i.spotLightMatrix.length=C+b-V,i.spotLightMap.length=b,i.numSpotLightShadowsWithMaps=V,i.numLightProbes=S,X.directionalLength=_,X.pointLength=p,X.spotLength=f,X.rectAreaLength=y,X.hemiLength=x,X.numDirectionalShadows=E,X.numPointShadows=A,X.numSpotShadows=C,X.numSpotMaps=b,X.numLightProbes=S,i.version=Bm++)}function c(h,u){let d=0,m=0,g=0,_=0,p=0;const f=u.matrixWorldInverse;for(let y=0,x=h.length;y<x;y++){const E=h[y];if(E.isDirectionalLight){const A=i.directional[d];A.direction.setFromMatrixPosition(E.matrixWorld),r.setFromMatrixPosition(E.target.matrixWorld),A.direction.sub(r),A.direction.transformDirection(f),d++}else if(E.isSpotLight){const A=i.spot[g];A.position.setFromMatrixPosition(E.matrixWorld),A.position.applyMatrix4(f),A.direction.setFromMatrixPosition(E.matrixWorld),r.setFromMatrixPosition(E.target.matrixWorld),A.direction.sub(r),A.direction.transformDirection(f),g++}else if(E.isRectAreaLight){const A=i.rectArea[_];A.position.setFromMatrixPosition(E.matrixWorld),A.position.applyMatrix4(f),o.identity(),a.copy(E.matrixWorld),a.premultiply(f),o.extractRotation(a),A.halfWidth.set(E.width*.5,0,0),A.halfHeight.set(0,E.height*.5,0),A.halfWidth.applyMatrix4(o),A.halfHeight.applyMatrix4(o),_++}else if(E.isPointLight){const A=i.point[m];A.position.setFromMatrixPosition(E.matrixWorld),A.position.applyMatrix4(f),m++}else if(E.isHemisphereLight){const A=i.hemi[p];A.direction.setFromMatrixPosition(E.matrixWorld),A.direction.transformDirection(f),p++}}}return{setup:l,setupView:c,state:i}}function $o(s,e){const t=new zm(s,e),n=[],i=[];function r(){n.length=0,i.length=0}function a(u){n.push(u)}function o(u){i.push(u)}function l(u){t.setup(n,u)}function c(u){t.setupView(n,u)}return{init:r,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:l,setupLightsView:c,pushLight:a,pushShadow:o}}function km(s,e){let t=new WeakMap;function n(r,a=0){const o=t.get(r);let l;return o===void 0?(l=new $o(s,e),t.set(r,[l])):a>=o.length?(l=new $o(s,e),o.push(l)):l=o[a],l}function i(){t=new WeakMap}return{get:n,dispose:i}}class Vm extends Zt{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=Rh,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class Gm extends Zt{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}const Wm=`void main() {
  3903. gl_Position = vec4( position, 1.0 );
  3904. }`,Xm=`uniform sampler2D shadow_pass;
  3905. uniform vec2 resolution;
  3906. uniform float radius;
  3907. #include <packing>
  3908. void main() {
  3909. const float samples = float( VSM_SAMPLES );
  3910. float mean = 0.0;
  3911. float squared_mean = 0.0;
  3912. float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
  3913. float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
  3914. for ( float i = 0.0; i < samples; i ++ ) {
  3915. float uvOffset = uvStart + i * uvStride;
  3916. #ifdef HORIZONTAL_PASS
  3917. vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
  3918. mean += distribution.x;
  3919. squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
  3920. #else
  3921. float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
  3922. mean += depth;
  3923. squared_mean += depth * depth;
  3924. #endif
  3925. }
  3926. mean = mean / samples;
  3927. squared_mean = squared_mean / samples;
  3928. float std_dev = sqrt( squared_mean - mean * mean );
  3929. gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
  3930. }`;function Ym(s,e,t){let n=new ra;const i=new Re,r=new Re,a=new Ke,o=new Vm({depthPacking:Ch}),l=new Gm,c={},h=t.maxTextureSize,u={[pn]:wt,[wt]:pn,[Gt]:Gt},d=new mn({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Re},radius:{value:4}},vertexShader:Wm,fragmentShader:Xm}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const g=new Xt;g.setAttribute("position",new gt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const _=new Bt(g,d),p=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=wl;let f=this.type;this.render=function(A,C,b){if(p.enabled===!1||p.autoUpdate===!1&&p.needsUpdate===!1||A.length===0)return;const V=s.getRenderTarget(),S=s.getActiveCubeFace(),w=s.getActiveMipmapLevel(),X=s.state;X.setBlending(bn),X.buffers.color.setClear(1,1,1,1),X.buffers.depth.setTest(!0),X.setScissorTest(!1);const K=f!==cn&&this.type===cn,Q=f===cn&&this.type!==cn;for(let D=0,k=A.length;D<k;D++){const j=A[D],W=j.shadow;if(W===void 0){console.warn("THREE.WebGLShadowMap:",j,"has no shadow.");continue}if(W.autoUpdate===!1&&W.needsUpdate===!1)continue;i.copy(W.mapSize);const ie=W.getFrameExtents();if(i.multiply(ie),r.copy(W.mapSize),(i.x>h||i.y>h)&&(i.x>h&&(r.x=Math.floor(h/ie.x),i.x=r.x*ie.x,W.mapSize.x=r.x),i.y>h&&(r.y=Math.floor(h/ie.y),i.y=r.y*ie.y,W.mapSize.y=r.y)),W.map===null||K===!0||Q===!0){const q=this.type!==cn?{minFilter:ft,magFilter:ft}:{};W.map!==null&&W.map.dispose(),W.map=new jn(i.x,i.y,q),W.map.texture.name=j.name+".shadowMap",W.camera.updateProjectionMatrix()}s.setRenderTarget(W.map),s.clear();const $=W.getViewportCount();for(let q=0;q<$;q++){const I=W.getViewport(q);a.set(r.x*I.x,r.y*I.y,r.x*I.z,r.y*I.w),X.viewport(a),W.updateMatrices(j,q),n=W.getFrustum(),E(C,b,W.camera,j,this.type)}W.isPointLightShadow!==!0&&this.type===cn&&y(W,b),W.needsUpdate=!1}f=this.type,p.needsUpdate=!1,s.setRenderTarget(V,S,w)};function y(A,C){const 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N(T,v,O){if(s.bindRenderbuffer(s.RENDERBUFFER,T),v.depthBuffer&&!v.stencilBuffer){let ee=o===!0?s.DEPTH_COMPONENT24:s.DEPTH_COMPONENT16;if(O||Xe(v)){const Z=v.depthTexture;Z&&Z.isDepthTexture&&(Z.type===hn?ee=s.DEPTH_COMPONENT32F:Z.type===An&&(ee=s.DEPTH_COMPONENT24));const te=Pe(v);Xe(v)?d.renderbufferStorageMultisampleEXT(s.RENDERBUFFER,te,ee,v.width,v.height):s.renderbufferStorageMultisample(s.RENDERBUFFER,te,ee,v.width,v.height)}else s.renderbufferStorage(s.RENDERBUFFER,ee,v.width,v.height);s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,T)}else if(v.depthBuffer&&v.stencilBuffer){const ee=Pe(v);O&&Xe(v)===!1?s.renderbufferStorageMultisample(s.RENDERBUFFER,ee,s.DEPTH24_STENCIL8,v.width,v.height):Xe(v)?d.renderbufferStorageMultisampleEXT(s.RENDERBUFFER,ee,s.DEPTH24_STENCIL8,v.width,v.height):s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_STENCIL,v.width,v.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.RENDERBUFFER,T)}else{const ee=v.isWebGLMultipleRenderTargets===!0?v.texture:[v.texture];for(let Z=0;Z<ee.length;Z++){const te=ee[Z],me=r.convert(te.format,te.colorSpace),re=r.convert(te.type),le=V(te.internalFormat,me,re,te.colorSpace),R=Pe(v);O&&Xe(v)===!1?s.renderbufferStorageMultisample(s.RENDERBUFFER,R,le,v.width,v.height):Xe(v)?d.renderbufferStorageMultisampleEXT(s.RENDERBUFFER,R,le,v.width,v.height):s.renderbufferStorage(s.RENDERBUFFER,le,v.width,v.height)}}s.bindRenderbuffer(s.RENDERBUFFER,null)}function vt(T,v){if(v&&v.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(s.FRAMEBUFFER,T),!(v.depthTexture&&v.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of 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le=0;le<v.mipmaps.length;le++)O.__webglFramebuffer[re][le]=s.createFramebuffer()}else O.__webglFramebuffer[re]=s.createFramebuffer()}else{if(o&&v.mipmaps&&v.mipmaps.length>0){O.__webglFramebuffer=[];for(let re=0;re<v.mipmaps.length;re++)O.__webglFramebuffer[re]=s.createFramebuffer()}else O.__webglFramebuffer=s.createFramebuffer();if(te)if(i.drawBuffers){const re=T.texture;for(let le=0,R=re.length;le<R;le++){const se=n.get(re[le]);se.__webglTexture===void 0&&(se.__webglTexture=s.createTexture(),a.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");if(o&&T.samples>0&&Xe(T)===!1){const re=te?v:[v];O.__webglMultisampledFramebuffer=s.createFramebuffer(),O.__webglColorRenderbuffer=[],t.bindFramebuffer(s.FRAMEBUFFER,O.__webglMultisampledFramebuffer);for(let le=0;le<re.length;le++){const R=re[le];O.__webglColorRenderbuffer[le]=s.createRenderbuffer(),s.bindRenderbuffer(s.RENDERBUFFER,O.__webglColorRenderbuffer[le]);const se=r.convert(R.format,R.colorSpace),Y=r.convert(R.type),Se=V(R.internalFormat,se,Y,R.colorSpace,T.isXRRenderTarget===!0),ge=Pe(T);s.renderbufferStorageMultisample(s.RENDERBUFFER,ge,Se,T.width,T.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0+le,s.RENDERBUFFER,O.__webglColorRenderbuffer[le])}s.bindRenderbuffer(s.RENDERBUFFER,null),T.depthBuffer&&(O.__webglDepthRenderbuffer=s.createRenderbuffer(),N(O.__webglDepthRenderbuffer,T,!0)),t.bindFramebuffer(s.FRAMEBUFFER,null)}}if(Z){t.bindTexture(s.TEXTURE_CUBE_MAP,ee.__webglTexture),ze(s.TEXTURE_CUBE_MAP,v,me);for(let re=0;re<6;re++)if(o&&v.mipmaps&&v.mipmaps.length>0)for(let le=0;le<v.mipmaps.length;le++)Ne(O.__webglFramebuffer[re][le],T,v,s.COLOR_ATTACHMENT0,s.TEXTURE_CUBE_MAP_POSITIVE_X+re,le);else Ne(O.__webglFramebuffer[re],T,v,s.COLOR_ATTACHMENT0,s.TEXTURE_CUBE_MAP_POSITIVE_X+re,0);C(v,me)&&b(s.TEXTURE_CUBE_MAP),t.unbindTexture()}else if(te){const re=T.texture;for(let le=0,R=re.length;le<R;le++){const se=re[le],Y=n.get(se);t.bindTexture(s.TEXTURE_2D,Y.__webglTexture),ze(s.TEXTURE_2D,se,me),Ne(O.__webglFramebuffer,T,se,s.COLOR_ATTACHMENT0+le,s.TEXTURE_2D,0),C(se,me)&&b(s.TEXTURE_2D)}t.unbindTexture()}else{let re=s.TEXTURE_2D;if((T.isWebGL3DRenderTarget||T.isWebGLArrayRenderTarget)&&(o?re=T.isWebGL3DRenderTarget?s.TEXTURE_3D:s.TEXTURE_2D_ARRAY:console.error("THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.")),t.bindTexture(re,ee.__webglTexture),ze(re,v,me),o&&v.mipmaps&&v.mipmaps.length>0)for(let le=0;le<v.mipmaps.length;le++)Ne(O.__webglFramebuffer[le],T,v,s.COLOR_ATTACHMENT0,re,le);else Ne(O.__webglFramebuffer,T,v,s.COLOR_ATTACHMENT0,re,0);C(v,me)&&b(re),t.unbindTexture()}T.depthBuffer&&xe(T)}function Qe(T){const v=E(T)||o,O=T.isWebGLMultipleRenderTargets===!0?T.texture:[T.texture];for(let ee=0,Z=O.length;ee<Z;ee++){const te=O[ee];if(C(te,v)){const me=T.isWebGLCubeRenderTarget?s.TEXTURE_CUBE_MAP:s.TEXTURE_2D,re=n.get(te).__webglTexture;t.bindTexture(me,re),b(me),t.unbindTexture()}}}function Ie(T){if(o&&T.samples>0&&Xe(T)===!1){const v=T.isWebGLMultipleRenderTargets?T.texture:[T.texture],O=T.width,ee=T.height;let Z=s.COLOR_BUFFER_BIT;const te=[],me=T.stencilBuffer?s.DEPTH_STENCIL_ATTACHMENT:s.DEPTH_ATTACHMENT,re=n.get(T),le=T.isWebGLMultipleRenderTargets===!0;if(le)for(let R=0;R<v.length;R++)t.bindFramebuffer(s.FRAMEBUFFER,re.__webglMultisampledFramebuffer),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0+R,s.RENDERBUFFER,null),t.bindFramebuffer(s.FRAMEBUFFER,re.__webglFramebuffer),s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,s.COLOR_ATTACHMENT0+R,s.TEXTURE_2D,null,0);t.bindFramebuffer(s.READ_FRAMEBUFFER,re.__webglMultisampledFramebuffer),t.bindFramebuffer(s.DRAW_FRAMEBUFFER,re.__webglFramebuffer);for(let R=0;R<v.length;R++){te.push(s.COLOR_ATTACHMENT0+R),T.depthBuffer&&te.push(me);const se=re.__ignoreDepthValues!==void 0?re.__ignoreDepthValues:!1;if(se===!1&&(T.depthBuffer&&(Z|=s.DEPTH_BUFFER_BIT),T.stencilBuffer&&(Z|=s.STENCIL_BUFFER_BIT)),le&&s.framebufferRenderbuffer(s.READ_FRAMEBUFFER,s.COLOR_ATTACHMENT0,s.RENDERBUFFER,re.__webglColorRenderbuffer[R]),se===!0&&(s.invalidateFramebuffer(s.READ_FRAMEBUFFER,[me]),s.invalidateFramebuffer(s.DRAW_FRAMEBUFFER,[me])),le){const Y=n.get(v[R]).__webglTexture;s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,s.COLOR_ATTACHMENT0,s.TEXTURE_2D,Y,0)}s.blitFramebuffer(0,0,O,ee,0,0,O,ee,Z,s.NEAREST),m&&s.invalidateFramebuffer(s.READ_FRAMEBUFFER,te)}if(t.bindFramebuffer(s.READ_FRAMEBUFFER,null),t.bindFramebuffer(s.DRAW_FRAMEBUFFER,null),le)for(let R=0;R<v.length;R++){t.bindFramebuffer(s.FRAMEBUFFER,re.__webglMultisampledFramebuffer),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0+R,s.RENDERBUFFER,re.__webglColorRenderbuffer[R]);const se=n.get(v[R]).__webglTexture;t.bindFramebuffer(s.FRAMEBUFFER,re.__webglFramebuffer),s.framebufferTexture2D(s.DRAW_FRAMEBUFFER,s.COLOR_ATTACHMENT0+R,s.TEXTURE_2D,se,0)}t.bindFramebuffer(s.DRAW_FRAMEBUFFER,re.__webglMultisampledFramebuffer)}}function Pe(T){return Math.min(u,T.samples)}function Xe(T){const v=n.get(T);return o&&T.samples>0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&v.__useRenderToTexture!==!1}function st(T){const v=a.render.frame;g.get(T)!==v&&(g.set(T,v),T.update())}function ht(T,v){const O=T.colorSpace,ee=T.format,Z=T.type;return T.isCompressedTexture===!0||T.isVideoTexture===!0||T.format===Yr||O!==_t&&O!==Ft&&(Ye.getTransfer(O)===Je?o===!1?e.has("EXT_sRGB")===!0&&ee===Ot?(T.format=Yr,T.minFilter=bt,T.generateMipmaps=!1):v=Gl.sRGBToLinear(v):(ee!==Ot||Z!==Rn)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",O)),v}this.allocateTextureUnit=ie,this.resetTextureUnits=W,this.setTexture2D=q,this.setTexture2DArray=I,this.setTexture3D=z,this.setTextureCube=ce,this.rebindTextures=Ae,this.setupRenderTarget=be,this.updateRenderTargetMipmap=Qe,this.updateMultisampleRenderTarget=Ie,this.setupDepthRenderbuffer=xe,this.setupFrameBufferTexture=Ne,this.useMultisampledRTT=Xe}function Km(s,e,t){const n=t.isWebGL2;function i(r,a=Ft){let o;const l=Ye.getTransfer(a);if(r===Rn)return s.UNSIGNED_BYTE;if(r===Dl)return s.UNSIGNED_SHORT_4_4_4_4;if(r===Il)return s.UNSIGNED_SHORT_5_5_5_1;if(r===_h)return s.BYTE;if(r===vh)return s.SHORT;if(r===na)return s.UNSIGNED_SHORT;if(r===Pl)return s.INT;if(r===An)return s.UNSIGNED_INT;if(r===hn)return s.FLOAT;if(r===Ki)return n?s.HALF_FLOAT:(o=e.get("OES_texture_half_float"),o!==null?o.HALF_FLOAT_OES:null);if(r===xh)return s.ALPHA;if(r===Ot)return s.RGBA;if(r===Mh)return s.LUMINANCE;if(r===Sh)return s.LUMINANCE_ALPHA;if(r===Wn)return s.DEPTH_COMPONENT;if(r===Ei)return s.DEPTH_STENCIL;if(r===Yr)return o=e.get("EXT_sRGB"),o!==null?o.SRGB_ALPHA_EXT:null;if(r===yh)return s.RED;if(r===Ul)return s.RED_INTEGER;if(r===Eh)return s.RG;if(r===Nl)return s.RG_INTEGER;if(r===Ol)return s.RGBA_INTEGER;if(r===Qs||r===er||r===tr||r===nr)if(l===Je)if(o=e.get("WEBGL_compressed_texture_s3tc_srgb"),o!==null){if(r===Qs)return o.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(r===er)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(r===tr)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(r===nr)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(r===Qs)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(r===er)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(r===tr)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(r===nr)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(r===Na||r===Oa||r===Fa||r===Ba)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(r===Na)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===Oa)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===Fa)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===Ba)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===Th)return o=e.get("WEBGL_compressed_texture_etc1"),o!==null?o.COMPRESSED_RGB_ETC1_WEBGL:null;if(r===Ha||r===za)if(o=e.get("WEBGL_compressed_texture_etc"),o!==null){if(r===Ha)return l===Je?o.COMPRESSED_SRGB8_ETC2:o.COMPRESSED_RGB8_ETC2;if(r===za)return l===Je?o.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:o.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(r===ka||r===Va||r===Ga||r===Wa||r===Xa||r===Ya||r===ja||r===qa||r===Ka||r===$a||r===Za||r===Ja||r===Qa||r===eo)if(o=e.get("WEBGL_compressed_texture_astc"),o!==null){if(r===ka)return l===Je?o.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:o.COMPRESSED_RGBA_ASTC_4x4_KHR;if(r===Va)return l===Je?o.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:o.COMPRESSED_RGBA_ASTC_5x4_KHR;if(r===Ga)return l===Je?o.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:o.COMPRESSED_RGBA_ASTC_5x5_KHR;if(r===Wa)return l===Je?o.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:o.COMPRESSED_RGBA_ASTC_6x5_KHR;if(r===Xa)return l===Je?o.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:o.COMPRESSED_RGBA_ASTC_6x6_KHR;if(r===Ya)return l===Je?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:o.COMPRESSED_RGBA_ASTC_8x5_KHR;if(r===ja)return l===Je?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:o.COMPRESSED_RGBA_ASTC_8x6_KHR;if(r===qa)return l===Je?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:o.COMPRESSED_RGBA_ASTC_8x8_KHR;if(r===Ka)return l===Je?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:o.COMPRESSED_RGBA_ASTC_10x5_KHR;if(r===$a)return l===Je?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:o.COMPRESSED_RGBA_ASTC_10x6_KHR;if(r===Za)return l===Je?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:o.COMPRESSED_RGBA_ASTC_10x8_KHR;if(r===Ja)return l===Je?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:o.COMPRESSED_RGBA_ASTC_10x10_KHR;if(r===Qa)return l===Je?o.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:o.COMPRESSED_RGBA_ASTC_12x10_KHR;if(r===eo)return l===Je?o.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:o.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(r===ir||r===to||r===no)if(o=e.get("EXT_texture_compression_bptc"),o!==null){if(r===ir)return l===Je?o.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:o.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(r===to)return o.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(r===no)return o.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(r===Ah||r===io||r===so||r===ro)if(o=e.get("EXT_texture_compression_rgtc"),o!==null){if(r===ir)return o.COMPRESSED_RED_RGTC1_EXT;if(r===io)return o.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(r===so)return o.COMPRESSED_RED_GREEN_RGTC2_EXT;if(r===ro)return o.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return r===Gn?n?s.UNSIGNED_INT_24_8:(o=e.get("WEBGL_depth_texture"),o!==null?o.UNSIGNED_INT_24_8_WEBGL:null):s[r]!==void 0?s[r]:null}return{convert:i}}class $m extends At{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class Vn extends tt{constructor(){super(),this.isGroup=!0,this.type="Group"}}const Zm={type:"move"};class wr{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Vn,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Vn,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new P,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new P),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Vn,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new P,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new P),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,a=null;const o=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(c&&e.hand){a=!0;for(const _ of e.hand.values()){const p=t.getJointPose(_,n),f=this._getHandJoint(c,_);p!==null&&(f.matrix.fromArray(p.transform.matrix),f.matrix.decompose(f.position,f.rotation,f.scale),f.matrixWorldNeedsUpdate=!0,f.jointRadius=p.radius),f.visible=p!==null}const h=c.joints["index-finger-tip"],u=c.joints["thumb-tip"],d=h.position.distanceTo(u.position),m=.02,g=.005;c.inputState.pinching&&d>m+g?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=m-g&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1));o!==null&&(i=t.getPose(e.targetRaySpace,n),i===null&&r!==null&&(i=r),i!==null&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,i.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(i.linearVelocity)):o.hasLinearVelocity=!1,i.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(i.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(Zm)))}return o!==null&&(o.visible=i!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=a!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){const n=new Vn;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}class Jm extends mt{constructor(e,t,n,i,r,a,o,l,c,h){if(h=h!==void 0?h:Wn,h!==Wn&&h!==Ei)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&h===Wn&&(n=An),n===void 0&&h===Ei&&(n=Gn),super(null,i,r,a,o,l,h,n,c),this.isDepthTexture=!0,this.image={width:e,height:t},this.magFilter=o!==void 0?o:ft,this.minFilter=l!==void 0?l:ft,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.compareFunction=e.compareFunction,this}toJSON(e){const t=super.toJSON(e);return this.compareFunction!==null&&(t.compareFunction=this.compareFunction),t}}class Qm extends Kn{constructor(e,t){super();const n=this;let i=null,r=1,a=null,o="local-floor",l=1,c=null,h=null,u=null,d=null,m=null,g=null;const _=t.getContextAttributes();let p=null,f=null;const y=[],x=[],E=new At;E.layers.enable(1),E.viewport=new Ke;const A=new At;A.layers.enable(2),A.viewport=new Ke;const C=[E,A],b=new $m;b.layers.enable(1),b.layers.enable(2);let V=null,S=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(I){let z=y[I];return z===void 0&&(z=new wr,y[I]=z),z.getTargetRaySpace()},this.getControllerGrip=function(I){let z=y[I];return z===void 0&&(z=new wr,y[I]=z),z.getGripSpace()},this.getHand=function(I){let z=y[I];return z===void 0&&(z=new wr,y[I]=z),z.getHandSpace()};function w(I){const z=x.indexOf(I.inputSource);if(z===-1)return;const ce=y[z];ce!==void 0&&(ce.update(I.inputSource,I.frame,c||a),ce.dispatchEvent({type:I.type,data:I.inputSource}))}function X(){i.removeEventListener("select",w),i.removeEventListener("selectstart",w),i.removeEventListener("selectend",w),i.removeEventListener("squeeze",w),i.removeEventListener("squeezestart",w),i.removeEventListener("squeezeend",w),i.removeEventListener("end",X),i.removeEventListener("inputsourceschange",K);for(let I=0;I<y.length;I++){const z=x[I];z!==null&&(x[I]=null,y[I].disconnect(z))}V=null,S=null,e.setRenderTarget(p),m=null,d=null,u=null,i=null,f=null,q.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(I){r=I,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(I){o=I,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return c||a},this.setReferenceSpace=function(I){c=I},this.getBaseLayer=function(){return d!==null?d:m},this.getBinding=function(){return u},this.getFrame=function(){return g},this.getSession=function(){return i},this.setSession=async function(I){if(i=I,i!==null){if(p=e.getRenderTarget(),i.addEventListener("select",w),i.addEventListener("selectstart",w),i.addEventListener("selectend",w),i.addEventListener("squeeze",w),i.addEventListener("squeezestart",w),i.addEventListener("squeezeend",w),i.addEventListener("end",X),i.addEventListener("inputsourceschange",K),_.xrCompatible!==!0&&await t.makeXRCompatible(),i.renderState.layers===void 0||e.capabilities.isWebGL2===!1){const z={antialias:i.renderState.layers===void 0?_.antialias:!0,alpha:!0,depth:_.depth,stencil:_.stencil,framebufferScaleFactor:r};m=new XRWebGLLayer(i,t,z),i.updateRenderState({baseLayer:m}),f=new jn(m.framebufferWidth,m.framebufferHeight,{format:Ot,type:Rn,colorSpace:e.outputColorSpace,stencilBuffer:_.stencil})}else{let z=null,ce=null,he=null;_.depth&&(he=_.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,z=_.stencil?Ei:Wn,ce=_.stencil?Gn:An);const fe={colorFormat:t.RGBA8,depthFormat:he,scaleFactor:r};u=new 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i(p,f,y,x,E){f.isMeshBasicMaterial||f.isMeshLambertMaterial?r(p,f):f.isMeshToonMaterial?(r(p,f),u(p,f)):f.isMeshPhongMaterial?(r(p,f),h(p,f)):f.isMeshStandardMaterial?(r(p,f),d(p,f),f.isMeshPhysicalMaterial&&m(p,f,E)):f.isMeshMatcapMaterial?(r(p,f),g(p,f)):f.isMeshDepthMaterial?r(p,f):f.isMeshDistanceMaterial?(r(p,f),_(p,f)):f.isMeshNormalMaterial?r(p,f):f.isLineBasicMaterial?(a(p,f),f.isLineDashedMaterial&&o(p,f)):f.isPointsMaterial?l(p,f,y,x):f.isSpriteMaterial?c(p,f):f.isShadowMaterial?(p.color.value.copy(f.color),p.opacity.value=f.opacity):f.isShaderMaterial&&(f.uniformsNeedUpdate=!1)}function 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M=xe.get("WEBGL_lose_context");M&&M.restoreContext()},this.getPixelRatio=function(){return W},this.setPixelRatio=function(M){M!==void 0&&(W=M,this.setSize(k,j,!1))},this.getSize=function(M){return M.set(k,j)},this.setSize=function(M,U,F=!0){if(de.isPresenting){console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting.");return}k=M,j=U,t.width=Math.floor(M*W),t.height=Math.floor(U*W),F===!0&&(t.style.width=M+"px",t.style.height=U+"px"),this.setViewport(0,0,M,U)},this.getDrawingBufferSize=function(M){return M.set(k*W,j*W).floor()},this.setDrawingBufferSize=function(M,U,F){k=M,j=U,W=F,t.width=Math.floor(M*F),t.height=Math.floor(U*F),this.setViewport(0,0,M,U)},this.getCurrentViewport=function(M){return M.copy(w)},this.getViewport=function(M){return M.copy(q)},this.setViewport=function(M,U,F,B){M.isVector4?q.set(M.x,M.y,M.z,M.w):q.set(M,U,F,B),be.viewport(w.copy(q).multiplyScalar(W).floor())},this.getScissor=function(M){return M.copy(I)},this.setScissor=function(M,U,F,B){M.isVector4?I.set(M.x,M.y,M.z,M.w):I.set(M,U,F,B),be.scissor(X.copy(I).multiplyScalar(W).floor())},this.getScissorTest=function(){return z},this.setScissorTest=function(M){be.setScissorTest(z=M)},this.setOpaqueSort=function(M){ie=M},this.setTransparentSort=function(M){$=M},this.getClearColor=function(M){return M.copy(le.getClearColor())},this.setClearColor=function(){le.setClearColor.apply(le,arguments)},this.getClearAlpha=function(){return le.getClearAlpha()},this.setClearAlpha=function(){le.setClearAlpha.apply(le,arguments)},this.clear=function(M=!0,U=!0,F=!0){let B=0;if(M){let H=!1;if(b!==null){const ue=b.texture.format;H=ue===Ol||ue===Nl||ue===Ul}if(H){const ue=b.texture.type,_e=ue===Rn||ue===An||ue===na||ue===Gn||ue===Dl||ue===Il,ye=le.getClearColor(),we=le.getClearAlpha(),Fe=ye.r,De=ye.g,Ue=ye.b;_e?(m[0]=Fe,m[1]=De,m[2]=Ue,m[3]=we,N.clearBufferuiv(N.COLOR,0,m)):(g[0]=Fe,g[1]=De,g[2]=Ue,g[3]=we,N.clearBufferiv(N.COLOR,0,g))}else B|=N.COLOR_BUFFER_BIT}U&&(B|=N.DEPTH_BUFFER_BIT),F&&(B|=N.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),N.clear(B)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){t.removeEventListener("webglcontextlost",ke,!1),t.removeEventListener("webglcontextrestored",L,!1),t.removeEventListener("webglcontextcreationerror",ae,!1),Z.dispose(),te.dispose(),Ie.dispose(),Xe.dispose(),st.dispose(),v.dispose(),ge.dispose(),Me.dispose(),O.dispose(),de.dispose(),de.removeEventListener("sessionstart",Dt),de.removeEventListener("sessionend",$e),Ee&&(Ee.dispose(),Ee=null),St.stop()};function ke(M){M.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),E=!0}function L(){console.log("THREE.WebGLRenderer: Context Restored."),E=!1;const M=Qe.autoReset,U=re.enabled,F=re.autoUpdate,B=re.needsUpdate,H=re.type;pe(),Qe.autoReset=M,re.enabled=U,re.autoUpdate=F,re.needsUpdate=B,re.type=H}function ae(M){console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ",M.statusMessage)}function J(M){const U=M.target;U.removeEventListener("dispose",J),G(U)}function G(M){ne(M),Ie.remove(M)}function ne(M){const U=Ie.get(M).programs;U!==void 0&&(U.forEach(function(F){O.releaseProgram(F)}),M.isShaderMaterial&&O.releaseShaderCache(M))}this.renderBufferDirect=function(M,U,F,B,H,ue){U===null&&(U=Ze);const _e=H.isMesh&&H.matrixWorld.determinant()<0,ye=Mc(M,U,F,B,H);be.setMaterial(B,_e);let we=F.index,Fe=1;if(B.wireframe===!0){if(we=T.getWireframeAttribute(F),we===void 0)return;Fe=2}const De=F.drawRange,Ue=F.attributes.position;let it=De.start*Fe,Rt=(De.start+De.count)*Fe;ue!==null&&(it=Math.max(it,ue.start*Fe),Rt=Math.min(Rt,(ue.start+ue.count)*Fe)),we!==null?(it=Math.max(it,0),Rt=Math.min(Rt,we.count)):Ue!=null&&(it=Math.max(it,0),Rt=Math.min(Rt,Ue.count));const ut=Rt-it;if(ut<0||ut===1/0)return;ge.setup(H,B,ye,F,we);let tn,nt=se;if(we!==null&&(tn=ht.get(we),nt=Y,nt.setIndex(tn)),H.isMesh)B.wireframe===!0?(be.setLineWidth(B.wireframeLinewidth*Ne()),nt.setMode(N.LINES)):nt.setMode(N.TRIANGLES);else if(H.isLine){let Ge=B.linewidth;Ge===void 0&&(Ge=1),be.setLineWidth(Ge*Ne()),H.isLineSegments?nt.setMode(N.LINES):H.isLineLoop?nt.setMode(N.LINE_LOOP):nt.setMode(N.LINE_STRIP)}else H.isPoints?nt.setMode(N.POINTS):H.isSprite&&nt.setMode(N.TRIANGLES);if(H.isInstancedMesh)nt.renderInstances(it,ut,H.count);else if(F.isInstancedBufferGeometry){const Ge=F._maxInstanceCount!==void 0?F._maxInstanceCount:1/0,qs=Math.min(F.instanceCount,Ge);nt.renderInstances(it,ut,qs)}else nt.render(it,ut)};function ve(M,U,F){M.transparent===!0&&M.side===Gt&&M.forceSinglePass===!1?(M.side=wt,M.needsUpdate=!0,is(M,U,F),M.side=pn,M.needsUpdate=!0,is(M,U,F),M.side=Gt):is(M,U,F)}this.compile=function(M,U,F=null){F===null&&(F=M),p=te.get(F),p.init(),y.push(p),F.traverseVisible(function(H){H.isLight&&H.layers.test(U.layers)&&(p.pushLight(H),H.castShadow&&p.pushShadow(H))}),M!==F&&M.traverseVisible(function(H){H.isLight&&H.layers.test(U.layers)&&(p.pushLight(H),H.castShadow&&p.pushShadow(H))}),p.setupLights(x._useLegacyLights);const B=new Set;return M.traverse(function(H){const ue=H.material;if(ue)if(Array.isArray(ue))for(let _e=0;_e<ue.length;_e++){const ye=ue[_e];ve(ye,F,H),B.add(ye)}else ve(ue,F,H),B.add(ue)}),y.pop(),p=null,B},this.compileAsync=function(M,U,F=null){const B=this.compile(M,U,F);return new Promise(H=>{function ue(){if(B.forEach(function(_e){Ie.get(_e).currentProgram.isReady()&&B.delete(_e)}),B.size===0){H(M);return}setTimeout(ue,10)}xe.get("KHR_parallel_shader_compile")!==null?ue():setTimeout(ue,10)})};let Ve=null;function rt(M){Ve&&Ve(M)}function Dt(){St.stop()}function $e(){St.start()}const St=new Ql;St.setAnimationLoop(rt),typeof self<"u"&&St.setContext(self),this.setAnimationLoop=function(M){Ve=M,de.setAnimationLoop(M),M===null?St.stop():St.start()},de.addEventListener("sessionstart",Dt),de.addEventListener("sessionend",$e),this.render=function(M,U){if(U!==void 0&&U.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of 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ya(_,M,U);b!==null&&(Pe.updateMultisampleRenderTarget(b),Pe.updateRenderTargetMipmap(b)),M.isScene===!0&&M.onAfterRender(x,M,U),ge.resetDefaultState(),V=-1,S=null,y.pop(),y.length>0?p=y[y.length-1]:p=null,f.pop(),f.length>0?_=f[f.length-1]:_=null};function Yt(M,U,F,B){if(M.visible===!1)return;if(M.layers.test(U.layers)){if(M.isGroup)F=M.renderOrder;else if(M.isLOD)M.autoUpdate===!0&&M.update(U);else if(M.isLight)p.pushLight(M),M.castShadow&&p.pushShadow(M);else if(M.isSprite){if(!M.frustumCulled||ce.intersectsSprite(M)){B&&Le.setFromMatrixPosition(M.matrixWorld).applyMatrix4(ze);const _e=v.update(M),ye=M.material;ye.visible&&_.push(M,_e,ye,F,Le.z,null)}}else if((M.isMesh||M.isLine||M.isPoints)&&(!M.frustumCulled||ce.intersectsObject(M))){const _e=v.update(M),ye=M.material;if(B&&(M.boundingSphere!==void 0?(M.boundingSphere===null&&M.computeBoundingSphere(),Le.copy(M.boundingSphere.center)):(_e.boundingSphere===null&&_e.computeBoundingSphere(),Le.copy(_e.boundingSphere.center)),Le.applyMatrix4(M.matrixWorld).applyMatrix4(ze)),Array.isArray(ye)){const we=_e.groups;for(let Fe=0,De=we.length;Fe<De;Fe++){const Ue=we[Fe],it=ye[Ue.materialIndex];it&&it.visible&&_.push(M,_e,it,F,Le.z,Ue)}}else ye.visible&&_.push(M,_e,ye,F,Le.z,null)}}const ue=M.children;for(let _e=0,ye=ue.length;_e<ye;_e++)Yt(ue[_e],U,F,B)}function ya(M,U,F,B){const H=M.opaque,ue=M.transmissive,_e=M.transparent;p.setupLightsView(F),he===!0&&me.setGlobalState(x.clippingPlanes,F),ue.length>0&&xc(H,ue,U,F),B&&be.viewport(w.copy(B)),H.length>0&&ns(H,U,F),ue.length>0&&ns(ue,U,F),_e.length>0&&ns(_e,U,F),be.buffers.depth.setTest(!0),be.buffers.depth.setMask(!0),be.buffers.color.setMask(!0),be.setPolygonOffset(!1)}function xc(M,U,F,B){if((F.isScene===!0?F.overrideMaterial:null)!==null)return;const ue=Ae.isWebGL2;Ee===null&&(Ee=new jn(1,1,{generateMipmaps:!0,type:xe.has("EXT_color_buffer_half_float")?Ki:Rn,minFilter:Yn,samples:ue?4:0})),x.getDrawingBufferSize(Te),ue?Ee.setSize(Te.x,Te.y):Ee.setSize(Vs(Te.x),Vs(Te.y));const _e=x.getRenderTarget();x.setRenderTarget(Ee),x.getClearColor(Q),D=x.getClearAlpha(),D<1&&x.setClearColor(16777215,.5),x.clear();const ye=x.toneMapping;x.toneMapping=wn,ns(M,F,B),Pe.updateMultisampleRenderTarget(Ee),Pe.updateRenderTargetMipmap(Ee);let we=!1;for(let Fe=0,De=U.length;Fe<De;Fe++){const Ue=U[Fe],it=Ue.object,Rt=Ue.geometry,ut=Ue.material,tn=Ue.group;if(ut.side===Gt&&it.layers.test(B.layers)){const nt=ut.side;ut.side=wt,ut.needsUpdate=!0,Ea(it,F,B,Rt,ut,tn),ut.side=nt,ut.needsUpdate=!0,we=!0}}we===!0&&(Pe.updateMultisampleRenderTarget(Ee),Pe.updateRenderTargetMipmap(Ee)),x.setRenderTarget(_e),x.setClearColor(Q,D),x.toneMapping=ye}function ns(M,U,F){const B=U.isScene===!0?U.overrideMaterial:null;for(let H=0,ue=M.length;H<ue;H++){const _e=M[H],ye=_e.object,we=_e.geometry,Fe=B===null?_e.material:B,De=_e.group;ye.layers.test(F.layers)&&Ea(ye,U,F,we,Fe,De)}}function Ea(M,U,F,B,H,ue){M.onBeforeRender(x,U,F,B,H,ue),M.modelViewMatrix.multiplyMatrices(F.matrixWorldInverse,M.matrixWorld),M.normalMatrix.getNormalMatrix(M.modelViewMatrix),H.onBeforeRender(x,U,F,B,M,ue),H.transparent===!0&&H.side===Gt&&H.forceSinglePass===!1?(H.side=wt,H.needsUpdate=!0,x.renderBufferDirect(F,U,B,H,M,ue),H.side=pn,H.needsUpdate=!0,x.renderBufferDirect(F,U,B,H,M,ue),H.side=Gt):x.renderBufferDirect(F,U,B,H,M,ue),M.onAfterRender(x,U,F,B,H,ue)}function is(M,U,F){U.isScene!==!0&&(U=Ze);const B=Ie.get(M),H=p.state.lights,ue=p.state.shadowsArray,_e=H.state.version,ye=O.getParameters(M,H.state,ue,U,F),we=O.getProgramCacheKey(ye);let Fe=B.programs;B.environment=M.isMeshStandardMaterial?U.environment:null,B.fog=U.fog,B.envMap=(M.isMeshStandardMaterial?st:Xe).get(M.envMap||B.environment),Fe===void 0&&(M.addEventListener("dispose",J),Fe=new Map,B.programs=Fe);let De=Fe.get(we);if(De!==void 0){if(B.currentProgram===De&&B.lightsStateVersion===_e)return Aa(M,ye),De}else ye.uniforms=O.getUniforms(M),M.onBuild(F,ye,x),M.onBeforeCompile(ye,x),De=O.acquireProgram(ye,we),Fe.set(we,De),B.uniforms=ye.uniforms;const Ue=B.uniforms;return(!M.isShaderMaterial&&!M.isRawShaderMaterial||M.clipping===!0)&&(Ue.clippingPlanes=me.uniform),Aa(M,ye),B.needsLights=yc(M),B.lightsStateVersion=_e,B.needsLights&&(Ue.ambientLightColor.value=H.state.ambient,Ue.lightProbe.value=H.state.probe,Ue.directionalLights.value=H.state.directional,Ue.directionalLightShadows.value=H.state.directionalShadow,Ue.spotLights.value=H.state.spot,Ue.spotLightShadows.value=H.state.spotShadow,Ue.rectAreaLights.value=H.state.rectArea,Ue.ltc_1.value=H.state.rectAreaLTC1,Ue.ltc_2.value=H.state.rectAreaLTC2,Ue.pointLights.value=H.state.point,Ue.pointLightShadows.value=H.state.pointShadow,Ue.hemisphereLights.value=H.state.hemi,Ue.directionalShadowMap.value=H.state.directionalShadowMap,Ue.directionalShadowMatrix.value=H.state.directionalShadowMatrix,Ue.spotShadowMap.value=H.state.spotShadowMap,Ue.spotLightMatrix.value=H.state.spotLightMatrix,Ue.spotLightMap.value=H.state.spotLightMap,Ue.pointShadowMap.value=H.state.pointShadowMap,Ue.pointShadowMatrix.value=H.state.pointShadowMatrix),B.currentProgram=De,B.uniformsList=null,De}function Ta(M){if(M.uniformsList===null){const U=M.currentProgram.getUniforms();M.uniformsList=Us.seqWithValue(U.seq,M.uniforms)}return M.uniformsList}function Aa(M,U){const F=Ie.get(M);F.outputColorSpace=U.outputColorSpace,F.instancing=U.instancing,F.instancingColor=U.instancingColor,F.skinning=U.skinning,F.morphTargets=U.morphTargets,F.morphNormals=U.morphNormals,F.morphColors=U.morphColors,F.morphTargetsCount=U.morphTargetsCount,F.numClippingPlanes=U.numClippingPlanes,F.numIntersection=U.numClipIntersection,F.vertexAlphas=U.vertexAlphas,F.vertexTangents=U.vertexTangents,F.toneMapping=U.toneMapping}function Mc(M,U,F,B,H){U.isScene!==!0&&(U=Ze),Pe.resetTextureUnits();const ue=U.fog,_e=B.isMeshStandardMaterial?U.environment:null,ye=b===null?x.outputColorSpace:b.isXRRenderTarget===!0?b.texture.colorSpace:_t,we=(B.isMeshStandardMaterial?st:Xe).get(B.envMap||_e),Fe=B.vertexColors===!0&&!!F.attributes.color&&F.attributes.color.itemSize===4,De=!!F.attributes.tangent&&(!!B.normalMap||B.anisotropy>0),Ue=!!F.morphAttributes.position,it=!!F.morphAttributes.normal,Rt=!!F.morphAttributes.color;let ut=wn;B.toneMapped&&(b===null||b.isXRRenderTarget===!0)&&(ut=x.toneMapping);const tn=F.morphAttributes.position||F.morphAttributes.normal||F.morphAttributes.color,nt=tn!==void 0?tn.length:0,Ge=Ie.get(B),qs=p.state.lights;if(he===!0&&(fe===!0||M!==S)){const Ct=M===S&&B.id===V;me.setState(B,M,Ct)}let at=!1;B.version===Ge.__version?(Ge.needsLights&&Ge.lightsStateVersion!==qs.state.version||Ge.outputColorSpace!==ye||H.isInstancedMesh&&Ge.instancing===!1||!H.isInstancedMesh&&Ge.instancing===!0||H.isSkinnedMesh&&Ge.skinning===!1||!H.isSkinnedMesh&&Ge.skinning===!0||H.isInstancedMesh&&Ge.instancingColor===!0&&H.instanceColor===null||H.isInstancedMesh&&Ge.instancingColor===!1&&H.instanceColor!==null||Ge.envMap!==we||B.fog===!0&&Ge.fog!==ue||Ge.numClippingPlanes!==void 0&&(Ge.numClippingPlanes!==me.numPlanes||Ge.numIntersection!==me.numIntersection)||Ge.vertexAlphas!==Fe||Ge.vertexTangents!==De||Ge.morphTargets!==Ue||Ge.morphNormals!==it||Ge.morphColors!==Rt||Ge.toneMapping!==ut||Ae.isWebGL2===!0&&Ge.morphTargetsCount!==nt)&&(at=!0):(at=!0,Ge.__version=B.version);let Dn=Ge.currentProgram;at===!0&&(Dn=is(B,U,H));let ba=!1,Ni=!1,Ks=!1;const yt=Dn.getUniforms(),In=Ge.uniforms;if(be.useProgram(Dn.program)&&(ba=!0,Ni=!0,Ks=!0),B.id!==V&&(V=B.id,Ni=!0),ba||S!==M){yt.setValue(N,"projectionMatrix",M.projectionMatrix),yt.setValue(N,"viewMatrix",M.matrixWorldInverse);const Ct=yt.map.cameraPosition;Ct!==void 0&&Ct.setValue(N,Le.setFromMatrixPosition(M.matrixWorld)),Ae.logarithmicDepthBuffer&&yt.setValue(N,"logDepthBufFC",2/(Math.log(M.far+1)/Math.LN2)),(B.isMeshPhongMaterial||B.isMeshToonMaterial||B.isMeshLambertMaterial||B.isMeshBasicMaterial||B.isMeshStandardMaterial||B.isShaderMaterial)&&yt.setValue(N,"isOrthographic",M.isOrthographicCamera===!0),S!==M&&(S=M,Ni=!0,Ks=!0)}if(H.isSkinnedMesh){yt.setOptional(N,H,"bindMatrix"),yt.setOptional(N,H,"bindMatrixInverse");const Ct=H.skeleton;Ct&&(Ae.floatVertexTextures?(Ct.boneTexture===null&&Ct.computeBoneTexture(),yt.setValue(N,"boneTexture",Ct.boneTexture,Pe),yt.setValue(N,"boneTextureSize",Ct.boneTextureSize)):console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required."))}const $s=F.morphAttributes;if(($s.position!==void 0||$s.normal!==void 0||$s.color!==void 0&&Ae.isWebGL2===!0)&&R.update(H,F,Dn),(Ni||Ge.receiveShadow!==H.receiveShadow)&&(Ge.receiveShadow=H.receiveShadow,yt.setValue(N,"receiveShadow",H.receiveShadow)),B.isMeshGouraudMaterial&&B.envMap!==null&&(In.envMap.value=we,In.flipEnvMap.value=we.isCubeTexture&&we.isRenderTargetTexture===!1?-1:1),Ni&&(yt.setValue(N,"toneMappingExposure",x.toneMappingExposure),Ge.needsLights&&Sc(In,Ks),ue&&B.fog===!0&&ee.refreshFogUniforms(In,ue),ee.refreshMaterialUniforms(In,B,W,j,Ee),Us.upload(N,Ta(Ge),In,Pe)),B.isShaderMaterial&&B.uniformsNeedUpdate===!0&&(Us.upload(N,Ta(Ge),In,Pe),B.uniformsNeedUpdate=!1),B.isSpriteMaterial&&yt.setValue(N,"center",H.center),yt.setValue(N,"modelViewMatrix",H.modelViewMatrix),yt.setValue(N,"normalMatrix",H.normalMatrix),yt.setValue(N,"modelMatrix",H.matrixWorld),B.isShaderMaterial||B.isRawShaderMaterial){const Ct=B.uniformsGroups;for(let Zs=0,Ec=Ct.length;Zs<Ec;Zs++)if(Ae.isWebGL2){const wa=Ct[Zs];Me.update(wa,Dn),Me.bind(wa,Dn)}else console.warn("THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2.")}return Dn}function Sc(M,U){M.ambientLightColor.needsUpdate=U,M.lightProbe.needsUpdate=U,M.directionalLights.needsUpdate=U,M.directionalLightShadows.needsUpdate=U,M.pointLights.needsUpdate=U,M.pointLightShadows.needsUpdate=U,M.spotLights.needsUpdate=U,M.spotLightShadows.needsUpdate=U,M.rectAreaLights.needsUpdate=U,M.hemisphereLights.needsUpdate=U}function yc(M){return M.isMeshLambertMaterial||M.isMeshToonMaterial||M.isMeshPhongMaterial||M.isMeshStandardMaterial||M.isShadowMaterial||M.isShaderMaterial&&M.lights===!0}this.getActiveCubeFace=function(){return A},this.getActiveMipmapLevel=function(){return C},this.getRenderTarget=function(){return b},this.setRenderTargetTextures=function(M,U,F){Ie.get(M.texture).__webglTexture=U,Ie.get(M.depthTexture).__webglTexture=F;const B=Ie.get(M);B.__hasExternalTextures=!0,B.__hasExternalTextures&&(B.__autoAllocateDepthBuffer=F===void 0,B.__autoAllocateDepthBuffer||xe.has("WEBGL_multisampled_render_to_texture")===!0&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),B.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(M,U){const F=Ie.get(M);F.__webglFramebuffer=U,F.__useDefaultFramebuffer=U===void 0},this.setRenderTarget=function(M,U=0,F=0){b=M,A=U,C=F;let B=!0,H=null,ue=!1,_e=!1;if(M){const we=Ie.get(M);we.__useDefaultFramebuffer!==void 0?(be.bindFramebuffer(N.FRAMEBUFFER,null),B=!1):we.__webglFramebuffer===void 0?Pe.setupRenderTarget(M):we.__hasExternalTextures&&Pe.rebindTextures(M,Ie.get(M.texture).__webglTexture,Ie.get(M.depthTexture).__webglTexture);const Fe=M.texture;(Fe.isData3DTexture||Fe.isDataArrayTexture||Fe.isCompressedArrayTexture)&&(_e=!0);const De=Ie.get(M).__webglFramebuffer;M.isWebGLCubeRenderTarget?(Array.isArray(De[U])?H=De[U][F]:H=De[U],ue=!0):Ae.isWebGL2&&M.samples>0&&Pe.useMultisampledRTT(M)===!1?H=Ie.get(M).__webglMultisampledFramebuffer:Array.isArray(De)?H=De[F]:H=De,w.copy(M.viewport),X.copy(M.scissor),K=M.scissorTest}else w.copy(q).multiplyScalar(W).floor(),X.copy(I).multiplyScalar(W).floor(),K=z;if(be.bindFramebuffer(N.FRAMEBUFFER,H)&&Ae.drawBuffers&&B&&be.drawBuffers(M,H),be.viewport(w),be.scissor(X),be.setScissorTest(K),ue){const we=Ie.get(M.texture);N.framebufferTexture2D(N.FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_CUBE_MAP_POSITIVE_X+U,we.__webglTexture,F)}else if(_e){const we=Ie.get(M.texture),Fe=U||0;N.framebufferTextureLayer(N.FRAMEBUFFER,N.COLOR_ATTACHMENT0,we.__webglTexture,F||0,Fe)}V=-1},this.readRenderTargetPixels=function(M,U,F,B,H,ue,_e){if(!(M&&M.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let ye=Ie.get(M).__webglFramebuffer;if(M.isWebGLCubeRenderTarget&&_e!==void 0&&(ye=ye[_e]),ye){be.bindFramebuffer(N.FRAMEBUFFER,ye);try{const we=M.texture,Fe=we.format,De=we.type;if(Fe!==Ot&&Se.convert(Fe)!==N.getParameter(N.IMPLEMENTATION_COLOR_READ_FORMAT)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const Ue=De===Ki&&(xe.has("EXT_color_buffer_half_float")||Ae.isWebGL2&&xe.has("EXT_color_buffer_float"));if(De!==Rn&&Se.convert(De)!==N.getParameter(N.IMPLEMENTATION_COLOR_READ_TYPE)&&!(De===hn&&(Ae.isWebGL2||xe.has("OES_texture_float")||xe.has("WEBGL_color_buffer_float")))&&!Ue){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}U>=0&&U<=M.width-B&&F>=0&&F<=M.height-H&&N.readPixels(U,F,B,H,Se.convert(Fe),Se.convert(De),ue)}finally{const we=b!==null?Ie.get(b).__webglFramebuffer:null;be.bindFramebuffer(N.FRAMEBUFFER,we)}}},this.copyFramebufferToTexture=function(M,U,F=0){const B=Math.pow(2,-F),H=Math.floor(U.image.width*B),ue=Math.floor(U.image.height*B);Pe.setTexture2D(U,0),N.copyTexSubImage2D(N.TEXTURE_2D,F,0,0,M.x,M.y,H,ue),be.unbindTexture()},this.copyTextureToTexture=function(M,U,F,B=0){const H=U.image.width,ue=U.image.height,_e=Se.convert(F.format),ye=Se.convert(F.type);Pe.setTexture2D(F,0),N.pixelStorei(N.UNPACK_FLIP_Y_WEBGL,F.flipY),N.pixelStorei(N.UNPACK_PREMULTIPLY_ALPHA_WEBGL,F.premultiplyAlpha),N.pixelStorei(N.UNPACK_ALIGNMENT,F.unpackAlignment),U.isDataTexture?N.texSubImage2D(N.TEXTURE_2D,B,M.x,M.y,H,ue,_e,ye,U.image.data):U.isCompressedTexture?N.compressedTexSubImage2D(N.TEXTURE_2D,B,M.x,M.y,U.mipmaps[0].width,U.mipmaps[0].height,_e,U.mipmaps[0].data):N.texSubImage2D(N.TEXTURE_2D,B,M.x,M.y,_e,ye,U.image),B===0&&F.generateMipmaps&&N.generateMipmap(N.TEXTURE_2D),be.unbindTexture()},this.copyTextureToTexture3D=function(M,U,F,B,H=0){if(x.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}const ue=M.max.x-M.min.x+1,_e=M.max.y-M.min.y+1,ye=M.max.z-M.min.z+1,we=Se.convert(B.format),Fe=Se.convert(B.type);let De;if(B.isData3DTexture)Pe.setTexture3D(B,0),De=N.TEXTURE_3D;else if(B.isDataArrayTexture)Pe.setTexture2DArray(B,0),De=N.TEXTURE_2D_ARRAY;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}N.pixelStorei(N.UNPACK_FLIP_Y_WEBGL,B.flipY),N.pixelStorei(N.UNPACK_PREMULTIPLY_ALPHA_WEBGL,B.premultiplyAlpha),N.pixelStorei(N.UNPACK_ALIGNMENT,B.unpackAlignment);const Ue=N.getParameter(N.UNPACK_ROW_LENGTH),it=N.getParameter(N.UNPACK_IMAGE_HEIGHT),Rt=N.getParameter(N.UNPACK_SKIP_PIXELS),ut=N.getParameter(N.UNPACK_SKIP_ROWS),tn=N.getParameter(N.UNPACK_SKIP_IMAGES),nt=F.isCompressedTexture?F.mipmaps[0]:F.image;N.pixelStorei(N.UNPACK_ROW_LENGTH,nt.width),N.pixelStorei(N.UNPACK_IMAGE_HEIGHT,nt.height),N.pixelStorei(N.UNPACK_SKIP_PIXELS,M.min.x),N.pixelStorei(N.UNPACK_SKIP_ROWS,M.min.y),N.pixelStorei(N.UNPACK_SKIP_IMAGES,M.min.z),F.isDataTexture||F.isData3DTexture?N.texSubImage3D(De,H,U.x,U.y,U.z,ue,_e,ye,we,Fe,nt.data):F.isCompressedArrayTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),N.compressedTexSubImage3D(De,H,U.x,U.y,U.z,ue,_e,ye,we,nt.data)):N.texSubImage3D(De,H,U.x,U.y,U.z,ue,_e,ye,we,Fe,nt),N.pixelStorei(N.UNPACK_ROW_LENGTH,Ue),N.pixelStorei(N.UNPACK_IMAGE_HEIGHT,it),N.pixelStorei(N.UNPACK_SKIP_PIXELS,Rt),N.pixelStorei(N.UNPACK_SKIP_ROWS,ut),N.pixelStorei(N.UNPACK_SKIP_IMAGES,tn),H===0&&B.generateMipmaps&&N.generateMipmap(De),be.unbindTexture()},this.initTexture=function(M){M.isCubeTexture?Pe.setTextureCube(M,0):M.isData3DTexture?Pe.setTexture3D(M,0):M.isDataArrayTexture||M.isCompressedArrayTexture?Pe.setTexture2DArray(M,0):Pe.setTexture2D(M,0),be.unbindTexture()},this.resetState=function(){A=0,C=0,b=null,be.reset(),ge.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return un}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const t=this.getContext();t.drawingBufferColorSpace=e===ia?"display-p3":"srgb",t.unpackColorSpace=Ye.workingColorSpace===Ws?"display-p3":"srgb"}get physicallyCorrectLights(){return console.warn("THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),!this.useLegacyLights}set physicallyCorrectLights(e){console.warn("THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),this.useLegacyLights=!e}get outputEncoding(){return console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace===et?Xn:Bl}set outputEncoding(e){console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace=e===Xn?et:_t}get useLegacyLights(){return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights}set useLegacyLights(e){console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights=e}}class ng extends sc{}ng.prototype.isWebGL1Renderer=!0;class ig extends tt{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t}}class sg{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=Xr,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Wt()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Wt()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Wt()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const Et=new P;class ca{constructor(e,t,n,i=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)Et.fromBufferAttribute(this,t),Et.applyMatrix4(e),this.setXYZ(t,Et.x,Et.y,Et.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)Et.fromBufferAttribute(this,t),Et.applyNormalMatrix(e),this.setXYZ(t,Et.x,Et.y,Et.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)Et.fromBufferAttribute(this,t),Et.transformDirection(e),this.setXYZ(t,Et.x,Et.y,Et.z);return this}setX(e,t){return this.normalized&&(t=qe(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=qe(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=qe(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=qe(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=Kt(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=Kt(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=Kt(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=Kt(t,this.array)),t}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=qe(t,this.array),n=qe(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=qe(t,this.array),n=qe(n,this.array),i=qe(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=qe(t,this.array),n=qe(n,this.array),i=qe(i,this.array),r=qe(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return new gt(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new ca(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}const Zo=new P,Jo=new Ke,Qo=new Ke,rg=new P,el=new He,bs=new P,Rr=new Qt,tl=new He,Cr=new Ji;class ag extends Bt{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=Ua,this.bindMatrix=new He,this.bindMatrixInverse=new He,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const e=this.geometry;this.boundingBox===null&&(this.boundingBox=new gn),this.boundingBox.makeEmpty();const t=e.getAttribute("position");for(let n=0;n<t.count;n++)this.getVertexPosition(n,bs),this.boundingBox.expandByPoint(bs)}computeBoundingSphere(){const e=this.geometry;this.boundingSphere===null&&(this.boundingSphere=new Qt),this.boundingSphere.makeEmpty();const t=e.getAttribute("position");for(let n=0;n<t.count;n++)this.getVertexPosition(n,bs),this.boundingSphere.expandByPoint(bs)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){const n=this.material,i=this.matrixWorld;n!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),Rr.copy(this.boundingSphere),Rr.applyMatrix4(i),e.ray.intersectsSphere(Rr)!==!1&&(tl.copy(i).invert(),Cr.copy(e.ray).applyMatrix4(tl),!(this.boundingBox!==null&&Cr.intersectsBox(this.boundingBox)===!1)&&this._computeIntersections(e,t,Cr)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new Ke,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.fromBufferAttribute(t,n);const r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===Ua?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===gh?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){const n=this.skeleton,i=this.geometry;Jo.fromBufferAttribute(i.attributes.skinIndex,e),Qo.fromBufferAttribute(i.attributes.skinWeight,e),Zo.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let r=0;r<4;r++){const a=Qo.getComponent(r);if(a!==0){const o=Jo.getComponent(r);el.multiplyMatrices(n.bones[o].matrixWorld,n.boneInverses[o]),t.addScaledVector(rg.copy(Zo).applyMatrix4(el),a)}}return t.applyMatrix4(this.bindMatrixInverse)}boneTransform(e,t){return console.warn("THREE.SkinnedMesh: .boneTransform() was renamed to .applyBoneTransform() in r151."),this.applyBoneTransform(e,t)}}class rc extends tt{constructor(){super(),this.isBone=!0,this.type="Bone"}}class og extends mt{constructor(e=null,t=1,n=1,i,r,a,o,l,c=ft,h=ft,u,d){super(null,a,o,l,c,h,i,r,u,d),this.isDataTexture=!0,this.image={data:e,width:t,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const nl=new He,lg=new He;class ha{constructor(e=[],t=[]){this.uuid=Wt(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new He)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new He;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,a=e.length;r<a;r++){const o=e[r]?e[r].matrixWorld:lg;nl.multiplyMatrices(o,t[r]),nl.toArray(n,r*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new ha(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=zl(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new og(t,e,e,Ot,hn);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const r=e.bones[n];let a=t[r];a===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",r),a=new rc),this.bones.push(a),this.boneInverses.push(new He().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.6,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const a=t[i];e.bones.push(a.uuid);const o=n[i];e.boneInverses.push(o.toArray())}return e}}class Kr extends gt{constructor(e,t,n,i=1){super(e,t,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}const mi=new He,il=new He,ws=[],sl=new gn,cg=new He,zi=new Bt,ki=new Qt;class hg extends Bt{constructor(e,t,n){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new Kr(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let i=0;i<n;i++)this.setMatrixAt(i,cg)}computeBoundingBox(){const e=this.geometry,t=this.count;this.boundingBox===null&&(this.boundingBox=new gn),e.boundingBox===null&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,mi),sl.copy(e.boundingBox).applyMatrix4(mi),this.boundingBox.union(sl)}computeBoundingSphere(){const e=this.geometry,t=this.count;this.boundingSphere===null&&(this.boundingSphere=new Qt),e.boundingSphere===null&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,mi),ki.copy(e.boundingSphere).applyMatrix4(mi),this.boundingSphere.union(ki)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(zi.geometry=this.geometry,zi.material=this.material,zi.material!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),ki.copy(this.boundingSphere),ki.applyMatrix4(n),e.ray.intersectsSphere(ki)!==!1))for(let r=0;r<i;r++){this.getMatrixAt(r,mi),il.multiplyMatrices(n,mi),zi.matrixWorld=il,zi.raycast(e,ws);for(let a=0,o=ws.length;a<o;a++){const l=ws[a];l.instanceId=r,l.object=this,t.push(l)}ws.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new Kr(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}class ac extends Zt{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new Ce(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const rl=new P,al=new P,ol=new He,Lr=new Ji,Rs=new Qt;class ua extends tt{constructor(e=new Xt,t=new ac){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,r=t.count;i<r;i++)rl.fromBufferAttribute(t,i-1),al.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=rl.distanceTo(al);e.setAttribute("lineDistance",new fn(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,a=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Rs.copy(n.boundingSphere),Rs.applyMatrix4(i),Rs.radius+=r,e.ray.intersectsSphere(Rs)===!1)return;ol.copy(i).invert(),Lr.copy(e.ray).applyMatrix4(ol);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=new P,h=new P,u=new P,d=new P,m=this.isLineSegments?2:1,g=n.index,p=n.attributes.position;if(g!==null){const f=Math.max(0,a.start),y=Math.min(g.count,a.start+a.count);for(let x=f,E=y-1;x<E;x+=m){const A=g.getX(x),C=g.getX(x+1);if(c.fromBufferAttribute(p,A),h.fromBufferAttribute(p,C),Lr.distanceSqToSegment(c,h,d,u)>l)continue;d.applyMatrix4(this.matrixWorld);const V=e.ray.origin.distanceTo(d);V<e.near||V>e.far||t.push({distance:V,point:u.clone().applyMatrix4(this.matrixWorld),index:x,face:null,faceIndex:null,object:this})}}else{const f=Math.max(0,a.start),y=Math.min(p.count,a.start+a.count);for(let x=f,E=y-1;x<E;x+=m){if(c.fromBufferAttribute(p,x),h.fromBufferAttribute(p,x+1),Lr.distanceSqToSegment(c,h,d,u)>l)continue;d.applyMatrix4(this.matrixWorld);const C=e.ray.origin.distanceTo(d);C<e.near||C>e.far||t.push({distance:C,point:u.clone().applyMatrix4(this.matrixWorld),index:x,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=i.length;r<a;r++){const o=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}}const ll=new P,cl=new P;class ug extends ua{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,r=t.count;i<r;i+=2)ll.fromBufferAttribute(t,i),cl.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+ll.distanceTo(cl);e.setAttribute("lineDistance",new fn(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class dg extends ua{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class oc extends Zt{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new Ce(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}const hl=new He,$r=new Ji,Cs=new Qt,Ls=new P;class lc extends tt{constructor(e=new Xt,t=new oc){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,a=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Cs.copy(n.boundingSphere),Cs.applyMatrix4(i),Cs.radius+=r,e.ray.intersectsSphere(Cs)===!1)return;hl.copy(i).invert(),$r.copy(e.ray).applyMatrix4(hl);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=n.index,u=n.attributes.position;if(c!==null){const d=Math.max(0,a.start),m=Math.min(c.count,a.start+a.count);for(let g=d,_=m;g<_;g++){const p=c.getX(g);Ls.fromBufferAttribute(u,p),ul(Ls,p,l,i,e,t,this)}}else{const d=Math.max(0,a.start),m=Math.min(u.count,a.start+a.count);for(let g=d,_=m;g<_;g++)Ls.fromBufferAttribute(u,g),ul(Ls,g,l,i,e,t,this)}}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=i.length;r<a;r++){const o=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=r}}}}}function ul(s,e,t,n,i,r,a){const o=$r.distanceSqToPoint(s);if(o<t){const l=new P;$r.closestPointToPoint(s,l),l.applyMatrix4(n);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;r.push({distance:c,distanceToRay:Math.sqrt(o),point:l,index:e,face:null,object:a})}}class da extends Zt{constructor(e){super(),this.isMeshStandardMaterial=!0,this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new Ce(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ce(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Hl,this.normalScale=new Re(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Ln extends da{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Re(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return pt(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new Ce(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new Ce(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new Ce(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}function Ps(s,e,t){return!s||!t&&s.constructor===e?s:typeof e.BYTES_PER_ELEMENT=="number"?new e(s):Array.prototype.slice.call(s)}function fg(s){return ArrayBuffer.isView(s)&&!(s instanceof DataView)}function pg(s){function e(i,r){return s[i]-s[r]}const t=s.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n}function dl(s,e,t){const n=s.length,i=new s.constructor(n);for(let r=0,a=0;a!==n;++r){const o=t[r]*e;for(let l=0;l!==e;++l)i[a++]=s[o+l]}return i}function cc(s,e,t,n){let i=1,r=s[0];for(;r!==void 0&&r[n]===void 0;)r=s[i++];if(r===void 0)return;let a=r[n];if(a!==void 0)if(Array.isArray(a))do a=r[n],a!==void 0&&(e.push(r.time),t.push.apply(t,a)),r=s[i++];while(r!==void 0);else if(a.toArray!==void 0)do a=r[n],a!==void 0&&(e.push(r.time),a.toArray(t,t.length)),r=s[i++];while(r!==void 0);else do a=r[n],a!==void 0&&(e.push(r.time),t.push(a)),r=s[i++];while(r!==void 0)}class es{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];n:{e:{let a;t:{i:if(!(e<i)){for(let o=n+2;;){if(i===void 0){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}if(n===o)break;if(r=i,i=t[++n],e<i)break e}a=t.length;break t}if(!(e>=r)){const o=t[1];e<o&&(n=2,r=o);for(let l=n-2;;){if(r===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(n===l)break;if(i=r,r=t[--n-1],e>=r)break e}a=n,n=0;break t}break n}for(;n<a;){const o=n+a>>>1;e<t[o]?a=o:n=o+1}if(i=t[n],r=t[n-1],r===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(i===void 0)return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let a=0;a!==i;++a)t[a]=n[r+a];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class mg extends es{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:ao,endingEnd:ao}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,a=e+1,o=i[r],l=i[a];if(o===void 0)switch(this.getSettings_().endingStart){case oo:r=e,o=2*t-n;break;case lo:r=i.length-2,o=t+i[r]-i[r+1];break;default:r=e,o=n}if(l===void 0)switch(this.getSettings_().endingEnd){case oo:a=e,l=2*n-t;break;case lo:a=1,l=n+i[1]-i[0];break;default:a=e-1,l=t}const c=(n-t)*.5,h=this.valueSize;this._weightPrev=c/(t-o),this._weightNext=c/(l-n),this._offsetPrev=r*h,this._offsetNext=a*h}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=e*o,c=l-o,h=this._offsetPrev,u=this._offsetNext,d=this._weightPrev,m=this._weightNext,g=(n-t)/(i-t),_=g*g,p=_*g,f=-d*p+2*d*_-d*g,y=(1+d)*p+(-1.5-2*d)*_+(-.5+d)*g+1,x=(-1-m)*p+(1.5+m)*_+.5*g,E=m*p-m*_;for(let A=0;A!==o;++A)r[A]=f*a[h+A]+y*a[c+A]+x*a[l+A]+E*a[u+A];return r}}class gg extends es{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=e*o,c=l-o,h=(n-t)/(i-t),u=1-h;for(let d=0;d!==o;++d)r[d]=a[c+d]*u+a[l+d]*h;return r}}class _g extends es{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class en{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Ps(t,this.TimeBufferType),this.values=Ps(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:Ps(e.times,Array),values:Ps(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new _g(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new gg(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new mg(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case $i:t=this.InterpolantFactoryMethodDiscrete;break;case Ti:t=this.InterpolantFactoryMethodLinear;break;case sr:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return $i;case this.InterpolantFactoryMethodLinear:return Ti;case this.InterpolantFactoryMethodSmooth:return sr}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,a=i-1;for(;r!==i&&n[r]<e;)++r;for(;a!==-1&&n[a]>t;)--a;if(++a,r!==0||a!==i){r>=a&&(a=Math.max(a,1),r=a-1);const o=this.getValueSize();this.times=n.slice(r,a),this.values=this.values.slice(r*o,a*o)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;r===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let o=0;o!==r;o++){const l=n[o];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,o,l),e=!1;break}if(a!==null&&a>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,o,l,a),e=!1;break}a=l}if(i!==void 0&&fg(i))for(let o=0,l=i.length;o!==l;++o){const c=i[o];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,o,c),e=!1;break}}return e}optimize(){const e=this.times.slice(),t=this.values.slice(),n=this.getValueSize(),i=this.getInterpolation()===sr,r=e.length-1;let a=1;for(let o=1;o<r;++o){let l=!1;const c=e[o],h=e[o+1];if(c!==h&&(o!==1||c!==e[0]))if(i)l=!0;else{const u=o*n,d=u-n,m=u+n;for(let g=0;g!==n;++g){const _=t[u+g];if(_!==t[d+g]||_!==t[m+g]){l=!0;break}}}if(l){if(o!==a){e[a]=e[o];const u=o*n,d=a*n;for(let m=0;m!==n;++m)t[d+m]=t[u+m]}++a}}if(r>0){e[a]=e[r];for(let o=r*n,l=a*n,c=0;c!==n;++c)t[l+c]=t[o+c];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*n)):(this.times=e,this.values=t),this}clone(){const e=this.times.slice(),t=this.values.slice(),n=this.constructor,i=new n(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}en.prototype.TimeBufferType=Float32Array;en.prototype.ValueBufferType=Float32Array;en.prototype.DefaultInterpolation=Ti;class Di extends en{}Di.prototype.ValueTypeName="bool";Di.prototype.ValueBufferType=Array;Di.prototype.DefaultInterpolation=$i;Di.prototype.InterpolantFactoryMethodLinear=void 0;Di.prototype.InterpolantFactoryMethodSmooth=void 0;class hc extends en{}hc.prototype.ValueTypeName="color";class wi extends en{}wi.prototype.ValueTypeName="number";class vg extends es{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=(n-t)/(i-t);let c=e*o;for(let h=c+o;c!==h;c+=4)Jt.slerpFlat(r,0,a,c-o,a,c,l);return r}}class qn extends en{InterpolantFactoryMethodLinear(e){return new vg(this.times,this.values,this.getValueSize(),e)}}qn.prototype.ValueTypeName="quaternion";qn.prototype.DefaultInterpolation=Ti;qn.prototype.InterpolantFactoryMethodSmooth=void 0;class Ii extends en{}Ii.prototype.ValueTypeName="string";Ii.prototype.ValueBufferType=Array;Ii.prototype.DefaultInterpolation=$i;Ii.prototype.InterpolantFactoryMethodLinear=void 0;Ii.prototype.InterpolantFactoryMethodSmooth=void 0;class Ri extends en{}Ri.prototype.ValueTypeName="vector";class xg{constructor(e,t=-1,n,i=bh){this.name=e,this.tracks=n,this.duration=t,this.blendMode=i,this.uuid=Wt(),this.duration<0&&this.resetDuration()}static parse(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let a=0,o=n.length;a!==o;++a)t.push(Sg(n[a]).scale(i));const r=new this(e.name,e.duration,t,e.blendMode);return r.uuid=e.uuid,r}static toJSON(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let r=0,a=n.length;r!==a;++r)t.push(en.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(e,t,n,i){const r=t.length,a=[];for(let o=0;o<r;o++){let l=[],c=[];l.push((o+r-1)%r,o,(o+1)%r),c.push(0,1,0);const h=pg(l);l=dl(l,1,h),c=dl(c,1,h),!i&&l[0]===0&&(l.push(r),c.push(c[0])),a.push(new wi(".morphTargetInfluences["+t[o].name+"]",l,c).scale(1/n))}return new this(e,-1,a)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const i=e;n=i.geometry&&i.geometry.animations||i.animations}for(let i=0;i<n.length;i++)if(n[i].name===t)return n[i];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let o=0,l=e.length;o<l;o++){const c=e[o],h=c.name.match(r);if(h&&h.length>1){const u=h[1];let d=i[u];d||(i[u]=d=[]),d.push(c)}}const a=[];for(const o in i)a.push(this.CreateFromMorphTargetSequence(o,i[o],t,n));return a}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(u,d,m,g,_){if(m.length!==0){const p=[],f=[];cc(m,p,f,g),p.length!==0&&_.push(new u(d,p,f))}},i=[],r=e.name||"default",a=e.fps||30,o=e.blendMode;let l=e.length||-1;const c=e.hierarchy||[];for(let u=0;u<c.length;u++){const d=c[u].keys;if(!(!d||d.length===0))if(d[0].morphTargets){const m={};let g;for(g=0;g<d.length;g++)if(d[g].morphTargets)for(let _=0;_<d[g].morphTargets.length;_++)m[d[g].morphTargets[_]]=-1;for(const _ in m){const p=[],f=[];for(let y=0;y!==d[g].morphTargets.length;++y){const x=d[g];p.push(x.time),f.push(x.morphTarget===_?1:0)}i.push(new wi(".morphTargetInfluence["+_+"]",p,f))}l=m.length*a}else{const m=".bones["+t[u].name+"]";n(Ri,m+".position",d,"pos",i),n(qn,m+".quaternion",d,"rot",i),n(Ri,m+".scale",d,"scl",i)}}return i.length===0?null:new this(r,l,i,o)}resetDuration(){const e=this.tracks;let t=0;for(let n=0,i=e.length;n!==i;++n){const r=this.tracks[n];t=Math.max(t,r.times[r.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());return new this.constructor(this.name,this.duration,e,this.blendMode)}toJSON(){return this.constructor.toJSON(this)}}function Mg(s){switch(s.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return wi;case"vector":case"vector2":case"vector3":case"vector4":return Ri;case"color":return hc;case"quaternion":return qn;case"bool":case"boolean":return Di;case"string":return Ii}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+s)}function Sg(s){if(s.type===void 0)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=Mg(s.type);if(s.times===void 0){const t=[],n=[];cc(s.keys,t,n,"value"),s.times=t,s.values=n}return e.parse!==void 0?e.parse(s):new e(s.name,s.times,s.values,s.interpolation)}const Ci={enabled:!1,files:{},add:function(s,e){this.enabled!==!1&&(this.files[s]=e)},get:function(s){if(this.enabled!==!1)return this.files[s]},remove:function(s){delete this.files[s]},clear:function(){this.files={}}};class yg{constructor(e,t,n){const i=this;let r=!1,a=0,o=0,l;const c=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=n,this.itemStart=function(h){o++,r===!1&&i.onStart!==void 0&&i.onStart(h,a,o),r=!0},this.itemEnd=function(h){a++,i.onProgress!==void 0&&i.onProgress(h,a,o),a===o&&(r=!1,i.onLoad!==void 0&&i.onLoad())},this.itemError=function(h){i.onError!==void 0&&i.onError(h)},this.resolveURL=function(h){return l?l(h):h},this.setURLModifier=function(h){return l=h,this},this.addHandler=function(h,u){return c.push(h,u),this},this.removeHandler=function(h){const u=c.indexOf(h);return u!==-1&&c.splice(u,2),this},this.getHandler=function(h){for(let u=0,d=c.length;u<d;u+=2){const m=c[u],g=c[u+1];if(m.global&&(m.lastIndex=0),m.test(h))return g}return null}}}const Eg=new yg;class Ui{constructor(e){this.manager=e!==void 0?e:Eg,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){const n=this;return new Promise(function(i,r){n.load(e,i,t,r)})}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}}Ui.DEFAULT_MATERIAL_NAME="__DEFAULT";const ln={};class Tg extends Error{constructor(e,t){super(e),this.response=t}}class uc extends Ui{constructor(e){super(e)}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=Ci.get(e);if(r!==void 0)return this.manager.itemStart(e),setTimeout(()=>{t&&t(r),this.manager.itemEnd(e)},0),r;if(ln[e]!==void 0){ln[e].push({onLoad:t,onProgress:n,onError:i});return}ln[e]=[],ln[e].push({onLoad:t,onProgress:n,onError:i});const a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),o=this.mimeType,l=this.responseType;fetch(a).then(c=>{if(c.status===200||c.status===0){if(c.status===0&&console.warn("THREE.FileLoader: HTTP Status 0 received."),typeof ReadableStream>"u"||c.body===void 0||c.body.getReader===void 0)return c;const h=ln[e],u=c.body.getReader(),d=c.headers.get("Content-Length")||c.headers.get("X-File-Size"),m=d?parseInt(d):0,g=m!==0;let _=0;const p=new ReadableStream({start(f){y();function y(){u.read().then(({done:x,value:E})=>{if(x)f.close();else{_+=E.byteLength;const A=new ProgressEvent("progress",{lengthComputable:g,loaded:_,total:m});for(let C=0,b=h.length;C<b;C++){const V=h[C];V.onProgress&&V.onProgress(A)}f.enqueue(E),y()}})}}});return new Response(p)}else throw new Tg(`fetch for "${c.url}" responded with ${c.status}: ${c.statusText}`,c)}).then(c=>{switch(l){case"arraybuffer":return c.arrayBuffer();case"blob":return c.blob();case"document":return c.text().then(h=>new DOMParser().parseFromString(h,o));case"json":return c.json();default:if(o===void 0)return c.text();{const u=/charset="?([^;"\s]*)"?/i.exec(o),d=u&&u[1]?u[1].toLowerCase():void 0,m=new TextDecoder(d);return c.arrayBuffer().then(g=>m.decode(g))}}}).then(c=>{Ci.add(e,c);const h=ln[e];delete ln[e];for(let u=0,d=h.length;u<d;u++){const m=h[u];m.onLoad&&m.onLoad(c)}}).catch(c=>{const h=ln[e];if(h===void 0)throw this.manager.itemError(e),c;delete ln[e];for(let u=0,d=h.length;u<d;u++){const m=h[u];m.onError&&m.onError(c)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class Ag extends Ui{constructor(e){super(e)}load(e,t,n,i){this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,a=Ci.get(e);if(a!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a;const o=Zi("img");function l(){h(),Ci.add(e,this),t&&t(this),r.manager.itemEnd(e)}function c(u){h(),i&&i(u),r.manager.itemError(e),r.manager.itemEnd(e)}function h(){o.removeEventListener("load",l,!1),o.removeEventListener("error",c,!1)}return o.addEventListener("load",l,!1),o.addEventListener("error",c,!1),e.slice(0,5)!=="data:"&&this.crossOrigin!==void 0&&(o.crossOrigin=this.crossOrigin),r.manager.itemStart(e),o.src=e,o}}class dc extends Ui{constructor(e){super(e)}load(e,t,n,i){const r=new mt,a=new Ag(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(e,function(o){r.image=o,r.needsUpdate=!0,t!==void 0&&t(r)},n,i),r}}class fa extends tt{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new Ce(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}}const Pr=new He,fl=new P,pl=new P;class pa{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Re(512,512),this.map=null,this.mapPass=null,this.matrix=new He,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new ra,this._frameExtents=new Re(1,1),this._viewportCount=1,this._viewports=[new Ke(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;fl.setFromMatrixPosition(e.matrixWorld),t.position.copy(fl),pl.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(pl),t.updateMatrixWorld(),Pr.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Pr),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(Pr)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class bg extends pa{constructor(){super(new At(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){const t=this.camera,n=Ai*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class wg extends fa{constructor(e,t,n=0,i=Math.PI/3,r=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(tt.DEFAULT_UP),this.updateMatrix(),this.target=new tt,this.distance=n,this.angle=i,this.penumbra=r,this.decay=a,this.map=null,this.shadow=new bg}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}const ml=new He,Vi=new P,Dr=new P;class Rg extends pa{constructor(){super(new At(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new Re(4,2),this._viewportCount=6,this._viewports=[new Ke(2,1,1,1),new Ke(0,1,1,1),new Ke(3,1,1,1),new Ke(1,1,1,1),new Ke(3,0,1,1),new Ke(1,0,1,1)],this._cubeDirections=[new P(1,0,0),new P(-1,0,0),new P(0,0,1),new P(0,0,-1),new P(0,1,0),new P(0,-1,0)],this._cubeUps=[new P(0,1,0),new P(0,1,0),new P(0,1,0),new P(0,1,0),new P(0,0,1),new P(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,r=e.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),Vi.setFromMatrixPosition(e.matrixWorld),n.position.copy(Vi),Dr.copy(n.position),Dr.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(Dr),n.updateMatrixWorld(),i.makeTranslation(-Vi.x,-Vi.y,-Vi.z),ml.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(ml)}}class Cg extends fa{constructor(e,t,n=0,i=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new Rg}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class Lg extends pa{constructor(){super(new oa(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class Pg extends fa{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(tt.DEFAULT_UP),this.updateMatrix(),this.target=new tt,this.shadow=new Lg}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class Zr{static decodeText(e){if(typeof TextDecoder<"u")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch{return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.slice(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class Dg extends Ui{constructor(e){super(e),this.isImageBitmapLoader=!0,typeof createImageBitmap>"u"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,a=Ci.get(e);if(a!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a;const o={};o.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",o.headers=this.requestHeader,fetch(e,o).then(function(l){return l.blob()}).then(function(l){return createImageBitmap(l,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(l){Ci.add(e,l),t&&t(l),r.manager.itemEnd(e)}).catch(function(l){i&&i(l),r.manager.itemError(e),r.manager.itemEnd(e)}),r.manager.itemStart(e)}}class Ig{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=gl(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=gl();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function gl(){return(typeof performance>"u"?Date:performance).now()}const ma="\\[\\]\\.:\\/",Ug=new RegExp("["+ma+"]","g"),ga="[^"+ma+"]",Ng="[^"+ma.replace("\\.","")+"]",Og=/((?:WC+[\/:])*)/.source.replace("WC",ga),Fg=/(WCOD+)?/.source.replace("WCOD",Ng),Bg=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",ga),Hg=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",ga),zg=new RegExp("^"+Og+Fg+Bg+Hg+"$"),kg=["material","materials","bones","map"];class Vg{constructor(e,t,n){const i=n||je.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class je{constructor(e,t,n){this.path=t,this.parsedPath=n||je.parseTrackName(t),this.node=je.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new je.Composite(e,t,n):new je(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(Ug,"")}static parseTrackName(e){const t=zg.exec(e);if(t===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const r=n.nodeName.substring(i+1);kg.indexOf(r)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(t===void 0||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(r){for(let a=0;a<r.length;a++){const o=r[a];if(o.name===t||o.uuid===t)return o;const l=n(o.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=je.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.warn("THREE.PropertyBinding: No target node found for track: "+this.path+".");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let h=0;h<e.length;h++)if(e[h].name===c){c=h;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.map){console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);return}e=e.material.map;break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const a=e[i];if(a===void 0){const c=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let o=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?o=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(o=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(r!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[r]!==void 0&&(r=e.morphTargetDictionary[r])}l=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=r}else a.fromArray!==void 0&&a.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(l=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][o]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}je.Composite=Vg;je.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};je.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};je.prototype.GetterByBindingType=[je.prototype._getValue_direct,je.prototype._getValue_array,je.prototype._getValue_arrayElement,je.prototype._getValue_toArray];je.prototype.SetterByBindingTypeAndVersioning=[[je.prototype._setValue_direct,je.prototype._setValue_direct_setNeedsUpdate,je.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[je.prototype._setValue_array,je.prototype._setValue_array_setNeedsUpdate,je.prototype._setValue_array_setMatrixWorldNeedsUpdate],[je.prototype._setValue_arrayElement,je.prototype._setValue_arrayElement_setNeedsUpdate,je.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[je.prototype._setValue_fromArray,je.prototype._setValue_fromArray_setNeedsUpdate,je.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class _l{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(pt(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:ta}}));typeof window<"u"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=ta);const vl={type:"change"},Ir={type:"start"},xl={type:"end"},Ds=new Ji,Ml=new En,Gg=Math.cos(70*kl.DEG2RAD);class Wg extends Kn{constructor(e,t){super(),this.object=e,this.domElement=t,this.domElement.style.touchAction="none",this.enabled=!0,this.target=new P,this.cursor=new P,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:Zn.ROTATE,MIDDLE:Zn.DOLLY,RIGHT:Zn.PAN},this.touches={ONE:Jn.ROTATE,TWO:Jn.DOLLY_PAN},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this.getPolarAngle=function(){return o.phi},this.getAzimuthalAngle=function(){return o.theta},this.getDistance=function(){return this.object.position.distanceTo(this.target)},this.listenToKeyEvents=function(R){R.addEventListener("keydown",v),this._domElementKeyEvents=R},this.stopListenToKeyEvents=function(){this._domElementKeyEvents.removeEventListener("keydown",v),this._domElementKeyEvents=null},this.saveState=function(){n.target0.copy(n.target),n.position0.copy(n.object.position),n.zoom0=n.object.zoom},this.reset=function(){n.target.copy(n.target0),n.object.position.copy(n.position0),n.object.zoom=n.zoom0,n.object.updateProjectionMatrix(),n.dispatchEvent(vl),n.update(),r=i.NONE},this.update=function(){const R=new P,se=new Jt().setFromUnitVectors(e.up,new P(0,1,0)),Y=se.clone().invert(),Se=new P,ge=new Jt,Me=new P,pe=2*Math.PI;return function(ke=null){const L=n.object.position;R.copy(L).sub(n.target),R.applyQuaternion(se),o.setFromVector3(R),n.autoRotate&&r===i.NONE&&X(S(ke)),n.enableDamping?(o.theta+=l.theta*n.dampingFactor,o.phi+=l.phi*n.dampingFactor):(o.theta+=l.theta,o.phi+=l.phi);let ae=n.minAzimuthAngle,J=n.maxAzimuthAngle;isFinite(ae)&&isFinite(J)&&(ae<-Math.PI?ae+=pe:ae>Math.PI&&(ae-=pe),J<-Math.PI?J+=pe:J>Math.PI&&(J-=pe),ae<=J?o.theta=Math.max(ae,Math.min(J,o.theta)):o.theta=o.theta>(ae+J)/2?Math.max(ae,o.theta):Math.min(J,o.theta)),o.phi=Math.max(n.minPolarAngle,Math.min(n.maxPolarAngle,o.phi)),o.makeSafe(),n.enableDamping===!0?n.target.addScaledVector(h,n.dampingFactor):n.target.add(h),n.target.sub(n.cursor),n.target.clampLength(n.minTargetRadius,n.maxTargetRadius),n.target.add(n.cursor),n.zoomToCursor&&C||n.object.isOrthographicCamera?o.radius=$(o.radius):o.radius=$(o.radius*c),R.setFromSpherical(o),R.applyQuaternion(Y),L.copy(n.target).add(R),n.object.lookAt(n.target),n.enableDamping===!0?(l.theta*=1-n.dampingFactor,l.phi*=1-n.dampingFactor,h.multiplyScalar(1-n.dampingFactor)):(l.set(0,0,0),h.set(0,0,0));let G=!1;if(n.zoomToCursor&&C){let ne=null;if(n.object.isPerspectiveCamera){const ve=R.length();ne=$(ve*c);const Ve=ve-ne;n.object.position.addScaledVector(E,Ve),n.object.updateMatrixWorld()}else if(n.object.isOrthographicCamera){const ve=new P(A.x,A.y,0);ve.unproject(n.object),n.object.zoom=Math.max(n.minZoom,Math.min(n.maxZoom,n.object.zoom/c)),n.object.updateProjectionMatrix(),G=!0;const Ve=new P(A.x,A.y,0);Ve.unproject(n.object),n.object.position.sub(Ve).add(ve),n.object.updateMatrixWorld(),ne=R.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),n.zoomToCursor=!1;ne!==null&&(this.screenSpacePanning?n.target.set(0,0,-1).transformDirection(n.object.matrix).multiplyScalar(ne).add(n.object.position):(Ds.origin.copy(n.object.position),Ds.direction.set(0,0,-1).transformDirection(n.object.matrix),Math.abs(n.object.up.dot(Ds.direction))<Gg?e.lookAt(n.target):(Ml.setFromNormalAndCoplanarPoint(n.object.up,n.target),Ds.intersectPlane(Ml,n.target))))}else n.object.isOrthographicCamera&&(n.object.zoom=Math.max(n.minZoom,Math.min(n.maxZoom,n.object.zoom/c)),n.object.updateProjectionMatrix(),G=!0);return c=1,C=!1,G||Se.distanceToSquared(n.object.position)>a||8*(1-ge.dot(n.object.quaternion))>a||Me.distanceToSquared(n.target)>0?(n.dispatchEvent(vl),Se.copy(n.object.position),ge.copy(n.object.quaternion),Me.copy(n.target),G=!1,!0):!1}}(),this.dispose=function(){n.domElement.removeEventListener("contextmenu",Z),n.domElement.removeEventListener("pointerdown",Ie),n.domElement.removeEventListener("pointercancel",Xe),n.domElement.removeEventListener("wheel",T),n.domElement.removeEventListener("pointermove",Pe),n.domElement.removeEventListener("pointerup",Xe),n._domElementKeyEvents!==null&&(n._domElementKeyEvents.removeEventListener("keydown",v),n._domElementKeyEvents=null)};const n=this,i={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6};let r=i.NONE;const a=1e-6,o=new _l,l=new _l;let c=1;const h=new P,u=new Re,d=new Re,m=new Re,g=new Re,_=new Re,p=new Re,f=new Re,y=new Re,x=new Re,E=new P,A=new Re;let C=!1;const b=[],V={};function S(R){return R!==null?2*Math.PI/60*n.autoRotateSpeed*R:2*Math.PI/60/60*n.autoRotateSpeed}function w(){return Math.pow(.95,n.zoomSpeed)}function X(R){l.theta-=R}function K(R){l.phi-=R}const Q=function(){const R=new P;return function(Y,Se){R.setFromMatrixColumn(Se,0),R.multiplyScalar(-Y),h.add(R)}}(),D=function(){const R=new P;return function(Y,Se){n.screenSpacePanning===!0?R.setFromMatrixColumn(Se,1):(R.setFromMatrixColumn(Se,0),R.crossVectors(n.object.up,R)),R.multiplyScalar(Y),h.add(R)}}(),k=function(){const R=new P;return function(Y,Se){const ge=n.domElement;if(n.object.isPerspectiveCamera){const Me=n.object.position;R.copy(Me).sub(n.target);let pe=R.length();pe*=Math.tan(n.object.fov/2*Math.PI/180),Q(2*Y*pe/ge.clientHeight,n.object.matrix),D(2*Se*pe/ge.clientHeight,n.object.matrix)}else n.object.isOrthographicCamera?(Q(Y*(n.object.right-n.object.left)/n.object.zoom/ge.clientWidth,n.object.matrix),D(Se*(n.object.top-n.object.bottom)/n.object.zoom/ge.clientHeight,n.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),n.enablePan=!1)}}();function j(R){n.object.isPerspectiveCamera||n.object.isOrthographicCamera?c/=R:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),n.enableZoom=!1)}function W(R){n.object.isPerspectiveCamera||n.object.isOrthographicCamera?c*=R:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),n.enableZoom=!1)}function ie(R){if(!n.zoomToCursor)return;C=!0;const se=n.domElement.getBoundingClientRect(),Y=R.clientX-se.left,Se=R.clientY-se.top,ge=se.width,Me=se.height;A.x=Y/ge*2-1,A.y=-(Se/Me)*2+1,E.set(A.x,A.y,1).unproject(n.object).sub(n.object.position).normalize()}function $(R){return Math.max(n.minDistance,Math.min(n.maxDistance,R))}function q(R){u.set(R.clientX,R.clientY)}function I(R){ie(R),f.set(R.clientX,R.clientY)}function z(R){g.set(R.clientX,R.clientY)}function ce(R){d.set(R.clientX,R.clientY),m.subVectors(d,u).multiplyScalar(n.rotateSpeed);const se=n.domElement;X(2*Math.PI*m.x/se.clientHeight),K(2*Math.PI*m.y/se.clientHeight),u.copy(d),n.update()}function he(R){y.set(R.clientX,R.clientY),x.subVectors(y,f),x.y>0?j(w()):x.y<0&&W(w()),f.copy(y),n.update()}function fe(R){_.set(R.clientX,R.clientY),p.subVectors(_,g).multiplyScalar(n.panSpeed),k(p.x,p.y),g.copy(_),n.update()}function Ee(R){ie(R),R.deltaY<0?W(w()):R.deltaY>0&&j(w()),n.update()}function ze(R){let se=!1;switch(R.code){case n.keys.UP:R.ctrlKey||R.metaKey||R.shiftKey?K(2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):k(0,n.keyPanSpeed),se=!0;break;case n.keys.BOTTOM:R.ctrlKey||R.metaKey||R.shiftKey?K(-2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):k(0,-n.keyPanSpeed),se=!0;break;case n.keys.LEFT:R.ctrlKey||R.metaKey||R.shiftKey?X(2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):k(n.keyPanSpeed,0),se=!0;break;case n.keys.RIGHT:R.ctrlKey||R.metaKey||R.shiftKey?X(-2*Math.PI*n.rotateSpeed/n.domElement.clientHeight):k(-n.keyPanSpeed,0),se=!0;break}se&&(R.preventDefault(),n.update())}function Te(){if(b.length===1)u.set(b[0].pageX,b[0].pageY);else{const R=.5*(b[0].pageX+b[1].pageX),se=.5*(b[0].pageY+b[1].pageY);u.set(R,se)}}function Le(){if(b.length===1)g.set(b[0].pageX,b[0].pageY);else{const R=.5*(b[0].pageX+b[1].pageX),se=.5*(b[0].pageY+b[1].pageY);g.set(R,se)}}function Ze(){const R=b[0].pageX-b[1].pageX,se=b[0].pageY-b[1].pageY,Y=Math.sqrt(R*R+se*se);f.set(0,Y)}function Ne(){n.enableZoom&&Ze(),n.enablePan&&Le()}function N(){n.enableZoom&&Ze(),n.enableRotate&&Te()}function vt(R){if(b.length==1)d.set(R.pageX,R.pageY);else{const Y=le(R),Se=.5*(R.pageX+Y.x),ge=.5*(R.pageY+Y.y);d.set(Se,ge)}m.subVectors(d,u).multiplyScalar(n.rotateSpeed);const se=n.domElement;X(2*Math.PI*m.x/se.clientHeight),K(2*Math.PI*m.y/se.clientHeight),u.copy(d)}function xe(R){if(b.length===1)_.set(R.pageX,R.pageY);else{const se=le(R),Y=.5*(R.pageX+se.x),Se=.5*(R.pageY+se.y);_.set(Y,Se)}p.subVectors(_,g).multiplyScalar(n.panSpeed),k(p.x,p.y),g.copy(_)}function Ae(R){const se=le(R),Y=R.pageX-se.x,Se=R.pageY-se.y,ge=Math.sqrt(Y*Y+Se*Se);y.set(0,ge),x.set(0,Math.pow(y.y/f.y,n.zoomSpeed)),j(x.y),f.copy(y)}function be(R){n.enableZoom&&Ae(R),n.enablePan&&xe(R)}function Qe(R){n.enableZoom&&Ae(R),n.enableRotate&&vt(R)}function Ie(R){n.enabled!==!1&&(b.length===0&&(n.domElement.setPointerCapture(R.pointerId),n.domElement.addEventListener("pointermove",Pe),n.domElement.addEventListener("pointerup",Xe)),te(R),R.pointerType==="touch"?O(R):st(R))}function Pe(R){n.enabled!==!1&&(R.pointerType==="touch"?ee(R):ht(R))}function Xe(R){me(R),b.length===0&&(n.domElement.releasePointerCapture(R.pointerId),n.domElement.removeEventListener("pointermove",Pe),n.domElement.removeEventListener("pointerup",Xe)),n.dispatchEvent(xl),r=i.NONE}function st(R){let se;switch(R.button){case 0:se=n.mouseButtons.LEFT;break;case 1:se=n.mouseButtons.MIDDLE;break;case 2:se=n.mouseButtons.RIGHT;break;default:se=-1}switch(se){case Zn.DOLLY:if(n.enableZoom===!1)return;I(R),r=i.DOLLY;break;case Zn.ROTATE:if(R.ctrlKey||R.metaKey||R.shiftKey){if(n.enablePan===!1)return;z(R),r=i.PAN}else{if(n.enableRotate===!1)return;q(R),r=i.ROTATE}break;case Zn.PAN:if(R.ctrlKey||R.metaKey||R.shiftKey){if(n.enableRotate===!1)return;q(R),r=i.ROTATE}else{if(n.enablePan===!1)return;z(R),r=i.PAN}break;default:r=i.NONE}r!==i.NONE&&n.dispatchEvent(Ir)}function ht(R){switch(r){case i.ROTATE:if(n.enableRotate===!1)return;ce(R);break;case i.DOLLY:if(n.enableZoom===!1)return;he(R);break;case i.PAN:if(n.enablePan===!1)return;fe(R);break}}function T(R){n.enabled===!1||n.enableZoom===!1||r!==i.NONE||(R.preventDefault(),n.dispatchEvent(Ir),Ee(R),n.dispatchEvent(xl))}function v(R){n.enabled===!1||n.enablePan===!1||ze(R)}function O(R){switch(re(R),b.length){case 1:switch(n.touches.ONE){case Jn.ROTATE:if(n.enableRotate===!1)return;Te(),r=i.TOUCH_ROTATE;break;case Jn.PAN:if(n.enablePan===!1)return;Le(),r=i.TOUCH_PAN;break;default:r=i.NONE}break;case 2:switch(n.touches.TWO){case Jn.DOLLY_PAN:if(n.enableZoom===!1&&n.enablePan===!1)return;Ne(),r=i.TOUCH_DOLLY_PAN;break;case Jn.DOLLY_ROTATE:if(n.enableZoom===!1&&n.enableRotate===!1)return;N(),r=i.TOUCH_DOLLY_ROTATE;break;default:r=i.NONE}break;default:r=i.NONE}r!==i.NONE&&n.dispatchEvent(Ir)}function ee(R){switch(re(R),r){case i.TOUCH_ROTATE:if(n.enableRotate===!1)return;vt(R),n.update();break;case i.TOUCH_PAN:if(n.enablePan===!1)return;xe(R),n.update();break;case i.TOUCH_DOLLY_PAN:if(n.enableZoom===!1&&n.enablePan===!1)return;be(R),n.update();break;case i.TOUCH_DOLLY_ROTATE:if(n.enableZoom===!1&&n.enableRotate===!1)return;Qe(R),n.update();break;default:r=i.NONE}}function Z(R){n.enabled!==!1&&R.preventDefault()}function te(R){b.push(R)}function me(R){delete V[R.pointerId];for(let se=0;se<b.length;se++)if(b[se].pointerId==R.pointerId){b.splice(se,1);return}}function re(R){let se=V[R.pointerId];se===void 0&&(se=new Re,V[R.pointerId]=se),se.set(R.pageX,R.pageY)}function le(R){const se=R.pointerId===b[0].pointerId?b[1]:b[0];return V[se.pointerId]}n.domElement.addEventListener("contextmenu",Z),n.domElement.addEventListener("pointerdown",Ie),n.domElement.addEventListener("pointercancel",Xe),n.domElement.addEventListener("wheel",T,{passive:!1}),this.update()}}function Sl(s,e){if(e===wh)return console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles."),s;if(e===Wr||e===Fl){let t=s.getIndex();if(t===null){const a=[],o=s.getAttribute("position");if(o!==void 0){for(let l=0;l<o.count;l++)a.push(l);s.setIndex(a),t=s.getIndex()}else return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible."),s}const n=t.count-2,i=[];if(e===Wr)for(let a=1;a<=n;a++)i.push(t.getX(0)),i.push(t.getX(a)),i.push(t.getX(a+1));else for(let a=0;a<n;a++)a%2===0?(i.push(t.getX(a)),i.push(t.getX(a+1)),i.push(t.getX(a+2))):(i.push(t.getX(a+2)),i.push(t.getX(a+1)),i.push(t.getX(a)));i.length/3!==n&&console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.");const r=s.clone();return r.setIndex(i),r.clearGroups(),r}else return console.error("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:",e),s}class Xg extends Ui{constructor(e){super(e),this.dracoLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register(function(t){return new $g(t)}),this.register(function(t){return new s_(t)}),this.register(function(t){return new r_(t)}),this.register(function(t){return new a_(t)}),this.register(function(t){return new Jg(t)}),this.register(function(t){return new Qg(t)}),this.register(function(t){return new e_(t)}),this.register(function(t){return new t_(t)}),this.register(function(t){return new Kg(t)}),this.register(function(t){return new n_(t)}),this.register(function(t){return new Zg(t)}),this.register(function(t){return new i_(t)}),this.register(function(t){return new jg(t)}),this.register(function(t){return new o_(t)}),this.register(function(t){return new l_(t)})}load(e,t,n,i){const r=this;let a;this.resourcePath!==""?a=this.resourcePath:this.path!==""?a=this.path:a=Zr.extractUrlBase(e),this.manager.itemStart(e);const o=function(c){i?i(c):console.error(c),r.manager.itemError(e),r.manager.itemEnd(e)},l=new uc(this.manager);l.setPath(this.path),l.setResponseType("arraybuffer"),l.setRequestHeader(this.requestHeader),l.setWithCredentials(this.withCredentials),l.load(e,function(c){try{r.parse(c,a,function(h){t(h),r.manager.itemEnd(e)},o)}catch(h){o(h)}},n,o)}setDRACOLoader(e){return this.dracoLoader=e,this}setDDSLoader(){throw new Error('THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".')}setKTX2Loader(e){return this.ktx2Loader=e,this}setMeshoptDecoder(e){return this.meshoptDecoder=e,this}register(e){return this.pluginCallbacks.indexOf(e)===-1&&this.pluginCallbacks.push(e),this}unregister(e){return this.pluginCallbacks.indexOf(e)!==-1&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,t,n,i){let r;const a={},o={},l=new TextDecoder;if(typeof e=="string")r=JSON.parse(e);else if(e instanceof ArrayBuffer)if(l.decode(new Uint8Array(e,0,4))===fc){try{a[We.KHR_BINARY_GLTF]=new c_(e)}catch(u){i&&i(u);return}r=JSON.parse(a[We.KHR_BINARY_GLTF].content)}else r=JSON.parse(l.decode(e));else r=e;if(r.asset===void 0||r.asset.version[0]<2){i&&i(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported."));return}const c=new y_(r,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});c.fileLoader.setRequestHeader(this.requestHeader);for(let h=0;h<this.pluginCallbacks.length;h++){const u=this.pluginCallbacks[h](c);u.name||console.error("THREE.GLTFLoader: Invalid plugin found: missing name"),o[u.name]=u,a[u.name]=!0}if(r.extensionsUsed)for(let h=0;h<r.extensionsUsed.length;++h){const u=r.extensionsUsed[h],d=r.extensionsRequired||[];switch(u){case We.KHR_MATERIALS_UNLIT:a[u]=new qg;break;case We.KHR_DRACO_MESH_COMPRESSION:a[u]=new h_(r,this.dracoLoader);break;case We.KHR_TEXTURE_TRANSFORM:a[u]=new u_;break;case We.KHR_MESH_QUANTIZATION:a[u]=new d_;break;default:d.indexOf(u)>=0&&o[u]===void 0&&console.warn('THREE.GLTFLoader: Unknown extension "'+u+'".')}}c.setExtensions(a),c.setPlugins(o),c.parse(n,i)}parseAsync(e,t){const n=this;return new Promise(function(i,r){n.parse(e,t,i,r)})}}function Yg(){let s={};return{get:function(e){return s[e]},add:function(e,t){s[e]=t},remove:function(e){delete s[e]},removeAll:function(){s={}}}}const We={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_IOR:"KHR_materials_ior",KHR_MATERIALS_SHEEN:"KHR_materials_sheen",KHR_MATERIALS_SPECULAR:"KHR_materials_specular",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_IRIDESCENCE:"KHR_materials_iridescence",KHR_MATERIALS_ANISOTROPY:"KHR_materials_anisotropy",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_MATERIALS_VOLUME:"KHR_materials_volume",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",KHR_MATERIALS_EMISSIVE_STRENGTH:"KHR_materials_emissive_strength",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_TEXTURE_AVIF:"EXT_texture_avif",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",EXT_MESH_GPU_INSTANCING:"EXT_mesh_gpu_instancing"};class jg{constructor(e){this.parser=e,this.name=We.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){const e=this.parser,t=this.parser.json.nodes||[];for(let n=0,i=t.length;n<i;n++){const r=t[n];r.extensions&&r.extensions[this.name]&&r.extensions[this.name].light!==void 0&&e._addNodeRef(this.cache,r.extensions[this.name].light)}}_loadLight(e){const t=this.parser,n="light:"+e;let i=t.cache.get(n);if(i)return i;const r=t.json,l=((r.extensions&&r.extensions[this.name]||{}).lights||[])[e];let c;const h=new Ce(16777215);l.color!==void 0&&h.setRGB(l.color[0],l.color[1],l.color[2],_t);const u=l.range!==void 0?l.range:0;switch(l.type){case"directional":c=new Pg(h),c.target.position.set(0,0,-1),c.add(c.target);break;case"point":c=new Cg(h),c.distance=u;break;case"spot":c=new wg(h),c.distance=u,l.spot=l.spot||{},l.spot.innerConeAngle=l.spot.innerConeAngle!==void 0?l.spot.innerConeAngle:0,l.spot.outerConeAngle=l.spot.outerConeAngle!==void 0?l.spot.outerConeAngle:Math.PI/4,c.angle=l.spot.outerConeAngle,c.penumbra=1-l.spot.innerConeAngle/l.spot.outerConeAngle,c.target.position.set(0,0,-1),c.add(c.target);break;default:throw new Error("THREE.GLTFLoader: Unexpected light type: "+l.type)}return c.position.set(0,0,0),c.decay=2,Tn(c,l),l.intensity!==void 0&&(c.intensity=l.intensity),c.name=t.createUniqueName(l.name||"light_"+e),i=Promise.resolve(c),t.cache.add(n,i),i}getDependency(e,t){if(e==="light")return this._loadLight(t)}createNodeAttachment(e){const t=this,n=this.parser,r=n.json.nodes[e],o=(r.extensions&&r.extensions[this.name]||{}).light;return o===void 0?null:this._loadLight(o).then(function(l){return n._getNodeRef(t.cache,o,l)})}}class qg{constructor(){this.name=We.KHR_MATERIALS_UNLIT}getMaterialType(){return dn}extendParams(e,t,n){const i=[];e.color=new Ce(1,1,1),e.opacity=1;const r=t.pbrMetallicRoughness;if(r){if(Array.isArray(r.baseColorFactor)){const a=r.baseColorFactor;e.color.setRGB(a[0],a[1],a[2],_t),e.opacity=a[3]}r.baseColorTexture!==void 0&&i.push(n.assignTexture(e,"map",r.baseColorTexture,et))}return Promise.all(i)}}class Kg{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=i.extensions[this.name].emissiveStrength;return r!==void 0&&(t.emissiveIntensity=r),Promise.resolve()}}class $g{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Ln}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];if(a.clearcoatFactor!==void 0&&(t.clearcoat=a.clearcoatFactor),a.clearcoatTexture!==void 0&&r.push(n.assignTexture(t,"clearcoatMap",a.clearcoatTexture)),a.clearcoatRoughnessFactor!==void 0&&(t.clearcoatRoughness=a.clearcoatRoughnessFactor),a.clearcoatRoughnessTexture!==void 0&&r.push(n.assignTexture(t,"clearcoatRoughnessMap",a.clearcoatRoughnessTexture)),a.clearcoatNormalTexture!==void 0&&(r.push(n.assignTexture(t,"clearcoatNormalMap",a.clearcoatNormalTexture)),a.clearcoatNormalTexture.scale!==void 0)){const o=a.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new Re(o,o)}return Promise.all(r)}}class Zg{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Ln}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return a.iridescenceFactor!==void 0&&(t.iridescence=a.iridescenceFactor),a.iridescenceTexture!==void 0&&r.push(n.assignTexture(t,"iridescenceMap",a.iridescenceTexture)),a.iridescenceIor!==void 0&&(t.iridescenceIOR=a.iridescenceIor),t.iridescenceThicknessRange===void 0&&(t.iridescenceThicknessRange=[100,400]),a.iridescenceThicknessMinimum!==void 0&&(t.iridescenceThicknessRange[0]=a.iridescenceThicknessMinimum),a.iridescenceThicknessMaximum!==void 0&&(t.iridescenceThicknessRange[1]=a.iridescenceThicknessMaximum),a.iridescenceThicknessTexture!==void 0&&r.push(n.assignTexture(t,"iridescenceThicknessMap",a.iridescenceThicknessTexture)),Promise.all(r)}}class Jg{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_SHEEN}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Ln}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[];t.sheenColor=new Ce(0,0,0),t.sheenRoughness=0,t.sheen=1;const a=i.extensions[this.name];if(a.sheenColorFactor!==void 0){const o=a.sheenColorFactor;t.sheenColor.setRGB(o[0],o[1],o[2],_t)}return a.sheenRoughnessFactor!==void 0&&(t.sheenRoughness=a.sheenRoughnessFactor),a.sheenColorTexture!==void 0&&r.push(n.assignTexture(t,"sheenColorMap",a.sheenColorTexture,et)),a.sheenRoughnessTexture!==void 0&&r.push(n.assignTexture(t,"sheenRoughnessMap",a.sheenRoughnessTexture)),Promise.all(r)}}class Qg{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Ln}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return a.transmissionFactor!==void 0&&(t.transmission=a.transmissionFactor),a.transmissionTexture!==void 0&&r.push(n.assignTexture(t,"transmissionMap",a.transmissionTexture)),Promise.all(r)}}class e_{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_VOLUME}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Ln}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];t.thickness=a.thicknessFactor!==void 0?a.thicknessFactor:0,a.thicknessTexture!==void 0&&r.push(n.assignTexture(t,"thicknessMap",a.thicknessTexture)),t.attenuationDistance=a.attenuationDistance||1/0;const o=a.attenuationColor||[1,1,1];return t.attenuationColor=new Ce().setRGB(o[0],o[1],o[2],_t),Promise.all(r)}}class t_{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_IOR}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Ln}extendMaterialParams(e,t){const i=this.parser.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=i.extensions[this.name];return t.ior=r.ior!==void 0?r.ior:1.5,Promise.resolve()}}class n_{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_SPECULAR}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Ln}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];t.specularIntensity=a.specularFactor!==void 0?a.specularFactor:1,a.specularTexture!==void 0&&r.push(n.assignTexture(t,"specularIntensityMap",a.specularTexture));const o=a.specularColorFactor||[1,1,1];return t.specularColor=new Ce().setRGB(o[0],o[1],o[2],_t),a.specularColorTexture!==void 0&&r.push(n.assignTexture(t,"specularColorMap",a.specularColorTexture,et)),Promise.all(r)}}class i_{constructor(e){this.parser=e,this.name=We.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){const n=this.parser.json.materials[e];return!n.extensions||!n.extensions[this.name]?null:Ln}extendMaterialParams(e,t){const n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();const r=[],a=i.extensions[this.name];return a.anisotropyStrength!==void 0&&(t.anisotropy=a.anisotropyStrength),a.anisotropyRotation!==void 0&&(t.anisotropyRotation=a.anisotropyRotation),a.anisotropyTexture!==void 0&&r.push(n.assignTexture(t,"anisotropyMap",a.anisotropyTexture)),Promise.all(r)}}class s_{constructor(e){this.parser=e,this.name=We.KHR_TEXTURE_BASISU}loadTexture(e){const t=this.parser,n=t.json,i=n.textures[e];if(!i.extensions||!i.extensions[this.name])return null;const r=i.extensions[this.name],a=t.options.ktx2Loader;if(!a){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return t.loadTextureImage(e,r.source,a)}}class r_{constructor(e){this.parser=e,this.name=We.EXT_TEXTURE_WEBP,this.isSupported=null}loadTexture(e){const t=this.name,n=this.parser,i=n.json,r=i.textures[e];if(!r.extensions||!r.extensions[t])return null;const a=r.extensions[t],o=i.images[a.source];let l=n.textureLoader;if(o.uri){const c=n.options.manager.getHandler(o.uri);c!==null&&(l=c)}return this.detectSupport().then(function(c){if(c)return n.loadTextureImage(e,a.source,l);if(i.extensionsRequired&&i.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return n.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new Promise(function(e){const t=new Image;t.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",t.onload=t.onerror=function(){e(t.height===1)}})),this.isSupported}}class a_{constructor(e){this.parser=e,this.name=We.EXT_TEXTURE_AVIF,this.isSupported=null}loadTexture(e){const t=this.name,n=this.parser,i=n.json,r=i.textures[e];if(!r.extensions||!r.extensions[t])return null;const a=r.extensions[t],o=i.images[a.source];let l=n.textureLoader;if(o.uri){const c=n.options.manager.getHandler(o.uri);c!==null&&(l=c)}return this.detectSupport().then(function(c){if(c)return n.loadTextureImage(e,a.source,l);if(i.extensionsRequired&&i.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: AVIF required by asset but unsupported.");return n.loadTexture(e)})}detectSupport(){return this.isSupported||(this.isSupported=new Promise(function(e){const t=new Image;t.src="data:image/avif;base64,AAAAIGZ0eXBhdmlmAAAAAGF2aWZtaWYxbWlhZk1BMUIAAADybWV0YQAAAAAAAAAoaGRscgAAAAAAAAAAcGljdAAAAAAAAAAAAAAAAGxpYmF2aWYAAAAADnBpdG0AAAAAAAEAAAAeaWxvYwAAAABEAAABAAEAAAABAAABGgAAABcAAAAoaWluZgAAAAAAAQAAABppbmZlAgAAAAABAABhdjAxQ29sb3IAAAAAamlwcnAAAABLaXBjbwAAABRpc3BlAAAAAAAAAAEAAAABAAAAEHBpeGkAAAAAAwgICAAAAAxhdjFDgQAMAAAAABNjb2xybmNseAACAAIABoAAAAAXaXBtYQAAAAAAAAABAAEEAQKDBAAAAB9tZGF0EgAKCBgABogQEDQgMgkQAAAAB8dSLfI=",t.onload=t.onerror=function(){e(t.height===1)}})),this.isSupported}}class o_{constructor(e){this.name=We.EXT_MESHOPT_COMPRESSION,this.parser=e}loadBufferView(e){const t=this.parser.json,n=t.bufferViews[e];if(n.extensions&&n.extensions[this.name]){const i=n.extensions[this.name],r=this.parser.getDependency("buffer",i.buffer),a=this.parser.options.meshoptDecoder;if(!a||!a.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return r.then(function(o){const l=i.byteOffset||0,c=i.byteLength||0,h=i.count,u=i.byteStride,d=new Uint8Array(o,l,c);return a.decodeGltfBufferAsync?a.decodeGltfBufferAsync(h,u,d,i.mode,i.filter).then(function(m){return m.buffer}):a.ready.then(function(){const m=new ArrayBuffer(h*u);return a.decodeGltfBuffer(new Uint8Array(m),h,u,d,i.mode,i.filter),m})})}else return null}}class l_{constructor(e){this.name=We.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){const t=this.parser.json,n=t.nodes[e];if(!n.extensions||!n.extensions[this.name]||n.mesh===void 0)return null;const i=t.meshes[n.mesh];for(const c of i.primitives)if(c.mode!==Ut.TRIANGLES&&c.mode!==Ut.TRIANGLE_STRIP&&c.mode!==Ut.TRIANGLE_FAN&&c.mode!==void 0)return null;const a=n.extensions[this.name].attributes,o=[],l={};for(const c in a)o.push(this.parser.getDependency("accessor",a[c]).then(h=>(l[c]=h,l[c])));return o.length<1?null:(o.push(this.parser.createNodeMesh(e)),Promise.all(o).then(c=>{const h=c.pop(),u=h.isGroup?h.children:[h],d=c[0].count,m=[];for(const g of u){const _=new He,p=new P,f=new Jt,y=new P(1,1,1),x=new hg(g.geometry,g.material,d);for(let E=0;E<d;E++)l.TRANSLATION&&p.fromBufferAttribute(l.TRANSLATION,E),l.ROTATION&&f.fromBufferAttribute(l.ROTATION,E),l.SCALE&&y.fromBufferAttribute(l.SCALE,E),x.setMatrixAt(E,_.compose(p,f,y));for(const E in l)if(E==="_COLOR_0"){const A=l[E];x.instanceColor=new Kr(A.array,A.itemSize,A.normalized)}else E!=="TRANSLATION"&&E!=="ROTATION"&&E!=="SCALE"&&g.geometry.setAttribute(E,l[E]);tt.prototype.copy.call(x,g),this.parser.assignFinalMaterial(x),m.push(x)}return h.isGroup?(h.clear(),h.add(...m),h):m[0]}))}}const fc="glTF",Gi=12,yl={JSON:1313821514,BIN:5130562};class c_{constructor(e){this.name=We.KHR_BINARY_GLTF,this.content=null,this.body=null;const t=new DataView(e,0,Gi),n=new TextDecoder;if(this.header={magic:n.decode(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==fc)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");const i=this.header.length-Gi,r=new DataView(e,Gi);let a=0;for(;a<i;){const o=r.getUint32(a,!0);a+=4;const l=r.getUint32(a,!0);if(a+=4,l===yl.JSON){const c=new Uint8Array(e,Gi+a,o);this.content=n.decode(c)}else if(l===yl.BIN){const c=Gi+a;this.body=e.slice(c,c+o)}a+=o}if(this.content===null)throw new Error("THREE.GLTFLoader: JSON content not found.")}}class h_{constructor(e,t){if(!t)throw new Error("THREE.GLTFLoader: No DRACOLoader instance provided.");this.name=We.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){const n=this.json,i=this.dracoLoader,r=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,o={},l={},c={};for(const h in a){const u=Jr[h]||h.toLowerCase();o[u]=a[h]}for(const h in e.attributes){const u=Jr[h]||h.toLowerCase();if(a[h]!==void 0){const d=n.accessors[e.attributes[h]],m=xi[d.componentType];c[u]=m.name,l[u]=d.normalized===!0}}return t.getDependency("bufferView",r).then(function(h){return new Promise(function(u){i.decodeDracoFile(h,function(d){for(const m in d.attributes){const g=d.attributes[m],_=l[m];_!==void 0&&(g.normalized=_)}u(d)},o,c)})})}}class u_{constructor(){this.name=We.KHR_TEXTURE_TRANSFORM}extendTexture(e,t){return(t.texCoord===void 0||t.texCoord===e.channel)&&t.offset===void 0&&t.rotation===void 0&&t.scale===void 0||(e=e.clone(),t.texCoord!==void 0&&(e.channel=t.texCoord),t.offset!==void 0&&e.offset.fromArray(t.offset),t.rotation!==void 0&&(e.rotation=t.rotation),t.scale!==void 0&&e.repeat.fromArray(t.scale),e.needsUpdate=!0),e}}class d_{constructor(){this.name=We.KHR_MESH_QUANTIZATION}}class pc extends es{constructor(e,t,n,i){super(e,t,n,i)}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i*3+i;for(let a=0;a!==i;a++)t[a]=n[r+a];return t}interpolate_(e,t,n,i){const r=this.resultBuffer,a=this.sampleValues,o=this.valueSize,l=o*2,c=o*3,h=i-t,u=(n-t)/h,d=u*u,m=d*u,g=e*c,_=g-c,p=-2*m+3*d,f=m-d,y=1-p,x=f-d+u;for(let E=0;E!==o;E++){const A=a[_+E+o],C=a[_+E+l]*h,b=a[g+E+o],V=a[g+E]*h;r[E]=y*A+x*C+p*b+f*V}return r}}const f_=new Jt;class p_ extends pc{interpolate_(e,t,n,i){const r=super.interpolate_(e,t,n,i);return f_.fromArray(r).normalize().toArray(r),r}}const Ut={FLOAT:5126,FLOAT_MAT3:35675,FLOAT_MAT4:35676,FLOAT_VEC2:35664,FLOAT_VEC3:35665,FLOAT_VEC4:35666,LINEAR:9729,REPEAT:10497,SAMPLER_2D:35678,POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6,UNSIGNED_BYTE:5121,UNSIGNED_SHORT:5123},xi={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},El={9728:ft,9729:bt,9984:Gr,9985:Ll,9986:Is,9987:Yn},Tl={33071:Nt,33648:Fs,10497:yi},Ur={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},Jr={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv1",TEXCOORD_2:"uv2",TEXCOORD_3:"uv3",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},yn={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},m_={CUBICSPLINE:void 0,LINEAR:Ti,STEP:$i},Nr={OPAQUE:"OPAQUE",MASK:"MASK",BLEND:"BLEND"};function g_(s){return s.DefaultMaterial===void 0&&(s.DefaultMaterial=new da({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:pn})),s.DefaultMaterial}function Bn(s,e,t){for(const n in t.extensions)s[n]===void 0&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[n]=t.extensions[n])}function Tn(s,e){e.extras!==void 0&&(typeof e.extras=="object"?Object.assign(s.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function __(s,e,t){let n=!1,i=!1,r=!1;for(let c=0,h=e.length;c<h;c++){const u=e[c];if(u.POSITION!==void 0&&(n=!0),u.NORMAL!==void 0&&(i=!0),u.COLOR_0!==void 0&&(r=!0),n&&i&&r)break}if(!n&&!i&&!r)return Promise.resolve(s);const a=[],o=[],l=[];for(let c=0,h=e.length;c<h;c++){const u=e[c];if(n){const d=u.POSITION!==void 0?t.getDependency("accessor",u.POSITION):s.attributes.position;a.push(d)}if(i){const d=u.NORMAL!==void 0?t.getDependency("accessor",u.NORMAL):s.attributes.normal;o.push(d)}if(r){const d=u.COLOR_0!==void 0?t.getDependency("accessor",u.COLOR_0):s.attributes.color;l.push(d)}}return Promise.all([Promise.all(a),Promise.all(o),Promise.all(l)]).then(function(c){const h=c[0],u=c[1],d=c[2];return n&&(s.morphAttributes.position=h),i&&(s.morphAttributes.normal=u),r&&(s.morphAttributes.color=d),s.morphTargetsRelative=!0,s})}function v_(s,e){if(s.updateMorphTargets(),e.weights!==void 0)for(let t=0,n=e.weights.length;t<n;t++)s.morphTargetInfluences[t]=e.weights[t];if(e.extras&&Array.isArray(e.extras.targetNames)){const t=e.extras.targetNames;if(s.morphTargetInfluences.length===t.length){s.morphTargetDictionary={};for(let n=0,i=t.length;n<i;n++)s.morphTargetDictionary[t[n]]=n}else console.warn("THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.")}}function x_(s){let e;const t=s.extensions&&s.extensions[We.KHR_DRACO_MESH_COMPRESSION];if(t?e="draco:"+t.bufferView+":"+t.indices+":"+Or(t.attributes):e=s.indices+":"+Or(s.attributes)+":"+s.mode,s.targets!==void 0)for(let n=0,i=s.targets.length;n<i;n++)e+=":"+Or(s.targets[n]);return e}function Or(s){let e="";const t=Object.keys(s).sort();for(let n=0,i=t.length;n<i;n++)e+=t[n]+":"+s[t[n]]+";";return e}function Qr(s){switch(s){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw new Error("THREE.GLTFLoader: Unsupported normalized accessor component type.")}}function M_(s){return s.search(/\.jpe?g($|\?)/i)>0||s.search(/^data\:image\/jpeg/)===0?"image/jpeg":s.search(/\.webp($|\?)/i)>0||s.search(/^data\:image\/webp/)===0?"image/webp":"image/png"}const S_=new He;class y_{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new Yg,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let n=!1,i=!1,r=-1;typeof navigator<"u"&&(n=/^((?!chrome|android).)*safari/i.test(navigator.userAgent)===!0,i=navigator.userAgent.indexOf("Firefox")>-1,r=i?navigator.userAgent.match(/Firefox\/([0-9]+)\./)[1]:-1),typeof createImageBitmap>"u"||n||i&&r<98?this.textureLoader=new dc(this.options.manager):this.textureLoader=new Dg(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new uc(this.options.manager),this.fileLoader.setResponseType("arraybuffer"),this.options.crossOrigin==="use-credentials"&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){const n=this,i=this.json,r=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(a){return a._markDefs&&a._markDefs()}),Promise.all(this._invokeAll(function(a){return a.beforeRoot&&a.beforeRoot()})).then(function(){return Promise.all([n.getDependencies("scene"),n.getDependencies("animation"),n.getDependencies("camera")])}).then(function(a){const o={scene:a[0][i.scene||0],scenes:a[0],animations:a[1],cameras:a[2],asset:i.asset,parser:n,userData:{}};return Bn(r,o,i),Tn(o,i),Promise.all(n._invokeAll(function(l){return l.afterRoot&&l.afterRoot(o)})).then(function(){e(o)})}).catch(t)}_markDefs(){const e=this.json.nodes||[],t=this.json.skins||[],n=this.json.meshes||[];for(let i=0,r=t.length;i<r;i++){const a=t[i].joints;for(let o=0,l=a.length;o<l;o++)e[a[o]].isBone=!0}for(let i=0,r=e.length;i<r;i++){const a=e[i];a.mesh!==void 0&&(this._addNodeRef(this.meshCache,a.mesh),a.skin!==void 0&&(n[a.mesh].isSkinnedMesh=!0)),a.camera!==void 0&&this._addNodeRef(this.cameraCache,a.camera)}}_addNodeRef(e,t){t!==void 0&&(e.refs[t]===void 0&&(e.refs[t]=e.uses[t]=0),e.refs[t]++)}_getNodeRef(e,t,n){if(e.refs[t]<=1)return n;const i=n.clone(),r=(a,o)=>{const l=this.associations.get(a);l!=null&&this.associations.set(o,l);for(const[c,h]of a.children.entries())r(h,o.children[c])};return r(n,i),i.name+="_instance_"+e.uses[t]++,i}_invokeOne(e){const t=Object.values(this.plugins);t.push(this);for(let n=0;n<t.length;n++){const i=e(t[n]);if(i)return i}return null}_invokeAll(e){const t=Object.values(this.plugins);t.unshift(this);const n=[];for(let i=0;i<t.length;i++){const r=e(t[i]);r&&n.push(r)}return n}getDependency(e,t){const n=e+":"+t;let i=this.cache.get(n);if(!i){switch(e){case"scene":i=this.loadScene(t);break;case"node":i=this._invokeOne(function(r){return r.loadNode&&r.loadNode(t)});break;case"mesh":i=this._invokeOne(function(r){return r.loadMesh&&r.loadMesh(t)});break;case"accessor":i=this.loadAccessor(t);break;case"bufferView":i=this._invokeOne(function(r){return r.loadBufferView&&r.loadBufferView(t)});break;case"buffer":i=this.loadBuffer(t);break;case"material":i=this._invokeOne(function(r){return r.loadMaterial&&r.loadMaterial(t)});break;case"texture":i=this._invokeOne(function(r){return r.loadTexture&&r.loadTexture(t)});break;case"skin":i=this.loadSkin(t);break;case"animation":i=this._invokeOne(function(r){return r.loadAnimation&&r.loadAnimation(t)});break;case"camera":i=this.loadCamera(t);break;default:if(i=this._invokeOne(function(r){return r!=this&&r.getDependency&&r.getDependency(e,t)}),!i)throw new Error("Unknown type: "+e);break}this.cache.add(n,i)}return i}getDependencies(e){let t=this.cache.get(e);if(!t){const n=this,i=this.json[e+(e==="mesh"?"es":"s")]||[];t=Promise.all(i.map(function(r,a){return n.getDependency(e,a)})),this.cache.add(e,t)}return t}loadBuffer(e){const t=this.json.buffers[e],n=this.fileLoader;if(t.type&&t.type!=="arraybuffer")throw new Error("THREE.GLTFLoader: "+t.type+" buffer type is not supported.");if(t.uri===void 0&&e===0)return Promise.resolve(this.extensions[We.KHR_BINARY_GLTF].body);const i=this.options;return new Promise(function(r,a){n.load(Zr.resolveURL(t.uri,i.path),r,void 0,function(){a(new Error('THREE.GLTFLoader: Failed to load buffer "'+t.uri+'".'))})})}loadBufferView(e){const t=this.json.bufferViews[e];return this.getDependency("buffer",t.buffer).then(function(n){const i=t.byteLength||0,r=t.byteOffset||0;return n.slice(r,r+i)})}loadAccessor(e){const t=this,n=this.json,i=this.json.accessors[e];if(i.bufferView===void 0&&i.sparse===void 0){const a=Ur[i.type],o=xi[i.componentType],l=i.normalized===!0,c=new o(i.count*a);return Promise.resolve(new gt(c,a,l))}const r=[];return i.bufferView!==void 0?r.push(this.getDependency("bufferView",i.bufferView)):r.push(null),i.sparse!==void 0&&(r.push(this.getDependency("bufferView",i.sparse.indices.bufferView)),r.push(this.getDependency("bufferView",i.sparse.values.bufferView))),Promise.all(r).then(function(a){const o=a[0],l=Ur[i.type],c=xi[i.componentType],h=c.BYTES_PER_ELEMENT,u=h*l,d=i.byteOffset||0,m=i.bufferView!==void 0?n.bufferViews[i.bufferView].byteStride:void 0,g=i.normalized===!0;let _,p;if(m&&m!==u){const f=Math.floor(d/m),y="InterleavedBuffer:"+i.bufferView+":"+i.componentType+":"+f+":"+i.count;let x=t.cache.get(y);x||(_=new c(o,f*m,i.count*m/h),x=new sg(_,m/h),t.cache.add(y,x)),p=new ca(x,l,d%m/h,g)}else o===null?_=new c(i.count*l):_=new c(o,d,i.count*l),p=new gt(_,l,g);if(i.sparse!==void 0){const f=Ur.SCALAR,y=xi[i.sparse.indices.componentType],x=i.sparse.indices.byteOffset||0,E=i.sparse.values.byteOffset||0,A=new y(a[1],x,i.sparse.count*f),C=new c(a[2],E,i.sparse.count*l);o!==null&&(p=new gt(p.array.slice(),p.itemSize,p.normalized));for(let b=0,V=A.length;b<V;b++){const S=A[b];if(p.setX(S,C[b*l]),l>=2&&p.setY(S,C[b*l+1]),l>=3&&p.setZ(S,C[b*l+2]),l>=4&&p.setW(S,C[b*l+3]),l>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}}return p})}loadTexture(e){const t=this.json,n=this.options,r=t.textures[e].source,a=t.images[r];let o=this.textureLoader;if(a.uri){const l=n.manager.getHandler(a.uri);l!==null&&(o=l)}return this.loadTextureImage(e,r,o)}loadTextureImage(e,t,n){const i=this,r=this.json,a=r.textures[e],o=r.images[t],l=(o.uri||o.bufferView)+":"+a.sampler;if(this.textureCache[l])return this.textureCache[l];const c=this.loadImageSource(t,n).then(function(h){h.flipY=!1,h.name=a.name||o.name||"",h.name===""&&typeof o.uri=="string"&&o.uri.startsWith("data:image/")===!1&&(h.name=o.uri);const d=(r.samplers||{})[a.sampler]||{};return h.magFilter=El[d.magFilter]||bt,h.minFilter=El[d.minFilter]||Yn,h.wrapS=Tl[d.wrapS]||yi,h.wrapT=Tl[d.wrapT]||yi,i.associations.set(h,{textures:e}),h}).catch(function(){return null});return this.textureCache[l]=c,c}loadImageSource(e,t){const n=this,i=this.json,r=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(u=>u.clone());const a=i.images[e],o=self.URL||self.webkitURL;let l=a.uri||"",c=!1;if(a.bufferView!==void 0)l=n.getDependency("bufferView",a.bufferView).then(function(u){c=!0;const d=new Blob([u],{type:a.mimeType});return l=o.createObjectURL(d),l});else if(a.uri===void 0)throw new Error("THREE.GLTFLoader: Image "+e+" is missing URI and bufferView");const h=Promise.resolve(l).then(function(u){return new Promise(function(d,m){let g=d;t.isImageBitmapLoader===!0&&(g=function(_){const p=new mt(_);p.needsUpdate=!0,d(p)}),t.load(Zr.resolveURL(u,r.path),g,void 0,m)})}).then(function(u){return c===!0&&o.revokeObjectURL(l),u.userData.mimeType=a.mimeType||M_(a.uri),u}).catch(function(u){throw console.error("THREE.GLTFLoader: Couldn't load texture",l),u});return this.sourceCache[e]=h,h}assignTexture(e,t,n,i){const r=this;return this.getDependency("texture",n.index).then(function(a){if(!a)return null;if(n.texCoord!==void 0&&n.texCoord>0&&(a=a.clone(),a.channel=n.texCoord),r.extensions[We.KHR_TEXTURE_TRANSFORM]){const o=n.extensions!==void 0?n.extensions[We.KHR_TEXTURE_TRANSFORM]:void 0;if(o){const l=r.associations.get(a);a=r.extensions[We.KHR_TEXTURE_TRANSFORM].extendTexture(a,o),r.associations.set(a,l)}}return i!==void 0&&(a.colorSpace=i),e[t]=a,a})}assignFinalMaterial(e){const t=e.geometry;let n=e.material;const i=t.attributes.tangent===void 0,r=t.attributes.color!==void 0,a=t.attributes.normal===void 0;if(e.isPoints){const o="PointsMaterial:"+n.uuid;let l=this.cache.get(o);l||(l=new oc,Zt.prototype.copy.call(l,n),l.color.copy(n.color),l.map=n.map,l.sizeAttenuation=!1,this.cache.add(o,l)),n=l}else if(e.isLine){const o="LineBasicMaterial:"+n.uuid;let l=this.cache.get(o);l||(l=new ac,Zt.prototype.copy.call(l,n),l.color.copy(n.color),l.map=n.map,this.cache.add(o,l)),n=l}if(i||r||a){let o="ClonedMaterial:"+n.uuid+":";i&&(o+="derivative-tangents:"),r&&(o+="vertex-colors:"),a&&(o+="flat-shading:");let l=this.cache.get(o);l||(l=n.clone(),r&&(l.vertexColors=!0),a&&(l.flatShading=!0),i&&(l.normalScale&&(l.normalScale.y*=-1),l.clearcoatNormalScale&&(l.clearcoatNormalScale.y*=-1)),this.cache.add(o,l),this.associations.set(l,this.associations.get(n))),n=l}e.material=n}getMaterialType(){return da}loadMaterial(e){const t=this,n=this.json,i=this.extensions,r=n.materials[e];let a;const o={},l=r.extensions||{},c=[];if(l[We.KHR_MATERIALS_UNLIT]){const u=i[We.KHR_MATERIALS_UNLIT];a=u.getMaterialType(),c.push(u.extendParams(o,r,t))}else{const u=r.pbrMetallicRoughness||{};if(o.color=new Ce(1,1,1),o.opacity=1,Array.isArray(u.baseColorFactor)){const d=u.baseColorFactor;o.color.setRGB(d[0],d[1],d[2],_t),o.opacity=d[3]}u.baseColorTexture!==void 0&&c.push(t.assignTexture(o,"map",u.baseColorTexture,et)),o.metalness=u.metallicFactor!==void 0?u.metallicFactor:1,o.roughness=u.roughnessFactor!==void 0?u.roughnessFactor:1,u.metallicRoughnessTexture!==void 0&&(c.push(t.assignTexture(o,"metalnessMap",u.metallicRoughnessTexture)),c.push(t.assignTexture(o,"roughnessMap",u.metallicRoughnessTexture))),a=this._invokeOne(function(d){return d.getMaterialType&&d.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(d){return d.extendMaterialParams&&d.extendMaterialParams(e,o)})))}r.doubleSided===!0&&(o.side=Gt);const h=r.alphaMode||Nr.OPAQUE;if(h===Nr.BLEND?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,h===Nr.MASK&&(o.alphaTest=r.alphaCutoff!==void 0?r.alphaCutoff:.5)),r.normalTexture!==void 0&&a!==dn&&(c.push(t.assignTexture(o,"normalMap",r.normalTexture)),o.normalScale=new Re(1,1),r.normalTexture.scale!==void 0)){const u=r.normalTexture.scale;o.normalScale.set(u,u)}if(r.occlusionTexture!==void 0&&a!==dn&&(c.push(t.assignTexture(o,"aoMap",r.occlusionTexture)),r.occlusionTexture.strength!==void 0&&(o.aoMapIntensity=r.occlusionTexture.strength)),r.emissiveFactor!==void 0&&a!==dn){const u=r.emissiveFactor;o.emissive=new Ce().setRGB(u[0],u[1],u[2],_t)}return r.emissiveTexture!==void 0&&a!==dn&&c.push(t.assignTexture(o,"emissiveMap",r.emissiveTexture,et)),Promise.all(c).then(function(){const u=new a(o);return r.name&&(u.name=r.name),Tn(u,r),t.associations.set(u,{materials:e}),r.extensions&&Bn(i,u,r),u})}createUniqueName(e){const t=je.sanitizeNodeName(e||"");return t in this.nodeNamesUsed?t+"_"+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){const t=this,n=this.extensions,i=this.primitiveCache;function r(o){return n[We.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(o,t).then(function(l){return Al(l,o,t)})}const a=[];for(let o=0,l=e.length;o<l;o++){const c=e[o],h=x_(c),u=i[h];if(u)a.push(u.promise);else{let d;c.extensions&&c.extensions[We.KHR_DRACO_MESH_COMPRESSION]?d=r(c):d=Al(new Xt,c,t),i[h]={primitive:c,promise:d},a.push(d)}}return Promise.all(a)}loadMesh(e){const t=this,n=this.json,i=this.extensions,r=n.meshes[e],a=r.primitives,o=[];for(let l=0,c=a.length;l<c;l++){const h=a[l].material===void 0?g_(this.cache):this.getDependency("material",a[l].material);o.push(h)}return o.push(t.loadGeometries(a)),Promise.all(o).then(function(l){const c=l.slice(0,l.length-1),h=l[l.length-1],u=[];for(let m=0,g=h.length;m<g;m++){const _=h[m],p=a[m];let f;const y=c[m];if(p.mode===Ut.TRIANGLES||p.mode===Ut.TRIANGLE_STRIP||p.mode===Ut.TRIANGLE_FAN||p.mode===void 0)f=r.isSkinnedMesh===!0?new ag(_,y):new Bt(_,y),f.isSkinnedMesh===!0&&f.normalizeSkinWeights(),p.mode===Ut.TRIANGLE_STRIP?f.geometry=Sl(f.geometry,Fl):p.mode===Ut.TRIANGLE_FAN&&(f.geometry=Sl(f.geometry,Wr));else if(p.mode===Ut.LINES)f=new ug(_,y);else if(p.mode===Ut.LINE_STRIP)f=new ua(_,y);else if(p.mode===Ut.LINE_LOOP)f=new dg(_,y);else if(p.mode===Ut.POINTS)f=new lc(_,y);else throw new Error("THREE.GLTFLoader: Primitive mode unsupported: "+p.mode);Object.keys(f.geometry.morphAttributes).length>0&&v_(f,r),f.name=t.createUniqueName(r.name||"mesh_"+e),Tn(f,r),p.extensions&&Bn(i,f,p),t.assignFinalMaterial(f),u.push(f)}for(let m=0,g=u.length;m<g;m++)t.associations.set(u[m],{meshes:e,primitives:m});if(u.length===1)return r.extensions&&Bn(i,u[0],r),u[0];const d=new Vn;r.extensions&&Bn(i,d,r),t.associations.set(d,{meshes:e});for(let m=0,g=u.length;m<g;m++)d.add(u[m]);return d})}loadCamera(e){let t;const n=this.json.cameras[e],i=n[n.type];if(!i){console.warn("THREE.GLTFLoader: Missing camera parameters.");return}return n.type==="perspective"?t=new At(kl.radToDeg(i.yfov),i.aspectRatio||1,i.znear||1,i.zfar||2e6):n.type==="orthographic"&&(t=new oa(-i.xmag,i.xmag,i.ymag,-i.ymag,i.znear,i.zfar)),n.name&&(t.name=this.createUniqueName(n.name)),Tn(t,n),Promise.resolve(t)}loadSkin(e){const t=this.json.skins[e],n=[];for(let i=0,r=t.joints.length;i<r;i++)n.push(this._loadNodeShallow(t.joints[i]));return t.inverseBindMatrices!==void 0?n.push(this.getDependency("accessor",t.inverseBindMatrices)):n.push(null),Promise.all(n).then(function(i){const r=i.pop(),a=i,o=[],l=[];for(let c=0,h=a.length;c<h;c++){const u=a[c];if(u){o.push(u);const d=new He;r!==null&&d.fromArray(r.array,c*16),l.push(d)}else console.warn('THREE.GLTFLoader: Joint "%s" could not be found.',t.joints[c])}return new ha(o,l)})}loadAnimation(e){const t=this.json,n=this,i=t.animations[e],r=i.name?i.name:"animation_"+e,a=[],o=[],l=[],c=[],h=[];for(let u=0,d=i.channels.length;u<d;u++){const m=i.channels[u],g=i.samplers[m.sampler],_=m.target,p=_.node,f=i.parameters!==void 0?i.parameters[g.input]:g.input,y=i.parameters!==void 0?i.parameters[g.output]:g.output;_.node!==void 0&&(a.push(this.getDependency("node",p)),o.push(this.getDependency("accessor",f)),l.push(this.getDependency("accessor",y)),c.push(g),h.push(_))}return Promise.all([Promise.all(a),Promise.all(o),Promise.all(l),Promise.all(c),Promise.all(h)]).then(function(u){const d=u[0],m=u[1],g=u[2],_=u[3],p=u[4],f=[];for(let y=0,x=d.length;y<x;y++){const E=d[y],A=m[y],C=g[y],b=_[y],V=p[y];if(E===void 0)continue;E.updateMatrix&&E.updateMatrix();const S=n._createAnimationTracks(E,A,C,b,V);if(S)for(let w=0;w<S.length;w++)f.push(S[w])}return new xg(r,void 0,f)})}createNodeMesh(e){const t=this.json,n=this,i=t.nodes[e];return i.mesh===void 0?null:n.getDependency("mesh",i.mesh).then(function(r){const a=n._getNodeRef(n.meshCache,i.mesh,r);return i.weights!==void 0&&a.traverse(function(o){if(o.isMesh)for(let l=0,c=i.weights.length;l<c;l++)o.morphTargetInfluences[l]=i.weights[l]}),a})}loadNode(e){const t=this.json,n=this,i=t.nodes[e],r=n._loadNodeShallow(e),a=[],o=i.children||[];for(let c=0,h=o.length;c<h;c++)a.push(n.getDependency("node",o[c]));const l=i.skin===void 0?Promise.resolve(null):n.getDependency("skin",i.skin);return Promise.all([r,Promise.all(a),l]).then(function(c){const h=c[0],u=c[1],d=c[2];d!==null&&h.traverse(function(m){m.isSkinnedMesh&&m.bind(d,S_)});for(let m=0,g=u.length;m<g;m++)h.add(u[m]);return h})}_loadNodeShallow(e){const t=this.json,n=this.extensions,i=this;if(this.nodeCache[e]!==void 0)return this.nodeCache[e];const r=t.nodes[e],a=r.name?i.createUniqueName(r.name):"",o=[],l=i._invokeOne(function(c){return c.createNodeMesh&&c.createNodeMesh(e)});return l&&o.push(l),r.camera!==void 0&&o.push(i.getDependency("camera",r.camera).then(function(c){return i._getNodeRef(i.cameraCache,r.camera,c)})),i._invokeAll(function(c){return c.createNodeAttachment&&c.createNodeAttachment(e)}).forEach(function(c){o.push(c)}),this.nodeCache[e]=Promise.all(o).then(function(c){let h;if(r.isBone===!0?h=new rc:c.length>1?h=new Vn:c.length===1?h=c[0]:h=new tt,h!==c[0])for(let u=0,d=c.length;u<d;u++)h.add(c[u]);if(r.name&&(h.userData.name=r.name,h.name=a),Tn(h,r),r.extensions&&Bn(n,h,r),r.matrix!==void 0){const u=new He;u.fromArray(r.matrix),h.applyMatrix4(u)}else r.translation!==void 0&&h.position.fromArray(r.translation),r.rotation!==void 0&&h.quaternion.fromArray(r.rotation),r.scale!==void 0&&h.scale.fromArray(r.scale);return i.associations.has(h)||i.associations.set(h,{}),i.associations.get(h).nodes=e,h}),this.nodeCache[e]}loadScene(e){const t=this.extensions,n=this.json.scenes[e],i=this,r=new Vn;n.name&&(r.name=i.createUniqueName(n.name)),Tn(r,n),n.extensions&&Bn(t,r,n);const a=n.nodes||[],o=[];for(let l=0,c=a.length;l<c;l++)o.push(i.getDependency("node",a[l]));return Promise.all(o).then(function(l){for(let h=0,u=l.length;h<u;h++)r.add(l[h]);const c=h=>{const u=new Map;for(const[d,m]of i.associations)(d instanceof Zt||d instanceof mt)&&u.set(d,m);return h.traverse(d=>{const m=i.associations.get(d);m!=null&&u.set(d,m)}),u};return i.associations=c(r),r})}_createAnimationTracks(e,t,n,i,r){const a=[],o=e.name?e.name:e.uuid,l=[];yn[r.path]===yn.weights?e.traverse(function(d){d.morphTargetInfluences&&l.push(d.name?d.name:d.uuid)}):l.push(o);let c;switch(yn[r.path]){case yn.weights:c=wi;break;case yn.rotation:c=qn;break;case yn.position:case yn.scale:c=Ri;break;default:switch(n.itemSize){case 1:c=wi;break;case 2:case 3:default:c=Ri;break}break}const h=i.interpolation!==void 0?m_[i.interpolation]:Ti,u=this._getArrayFromAccessor(n);for(let d=0,m=l.length;d<m;d++){const g=new c(l[d]+"."+yn[r.path],t.array,u,h);i.interpolation==="CUBICSPLINE"&&this._createCubicSplineTrackInterpolant(g),a.push(g)}return a}_getArrayFromAccessor(e){let t=e.array;if(e.normalized){const n=Qr(t.constructor),i=new Float32Array(t.length);for(let r=0,a=t.length;r<a;r++)i[r]=t[r]*n;t=i}return t}_createCubicSplineTrackInterpolant(e){e.createInterpolant=function(n){const i=this instanceof qn?p_:pc;return new i(this.times,this.values,this.getValueSize()/3,n)},e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0}}function E_(s,e,t){const n=e.attributes,i=new gn;if(n.POSITION!==void 0){const o=t.json.accessors[n.POSITION],l=o.min,c=o.max;if(l!==void 0&&c!==void 0){if(i.set(new P(l[0],l[1],l[2]),new P(c[0],c[1],c[2])),o.normalized){const h=Qr(xi[o.componentType]);i.min.multiplyScalar(h),i.max.multiplyScalar(h)}}else{console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.");return}}else return;const r=e.targets;if(r!==void 0){const o=new P,l=new P;for(let c=0,h=r.length;c<h;c++){const u=r[c];if(u.POSITION!==void 0){const d=t.json.accessors[u.POSITION],m=d.min,g=d.max;if(m!==void 0&&g!==void 0){if(l.setX(Math.max(Math.abs(m[0]),Math.abs(g[0]))),l.setY(Math.max(Math.abs(m[1]),Math.abs(g[1]))),l.setZ(Math.max(Math.abs(m[2]),Math.abs(g[2]))),d.normalized){const _=Qr(xi[d.componentType]);l.multiplyScalar(_)}o.max(l)}else console.warn("THREE.GLTFLoader: Missing min/max properties for accessor POSITION.")}}i.expandByVector(o)}s.boundingBox=i;const a=new Qt;i.getCenter(a.center),a.radius=i.min.distanceTo(i.max)/2,s.boundingSphere=a}function Al(s,e,t){const n=e.attributes,i=[];function r(a,o){return t.getDependency("accessor",a).then(function(l){s.setAttribute(o,l)})}for(const a in n){const o=Jr[a]||a.toLowerCase();o in s.attributes||i.push(r(n[a],o))}if(e.indices!==void 0&&!s.index){const a=t.getDependency("accessor",e.indices).then(function(o){s.setIndex(o)});i.push(a)}return Ye.workingColorSpace!==_t&&"COLOR_0"in n&&console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${Ye.workingColorSpace}" not supported.`),Tn(s,e),E_(s,e,t),Promise.all(i).then(function(){return e.targets!==void 0?__(s,e.targets,t):s})}var T_=`uniform float uTime;\r
  3931. uniform sampler2D uPerlinTexture;\r
  3932. uniform float uRipples;\r
  3933. uniform float uRippleHeight;\r
  3934. uniform float uRippleSpeed;
  3935. varying vec2 vUv;
  3936. void main()\r
  3937. {\r
  3938. vec4 modelPosition = modelMatrix * vec4(position, 1.0);\r
  3939. float distanceFromCenter = 0.5 - distance(uv, vec2(0.5));\r
  3940. modelPosition.z += uRippleHeight * distanceFromCenter * sin(uRipples * distanceFromCenter + (uRippleSpeed * uTime));\r
  3941. vec4 viewPosition = viewMatrix * modelPosition;\r
  3942. vec4 projectionPosition = projectionMatrix * viewPosition;
  3943. gl_Position = projectionPosition;
  3944. vUv = uv;\r
  3945. }`,A_=`uniform float uTime;
  3946. uniform sampler2D uPerlinTexture;\r
  3947. uniform float uPortalOpening;\r
  3948. uniform vec3 uPortalColor;\r
  3949. uniform float uRipples;\r
  3950. uniform float uRippleSpeed;\r
  3951. uniform float uPerlinBlend;\r
  3952. uniform float uPerlinMultiply;
  3953. varying vec2 vUv;
  3954. void main()\r
  3955. {\r
  3956. vec2 perlinUv1 = vUv;\r
  3957. perlinUv1.x += 0.05 * uTime;\r
  3958. perlinUv1.y += 0.05 * uTime;\r
  3959. perlinUv1 *= 2.1;\r
  3960. vec4 perlin1 = texture(uPerlinTexture, perlinUv1);
  3961. vec2 perlinUv2 = vUv;\r
  3962. perlinUv2 *= -1.7;\r
  3963. perlinUv2.x += 0.05 * uTime;\r
  3964. perlinUv2.y += 0.05 * uTime;\r
  3965. vec4 perlin2 = texture(uPerlinTexture, perlinUv2);
  3966. perlin1 *= uPerlinBlend * perlin2;\r
  3967. \r
  3968. float distanceFromCenter = distance(vUv, vec2(0.5));\r
  3969. float outerGlow = smoothstep(0.0, 1.0, distanceFromCenter) + (cos(uPortalOpening) + 0.59);\r
  3970. float strength = 1.0;\r
  3971. strength *= 2.0 + cos(uRipples * distanceFromCenter + (uRippleSpeed * uTime));\r
  3972. strength *= distance(perlin1, perlin2);
  3973. gl_FragColor = vec4(vec3(strength) * uPortalColor, outerGlow);\r
  3974. #include <tonemapping_fragment>\r
  3975. #include <colorspace_fragment>\r
  3976. }`,b_=`attribute float aScale;
  3977. uniform float uPixelRatio;\r
  3978. uniform float uTime;
  3979. void main()\r
  3980. {\r
  3981. vec4 modelPosition = modelMatrix * vec4(position, 1.0);\r
  3982. modelPosition.y += sin(uTime + modelPosition.x * 100.0) * aScale * 0.2;\r
  3983. vec4 viewPosition = viewMatrix * modelPosition;\r
  3984. vec4 projectionPosition = projectionMatrix * viewPosition;
  3985. gl_Position = projectionPosition;\r
  3986. gl_PointSize = 100.0 * aScale * uPixelRatio;\r
  3987. gl_PointSize *= (1.0 / -viewPosition.z);\r
  3988. }`,w_=`void main()\r
  3989. {\r
  3990. float distanceToCenter = distance(gl_PointCoord, vec2(0.5));\r
  3991. float strength = 0.05 / distanceToCenter - 0.1;\r
  3992. gl_FragColor = vec4(1.0, 1.0, 1.0, strength);\r
  3993. }`;const $n=new Oc({}),mc=document.querySelector("canvas.webgl"),js=new ig,gc=new dc,_a=gc.load("./portal_baked.png"),va=gc.load("./perlin.png");va.wrapS=!0;va.wrapT=!0;const R_=new dn({map:_a});_a.flipY=!1;_a.colorSpace=et;const Pn={uTime:{value:0},uPerlinTexture:{value:va},uPortalOpening:{value:4.31},uPortalColor:{value:new Ce(3696895)},uRipples:{value:16},uRippleHeight:{value:.13},uRippleSpeed:{value:2.8},uPerlinBlend:{value:1},uPerlinMultiply:{value:1}},bl=new dn({color:16777189}),C_=new mn({fragmentShader:A_,vertexShader:T_,uniforms:Pn,side:Gt,transparent:!0,depthWrite:!0}),xa={uTime:{value:0},uPixelRatio:{value:Math.min(window.devicePixelRatio,2)}},L_=new mn({fragmentShader:w_,vertexShader:b_,uniforms:xa,transparent:!0,depthWrite:!1,blending:Br}),P_=new Xg;P_.loadAsync("./portal2.glb").then(s=>{s.scene.traverse(i=>{(i.type="Mesh")&&(i.material=R_)}),js.add(s.scene);const e=s.scene.children.find(i=>i.name=="portalLight"),t=s.scene.children.find(i=>i.name=="lanternLightA"),n=s.scene.children.find(i=>i.name=="lanternLightB");e.material=C_,t.material=bl,n.material=bl});const Ma=new Xt,Sa=30,Ns=new Float32Array(Sa*3),_c=new Float32Array(Sa);for(let s=0;s<Sa;s++)Ns[s*3+0]=4*(Math.random()-.5),Ns[s*3+1]=1.5*Math.random(),Ns[s*3+2]=4*(Math.random()-.5),_c[s]=.8*Math.random()+.2;Ma.setAttribute("position",new gt(Ns,3));Ma.setAttribute("aScale",new gt(_c,1));const D_=new lc(Ma,L_);js.add(D_);const qt={width:window.innerWidth,height:window.innerHeight};$n.add(Pn.uPortalOpening,"value").min(Math.PI).max(2*Math.PI).step(.01).name("opening");$n.add(Pn.uRipples,"value").min(1).max(128).step(1).name("ripples");$n.add(Pn.uRippleHeight,"value").min(0).max(1).step(.01).name("ripple height");$n.add(Pn.uRippleSpeed,"value").min(0).max(20).step(.1).name("ripple speed");$n.add(Pn.uPerlinBlend,"value").min(0).max(1).step(.1).name("perlin blend");$n.add(Pn.uPerlinMultiply,"value").min(0).max(1).step(.1).name("perlin multiply");$n.close();window.addEventListener("resize",()=>{qt.width=window.innerWidth,qt.height=window.innerHeight,Cn.aspect=qt.width/qt.height,Cn.updateProjectionMatrix(),Li.setSize(qt.width,qt.height),Li.setPixelRatio(Math.min(window.devicePixelRatio,2)),xa.uPixelRatio.value=Math.min(window.devicePixelRatio,2)});const Cn=new At(45,qt.width/qt.height,.1,100);Cn.position.x=-3.5;Cn.position.y=2.5;Cn.position.z=-3.5;js.add(Cn);const ts=new Wg(Cn,mc);ts.enableDamping=!0;ts.maxPolarAngle=Math.PI/2;ts.minDistance=1;ts.maxDistance=10;const Li=new sc({canvas:mc,antialias:!0});Li.setSize(qt.width,qt.height);Li.setPixelRatio(Math.min(window.devicePixelRatio,2));Li.setClearColor(new Ce(264212));const I_=new Ig,vc=()=>{const s=I_.getElapsedTime();Pn.uTime.value=s,xa.uTime.value=s,ts.update(),Li.render(js,Cn),window.requestAnimationFrame(vc)};vc();
  3994. //# sourceMappingURL=index-67601255.js.map