import { Game } from './game/Game.js'; import { CanvasRenderer } from './libraries/CanvasRenderer.js'; document.addEventListener("DOMContentLoaded", () => { let viewer = document.getElementById('viewer'); let renderer = new CanvasRenderer(); let game = new Game(); game.init().then(() => { renderer.init(viewer,game); renderer.start(); setInterval(() => {game.update(1000/60);}, Math.floor(1000/60)); }); });