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- Game slotmachine = new Game(500, 400);
- void setup() {
- size(500, 400);
- background(0,0,0);
- text("Loading...", 20, 20);
- slotmachine.init();
- }
- void draw() {
- background(0,0,0);
- slotmachine.update();
- slotmachine.draw();
- }
- void mousePressed() {
- slotmachine.mousePressed(mouseX, mouseY, mouseButton);
- }
- void mouseReleased() {
- slotmachine.mouseReleased(mouseX, mouseY);
- }
- void mouseMoved() {
- slotmachine.mouseMoved(mouseX, mouseY);
- }
- void mouseDragged() {
- slotmachine.mouseDragged(mouseX, mouseY);
- }
- class Button {
- private float[] coords;
- private Event event;
- private float[] bounds;
- private Event hoverEvent;
- private Event clickEvent;
- private int[] fillColor;
- private int[] borderColor;
- private boolean previousPress = false;
-
- Button(Event event) {
- this.coords = new float[2];
- this.bounds = new float[2];
- this.fillColor = new int[3];
- this.borderColor = new int[3];
- this.hoverEvent = new Event(new String[]{"hover"});
- this.clickEvent = new Event(new String[]{"left", "right"});
-
- this.event = event;
- }
- void setPosition(float[] coords) {
- this.coords = coords;
- }
-
- void setBounds(float[] bounds) {
- this.bounds = bounds;
- }
-
- void setFillColor(int[] fillColor) {
- this.fillColor = fillColor;
- }
-
- void setBorderColor(int[] borderColor) {
- this.borderColor = borderColor;
- }
-
- void update() {
- if(this.hoverEvent.isRaised("hover")) {
- if(this.clickEvent.isRaised("left")) {
- this.previousPress = true;
- this.fillColor = new int[]{255, 0, 0};
- } else {
- this.fillColor = new int[]{64, 64, 255};
- }
- } else {
- this.fillColor = new int[]{0, 0, 255};
- }
- }
-
- void draw() {
- fill(this.fillColor[0], this.fillColor[1], this.fillColor[2]);
- stroke(this.borderColor[0], this.borderColor[1], this.borderColor[2]);
- rect(this.coords[0], this.coords[1], this.bounds[0], this.bounds[1]);
- fill(this.borderColor[0], this.borderColor[1], this.borderColor[2]);
- text("SPIN", this.coords[0] + (this.bounds[0] / 2) - 15, this.coords[1] + (this.bounds[1] / 2));
- }
-
- void mouseMoved(int mouseX, int mouseY) {
- if (mouseX > this.coords[0] && mouseX < this.coords[0] + this.bounds[0] &&
- mouseY > this.coords[1] && mouseY < this.coords[1] + this.bounds[1]) {
- this.hoverEvent.raiseEvent("hover");
- } else {
- this.hoverEvent.clear();
- }
- }
-
- void mousePressed(int mouseX, int mouseY, int mouseButton) {
- if(this.hoverEvent.isRaised("hover")) {
- if(mouseButton == LEFT) {
- this.clickEvent.raiseEvent("left");
- } else if (mouseButton == RIGHT) {
- this.clickEvent.raiseEvent("right");
- }
- }
- }
-
- void mouseReleased(int mouseX, int mouseY) {
- this.clickEvent.clear();
- if(this.previousPress && this.hoverEvent.isRaised("hover")) {
- this.event.raiseEvent("spinButtonClicked");
- this.previousPress = false;
- }
- }
-
- void mouseDragged(int mouseX, int mouseY) {
- this.mouseMoved(mouseX, mouseY);
- }
- }
- class Event {
- String[] eventKeys;
- boolean[] raised;
- Event(String[] eventKeys) {
- this.eventKeys = eventKeys;
- this.raised = new boolean[eventKeys.length];
- }
-
- void raiseEvent(String event) {
- int eventIndex = this.getIndexOfValue(event);
- if(eventIndex >= 0) {
- this.raised[eventIndex] = true;
- }
- }
-
- boolean isRaised(String event) {
- int eventIndex = this.getIndexOfValue(event);
- if(eventIndex >= 0) {
- return this.raised[eventIndex];
- }
- return false;
- }
-
- private int getIndexOfValue(String key) {
- for(int i = 0; i < this.eventKeys.length; i++) {
- if(key == this.eventKeys[i]) {
- return i;
- }
- }
- return -1;
- }
-
- void clear() {
- this.raised = new boolean[eventKeys.length];
- }
-
- void clearEvent(String event) {
- println("clearing " + event);
- int eventIndex = this.getIndexOfValue(event);
- if(eventIndex >= 0) {
- this.raised[eventIndex] = false;
- }
- }
- }
- class Game {
- private float width;
- private float height;
- private Button spinButton;
- private Reel[] reels;
- private Event[] gameEvents;
- private Event[] reelEvents;
- private boolean startedSpin;
- private int[] lastSpinResults;
- private int lastWinAmount;
-
- Game(float width, float height) {
- this.width = width;
- this.height = height;
- this.reelEvents = new Event[]{
- new Event(new String[]{"reelDone"})
- , new Event(new String[]{"reelDone"})
- , new Event(new String[]{"reelDone"})
- , new Event(new String[]{"reelDone"})
- , new Event(new String[]{"reelDone"})
- };
- this.gameEvents = new Event[]{
- new Event(new String[]{"spinButtonClicked"})
- };
- this.spinButton = new Button(this.gameEvents[0]);
- this.reels = new Reel[]{
- new Reel(null, this.reelEvents[0])
- ,new Reel(this.reelEvents[0], this.reelEvents[1])
- ,new Reel(this.reelEvents[1], this.reelEvents[2])
- ,new Reel(this.reelEvents[2], this.reelEvents[3])
- ,new Reel(this.reelEvents[3], this.reelEvents[4])
- };
- }
-
- void init() {
- this.lastWinAmount = 0;
- this.startedSpin = false;
- this.spinButton.setPosition(new float[]{this.width - 90, this.height - 90});
- this.spinButton.setBounds(new float[]{80, 80});
-
- for(int i = 0; i < this.reels.length; i++) {
- this.reels[i].init();
- this.reels[i].setPosition(new float[]{((i + 1) * 15) + (i * 80), 20});
- this.reels[i].setFillColor(new int[]{0, 0, 0});
- this.reels[i].setBorderColor(new int[]{255, 0, 0});
- }
-
- this.lastSpinResults = new int[this.reels.length];
-
- }
-
- void draw() {
- this.spinButton.draw();
-
- for(int i = 0; i < this.reels.length; i++) {
- this.reels[i].draw();
- }
-
- text("Last win: " + this.lastWinAmount, this.width / 2, this.height - 50);
- }
-
- void update() {
- this.spinButton.update();
-
- if(this.gameEvents[0].isRaised("spinButtonClicked")) {
- this.startedSpin = true;
- this.lastSpinResults = new int[this.reels.length];
- for(int i = 0; i < this.reels.length; i++) {
- this.lastSpinResults[i] = this.reels[i].spin(i);
- }
-
- }
-
- if(this.startedSpin && this.reelEvents[this.reelEvents.length - 1].isRaised("reelDone")) {
- for(int i = 0; i < this.reelEvents.length; i++) {
- this.reelEvents[i].clear();
- this.startedSpin = false;
- }
- this.rewardCalculation(this.lastSpinResults);
- }
- for(int i = 0; i < this.reels.length; i++) {
- this.reels[i].update();
- }
-
- for(int i = 0; i < this.gameEvents.length; i++) {
- this.gameEvents[i].clear();
- }
- }
-
- private void rewardCalculation(int[] spinResults) {
- int prize = 0;
- int dupeCount = 0;
- for(int i = 0; i < spinResults.length; i++) {
- if (i < spinResults.length - 1) {
- if(spinResults[i] == spinResults[i + 1]) {
- dupeCount += 1;
- prize += spinResults.length;
- prize *= dupeCount;
- } else {
- dupeCount = 0;
- }
- }
- }
-
- this.lastWinAmount = prize;
- }
-
- void mousePressed(int mouseX, int mouseY, int mouseButton) {
- this.spinButton.mousePressed(mouseX, mouseY, mouseButton);
- }
- void mouseReleased(int mouseX, int mouseY) {
- this.spinButton.mouseReleased(mouseX, mouseY);
- }
- void mouseMoved(int mouseX, int mouseY) {
- this.spinButton.mouseMoved(mouseX, mouseY);
- }
-
- void mouseDragged(int mouseX, int mouseY) {
- this.spinButton.mouseDragged(mouseX, mouseY);
- }
- }
- class Reel {
- private float[] coords;
- private int[] fillColor;
- private int[] borderColor;
- private String[] reelList;
- private int currentReelIndex;
- private int nextReelIndex;
- private Event previousReel;
- private Event currentReel;
- private boolean isSpinning;
-
- Reel(Event previousReel, Event currentReel) {
- this.previousReel = previousReel;
- this.currentReel = currentReel;
- this.coords = new float[2];
- this.reelList = new String[14];
- }
-
- void init() {
- this.currentReelIndex = this.reelList.length - 1;
- this.nextReelIndex = 1;
- this.isSpinning = true;
-
- this.reelList[0] = "iron"; //pull
- this.reelList[1] = "steel"; //push
- this.reelList[2] = "tin"; //senses
- this.reelList[3] = "pewter"; //strength
-
-
- this.reelList[4] = "zinc"; //rioter
- this.reelList[5] = "brass"; //soother
- this.reelList[6] = "copper"; //hide allomancy
- this.reelList[7] = "bronze"; //sense allomancy
-
- //this.reelList[0] = "cadmium"; //slow time bubble
- //this.reelList[0] = "bendalloy"; //fast time bubble
- this.reelList[8] = "gold"; //see past with different choices
- this.reelList[9] = "electrum"; //see future
-
- //this.reelList[0] = "chromium"; //destroy another's metals
- //this.reelList[0] = "nicrosil"; //flare another's metals
- this.reelList[10] = "aluminium"; //destroy self metals
- this.reelList[11] = "duralumin"; //flare self metals
-
- this.reelList[12] = "atium"; //see few seconds into the future
- this.reelList[13] = "malatium"; //see someone else's possible lives
- //this.reelList[0] = "lerasium"; //make mistborn
-
- }
-
- void setPosition(float[] coords) {
- this.coords = coords;
- }
-
- void setFillColor(int[] fillColor) {
- this.fillColor = fillColor;
- }
-
- void setBorderColor(int[] borderColor) {
- this.borderColor = borderColor;
- }
-
- int spin(int seed) {
- this.nextReelIndex = (int)random(0, this.reelList.length);
- this.isSpinning = true;
- return this.nextReelIndex;
-
- }
-
- void draw() {
- fill(this.fillColor[0], this.fillColor[1], this.fillColor[2]);
- stroke(this.borderColor[0], this.borderColor[1], this.borderColor[2]);
- rect(this.coords[0], this.coords[1], 80, 180);
-
- fill(255, 255, 255);
- int previousReelIndex = this.currentReelIndex - 1;
- int nextReelIndex = this.currentReelIndex + 1;
- if(previousReelIndex < 0) {
- previousReelIndex = this.reelList.length - 1;
- }
- if(nextReelIndex > this.reelList.length - 1) {
- nextReelIndex = 0;
- }
-
- text(this.reelList[previousReelIndex], this.coords[0] + 5, this.coords[1] + 30);
- text(this.reelList[this.currentReelIndex], this.coords[0] + 5, this.coords[1] + 90);
- text(this.reelList[nextReelIndex], this.coords[0] + 5, this.coords[1] + 150);
- }
-
- void update() {
- if(this.currentReelIndex == this.nextReelIndex && (this.previousReel == null || this.previousReel.isRaised("reelDone"))) {
- this.isSpinning = false;
- this.currentReel.raiseEvent("reelDone");
- }
-
- if(isSpinning) {
- this.currentReelIndex += 1;
- }
-
- if(this.currentReelIndex > this.reelList.length - 1) {
- this.currentReelIndex = 0;
- }
- }
- }
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